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One Eyed King
Nos Nothi
10
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Posted - 2015.05.31 04:22:00 -
[1] - Quote
jace silencerww wrote:you do know the throwing them is nowthe same as proxs right? unless you are sprint jumping which the go about 3-4 meters (about where you will land). this has stopped most of the roof top re throwing. This.
They halved the tossing distance and you are still bitching?
This just comes off as being whiney because you got killed by them and don't want to make the effort to adapt.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.01 20:10:00 -
[2] - Quote
Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius.
Where are you pulling this 8m stuff?
Also, they do 1750hp damage, not 2k.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.01 21:44:00 -
[3] - Quote
Krias Thracian wrote:One Eyed King wrote:Krias Thracian wrote:My problem with them was never the throwing distance. I couldn't care less if the throwing distance was the same as grenades or not. My problem is with something that throws out upwards of 2k damage in a radius of 8 metres +. I have a very large problem with that. The range of the explosion could do with the nerf, not the range thrown. Guaranteeing to kill everything within 8 metres with them is a large problem for me. According to Protofits even Boundless REs have just a 5m blast radius. Where are you pulling this 8m stuff? Also, they do 1750hp damage, not 2k. Well, the death screen when I got killed specified that it did 1950 damage to me and from 8 metres away. There were no enemies within 20 metres of me, so I guess I was "pulling this stuff" from the game telling me "this stuff". 8 meters is the distance that the person was from you when they activated the remote explosive, not the distance you were from the RE.
I would expect that the damage could be a bonus damage from SP or because I think explosive profiles get bonus damage to armor.
Either way it shouldn't matter as anything less than a tanked sentinel will be killed regardless, and since tanked sentinels get explosive damage resistance. Either way, there are loads of options for combating REs, and proto REs need to be powerful as tanked sentinels need counters too. And if that player used a Boundless RE, they are serious about their usage.
Listen for the noises of EQ being laid and look for REs around objectives and take corners wide if you think they are there. Fluxes are your friend, and you can always take out the RE layer before they can detonate.
Just don't expect that the enemy should take it easy on you or that nothing should kill tanked sentinels.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
10
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Posted - 2015.06.02 00:54:00 -
[4] - Quote
Krias Thracian wrote:
Why would I think that nothing should kill them? My problem with them [RE's] is that single objective defensive games (which seem to be a large proportion of games) lend themselves massively to them as your opposition is oftentimes forced into relatively small spaces that they have to adequately defend.
My problem isn't that an RE guarantees taking someone out, though I think guaranteed one-shot kills of everything in the game are a tad harsh, it's that RE can one-shot multiple people. People complain about heavies with a logi. That's two people and they are not insta-popping multiple people in one shot.
Don't get me wrong, I appreciate the difficulty in clearing people out from defensive positions, but Remote Explosives radius just smacks of cheap on a lot of maps due to the nature of where the objectives are.
With tossing distance next to nothing, the only ways you get multi kills with REs now is by either being lucky enough to lay one down by two or more mercs standing too close to one another without them realizing what you are doing and killing you first, laying a great trap and having multiple people wander into it at the same time, or hacking an objective with multiple people without fluxing first.
All these situations are avoidable, and having just a 5m radius isn't all that much for something that creates a massive explosion.
Its not like REs are hard to counter. I am often amazed by how many people don't flux objectives, and its pure absent mindedness or laziness.
These aren't the REs of old that could be supposedly tossed like grenades, or even worse, actually detonated during bleedout. They are in the most balanced place they have ever been, they serve a useful purpose, and are not able to be abused in the current framework.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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