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Krias Thracian
Villore Sec Ops Gallente Federation
28
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Posted - 2015.06.01 19:52:00 -
[1] - Quote
My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. |
Krias Thracian
Villore Sec Ops Gallente Federation
28
|
Posted - 2015.06.01 21:04:00 -
[2] - Quote
One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k.
Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". |
Krias Thracian
Villore Sec Ops Gallente Federation
28
|
Posted - 2015.06.01 21:07:00 -
[3] - Quote
Heimdallr69 wrote:The problem is you have 4 heavies and 2 logis all within 2m..this is a very logical counter to that spam
I completely agree with you. Within 2 metres is fine. I just think the radius being equal to or just shy of a grenade according to the statistics on the item in the market for the amount of damage they do is a little harsh. |
Krias Thracian
Villore Sec Ops Gallente Federation
28
|
Posted - 2015.06.01 21:29:00 -
[4] - Quote
No-one-ganks like-Gaston wrote:Krias Thracian wrote:Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". I'm pretty sure it tells you the distance between you and the guy who killed you, not from you and what killed you. If it told you the range the RE killed you at, I'd be very suspect of an RE killing me at 215 meters. I'm honestly not sure where the damage came from. I don't have access to Dust at the moment or I'd check if there were suddenly something that increased RE damage. Because last I knew, nothing did. Unless one of the compact REs did you out. In which case that was a damn bold strategy, with a blast radius of only a single meter. Not sure what their damage is, though.
It might, but there was a wall behind me and noone in sight in front of me or to the side of me. The wall of bullets would have slowed them down a bit :) |
Krias Thracian
Villore Sec Ops Gallente Federation
28
|
Posted - 2015.06.01 22:42:00 -
[5] - Quote
One Eyed King wrote:Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". 8 meters is the distance that the person was from you when they activated the remote explosive, not the distance you were from the RE. I would expect that the damage could be a bonus damage from SP or because I think explosive profiles get bonus damage to armor. Either way it shouldn't matter as anything less than a tanked sentinel will be killed regardless, and since tanked sentinels get explosive damage resistance. Either way, there are loads of options for combating REs, and proto REs need to be powerful as tanked sentinels need counters too. And if that player used a Boundless RE, they are serious about their usage. Listen for the noises of EQ being laid and look for REs around objectives and take corners wide if you think they are there. Fluxes are your friend, and you can always take out the RE layer before they can detonate. Just don't expect that the enemy should take it easy on you or that nothing should kill tanked sentinels.
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are. |
Krias Thracian
Villore Sec Ops Gallente Federation
29
|
Posted - 2015.06.02 09:17:00 -
[6] - Quote
One Eyed King wrote:Krias Thracian wrote:
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are.
With tossing distance next to nothing, the only ways you get multi kills with REs now is by either being lucky enough to lay one down by two or more mercs standing too close to one another without them realizing what you are doing and killing you first, laying a great trap and having multiple people wander into it at the same time, or hacking an objective with multiple people without fluxing first. All these situations are avoidable, and having just a 5m radius isn't all that much for something that creates a massive explosion. Its not like REs are hard to counter. I am often amazed by how many people don't flux objectives, and its pure absent mindedness or laziness. These aren't the REs of old that could be supposedly tossed like grenades, or even worse, actually detonated during bleedout. They are in the most balanced place they have ever been, they serve a useful purpose, and are not able to be abused in the current framework.
They may be in the most balanced place they have ever been but that doesn't make them balanced. Nothing should be able to guarantee killing more than one of everything in the game.
Still pales next to my utter hatred for warbarge strikes though. Take the guys who are doing the best and give them a massive AOE advantage that's guaranteed to kill someone and even if you start sprinting out the moment you hear the noise, you still ain't making it out and some of them seem to damage you under cover. |
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