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[Veteran_Ely Enkouyami]
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Posted - 2012.06.08 01:47:00 -
[1] - Quote
Please allow reloading while performing actions like running. It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
***EDIT*** I have managed to deviously trick most of you into thinking that reloading while jumping should added when in fact, it's already in place. The reason is to prove a point and see how people would react about adding it(as if it wasn't there). Reloading while jumping didn't ruin the game, so why would reloading while running? |
[Veteran_LT Whichimazit]
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Posted - 2012.06.08 02:55:00 -
[2] - Quote
reloading and running can never be a bad idea they just work like cookies and milk |
[Veteran_Grashi]
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Posted - 2012.06.08 02:58:00 -
[3] - Quote
Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. |
[Veteran_Jubal Azizora]
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Posted - 2012.06.08 02:59:00 -
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Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). No.
Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. Yes.
That is all. |
[Veteran_Azure Horned Wolf]
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Posted - 2012.06.08 03:08:00 -
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I want the ability to reload while running, there isn't a reason why it shouldn't be done. "No" is hardly a comprehensive answer. I'm pretty sure there is nothing about running that prevents someone from being able to slide a magazine into a gun, though it might slow the reloading. I agree with the OP. CCP, please implement this. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.08 03:18:00 -
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Azure Horned Wolf wrote:I want the ability to reload while running, there isn't a reason why it shouldn't be done. "No" is hardly a comprehensive answer. I'm pretty sure there is nothing about running that prevents someone from being able to slide a magazine into a gun, though it might slow the reloading. I agree with the OP. CCP, please implement this.
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
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[Veteran_Grashi]
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Posted - 2012.06.08 03:19:00 -
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Jin J'Rayle wrote:
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
There's no difference. Unless by running you mean walking. The movement options are Walking and Sprinting. |
[Veteran_Jin J'Rayle]
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Posted - 2012.06.08 03:24:00 -
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Grashi wrote:Jin J'Rayle wrote:
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
There's no difference. Unless by running you mean walking. The movement options are Walking and Sprinting.
I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint.
If not, then my bad.
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[Veteran_Grashi]
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Posted - 2012.06.08 03:25:00 -
[9] - Quote
Jin J'Rayle wrote:
I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint.
If not, then my bad.
Nah. Just a difference of speed while you walk.
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[Veteran_Jin J'Rayle]
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Posted - 2012.06.08 03:26:00 -
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Grashi wrote:Jin J'Rayle wrote:
I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint.
If not, then my bad.
Nah. Just a difference of speed while you walk.
Fine. Full push = speed walking.
My point still stands. |
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[Veteran_Azure Horned Wolf]
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Posted - 2012.06.08 10:40:00 -
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I wonder why they chose not to allow it. |
[Veteran_NewOldMan]
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Posted - 2012.06.08 11:13:00 -
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You have to think about some of the complex mechanisms on the weapons that are required for reload, While it would make it simple to reload whilst running, reloading a high caliber sniper while at a full sprint is something I have yet to see (in real life, or anywhere else to make your claims valid other than "it's in this other game" ) |
[Veteran_Orin Fenris]
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Posted - 2012.06.08 11:20:00 -
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Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run and/or jump while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
https://forums.dust514.com/default.aspx?g=posts&t=20133&find=unread
I agree. But my thread already has tons of people agreeing. I say they tack it to a skill, and make it specific to the certain weapon reload skills, so if you want it for every gun, you have to train it for every gun, except maybe heavy weapons. |
[Veteran_Templar Two]
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Posted - 2012.06.08 11:23:00 -
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In Killzone 3 we can reload while running and I never heard anyone complaining. If everyone ca reload while running then everyone can take advantage = balance. Reloading while jumping is a NO for me: soldier in real life are capable of reloading while running but jumping & reloading is foolish. |
[Veteran_Azure Horned Wolf]
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Posted - 2012.06.08 11:28:00 -
[15] - Quote
The fact that its annoying and unnecessary is reason enough. If you want to make this about realism, there is nothing realistic about sliding a magazine into a weapon almost finishing reloading, stopping to run, then that magazine totally disappears back into your pocket leaving you having to start again from scratch. I understand that certain weapons are very heavy, and have complex reloading mechanisms, but the fact that people can even run around while carrying those weapons and firing accurate shots with them already breaks that realism. The reload speed while running can be reduced to 1/3 of regular speed or something.
At the very least, this: "when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch." |
[Veteran_Rasatsu]
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Posted - 2012.06.08 11:47:00 -
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How are you going to start running when you're holding a huge magazine and trying to cram in into the right slot?
They should disable running / jumping buttons while one is reloading, and force you to double-tap to do the action. This should result in you throwing away the magazine as penalty. |
[Veteran_Orin Fenris]
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Posted - 2012.06.08 12:29:00 -
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Rasatsu wrote:How are you going to start running when you're holding a huge magazine and trying to cram in into the right slot?
They should disable running / jumping buttons while one is reloading, and force you to double-tap to do the action. This should result in you throwing away the magazine as penalty.
Then disable shooting while jumping, disable sprinting from a crouch, disable jumping all together, no crouching, no reloading, just make it the sims.
Don't be that way man. Don't be that guy. Sprinting while reloading isn't going to break anything, and it will greatly increase the flow of the game, which is something this game desperately needs right now. |
[Veteran_Templar Two]
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Posted - 2012.06.08 12:32:00 -
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Orin Fenris wrote:... Sprinting while reloading isn't going to break anything, and it will greatly increase the flow of the game, which is something this game desperately needs right now.
+1 To this. Reloading while running it's something we need.
Also we are super trained immortal mercs, we are even genetically alternated to be perfect soldiers: if there's someone in the universe that knows how to reload while sprinting that's us. |
[Veteran_JohnnyAugust]
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Posted - 2012.06.08 12:35:00 -
[19] - Quote
Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run and/or jump while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
agreed! |
[Veteran_Rasatsu]
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Posted - 2012.06.08 12:40:00 -
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Orin Fenris wrote:Then disable shooting while jumping, Shooting while jumping should result in decreased accuracy, what's your point?
Orin Fenris wrote:disable sprinting from a crouch, Also known as 'standing up and start running'.
Orin Fenris wrote:disable jumping all together, no crouching, no reloading, just make it the sims. Why?
Orin Fenris wrote:Don't be that way man. Don't be that guy. Sprinting while reloading isn't going to break anything, and it will greatly increase the flow of the game, which is something this game desperately needs right now. Not running while reloading isn't going to break anything.
As an veteran capsuleer I'm preferential towards game mechanics that expand the number of meaningful choices and the tradeoffs they imply.
So you get a choice when you've run out of ammo; run or walk+reload.
And if you're reloading and need to run; throw away the magazine in your hand or walk. |
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[Veteran_DPyro WSG]
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Posted - 2012.06.08 13:50:00 -
[21] - Quote
The game is too fast paced to not have reloading while running in the game. |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.08 20:46:00 -
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Adding reloading at slower rate while sprinting/running won't ruin the game, it will only make it better. |
[Veteran_Mars El'Theran]
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Posted - 2012.06.09 00:34:00 -
[23] - Quote
...allow dropping magazines and ammo while reloading when running? |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.09 00:39:00 -
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Mars El'Theran wrote:...allow dropping magazines and ammo while reloading when running?
Haha i like that idea and then you might trip over the damn thing or slide now that would be hallerious if CCP implemented that without telling anyone then ya see half of the CQC fights ending when someone has to reaload falls over and gets finished off |
[Veteran_Spazzeh BHD]
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Posted - 2012.06.09 03:11:00 -
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Just make it standard, not a skill. |
[Veteran_Rhapsodyy]
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Posted - 2012.06.09 03:20:00 -
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Jubal Azizora wrote:Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). No. Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. Yes. That is all.
^^
DPyro WSG wrote:The game is too fast paced to not have reloading while running in the game.
I manage just dandy. I think its fine, instills another small sense of battlefield awareness, pick your times to reload, run behind cover etc. |
[Veteran_Mars El'Theran]
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Posted - 2012.06.09 05:03:00 -
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Rhapsodyy wrote:Jubal Azizora wrote:Ely Enkouyami wrote:Please allow reloading while performing actions like running, and maybe jumping (like BATTLEFIELD 3). No. Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way. Yes. That is all. ^^ DPyro WSG wrote:The game is too fast paced to not have reloading while running in the game. I manage just dandy. I think its fine, instills another small sense of battlefield awareness, pick your times to reload, run behind cover etc.
Agreed. Except when you are under heavy fire and/or in a really bad position, it's not too hard to manage reloads, cover, and the rest. |
[Veteran_Templar Two]
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Posted - 2012.06.09 07:51:00 -
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DPyro WSG wrote:The game is too fast paced to not have reloading while running in the game. Exactly. Also it's a matter of freedom and playstyle: if you like fast paced combat you definitely want to have reload while running. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 07:57:00 -
[29] - Quote
Here, check this thread out
https://forums.dust514.com/default.aspx?g=posts&t=20617&find=unread
It shows you guys just how much I support this idea. |
[Veteran_Templar Two]
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Posted - 2012.06.09 08:05:00 -
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TheAmazing FlyingPig wrote:
We are immortal soldiers trained to be perfect, we are genetically modified and our reflexes & hand-eye coordination are enhanced to super human levels: we are perfectly capable of reloading while running...you example is weak. |
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[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 08:07:00 -
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Templar Two wrote:TheAmazing FlyingPig wrote: We are immortal soldiers, we are genetically modified and our reflexes & hand-eye coordination are enhanced to super human levels: we are perfectly capable of reloading while running...you example is weak.
While running, yes. I still see these genetically perfect immortal supersoldiers lean forward while sprinting. Don't you? |
[Veteran_Templar Two]
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Posted - 2012.06.09 08:12:00 -
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TheAmazing FlyingPig wrote: While running, yes. I still see these genetically perfect immortal supersoldiers lean forward while sprinting. Don't you?
Come'on: sprinting, running...you know what we mean ;) |
[Veteran_Nikoli Ivanov]
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Posted - 2012.06.09 08:19:00 -
[33] - Quote
Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 08:22:00 -
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Templar Two wrote:TheAmazing FlyingPig wrote: While running, yes. I still see these genetically perfect immortal supersoldiers lean forward while sprinting. Don't you? Come'on: sprinting, running you know what we mean. Also if yo don't like it, then don't use it.
I do like to differentiate between the two. Running is slower than sprinting, but frees your arms for tasks. Sprinting throws your whole body into contributing to increasing your momentum for a short distance. Your arms act as a counterbalance and, when you sprint with a gun, even though you don't use your entire arms like you do if they were free, you still swing them side to side, counterbalancing your body. I would think that these supersoldiers could put the act of sprinting to even more effective use, increasing their speed compared to a normal person, but I still see them dedicating every body part to one thing: speed.
Running while reloading is fine. Sprinting should be for those "IGOTTAGTFOUTTAHERE" moments when someone is chasing you. I still feel my rubiks cube post serves as a good example of the physical limitations of a body when trying to maintain the kind of speed you need for a short period of time.
To quote Sorry Accident in my thread, "Physics does indeed say no". |
[Veteran_Noc Tempre]
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Posted - 2012.06.09 09:02:00 -
[35] - Quote
You are just being lazy. Train up the reload speed skills if it's interfering with your getaway. |
[Veteran_Templar Two]
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Posted - 2012.06.09 09:15:00 -
[36] - Quote
Nikoli Ivanov wrote:Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple.
If you feel it's too simple for you then don't use it, Faster playstyle players wants it and will use it: you prefer otherwise you will still be able play as you like.
We can have both worlds, and achieve a more wider layer of choices, why don't do it?
Also do you want to have more complex mechanics, then support my Realistic Magazine Management proposition ;) |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 14:46:00 -
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Templar Two wrote:Nikoli Ivanov wrote:Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple. If you feel it's too simple for you then don't use it, Faster playstyle players wants it and will use it: you prefer otherwise you will still be play as you like. We can have both worlds, and achieve a more wider layer of choices, why don't do it? Also do you want to have more complex mechanics, then support my Realistic Magazine Management proposition ;)
I DO support your realistic magazine, however physics says no to performing tasks while in a dead sprint.
Faster playstyle players need to realise that the Eve universe isn't about the fastest or biggest. It favors the intelligent and cunning. |
[Veteran_Templar Two]
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Posted - 2012.06.09 15:20:00 -
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^^^^ I fought EVE was abut playing how you like.
Also I understand you explanation but in Dust 514 sprint is a brief moment that ends as soon as we reach the desired speed. You can't deny us entirely the option reload while running for something that last 1, max 2 seconds.
I assure you that reloading while running ins't the end of the world: it won't make Dust 514 stupider or easier...it will just give players more freedom. |
[Veteran_Noc Tempre]
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Posted - 2012.06.09 16:49:00 -
[39] - Quote
It's a crutch that breaks movement economy. It would be an instance of performing two beneficial full-actions at once. What else allows that? Don't like how much time it takes? Skill up so you run and reload faster, therefore getting the same effect (reloaded and move X distance in Y time). |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.09 16:58:00 -
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Jin J'Rayle wrote:Grashi wrote:Jin J'Rayle wrote:
While running yes, maybe at a slightly slower speed than full run. But definitely not at a sprint.
There's no difference. Unless by running you mean walking. The movement options are Walking and Sprinting. I'm pretty sure if you're not pushing the stick fully, then you're walking. Full push is a run. Press the stick is a sprint. If not, then my bad.
For all intents and purposes, there are only too speeds. At the pace you go with a fully pushed forward stick, your are really just walking fast. The "Sprint" button really only makes you run. |
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[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.09 17:04:00 -
[41] - Quote
TheAmazing FlyingPig wrote:Templar Two wrote:Nikoli Ivanov wrote:Absolutely against this. Being aware of how much ammunition you have left adds an element of strategy to the game. Being able to simply sprint away while reloading instead of looking for cover is too simple. If you feel it's too simple for you then don't use it, Faster playstyle players wants it and will use it: you prefer otherwise you will still be play as you like. We can have both worlds, and achieve a more wider layer of choices, why don't do it? Also do you want to have more complex mechanics, then support my Realistic Magazine Management proposition ;) I DO support your realistic magazine, however physics says no to performing tasks while in a dead sprint. Faster playstyle players need to realise that the Eve universe isn't about the fastest or biggest. It favors the intelligent and cunning.
You can perform tasks while in a dead sprint. And even then, your merc is not really sprinting. Just look at another player when they sprint. They aren't really going that fast at all.
Dear god people, if reloading while running makes this much of a fuss, then how will ANYTHING get done when the bigger meta game things come up?
Reloading while running is not a crutch, if anything, not being able to is a handicap.
"It makes for more intelligent and thought out gameplay". No... not really. Instead of running around and reloading as I come around an objective to get behind people, I run to a corner and hide for a 4 seconds as I reload. Thats not tactical. I am not saying "Ooohh I am so cunning I hid behind far from the fight to reload".
Rather, I am raging as I run away because I am defenseless and kept defenseless until I stop. Meaning it is more tactical to RUN AWAY far from the battle than stay close to the battle, reload, and get back in.
Your not magically going to die more from people being able to run and reload. All it means is gunplay can recommence quicker and more efficiently. |
[Veteran_Templar Two]
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Posted - 2012.06.09 17:22:00 -
[42] - Quote
Really we don't achieve a Usain Bolt speed while running.
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[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 18:27:00 -
[43] - Quote
I would like to again redirect your attention to this thread
https://forums.dust514.com/default.aspx?g=posts&t=20617&find=unread
which has gotten some more attention since last night. |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.09 19:36:00 -
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I have an important update to my OP. |
[Veteran_Templar Two]
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Posted - 2012.06.09 19:39:00 -
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^^^ You devil |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.09 19:48:00 -
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TheAmazing FlyingPig wrote: You have failed to notice something crucial. When you so called "sprint" in dust, is your merc using it's hands to balance like it would if it would be truly sprinting? The answer is NO! Thus it is running. It is physicaly possible to reload a weapon like an assault rifle while running, though it is difficult, it is possible. In Dust you play as Immortal super-soldiers. You would think had enough practice and experience to do so. I rest my case! |
[Veteran_Templar Two]
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Posted - 2012.06.10 08:33:00 -
[47] - Quote
^^^ I said the same thing early: we are highly trained so we can do it. Maybe reload running coudl be a separate Skill: so if you don't like ti you don't get it. |
[Veteran_Heinikikin]
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Posted - 2012.06.10 13:58:00 -
[48] - Quote
Why are you arguing over such a fine little detail... So swarm launchers can reload while sprinting now?
If only I could have sex while sprinting... when I usually sprint while I have sex...
Look at your ammo meter. Look at your cover. Make a decision. |
[Veteran_Ekull Zekariah]
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Posted - 2012.06.16 15:14:00 -
[49] - Quote
Why does this ability have to come down to physics and realism? It's a damn game mechanic, not a simulation! We download skills to a suit memory! Reloading while sprinting won't "break the realism" of the game.
If there is ONE good reason from a balancing or mechanics point of view not to have it, then fair enough. But otherwise it just helps the flow of the game and combat. |
[Veteran_Templar Two]
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Posted - 2012.06.16 16:23:00 -
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I don't see any balancing issue at all: give it to all weapons, everyone can use it = perfect balance.
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[Veteran_Templar Two]
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Posted - 2012.06.23 09:01:00 -
[51] - Quote
I know this won't be added int the next build but are you CCP considering it at least? |
[Veteran_Kyy Seiska]
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Posted - 2012.06.23 10:25:00 -
[52] - Quote
Grashi wrote:Know what else would be a good idea? The ability to cancel the reload animation with melee. Something. I'm too used to canceling by double tapping triangle, but it takes too long that way.
This... This so much.
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[Veteran_Schweinstein]
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Posted - 2012.06.23 10:42:00 -
[53] - Quote
-1, Strong.
I try to skip past the realism talk which has been prevailing in the most posts so far.
We all want Dust to be a better game. Games are usually better when there's no one surefire best way of doing something. Each balanced choice, however small, make different situations and playstyles possible.
I regard 'reload while in full sprint' a poor mechanic because when facing opponent out of cover it would always make sense to sprint while reloading. That would lengthen the already weakest part of the game (the turn'n'burn aka circle of death).
The microtactics gain a lot from the split second choice whether to reload or to sprint. Different tools to use to different situations, that is. Making player choice and therefore playskill count. True, better players would have an advantage this way. Whether that's good or bad is another discussion entirely... =)
(background information: I also hate sprint-induced reload canceling, I oppose reload while jumping, I want to be able to start sprinting from crouch and I feel mercs ARE using both hands to aid sprinting already with rifle swinging sideways) |
[Veteran_Django Jerusalem]
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Posted - 2012.06.23 11:47:00 -
[54] - Quote
Dust mercs are immortal, expertly trained, genetically enhanced supersoldiers who know how to drive everything from LAV's to tanks to dropships, operating rifles that take less than 5 seconds to reload, and you're telling me they somehow CAN'T perform this action while running?
Make the reload speed slower. Make the sprint speed slower. Do whatever to satisfy your need for "realism" (in a sci-fi shooter), but there is absolutely no reason these guys shouldn't be able to reload while running.
The issue with the back-and-forth right now has to do with hitboxes and once that's fixed I imagine you'll see a lot more clean-cut battles. Reloading while running is necessary to maintain a constant flow of battle once people are actually dropping to less than a full mag. |
[Veteran_Templar Two]
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Posted - 2012.06.23 12:00:00 -
[55] - Quote
Schweinstein wrote: -1, Strong. ...We all want Dust to be a better game. Games are usually better when there's no one surefire best way of doing something. Each balanced choice, however small, make different situations and playstyles possible.
(background information: I also hate sprint-induced reload canceling, I oppose reload while jumping, I want to be able to start sprinting from crouch and I feel mercs ARE using both hands to aid sprinting already with rifle swinging sideways)
What is the best choice for CCP. If we all have it will you no longer be able to play as you do now? No. If we all have it will you be disadvantaged? No, because you can use it too.
A huge amount of players is used to have this feature, basically all BF & Killzone, so there is demand for it: is it wise not to add something that hundreds of thousandths of players would like to have?
By the way we have reload while jumping. Did Dust 514 feel like a worst place...or you din't even notice the difference? Your post suggests the latter so it's probable that it will happen the same with "reload while running". |
[Veteran_Zack Starforge]
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Posted - 2012.06.23 12:21:00 -
[56] - Quote
No. Let's forget realism.
I like NOT being able to do both from a game mechanic stand point. Like people have said, its the player's judgement whether to reload, sprint, switch weapons, throw a gernade, etc. IMO this is part of playing an FPS. Being able to navigate these tactical choices is something I enjoy in my FPS's.
Like with the rest of EvE, you are presented with choices and play out the consequences. |
[Veteran_Iron Wolf]
0
|
Posted - 2012.06.23 17:01:00 -
[57] - Quote
I will would like to see reloading while running but I would like reload speed to be effected as much as 50% while reloading. Use a skill to reduce it to 25% at lvl 5.
I would like to be able to start sprinting to break the crouch and into a standing position instead of it being disabled. I who heartedly disagree with any form of sprinting while crouching.
I think some jumping should be disabled or severly hamperd (such as drains 2x stamina and dont jump as high) from being shot while jumping, particularly anyone of them that slows you down while operating them such as the HMG or forge gun. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.27 14:58:00 -
[58] - Quote
CCP what have you decided? Will you let us do this or not. |
Natsu Pendragon
Osmon Surveillance Caldari State
2
|
Posted - 2012.06.27 15:41:00 -
[59] - Quote
+1 for running and reloading |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.06.27 15:48:00 -
[60] - Quote
Seriously? Can't we let this bad idea die? |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.06.29 00:23:00 -
[61] - Quote
I Want reloading while running .
Not a bad idea, other games (like BF3) have done it and shown that it can work perfectly fine. It is realistically possible, especially with the muscle memory of a soldier as pointed out by an actual soldier who posted in another thread, or that of an immortal mercenary with even more lifetimes of experience. Sure it would take slower, but reload speed can be decreased by like 40% while running or whatever if realistic reload speed is the issue.
Seriously, people can reload while bunnyhopping; reloading while running isn't too much to ask, and its far less silly then jumpng and reloading. |
Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.06.29 00:41:00 -
[62] - Quote
Xaero approves of this thread.
Whether reloading on the run would be 'like Battlefield' or not, these guys are pro elite super space soldier dudes so I'm sure they could manage a cheeky reload while getting a jog on.
I'm all for originality and individuality in games, but CoD and Battlefield have been around 10 years and like them or not they both do some things right so it would be silly not to borrow some mechanics that work. Dismissing a feature just because it is in another FPS is shortsighted. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.06.29 05:42:00 -
[63] - Quote
It breaks action economy. You want to make the game easier for the sake of being easier. If you need to reload, don't try and sprint, and vice versa. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.06.29 05:44:00 -
[64] - Quote
I wish there was a dislike button lol. I don't want the guy running away from me to be able to load. Just saying.
Looks like I'm out voted on this one though....I'll make you pay when I reload while sprinting spin around and shoot you in the face MU HA HA. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.06.29 06:11:00 -
[65] - Quote
Noc True but also true that now reloading feels so artificial, so "fake" Reload while running could slow running a bit to balance things thought.
Nick Do you relize that you can use it too! I assure you you comfort zone won't be removed by this feature, nor you chances to kill will be reduced. In Killzone we have it an 99% of the times I am the top player of the entire match. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
|
Posted - 2012.06.29 06:15:00 -
[66] - Quote
Yes I do did you read my last comment about sprinting reloading then turning around and shooting people in the face? |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.06.29 07:31:00 -
[67] - Quote
Noc Tempre wrote:Seriously? Can't we let this bad idea die?
What bad idea? I see no bad idea in this thread. Only a good idea that conservative people wish to stomp out before it gets too much positive attention.
In fact, a great idea that needs to be implemented and tested.
Probably just for light weapons and sidearms, as reloading a heavy weapon/swarm launcher when sprinting would seem silly, since there is far more action required for those things, and since those guns are quite a bit more powerful anyway. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.06.29 11:20:00 -
[68] - Quote
Nope
Reload while jogging as it is now is fine, no need to change it |
Brass Stalker
Elite Mercenaries
17
|
Posted - 2012.06.29 11:24:00 -
[69] - Quote
you can reload while jumping so why not sprinting? prolly for balance reasons beyond our limited comprehension |
Degren Cthulhu
Bragian Order Amarr Empire
22
|
Posted - 2012.06.29 11:33:00 -
[70] - Quote
i like it the way it is, if u can sprint and reload i want to be able to sprint and shoot fair no? |
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Xaero 514
Villore Sec Ops Gallente Federation
324
|
Posted - 2012.06.29 11:45:00 -
[71] - Quote
Nick Phantom wrote:Looks like I'm out voted on this one though....I'll make you pay when I reload while sprinting spin around and shoot you in the face MU HA HA.
This works both ways, Nick. Lots of times I put people on minimal health and had to walk behind them while I reload like I'm out for a Sunday morning stroll.
I'm fine with having the evading player getting a reload, too. If I'm on full or high health and I push a player with minimal health (including pro's like you) I will win that fight 99 times out of 100. If I put a player on low health, push them while I'm on low heath and the evading player gets a reload and kills me, that's my fault.
If reloading while sprinting doesn't make it into the game I won't lose sleep over it, but I don't see a reason not to include it. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.06.29 11:49:00 -
[72] - Quote
Not really fussy on this issue I can take it as it is , may take a bit of getting used to but it dose make you think and thats a good thing |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.06.29 15:05:00 -
[73] - Quote
You simply cant reload while at full sprint just try it in rl. However you can run a dam site faster than walking while doing it. Just gimp sprint speed by 10-25% while reloading in sprint how about that for a fix ? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.06.29 15:16:00 -
[74] - Quote
Lower sprint speed and higher stamina cost and longer reload time all combined is the only way I could see to balance this. Which incidentally is functionally identical to sprinting and then reloading. |
Stongtea The First
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.06.29 15:26:00 -
[75] - Quote
Gotta suppourt this. Very frustrating. |
Arcanus Dex
Circle of Huskarl Minmatar Republic
2
|
Posted - 2012.06.29 17:41:00 -
[76] - Quote
Why is this even an issue? Good modern FPSes allow you to reload while "moving fast' (I really don't think you can call it sprinting considering the speed)
If Dust really wants to compete on the FPS market, they are going to have to streamline the gameplay as it is right now. Simple functions like reloading while running keep the combat fluid and more entertaining.
People against it sound like crotchety EVE bittervets that like things to be complicated and akward for no reason. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.06.30 12:33:00 -
[77] - Quote
Arcanus Dex wrote: If Dust really wants to compete on the FPS market, they are going to have to streamline the gameplay as it is right now. Simple functions like reloading while running keep the combat fluid and more entertaining.
I totally agree. It's for the sake of speed: fluid gamplay is seriously hindered by the lack of this. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
|
Posted - 2012.06.30 14:15:00 -
[78] - Quote
Fluidity and proper action groups will be extremely important to keep DUST afloat. We can't afford to sit around and say "Other mainstream games do it, so we shouldn't."
Reloading while running is something that I really don't like myself, but I concede that it needs to happen. Perhaps make it take longer, a 10% reduction in reload speed as a result to compensate for the increased mobility, but the option to do it in the first place needs to be there. |
Drake-696
Doomheim
53
|
Posted - 2012.07.01 02:42:00 -
[79] - Quote
I assure you sprinting and loading a weapon would be difficult, dangerous, and next to impossible in real life. If the argument is that there is no reason it shouldn't be possible then there's your counter argument. If the argument is simply that people want it without regard to realism, then carry on. I disagree but there you go.
Forums Veteran wrote:In Killzone 3 we can reload while running and I never heard anyone complaining. If everyone ca reload while running then everyone can take advantage = balance. Reloading while jumping is a NO for me: soldier in real life are capable of reloading while running but jumping & reloading is foolish.
1. This isn't Killzone 3. 2. If jumping and reloading is bad then sprinting and reloading should be seen as bad, too. 3. Everyone should be able to jump fifty feet vertically and sprint at 100 mph. Since everyone can do it = balance. I rewrote this point five times. Can't type it without sounding jerky, so sorry about that.
I like the way it works now. Jumping and reloading, however, should also be a no go. |
Ekull Zekariah
117
|
Posted - 2012.07.01 13:01:00 -
[80] - Quote
So has there been any word back as to whether this mechanic may become available? I know CCP might like to keep their own flavour of combat, but the sprinting reload is just good cricket, regardless of how realistic it may be. I'm still making the mistake of trying to reload on the run, I'm not sure I'll ever get used to a game without it. But it's far worse when you tap fire before the reload animation ends and you just stand there with your pants down firing nothing but air! I hope that DEFINITELY gets fixed. |
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.01 14:31:00 -
[81] - Quote
Drake-696 wrote:Forums Veteran wrote:In Killzone 3 we can reload while running and I never heard anyone complaining. If everyone ca reload while running then everyone can take advantage = balance. Reloading while jumping is a NO for me: soldier in real life are capable of reloading while running but jumping & reloading is foolish. 1. This isn't Killzone 3. 2. If jumping and reloading is bad then sprinting and reloading should be seen as bad, too. 3. Everyone should be able to jump fifty feet vertically and sprint at 100 mph. Since everyone can do it = balance. I rewrote this point five times. Can't type it without sounding jerky, so sorry about that. I like the way it works now. Jumping and reloading, however, should also be a no go.
1. I used Killzone to prove that other FPS have reload while running and they are not broken, Killzone in fact has a far more fluid gameplay than Dust 514 and is a far superior FPS (denying ti would be lying) Any step toward fluidity is a worthy one. 2. We already can jump & reload (this is happening only because CCP forgot to remove it in thsi built) 3. Clearly you missed the sense of my phrase: if we all can perform a certain action than nobody has a tactical edge...this is the sense of my phrase.
Do not mistake balance with coherent gameplay. We here proposed a coherent gamepley mechanic with does not upset the balance: we din't propose an incoherent mechanic such as "be able to jump fifty feet vertically" |
Hawk Von Draum
Sanmatar Kelkoons Minmatar Republic
122
|
Posted - 2012.07.01 15:23:00 -
[82] - Quote
Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.01 15:27:00 -
[83] - Quote
I'm not sure if any of you are following a project called Interstellar Marines, but I liked the way they implemented reloading. Its an indie game being made by a group called Zero Point Software, and they have different reload speeds and animations depending on what else you're doing. So, for instance, you can sprint and reload at the same time, but it takes 2-3x longer than if you were just walking or standing still. I think that'd be a perfectly fair balance. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.01 16:06:00 -
[84] - Quote
^^^ I agree. I am a long time supporter of this thread but I am 100% open have the feature balanced. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.07.01 21:23:00 -
[85] - Quote
Hawk Von Draum wrote:Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge.
No one is asking to be faster. Were asking to run at regular speed while we reload. If you're going to use that "tactics" excuse, then why not remove reloading while jumping, shooting while falling, or any combination of 2 actions. In fact, why not just add more pointless weaknesses for the sake of "depth"? Have your ass been kicked in BF3 or Killzone by 12 yr olds solely because they could reload while running? You do realize its not just the 12 yr olds that would have this ability, but everyone including you? |
fissure1 ohko
Zumari Force Projection Caldari State
0
|
Posted - 2012.07.01 23:13:00 -
[86] - Quote
Forums Veteran wrote:You have to think about some of the complex mechanisms on the weapons that are required for reload, While it would make it simple to reload whilst running, reloading a high caliber sniper while at a full sprint is something I have yet to see (in real life, or anywhere else to make your claims valid other than "it's in this other game" )
Good to know you're trying to base a game where you spawn giant tanks, have magic suits, and take place on different planets on realism? Oh wait, nothing about the idea of the game is realistic.
Yes we really should be able to reload while running, reloading takes too long as it is. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.07.01 23:28:00 -
[87] - Quote
Hawk Von Draum wrote:Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge.
so... your shutting down this idea because of some irrational fear of being out-gunned in a video game by a minor?
oh my word. what has this world come to?
I wonder how many others think "reload while sprinting" is like the video game version of "free candy and ice cream"? So preposterous. |
Ekull Zekariah
117
|
Posted - 2012.07.01 23:50:00 -
[88] - Quote
Orin the Freak wrote:Hawk Von Draum wrote:Want to be faster wear a lighter dropsuit, problem solved.
This game has depth, you can't have your cake and eat it.
if we removes all weaknesses then the game will lose all depth and we'll just have a bunch of 12 year olds running around aimlessly kickin all our asses.
tactics give the thinking man a edge. so... your shutting down this idea because of some irrational fear of being out-gunned in a video game by a minor? oh my word. what has this world come to? I wonder how many others think "reload while sprinting" is like the video game version of "free candy and ice cream"? So preposterous.
My sentiments exactly. I actually can't understand how there can be an argument against this mechanic as realism has been stopped at the door with spawning in thin air. Explain that one and I can DEFINITELY give you a reason why we can sprint and reload at the same time. |
Isolated Virus
Bragian Order Amarr Empire
5
|
Posted - 2012.07.01 23:50:00 -
[89] - Quote
Forums Veteran wrote:Please allow reloading while performing actions like running. It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
***EDIT*** I have managed to deviously trick most of you into thinking that reloading while jumping should added when in fact, it's already in place. The reason is to prove a point and see how people would react about adding it(as if it wasn't there). Reloading while jumping didn't ruin the game, so why would reloading while running?
how about melee interruption of the reload...
cant tell you how many times ive started reloading, only to attempt to melee someone and die because i cant. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.08.11 22:06:00 -
[90] - Quote
Still would be cool to have, especially how Mobius Wyvern described the way that indie shooter is doing it. |
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Saint Panda
Crux Special Tasks Group Gallente Federation
2
|
Posted - 2012.08.11 23:58:00 -
[91] - Quote
Forums Veteran wrote: Please allow reloading while performing actions like running. It is really annoying that I can't do this because In intense firefights I often reload but it gets cancelled because the reloading animation did not finish 100% even though it looked it finished. I also can't think of a good reason why mercs should not be able to reload while running, its an annoying limitation, especially when intense combat might require running to get to cover as well as reloading.
If you think just letting people run while reloading is a bad idea, then: 1_ make it a skill 2_ when reloading after a previous reload animation was cancelled, make the reloading animation not have to restart from the beginning, but resume from where the first (cancelled) reload animation left off. If the magazine is already in the gun, its really annoying having to start from scratch.
Thank you for reading.
***EDIT*** I have managed to deviously trick most of you into thinking that reloading while jumping should added when in fact, it's already in place. The reason is to prove a point and see how people would react about adding it(as if it wasn't there). Reloading while jumping didn't ruin the game, so why would reloading while running?
I agree with having this as a skill. I think that players should be able to run while reloading, but it should be slower than if you were reloading while standing. You should have to level up the skill to reload faster while running. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.19 23:59:00 -
[92] - Quote
Seriously, this should happen. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.26 02:20:00 -
[93] - Quote
MISSION ACCOMPLISHED!
CCP Cmdr Wang wrote:[REQUEST] Reloading while running - This planned for in future updates Confirmed here |
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