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One Eyed King
Nos Nothi
10
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Posted - 2015.06.02 00:54:00 -
[31] - Quote
Krias Thracian wrote:
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are.
With tossing distance next to nothing, the only ways you get multi kills with REs now is by either being lucky enough to lay one down by two or more mercs standing too close to one another without them realizing what you are doing and killing you first, laying a great trap and having multiple people wander into it at the same time, or hacking an objective with multiple people without fluxing first.
All these situations are avoidable, and having just a 5m radius isn't all that much for something that creates a massive explosion.
Its not like REs are hard to counter. I am often amazed by how many people don't flux objectives, and its pure absent mindedness or laziness.
These aren't the REs of old that could be supposedly tossed like grenades, or even worse, actually detonated during bleedout. They are in the most balanced place they have ever been, they serve a useful purpose, and are not able to be abused in the current framework.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
176
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Posted - 2015.06.02 01:02:00 -
[32] - Quote
Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". the distance is how far away they were not the RE & it does 20% more against armor and - 20% on shields |
IVIaster LUKE
Art.of.Death
846
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Posted - 2015.06.02 01:27:00 -
[33] - Quote
Buff awareness.
Chuck Norris toilet paper.
Rough and Tough and don't take $hit off nobody.
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sebastian the huds
Corrosive Synergy No Context
268
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Posted - 2015.06.02 02:02:00 -
[34] - Quote
you can't nerf the remote explosive. why? it is minmatar tech. minmatar tech never gets properly nerfed. ever.
just increase it's scan profile so it pops up on assault suit's passive scans. at least until proto.
I specialize in light attack vehicles, so what?
i was the first CEO of corrosive synergy.
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jordy mack
WarRavens
510
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Posted - 2015.06.02 03:17:00 -
[35] - Quote
HOLY PERFECTION wrote:Sicerly Yaw wrote:Scheneighnay McBob wrote:REs are only really effective when a fight gets chaotic and people aren't paying attention.
However I must agree that REs shouldn't be on APEX suits- BPO REs have "suicide bomber" written all over them I don't see anything wrong with that, it's as valid as suicide LAV if you let them get that close then you probably deserved it in my opinion its the same with scouts if you let them get close then you're probably dead using RE's takes more skill then throwing nades as RE's are static and more visible, so again I see no problem there one thing that I would do to "fix thing" is to give RE's a scan profile like other equipment that can be read by passive scans of suits and not only by active scanners MY 1.3 MILLION ISK TANK SHOULD NOT GET SUICIDED BY APEX. its a *****. however i never let them get close to me, but still
im confused, are u a scrub or not?
Less QQ more PewPew
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
236
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Posted - 2015.06.02 03:21:00 -
[36] - Quote
Nerf them to a 4 Second Delay |
dzizur
Nos Nothi
379
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Posted - 2015.06.02 07:37:00 -
[37] - Quote
YES NERF THEM EVEN MORE!!
make them shoot bubbles.
while we're at it, nerf plc, md, nades and any other weapon that is not rifle.....
Apocalyptic Destroyerr, you should be ashamed of yourself |
iKILLu osborne
T.H.I.R.D R.O.C.K
795
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Posted - 2015.06.02 09:06:00 -
[38] - Quote
Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". -_- total damage dealt includes damage dealt before your shields started recharging meaning if he did any kind of damage before re kill it adds them together
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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Krias Thracian
Villore Sec Ops Gallente Federation
29
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Posted - 2015.06.02 09:17:00 -
[39] - Quote
One Eyed King wrote:Krias Thracian wrote:
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are.
With tossing distance next to nothing, the only ways you get multi kills with REs now is by either being lucky enough to lay one down by two or more mercs standing too close to one another without them realizing what you are doing and killing you first, laying a great trap and having multiple people wander into it at the same time, or hacking an objective with multiple people without fluxing first. All these situations are avoidable, and having just a 5m radius isn't all that much for something that creates a massive explosion. Its not like REs are hard to counter. I am often amazed by how many people don't flux objectives, and its pure absent mindedness or laziness. These aren't the REs of old that could be supposedly tossed like grenades, or even worse, actually detonated during bleedout. They are in the most balanced place they have ever been, they serve a useful purpose, and are not able to be abused in the current framework.
They may be in the most balanced place they have ever been but that doesn't make them balanced. Nothing should be able to guarantee killing more than one of everything in the game.
Still pales next to my utter hatred for warbarge strikes though. Take the guys who are doing the best and give them a massive AOE advantage that's guaranteed to kill someone and even if you start sprinting out the moment you hear the noise, you still ain't making it out and some of them seem to damage you under cover. |
The Eristic
Art.of.Death
1
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Posted - 2015.06.02 09:39:00 -
[40] - Quote
They're just about ok now. Need to be tweaked so that fluxes deactivate rather than detonate, their deployment sound effect should have higher priority, and showing up on passive consistently would be nice (maybe profiled by tier). I can be intentionally staring at them half the time and get nothing on tacnet, and they have a habit of sliding around in certain situations that makes them incredibly hard to track.
Reality is the original Rorschach.
Verily! So much for all that.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.06.03 19:15:00 -
[41] - Quote
HOLY PERFECTION wrote: MY 1.3 MILLION ISK TANK SHOULD NOT GET SUICIDED BY APEX. its a *****. however i never let them get close to me, but still
You are here. Here that answer is YES IT SHOULD. In all things. Do not use what you want to keep, if you do not have the skill to keep it.
"Don't use what you can't loose." --- common phrase in the EVE sphere.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Ace Ravager
Horizons' Edge No Context
61
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Posted - 2015.06.03 19:22:00 -
[42] - Quote
maybe deadcatz wrote:Let's face it,everyone has been affected by people with remote explosive or have done it themselves. Scouts spamming remote explosives,assaults spamming remote explosive,COMMANDOS spamming remote explosive(rare) but STILL WORSE IS APEX SUITS WITH FREE UNLIMITED REMOTE EXPLOSIVES. There are Dom matches were there is nothing but remote explosive in the feed. This needs to be addressed,CCP I will sacrifice a goat if I have too but remove the apex suit's remote explosive and replace with maybe a repair tool for the nomad and the scout gets some other equipment.
**** you, use an active scanner i know you're not deaf
Come here for someOfficer Stuff
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