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Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.08 01:47:00 -
[1] - Quote
Please allow reloading while performing actions like running. It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
***EDIT*** I have managed to deviously trick most of you into thinking that reloading while jumping should added when in fact, it's already in place. The reason is to prove a point and see how people would react about adding it(as if it wasn't there). Reloading while jumping didn't ruin the game, so why would reloading while running? |
[Veteran_LT Whichimazit]
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Posted - 2012.06.08 02:55:00 -
[2] - Quote
reloading and running can never be a bad idea they just work like cookies and milk |
[Veteran_Grashi]
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Posted - 2012.06.08 02:58:00 -
[3] - Quote
Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. |
[Veteran_Jubal Azizora]
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Posted - 2012.06.08 02:59:00 -
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Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). No.
Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. Yes.
That is all. |
[Veteran_Azure Horned Wolf]
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Posted - 2012.06.08 03:08:00 -
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I want the ability to reload while running, there isn't a reason why it shouldn't be done. "No" is hardly a comprehensive answer. I'm pretty sure there is nothing about running that prevents someone from being able to slide a magazine into a gun, though it might slow the reloading. I agree with the OP. CCP, please implement this. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.08 03:18:00 -
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Azure Horned Wolf wrote:I want the ability to reload while running, there isn't a reason why it shouldn't be done. "No" is hardly a comprehensive answer. I'm pretty sure there is nothing about running that prevents someone from being able to slide a magazine into a gun, though it might slow the reloading. I agree with the OP. CCP, please implement this.
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
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[Veteran_Grashi]
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Posted - 2012.06.08 03:19:00 -
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Jin J'Rayle wrote:
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
There's no difference. Unless by running you mean walking. The movement options are Walking and Sprinting. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.08 03:24:00 -
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Grashi wrote:Jin J'Rayle wrote:
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
There's no difference. Unless by running you mean walking. The movement options are Walking and Sprinting.
I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint.
If not, then my bad.
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[Veteran_Grashi]
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Posted - 2012.06.08 03:25:00 -
[9] - Quote
Jin J'Rayle wrote:
I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint.
If not, then my bad.
Nah. Just a difference of speed while you walk.
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[Veteran_Jin J'Rayle]
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Posted - 2012.06.08 03:26:00 -
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Grashi wrote:Jin J'Rayle wrote:
I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint.
If not, then my bad.
Nah. Just a difference of speed while you walk.
Fine. Full push = speed walking.
My point still stands. |
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[Veteran_Azure Horned Wolf]
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Posted - 2012.06.08 10:40:00 -
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I wonder why they chose not to allow it. |
[Veteran_NewOldMan]
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Posted - 2012.06.08 11:13:00 -
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You have to think about some of the complex mechanisms on the weapons that are required for reload, While it would make it simple to reload whilst running, reloading a high caliber sniper while at a full sprint is something I have yet to see (in real life, or anywhere else to make your claims valid other than "it's in this other game" ) |
[Veteran_Orin Fenris]
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Posted - 2012.06.08 11:20:00 -
[13] - Quote
Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run and/or jump while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
https://forums.dust514.com/default.aspx?g=posts&t=20133&find=unread
I agree. But my thread already has tons of people agreeing. I say they tack it to a skill, and make it specific to the certain weapon reload skills, so if you want it for every gun, you have to train it for every gun, except maybe heavy weapons. |
[Veteran_Templar Two]
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Posted - 2012.06.08 11:23:00 -
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In Killzone 3 we can reload while running and I never heard anyone complaining. If everyone ca reload while running then everyone can take advantage = balance. Reloading while jumping is a NO for me: soldier in real life are capable of reloading while running but jumping & reloading is foolish. |
[Veteran_Azure Horned Wolf]
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Posted - 2012.06.08 11:28:00 -
[15] - Quote
The fact that its annoying and unnecessary is reason enough. If you want to make this about realism, there is nothing realistic about sliding a magazine into a weapon almost finishing reloading, stopping to run, then that magazine totally disappears back into your pocket leaving you having to start again from scratch. I understand that certain weapons are very heavy, and have complex reloading mechanisms, but the fact that people can even run around while carrying those weapons and firing accurate shots with them already breaks that realism. The reload speed while running can be reduced to 1/3 of regular speed or something.
At the very least, this: "when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch." |
[Veteran_Rasatsu]
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Posted - 2012.06.08 11:47:00 -
[16] - Quote
How are you going to start running when you're holding a huge magazine and trying to cram in into the right slot?
They should disable running / jumping buttons while one is reloading, and force you to double-tap to do the action. This should result in you throwing away the magazine as penalty. |
[Veteran_Orin Fenris]
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Posted - 2012.06.08 12:29:00 -
[17] - Quote
Rasatsu wrote:How are you going to start running when you're holding a huge magazine and trying to cram in into the right slot?
They should disable running / jumping buttons while one is reloading, and force you to double-tap to do the action. This should result in you throwing away the magazine as penalty.
Then disable shooting while jumping, disable sprinting from a crouch, disable jumping all together, no crouching, no reloading, just make it the sims.
Don't be that way man. Don't be that guy. Sprinting while reloading isn't going to break anything, and it will greatly increase the flow of the game, which is something this game desperately needs right now. |
[Veteran_Templar Two]
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Posted - 2012.06.08 12:32:00 -
[18] - Quote
Orin Fenris wrote:... Sprinting while reloading isn't going to break anything, and it will greatly increase the flow of the game, which is something this game desperately needs right now.
+1 To this. Reloading while running it's something we need.
Also we are super trained immortal mercs, we are even genetically alternated to be perfect soldiers: if there's someone in the universe that knows how to reload while sprinting that's us. |
[Veteran_JohnnyAugust]
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Posted - 2012.06.08 12:35:00 -
[19] - Quote
Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run and/or jump while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
agreed! |
[Veteran_Rasatsu]
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Posted - 2012.06.08 12:40:00 -
[20] - Quote
Orin Fenris wrote:Then disable shooting while jumping, Shooting while jumping should result in decreased accuracy, what's your point?
Orin Fenris wrote:disable sprinting from a crouch, Also known as 'standing up and start running'.
Orin Fenris wrote:disable jumping all together, no crouching, no reloading, just make it the sims. Why?
Orin Fenris wrote:Don't be that way man. Don't be that guy. Sprinting while reloading isn't going to break anything, and it will greatly increase the flow of the game, which is something this game desperately needs right now. Not running while reloading isn't going to break anything.
As an veteran capsuleer I'm preferential towards game mechanics that expand the number of meaningful choices and the tradeoffs they imply.
So you get a choice when you've run out of ammo; run or walk+reload.
And if you're reloading and need to run; throw away the magazine in your hand or walk. |
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[Veteran_DPyro WSG]
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Posted - 2012.06.08 13:50:00 -
[21] - Quote
The game is too fast paced to not have reloading while running in the game. |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.08 20:46:00 -
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Adding reloading at slower rate while sprinting/running won't ruin the game, it will only make it better. |
[Veteran_Mars El'Theran]
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Posted - 2012.06.09 00:34:00 -
[23] - Quote
...allow dropping magazines and ammo while reloading when running? |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.09 00:39:00 -
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Mars El'Theran wrote:...allow dropping magazines and ammo while reloading when running?
Haha i like that idea and then you might trip over the damn thing or slide now that would be hallerious if CCP implemented that without telling anyone then ya see half of the CQC fights ending when someone has to reaload falls over and gets finished off |
[Veteran_Spazzeh BHD]
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Posted - 2012.06.09 03:11:00 -
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Just make it standard, not a skill. |
[Veteran_Rhapsodyy]
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Posted - 2012.06.09 03:20:00 -
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Jubal Azizora wrote:Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). No. Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. Yes. That is all.
^^
DPyro WSG wrote:The game is too fast paced to not have reloading while running in the game.
I manage just dandy. I think its fine, instills another small sense of battlefield awareness, pick your times to reload, run behind cover etc. |
[Veteran_Mars El'Theran]
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Posted - 2012.06.09 05:03:00 -
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Rhapsodyy wrote:Jubal Azizora wrote:Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). No. Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. Yes. That is all. ^^ DPyro WSG wrote:The game is too fast paced to not have reloading while running in the game. I manage just dandy. I think its fine, instills another small sense of battlefield awareness, pick your times to reload, run behind cover etc.
Agreed. Except when you are under heavy fire and/or in a really bad position, it's not too hard to manage reloads, cover, and the rest. |
[Veteran_Templar Two]
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Posted - 2012.06.09 07:51:00 -
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DPyro WSG wrote:The game is too fast paced to not have reloading while running in the game. Exactly. Also it's a matter of freedom and playstyle: if you like fast paced combat you definitely want to have reload while running. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 07:57:00 -
[29] - Quote
Here, check this thread out
https://forums.dust514.com/default.aspx?g=posts&t=20617&find=unread
It shows you guys just how much I support this idea. |
[Veteran_Templar Two]
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Posted - 2012.06.09 08:05:00 -
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TheAmazing FlyingPig wrote:
We are immortal soldiers trained to be perfect, we are genetically modified and our reflexes & hand-eye coordination are enhanced to super human levels: we are perfectly capable of reloading while running...you example is weak. |
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