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        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 13:38:00 -
          [1] - Quote 
 http://i.imgur.com/yjfjClK.png
 
 Overall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components.
 
 CONCEPT:
 Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle).
 
 Damage: 30.90 HP
 Rate of Fire: 800.00 RPM
 Clip Size: 70
 Max. Ammo: 350
 Reload Time: 3.00s
 
 MODULAR FUNCTIONALITY THROUGH COMPONENTS:
 A - The weapon being customized.
 B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR).
 C - The weapon's power core. This determines it's performance as it would have been in a power-level
 ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core.
 D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes.
 E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5.
 F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope.
 
 OUTCOME:
 The Fire-mode component determines that it is a Tactical Assault Rifle.
 The Power Core component determines that it is a Prototype in performance.
 The SKIN is white.
 The Driver Component is an 'Aurum' driver, reducing skill requirement.
 The weapon's accessory component is a scope.
 
 In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN.
 
 HOW YOU GET IT ON YOUR SUIT:
 Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you.
 
 HOW SALVAGE COULD BE HANDLED:
 Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway.
 
 POSSIBLE CRAFTING?:
 Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon.
 
 Feel free to discuss, just wanted to get the concept out there as I saw it.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.05.26 13:45:00 -
          [2] - Quote 
 
 Aeon Amadi wrote:http://i.imgur.com/yjfjClK.png
 Overall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components.
 
 CONCEPT:
 Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle).
 
 Damage: 30.90 HP
 Rate of Fire: 800.00 RPM
 Clip Size: 70
 Max. Ammo: 350
 Reload Time: 3.00s
 
 MODULAR FUNCTIONALITY THROUGH COMPONENTS:
 A - The weapon being customized.
 B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR).
 C - The weapon's power core. This determines it's performance as it would have been in a power-level
 ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core.
 D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes.
 E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5.
 F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope.
 
 OUTCOME:
 The Fire-mode component determines that it is a Tactical Assault Rifle.
 The Power Core component determines that it is a Prototype in performance.
 The SKIN is white.
 The Driver Component is an 'Aurum' driver, reducing skill requirement.
 The weapon's accessory component is a scope.
 
 In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN.
 
 HOW YOU GET IT ON YOUR SUIT:
 Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you.
 
 HOW SALVAGE COULD BE HANDLED:
 Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway.
 
 POSSIBLE CRAFTING?:
 Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon.
 
 Feel free to discuss, just wanted to get the concept out there as I saw it.
 I already used the Krieger vid once today, but the erection has returned in force.
 
 I need this.
 
 I NEED it.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 7
 
 
      | Posted - 2015.05.26 13:52:00 -
          [3] - Quote 
 Accessory thing probably won't get put in if this becomes a thing.
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 13:53:00 -
          [4] - Quote 
 
 Joel II X wrote:Accessory thing probably won't get put in if this becomes a thing.  
 Can't see why not. Couple of weapons have sights with variations that, incidentally, don't.
 
 All the standard rifles have a variant with and without the sight.
 Laser Rifles at one point -did not- have the Scrambler Sight.
 
 Just a few cases.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Cat Merc
 Negative-Feedback.
 Negative-Feedback
 
 17
 
 
      | Posted - 2015.05.26 14:17:00 -
          [5] - Quote 
 hawt
 
 "Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 1
 
 
      | Posted - 2015.05.26 14:34:00 -
          [6] - Quote 
 Weapon customization needs to happen eventually. By far the funnest part of "Army of Two", and one of the funnest parts of "Dead Space 3".
 
 
 
 I think there should be a few minor upgrades you can make to a gun, at the price of your gun costing more ISK/PG/CPU. Upgrades might include adding a scope, clip extender, heat sink, tightened dispersion etc. For balance, upgrades would have a considerable fitting cost added to the weapon.
 
 Upgrading enough would add the prefix 'Modified' to your weapon title.
 
 Along with upgrades, a player could choose from a few different balanced options, such as fire mode (auto, semi auto.), scope type, which don't offer an advantage, but are just a preference. Or for another example, a player could turn up the damage (to a point) but doing so would turn down the fire rate, allowing you to create your own 'Breach' variant.
 
 
 If this were implemented, I think we could do away with 'Rifle Variants' altogether. Instead of choosing between a burst,breach, tactical, or standard assault rifle, a player would simple start with a basic assault rifle, and customize it himself into any of those.
 
 To make a TAC AR, a player would have to add a scope and change fire mode to semi auto. Bam. A player then could turn up the damage like a 'Breach', and have even slower fire rate. Breach Tactical assault rifle!
 
 
 
 
 TLDR;
 
 We can do away with all rifle variants by making weapons fully customizable.
 
 1.) Have basic weapon upgrades: Clip extender, Heat sink, tighter dispersion - Which increase the fitting cost and ISK cost of your weapon significantly.
 
 2.) Have a trade off-system where you choose one thing or another: IE: Choose auto, or semi auto. Choose High Damage Low RoF, or Low Damage High RoF etc.
 
 
 
 !--CCP, let's push for the license of Dust on both current Gen consoles--! | 
      
      
        |  Sardonk Eternia
 Tiny Universe
 
 319
 
 
      | Posted - 2015.05.26 14:47:00 -
          [7] - Quote 
 Cool idea and I love the mock-up
 | 
      
      
        |  Sgt Kirk
 Fatal Absolution
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 14:52:00 -
          [8] - Quote 
 I just want a plasma grenade launcher undermount of my assault rifle
 
 Sgt Kirk's Gallente Propaganda Youtube Channel | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 14:56:00 -
          [9] - Quote 
 
 Sgt Kirk wrote:I just want a plasma grenade launcher undermount of my assault rifle 
 Right?
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  P14GU3
 UNIVERSAL C.A.R.N.A.G.E
 
 1
 
 
      | Posted - 2015.05.26 15:05:00 -
          [10] - Quote 
 I have always liked the idea of being able to mods weapons. My only thoughts other than that is, we are just now finally to a point where all of the rifles are reasonably balanced. Doing something like this would likely have a whole new balance pass with it.
 
 Not sure if it is worth another year of balance passes...
 
 'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word. | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 15:27:00 -
          [11] - Quote 
 
 P14GU3 wrote:I have always liked the idea of being able to mods weapons. My only thoughts other than that is, we are just now finally to a point where all of the rifles are reasonably balanced. Doing something like this would likely have a whole new balance pass with it.
 Not sure if it is worth another year of balance passes...
 
 It's not doing anything different. It really isn't.
 
 Power Core determines Standard/Advanced/Prototype.
 Fire-mode determines whether it's an Assault, Burst, Breach, or Tactical.
 Driver determines whether or not it has reduced skill-cost (which I'd imagine can only be obtained by FW or Aurum, like now)
 Accessory has no effect on performance
 Skin has no effect on performance
 
 There is nothing being changed here unless you want to consider adding in new variants of the rifles.
 
 Examples:
 
 Standard Assault Rifle
 - Standard Power Core
 - Fully Automatic fire-mode
 - No Driver
 - No Accessory
 - No Skin
 
 Experimental Tactical Assault Rifle
 - Experimental Power Core
 - Semi-Automatic fire-mode
 - No Driver
 - Scope
 - No Skin
 
 Federation CreoDron Specialist Shotgun
 - Specialist Power Core
 - Semi-Automatic fire-mode
 - No Driver
 - No Accesorry
 - No Skin
 
 Symb's FORK-5 Sniper Rifle
 - Officer Power Core
 - Charge fire-mode
 - No driver
 - 8x Scope
 - No Skin
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  kiarbanor
 S.e.V.e.N.
 
 565
 
 
      | Posted - 2015.05.26 15:32:00 -
          [12] - Quote 
 I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together?
 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 15:35:00 -
          [13] - Quote 
 
 kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 
 Can't see why not. It's no different than pre-fitted suits, yanno?
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  P14GU3
 UNIVERSAL C.A.R.N.A.G.E
 
 1
 
 
      | Posted - 2015.05.26 16:17:00 -
          [14] - Quote 
 So will semi-auto mode be a set RoF for all weapons or be different for each? How will the ScR charge shot work? If it becomes possible to make a RR semi-auto will it need to be charged as well?
 
 I really like the Idea Aeon, I think there are still some details to be ironed out before I can give it my stamp of approval though.
 
 'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word. | 
      
      
        |  Jax Saurian
 GunFall Mobilization
 
 242
 
 
      | Posted - 2015.05.26 16:21:00 -
          [15] - Quote 
 Two things:
 1. Does changing the fire mode also changes things like damage and clip size?
 I assume it does but that brings up the point, why call it fire mode if it changes all of these things?
 On the other hand, if fire mode doesn't then what possible reason would I have for using say a 'Breach fire mode'?
 
 2. I don't think the SCR has iron sights...
 both variants (base and assault) have 'yellow' dot sights
 I could be wrong mind you
 
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 16:27:00 -
          [16] - Quote 
 
 Jax Saurian wrote:Two things:1. Does changing the fire mode also changes things like damage and clip size?
 I assume it does but that brings up the point, why call it fire mode if it changes all of these things?
 On the other hand, if fire mode doesn't then what possible reason would I have for using say a 'Breach fire mode'?
 
 2. I don't think the SCR has iron sights...
 both variants (base and assault) have 'yellow' dot sights
 I could be wrong mind you
 
 Raise an interesting point. Guess we could call it like a 'Fire Mechanism' or something. Dunno, really.
 
 
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 9
 
 
      | Posted - 2015.05.26 16:42:00 -
          [17] - Quote 
 Looks awesome!
 
 Shoot scout with yes. - Ripley Riley (for CPM2) | 
      
      
        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.05.26 16:49:00 -
          [18] - Quote 
 
 Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 Can't see why not. It's no different than pre-fitted suits, yanno?  Please don't take any more forum breaks. I've missed threads like this.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 16:52:00 -
          [19] - Quote 
 
 Mobius Wyvern wrote:Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 Can't see why not. It's no different than pre-fitted suits, yanno?  Please don't take any more forum breaks. I've missed threads like this. 
 Try not to but what with work, school, and the fact that every time I come back here I see a handful of 'Let's hate on Aeon Amadi for #reasons' posts/threads, kinda don't really care for the forums all that much anymore.
 
 Got little time and would rather not spend that time trying to talk to people who couldn't really care what I have to say.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Jonny D Buelle
 Mors Effera
 
 1
 
 
      | Posted - 2015.05.26 17:42:00 -
          [20] - Quote 
 I like this idea.
 
 However would it be possible to put a Scope, a Heat Sink (reduces the heat build up) and a Silencer on an HMG?
 
 Give me my Plasma Flamethrower or give me a cookie! | 
      
      
        |  Vesta Opalus
 Ostrakon Agency
 Gallente Federation
 
 741
 
 
      | Posted - 2015.05.26 17:42:00 -
          [21] - Quote 
 
 
 Seems legit, have a bump.
 | 
      
      
        |  Avallo Kantor
 
 810
 
 
      | Posted - 2015.05.26 18:06:00 -
          [22] - Quote 
 I think it might be better to try to sell the idea in more distinct stages, as to try to sell it in a way that can be seen in distinct components for development.
 
 With something like:
 
 Stage 1:
 
 Weapon PowerCore + SkIn.
 Depending on What development can be done, this could potentially only be added to a dropsuit without making weapons truly "moddable"
 
 Stage 2:
 Weapons can be modded directly as you suggest, with PowerCore + Skin + Fire Mode
 
 Stage 3:
 The visual mods such as the scope.
 
 As for the Aurum component I feel that could more easily be rolled into having Aurum / LP cores as to not overly clutter the fitting screen, and potentially allow that room to more choice based mechanisms that actually impact weapon performance.
 
 Note: The main problem to keep in mind with steps 2 / 3 is that potentially making a weapon into a fitting module we may run into the problem we have now with dropsuits, where having them becomes a huge hit on performance over current weapons. If that's the case, then perhaps have the weapon mods only be attached to a dropsuit as to avoid the performance hit.
 
 i.e imagine each weapon slot having 2 slots expanding outwards that are attached to it.
 
 "Mind Blown" - CCP Rattati | 
      
      
        |  Iron Wolf Saber
 Den of Swords
 
 19
 
 
      | Posted - 2015.05.26 21:03:00 -
          [23] - Quote 
 Idea has very good merits and takes a look at how to do things.
 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 CPM 1, Secretary Omni-Soldier, Forum Warrior \\= ADV HAVs =// Unlocked | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 21:27:00 -
          [24] - Quote 
 
 Avallo Kantor wrote:I think it might be better to try to sell the idea in more distinct stages, as to try to sell it in a way that can be seen in distinct components for development. 
 With something like:
 
 Stage 1:
 
 Weapon PowerCore + SkIn.
 Depending on What development can be done, this could potentially only be added to a dropsuit without making weapons truly "moddable"
 
 Stage 2:
 Weapons can be modded directly as you suggest, with PowerCore + Skin + Fire Mode
 
 Stage 3:
 The visual mods such as the scope.
 
 As for the Aurum component I feel that could more easily be rolled into having Aurum / LP cores as to not overly clutter the fitting screen, and potentially allow that room to more choice based mechanisms that actually impact weapon performance.
 
 Note: The main problem to keep in mind with steps 2 / 3 is that potentially making a weapon into a fitting module we may run into the problem we have now with dropsuits, where having them becomes a huge hit on performance over current weapons. If that's the case, then perhaps have the weapon mods only be attached to a dropsuit as to avoid the performance hit.
 
 i.e imagine each weapon slot having 2 slots expanding outwards that are attached to it.
 
 Consider this:
 
 There are 41 separate Assault Rifles.
 
 Militia Assault Rifle
 Militia Assault Rifle Blueprint
 'Black Eagle' Assault Rifle
 'Blindfire' Assault Rifle
 'Dren' Assault Rifle
 'Exile' Assault Rifle
 'Pyrus' Assault Rifle
 'Quafe' Assault Rifle
 'Toxin' Assault Rifle
 Assault Rifle
 Breach Assault Rifle
 Federation Assault Rifle
 Federation Breach Assault Rifle
 Federation Burst Assault Rifle
 Recruit Assault Rifle
 Staff Recruiter Assault Rifle
 'Gorewreck' GK-13 Burst Assault Rifle
 'Killswitch' GEK-38 Assault Rifle
 'Pyrus' ATK-21 Assault Rifle
 CreoDron Breach Assault Rifle
 Federation GEK-38 Assault Rifle
 Federation GK-13 Burst Assault Rifle
 GB-9 Breach Assault Rifle
 GEK-38 Assault Rifle
 GK-13 Burst Assault Rifle
 GLU-5 Tactical Assault Rifle
 'Codewish' Duvolle Tactical Assault Rifle
 'Construct' Duvolle Assault Rifle
 'Pyrus' Allotek Assault Rifle
 Allotek Burst Assault Rifle
 Duvolle Assault Rifle
 Duvolle Tactical Assault Rifle
 Experimental Assault Rifle
 Experimental Breach Assault Rifle
 Experimental Burst Assault Rifle
 Experimental Tactical Assault Rifle
 Federation Duvolle Specialist Assault Rifle
 Federation Duvolle Tactical Assault Rifle
 Kalante's RXS-05 Assault Rifle
 Balac's GAR-21 Assault Rifle
 Krin's SIN-11 Assault Rifle
 
 Let's say we only did SKINs and Power Cores, with Aurum/LP Power Cores being a thing as well. That bring us down to just four variations (Assault, Breach, Burst, and Tactical) and nine (9) SKINs
 
 'Black Eagle'
 'Dren'
 'Exile'
 'Pyrus'
 'Quafe'
 'Toxin'
 'Officer'
 'Construct' (prototype SKIN)
 'Codewish'
 
 Either way, we're still down to just four variations of the rifles which clears up that giant list above pretty damn well, I feel. The problem with making Aurum/Loyalty Power Cores is that we'd have to make one for every single power-level, which doesn't really solve much. We'd win up with a Standard Power Core, an Aurum Standard Power Core, and a Faction Standard Power Core. Whereas we could just have the single Standard Power Core and the Aurum/Faction business as a separate module. Maybe not at first, but eventually.
 
 Either way we'd probably be getting ourselves a performance increase this way, not to mention a User Experience optimization because we'd have less BS in our list of weaponry. It's nice having them categorized but when you have almost fifty (50) different Assault Rifles in the list, kinda defeats the purpose, especially considering that some of them are completely mundane at this point (Militia BPOs making Militia ARs nigh useless, same thing for Standard ARs. Haven't bought one since closed beta).
 
 The fire-mode isn't nearly as important, honestly, because it'd be a component that just drops the available variations from four (4) to one (1). You could probably skip out on that entirely because it doesn't offer much in the way of returns for changing.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 21:33:00 -
          [25] - Quote 
 
 Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 Like I said earlier about the salvage, you could just chalk it up to the base weapon frame (Assault Rifle) plus the Power Core (Prototype Power Core). The Power Core, being largely separate, could be used on any weapon, so you'd be getting a lot of potential gain from switching to this system as there's less of a feeling of getting something useless in the salvage.
 
 If don't use Heavy Machine Guns, for instance, so any that I get just immediately get sold - sometimes this is annoying because I'll only get one in the salvage and the ISK gains from selling it are negligible; it's just unnecessary filler in my assets window. But the Power Core? I could use that on any of the weapons I use. So having that dropped in salvage would be a total plus as opposed to a Boundless HMG that I'll likely never use.
 
 Restocking I'd imagine would be like restocking a dropsuit. You just restock it per normal, with the power cores/weapon frames being sold separately; much like your dropsuit fitting. The easiest method, I feel, would be to make the Weapon Fitting and then just restock it in bulk once the fitting is made - that'd offer the most similar experience to what we have now.
 
 Honestly, if Power Cores become a thing with dropsuits, we could even use them on the weapons themselves and just have the weapon frame determine the benefits. So, buying a bunch of Prototype Power Cores for both your dropsuit and your weapon instead of having to navigate specifically to Dropsuit Power Cores and Weapon Power Cores individually. I dunno, just a thought.
 
 And total +1 on the cosmetic BPO scopes. I'm throwing out my willingness to spend a few bucks on a permanent 'Pyrus' Skin for my AR as well as an Intaki symbol scope.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.26 21:37:00 -
          [26] - Quote 
 
 Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 Actually, I just thought about this, but there'd be an INSANE amount of value to having weapon cosmetics like this that you can only get with District Kredits. I'd PC the hell out of this game to get my hands on weapon cosmetics if they were only available through PC
  
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Sardonk Eternia
 Tiny Universe
 
 319
 
 
      | Posted - 2015.05.27 00:49:00 -
          [27] - Quote 
 
 Aeon Amadi wrote:Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 Actually, I just thought about this, but there'd be an INSANE amount of value to having weapon cosmetics like this that you can only get with District Kredits. I'd PC the hell out of this game to get my hands on weapon cosmetics if they were only available through PC   
 This is great. Wouldn't it be cool to have a wide variety of cosmetic scopes? I want to run all Khanid all day. This thread is really cooking with good ideas. Could really help the NPE too since a lot of other games work this way with weapons. Plus someone new using an APEX suit with the gun could just customize the gun like they do with the suit as they level up. It's so much smoother for the newbros. (I've been mentoring some newbies and I think this would work great for them)
 | 
      
      
        |  Void Echo
 Helix Order
 Learning Alliance
 
 2
 
 
      | Posted - 2015.05.27 00:57:00 -
          [28] - Quote 
 
 Talos Vagheitan wrote:Weapon customization needs to happen eventually. By far the funnest part of "Army of Two", and one of the funnest parts of "Dead Space 3".
 
 
 I think there should be a few minor upgrades you can make to a gun, at the price of your gun costing more ISK/PG/CPU. Upgrades might include adding a scope, clip extender, heat sink, tightened dispersion etc. For balance, upgrades would have a considerable fitting cost added to the weapon.
 
 Upgrading enough would add the prefix 'Modified' to your weapon title.
 
 Along with upgrades, a player could choose from a few different balanced options, such as fire mode (auto, semi auto.), scope type, which don't offer an advantage, but are just a preference. Or for another example, a player could turn up the damage (to a point) but doing so would turn down the fire rate, allowing you to create your own 'Breach' variant.
 
 
 If this were implemented, I think we could do away with 'Rifle Variants' altogether. Instead of choosing between a burst,breach, tactical, or standard assault rifle, a player would simple start with a basic assault rifle, and customize it himself into any of those.
 
 To make a TAC AR, a player would have to add a scope and change fire mode to semi auto. Bam. A player then could turn up the damage like a 'Breach', and have even slower fire rate. Breach Tactical assault rifle!
 
 
 
 
 TLDR;
 
 We can do away with all rifle variants by making weapons fully customizable.
 
 1.) Have basic weapon upgrades: Clip extender, Heat sink, tighter dispersion - Which increase the fitting cost and ISK cost of your weapon significantly.
 
 2.) Have a trade off-system where you choose one thing or another: IE: Choose auto, or semi auto. Choose High Damage Low RoF, or Low Damage High RoF etc.
 
 
 
 
 This would free up tons of memory since there are more weapon variants than dropsuit variants.
 
 Closed Beta Vet. CEO: Helix Order My Youtube. | 
      
      
        |  Void Echo
 Helix Order
 Learning Alliance
 
 2
 
 
      | Posted - 2015.05.27 00:59:00 -
          [29] - Quote 
 
 Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things. 
 However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
 
 For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
 
 
 I would imagine that it's the same as dropsuits are now, you can have bpo stuff, aurum and is stuff on a single dropsuit and pay for each item respectfully, the powercore idea should wait though until we figured everything out for the dropsuit version.
 
 Closed Beta Vet. CEO: Helix Order My Youtube. | 
      
      
        |  Void Echo
 Helix Order
 Learning Alliance
 
 2
 
 
      | Posted - 2015.05.27 01:06:00 -
          [30] - Quote 
 I used to be against tiercide but after looking into the dropsuit stuff and now this, I'm all for it since it would free up tons of memory allowing for both new stuff and performance enhancements.
 
 Closed Beta Vet. CEO: Helix Order My Youtube. | 
      
      
        |  Jax Saurian
 GunFall Mobilization
 
 242
 
 
      | Posted - 2015.05.27 01:38:00 -
          [31] - Quote 
 I recently had a bit of an epiphany for salvage
 
 Let's use the 'broken optronic sight' as an example
 First I need to fix it...
 So I go to my new warbarge system called... umm... 'The Forge'
 next I select which salvaged item I wish to restore (as well as quantity)
 spend some components and BAM!
 You now have an optronic sight
 
 Now what's special about it?
 maybe nothing
 maybe it has thermal vision or can scan enemies if you look at them for few seconds
 Idk
 
 | 
      
      
        |  Dementia Maniaclease
 
 41
 
 
      | Posted - 2015.05.27 03:08:00 -
          [32] - Quote 
 I think this is a good idea, I would like it if we could funnel sp into it also if possible
 Would make sense in a way..
 At least it does to me..
 I may be wrong though long day an all that
 
 Beware the mighty chinchillasaurus rex! "You live on the forums"~ my wife (o)¿(o) | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.27 06:52:00 -
          [33] - Quote 
 Thanks for the comments guys.
 
 IMO, while the concept does have amazing spectrum, first iteration should be simple and focus on freeing up memory.
 
 Best way to do that is Power Cores and SKINs.
  
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Haerr
 The Rainbow Effect
 Negative-Feedback
 
 2
 
 
      | Posted - 2015.05.27 08:32:00 -
          [34] - Quote 
 
 Aeon Amadi wrote:All the yes! +1Weapon Fitting Screen Avallo Kantor wrote:+1First things first Iron Wolf Saber wrote:Agreed. Sooo when are we getting this?Idea has very good merits[...]  | 
      
      
        |  sir RAVEN WING
 
 3
 
 
      | Posted - 2015.05.27 09:45:00 -
          [35] - Quote 
 Very good idea, Amadi, as common with you.
 
 Although this has holes in it, I do not know if you used the Assault Rifle to cover up said holes or because it was the first rifle that came to mind.
 
 The Rail Rifle, if tactical, will it need to charge? What alteration with be added for Breach?
 The Scrambler, will tactical keeps it's ungodly charge? Hpw will Breach and Burst work?
 
 Weapons like Nova Knives, how will this affect them?
 Bolt Pistol, Flaylock, Ion Pistol [Charge], and Nova Knives, will they be affected by this?
 
 Should a module be used to decrease say the ScR's heat build up, would the RR get a module to redule charge up time? So on and so forth.
 
 I like the idea, I really do, and I hope it gets added in after the holes are filled.
 
 Official Forum Bird "Agony is the body cleansing itself." - Viktor Revon | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.27 09:46:00 -
          [36] - Quote 
 
 Haerr wrote:Aeon Amadi wrote:Weapon Fitting Screen All the yes! +1 Avallo Kantor wrote:First things first +1 Iron Wolf Saber wrote:Idea has very good merits[...] Agreed. Sooo when are we getting this?   
 Lol. If CCP does decide to do it, probably won't be for a while considering they're just now dipping their toes in the water that is Power Cores for dropsuits.
 
 If it works, and has a lot of merit (-actually- give us a performance boost) than they'll probably be more than willing to further increase the performance by way of tackling weapon Power Cores/SKINs.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Mobius Wyvern
 Fatal Absolution
 Negative-Feedback
 
 6
 
 
      | Posted - 2015.05.27 13:12:00 -
          [37] - Quote 
 
 Aeon Amadi wrote:EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described.
 
 For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing.
 
 Amidst the blue skies A link from past to future The sheltering wings of the protector | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.27 13:49:00 -
          [38] - Quote 
 
 Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing. 
 Be sure to check this out.
 https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Haerr
 The Rainbow Effect
 Negative-Feedback
 
 2
 
 
      | Posted - 2015.05.27 13:57:00 -
          [39] - Quote 
 
 Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing. Be sure to check this out. https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing This is great! Well done. +1
 
 One little thing though there should be 2 base versions of the AR
 Assault Rifle ( Iron Sight )
 Assault Rifle ( Scope )
 either that or an Optics slot.
 
 | 
      
      
        |  BLOOD Ruler
 Kameira Lodge
 Amarr Empire
 
 1
 
 
      | Posted - 2015.05.27 14:39:00 -
          [40] - Quote 
 
 Aeon Amadi wrote:PLEASE BE SURE TO READ THE EDIT AT THE BOTTOM OF THIS POSThttp://i.imgur.com/yjfjClK.png Overall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components. CONCEPT: Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle).  Damage: 30.90 HP Rate of Fire: 800.00 RPM Clip Size: 70 Max. Ammo: 350 Reload Time: 3.00sMODULAR FUNCTIONALITY THROUGH COMPONENTS: A - The weapon being customized. B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR).  C - The weapon's power core. This determines it's performance as it would have been in a power-level  ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core. D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes. E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5.  F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope. OUTCOME: The Fire-mode component determines that it is a Tactical Assault Rifle. The Power Core component determines that it is a Prototype in performance. The SKIN is white. The Driver Component is an 'Aurum' driver, reducing skill requirement. The weapon's accessory component is a scope. In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN. HOW YOU GET IT ON YOUR SUIT: Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you.HOW SALVAGE COULD BE HANDLED: Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway. POSSIBLE CRAFTING?: Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon.  Feel free to discuss, just wanted to get the concept out there as I saw it.  EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. Spreadsheet outlining pretty much everything available here  I ******* LOVE IT!!!
  
 No Escaping Reason, No Denying Purpose
 For We Know Without Purpose We World Not Exist
 The Purpose Of Life Is To End | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.27 14:39:00 -
          [41] - Quote 
 
 Haerr wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing. Be sure to check this out. https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing This is great! Well done. +1 One little thing though there should be 2 base versions of the AR Assault Rifle ( Iron Sight ) Assault Rifle ( Scope ) either that or an Optics slot. 
 That's covered by the Accessory bit that I totally wrapped up in 'Cosmetic Component' x3 Whoops
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  BLOOD Ruler
 Kameira Lodge
 Amarr Empire
 
 1
 
 
      | Posted - 2015.05.27 14:40:00 -
          [42] - Quote 
 
 Jonny D Buelle wrote:I like this idea.
 However would it be possible to put a Scope, a Heat Sink (reduces the heat build up) and a Silencer on an HMG?
 Why do we not have silencers
 
 
 Aeon Amadi, I just have to to type... You have some bleedin' awesome ideas mate.
 
 No Escaping Reason, No Denying Purpose
 For We Know Without Purpose We World Not Exist
 The Purpose Of Life Is To End | 
      
      
        |  ABUTOR Of Bane
 Tronhadar Free Guard
 Minmatar Republic
 
 5
 
 
      | Posted - 2015.05.27 15:29:00 -
          [43] - Quote 
 Seems Legit
  | 
      
      
        |  sir RAVEN WING
 
 3
 
 
      | Posted - 2015.05.27 17:51:00 -
          [44] - Quote 
 
 sir RAVEN WING wrote:Very good idea, Amadi, as common with you. 
 Although this has holes in it, I do not know if you used the Assault Rifle to cover up said holes or because it was the first rifle that came to mind.
 
 The Rail Rifle, if tactical, will it need to charge? What alteration with be added for Breach?
 The Scrambler, will tactical keeps it's ungodly charge? Hpw will Breach and Burst work?
 
 Weapons like Nova Knives, how will this affect them?
 Bolt Pistol, Flaylock, Ion Pistol [Charge], and Nova Knives, will they be affected by this?
 
 Should a module be used to decrease say the ScR's heat build up, would the RR get a module to redule charge up time? So on and so forth.
 
 I like the idea, I really do, and I hope it gets added in after the holes are filled.
 Amadi, I would like this to be addressed.
 
 Official Forum Bird "Agony is the body cleansing itself." - Viktor Revon | 
      
      
        |  Sardonk Eternia
 Tiny Universe
 
 319
 
 
      | Posted - 2015.05.27 18:24:00 -
          [45] - Quote 
 I like the idea of a phased approach. Maybe keep variants in for now and just do weapon skin and power core. It gives a framework for future modifications and stuff for weapons. I imagine adding other customizations is equal parts programming and balancing and lots of both.
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.28 03:51:00 -
          [46] - Quote 
 
 sir RAVEN WING wrote:sir RAVEN WING wrote:Very good idea, Amadi, as common with you. 
 Although this has holes in it, I do not know if you used the Assault Rifle to cover up said holes or because it was the first rifle that came to mind.
 
 The Rail Rifle, if tactical, will it need to charge? What alteration with be added for Breach?
 The Scrambler, will tactical keeps it's ungodly charge? Hpw will Breach and Burst work?
 
 Weapons like Nova Knives, how will this affect them?
 Bolt Pistol, Flaylock, Ion Pistol [Charge], and Nova Knives, will they be affected by this?
 
 Should a module be used to decrease say the ScR's heat build up, would the RR get a module to redule charge up time? So on and so forth.
 
 I like the idea, I really do, and I hope it gets added in after the holes are filled.
 Amadi, I would like this to be addressed.  
 Not much to address. I added a concept for rifle variant parity in the spreadsheet and there's not much else to say about the other ones.
 
 Again, this concept wasn't intended to make new weapons or add new features (apart from a weapon fitting UI), just close performance issues with the current system in an innovative and fun way while adding the ability to customize through cosmetics and the ability to name/save weapon fittings - same as with dropsuits.
 
 There are no modules that would reduce heat build up. There are no modules that would reduce charge-up time. Nova Knives would operate just like any other weapon as described in this concept.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.30 02:28:00 -
          [47] - Quote 
 Shameless bump.
 
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        |  bathtubist
 Destinys Immortals
 Rise Of Legion.
 
 122
 
 
      | Posted - 2015.05.30 02:49:00 -
          [48] - Quote 
 Yes.
 
 I love it
 
 I need it
 
 
 
 "Remote Explosives throwing distance has been reduced" - CCp Rattati Re''s have been nerfed We always see you | 
      
      
        |  Scheneighnay McBob
 Tribal Liberation Force Paramilitary
 
 7
 
 
      | Posted - 2015.05.30 03:31:00 -
          [49] - Quote 
 
 Aeon Amadi wrote:Joel II X wrote:Accessory thing probably won't get put in if this becomes a thing.  Can't see why not. Couple of weapons have sights with variations that, incidentally, don't. All the standard rifles have a variant with and without the sight. Laser Rifles at one point -did not- have the Scrambler Sight. Just a few cases.  It would be very limited if implemented at all.
 The laser rifle and gallente assault rifle are the only weapons with more than 2 sight variations, and I would bet the models for the old camera-optics are outdated.
 
 Aloha snackbar | 
      
      
        |  Terry Webber
 Molon Labe.
 RUST415
 
 711
 
 
      | Posted - 2015.05.30 05:36:00 -
          [50] - Quote 
 You've made a really awesome proposal, Aeon, and that concept picture is exactly how I imagined customizing weapons would be. I just have one question if it has not yet been asked. Would a fire-mode mod be required for the weapon to function?
 | 
      
      
        |  Galm Fae
 Eskola Ergonomics
 
 397
 
 
      | Posted - 2015.05.30 06:30:00 -
          [51] - Quote 
 Oh my. You mean I can make my standard 'Toxin' Assault rifle a semi-automatic prototype? I'm sold.
 
 CCP, I want you to know that I would spend all of my money if you gave us pointless cosmetics for our guns, much less all those AUR powercores.
 
 Kirjuun! Uakan!
Teknikiara! 
Kanpai kameitsamuu!
Ra ra ra! 
 > --Confirmed Badguy Cera YC116-- 
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.30 16:26:00 -
          [52] - Quote 
 
 Terry Webber wrote:You've made a really awesome proposal, Aeon, and that concept picture is exactly how I imagined customizing weapons would be. I just have one question if it has not yet been asked. Would a fire-mode mod be required for the weapon to function? 
 I'd imagine so, but the intended fire-mode could be built into the weapon as a BPO. Like an 'Assault' fire mechanism for a Plasma Rifle.
 
 
 Galm Fae wrote:Oh my. You mean I can make my standard 'Toxin' Assault rifle a semi-automatic prototype? I'm sold. 
 CCP, I want you to know that I would spend all of my money if you gave us pointless cosmetics for our guns, much less all those AUR powercores.
 
 Sammmmeeeee
 
 Design a Skin Challenge POLL (Vote Now!) | 
      
      
        |  DiablosMajora
 
 175
 
 
      | Posted - 2015.05.30 17:48:00 -
          [53] - Quote 
 Give Assaults the ability to customize their weapons, as this thread illustrates.
 You just solved the Assault v Logi debate.
 
 Prepare your angus | 
      
      
        |  Boot Booter
 Titans of Phoenix
 RUST415
 
 1
 
 
      | Posted - 2015.05.30 17:55:00 -
          [54] - Quote 
 Yeah I've been calling for this forever. Nice job putting it all together though! Looks great.
 
 Not sure if I missed it but adding weapon customization mods should increase the capacity costs of the weapons when fitted to the dropsuit. This would ensure some level of balancing while still keeping people's options open. Example: what if I don't want any weapon mods so I can fit a low capacity weapon?
 
 Seriously what kind of fps doesn't have weapon customization. It's pretty much the sole reason behind CODs success over the years. Add it to dust and I'm sure it'll spark many newbies interest.
 
 
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.30 18:10:00 -
          [55] - Quote 
 
 Boot Booter wrote:Yeah I've been calling for this forever. Nice job putting it all together though! Looks great. 
 Not sure if I missed it but adding weapon customization mods should increase the capacity costs of the weapons when fitted to the dropsuit. This would ensure some level of balancing while still keeping people's options open. Example: what if I don't want any weapon mods so I can fit a low capacity weapon?
 
 Seriously what kind of fps doesn't have weapon customization. It's pretty much the sole reason behind CODs success over the years. Add it to dust and I'm sure it'll spark many newbies interest.
 
 
 
 Why...?
 
 As previously stated this proposal does nothing to change the balance of the weaponry. It's a concept designed to increase performance, mostly. The customization bit is just the baseline groundwork - anything along those lines would have to come in Stage 3 and is mostly outside the scope of what this proposal intends to change.
 
 Design a Skin Challenge POLL (Vote Now!) | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.05.31 13:20:00 -
          [56] - Quote 
 Any other suggestions?
 
 Design a Skin Challenge POLL (Vote Now!) | 
      
      
        |  Terry Webber
 Molon Labe.
 RUST415
 
 717
 
 
      | Posted - 2015.06.03 07:23:00 -
          [57] - Quote 
 I think customizing a weapon fitting would more popular if we could equip more than just a scope. There could be fitting slots that represents where on the weapon the mod would attach. Using an Assault Rifle with a prototype power core as an example, there would be a slot that equips scopes on the top of the weapon; a slot for the barrel to equip silencers; and three slots that can equip damage modifiers,
 | 
      
      
        |  DJinn Latina
 Commando Perkone
 Caldari State
 
 1
 
 
      | Posted - 2015.06.03 17:27:00 -
          [58] - Quote 
 
  QUESTION FOR AEON .. DO U EVER GET P.U.S.S.Y?
  VAGINA?  ALL U DO IS COMMENT ON THIS SH!T GAME .. GOD DAMN
 
  
 | 
      
      
        |  shaman oga
 Dead Man's Game
 
 4
 
 
      | Posted - 2015.06.03 18:00:00 -
          [59] - Quote 
 https://www.youtube.com/watch?v=NKvVAbCaz_A
 
 Basically all i wanted for Dust, but unfortunately i'm not playing, i've found a job, i've bought a PS4 and Bloodborne and it's all i want to play now, i hope in a port, to let me play without switching console.
 
 BTW, i think that the biggest problem would be to find a way to tell the game use this weapon, inside this dropsuit.
 Something like what happen with vehicles and dropsuits, but you have to do it in a menu.
 This would create a matrioska system, idk if it's possible.
 
 
 Shaman's Shack - A place to trade I'm probably online, but playing Bloodborne | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 1
 
 
      | Posted - 2015.06.06 11:44:00 -
          [60] - Quote 
 the only id change is to replace the term "power core" it doesnt makes as much sense as using different ammo types in this case as powercore really refers to the damage output (as well as fitting requirements)
 
 going through EVElopedia youll find the names of ammo types.
 
 here are three that apply to blaster weapons. they scale in damage from a standard typed to a more powerful type.
 
 Lead (basic), Plutonium (advanced), Anti-Matter (prototype)
 
 https://wiki.eveonline.com/en/wiki/Item_Database:Ammunition_&_Charges:Hybrid_Charges:Standard_Charges:Small
 | 
      
      
        |  Megaman Trigger
 Ready to Play
 
 353
 
 
      | Posted - 2015.06.06 12:08:00 -
          [61] - Quote 
 Any chance this would lead to the introduction of new ammo types, like Flux and Smoke rounds for Mass Drivers and Flaylocks? Possibly the use of something like HV (high velocity) ammo in rifles that result in higher RoF and damage but a smaller clip and the chance of jamming the rifle if fired full auto for too long?
 
 Purifier. First Class. | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.06.06 22:28:00 -
          [62] - Quote 
 
 Megaman Trigger wrote:Any chance this would lead to the introduction of new ammo types, like Flux and Smoke rounds for Mass Drivers and Flaylocks? Possibly the use of something like HV (high velocity) ammo in rifles that result in higher RoF and damage but a smaller clip and the chance of jamming the rifle if fired full auto for too long? 
 In Stage 3.
 
 Design a Skin Challenge POLL (Vote Now!) | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.06.07 22:37:00 -
          [63] - Quote 
 Going to expand on some ideas I had when I get off work. Stay tuned.
 
 Design a Skin Challenge POLL (Vote Now!) | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 10
 
 
      | Posted - 2015.06.25 07:35:00 -
          [64] - Quote 
 Bumping this to bring up discussions again, maybe some ideas we might have missed.
 
 Vote #TeamGreen Because if you don't, the Caldari will be the next ones who are bias! | 
      
      
        |  KAGEHOSHI Horned Wolf
 Dominion of the Supreme Emperor God-King KAGEHOSHI
 
 12
 
 
      | Posted - 2015.07.07 18:48:00 -
          [65] - Quote 
 Neat, I support.
 
 Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+ | 
      
      
        |  Artemis Hyde
 Vader's-Fist
 
 44
 
 
      | Posted - 2015.08.14 00:50:00 -
          [66] - Quote 
 Why are we not funding this..?
 | 
      
      
        |  Apocalyptic Destroyerr
 Shining Flame
 Amarr Empire
 
 914
 
 
      | Posted - 2015.08.14 00:58:00 -
          [67] - Quote 
 You have these bad ass ideas, yet when I play with you, it sounds as if you hate the game...
 
 Use it ----> Abuse It ----> Nerf !!! a¦á_a¦á Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn | 
      
      
        |  Diablo Gamekeeper
 Circle of Huskarl
 Minmatar Republic
 
 553
 
 
      | Posted - 2015.08.14 02:03:00 -
          [68] - Quote 
 
 Aeon Amadi wrote:PLEASE BE SURE TO READ THE EDIT AT THE BOTTOM OF THIS POSThttp://i.imgur.com/yjfjClK.png Overall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components. CONCEPT: Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle).  Damage: 30.90 HP Rate of Fire: 800.00 RPM Clip Size: 70 Max. Ammo: 350 Reload Time: 3.00sMODULAR FUNCTIONALITY THROUGH COMPONENTS: A - The weapon being customized. B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR).  C - The weapon's power core. This determines it's performance as it would have been in a power-level  ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core. D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes. E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5.  F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope. OUTCOME: The Fire-mode component determines that it is a Tactical Assault Rifle. The Power Core component determines that it is a Prototype in performance. The SKIN is white. The Driver Component is an 'Aurum' driver, reducing skill requirement. The weapon's accessory component is a scope. In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN. HOW YOU GET IT ON YOUR SUIT: Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you.HOW SALVAGE COULD BE HANDLED: Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway. POSSIBLE CRAFTING?: Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon.  Feel free to discuss, just wanted to get the concept out there as I saw it.  EDIT: There's a lot of merit in this post . My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. Spreadsheet outlining pretty much everything available here  I have an orgasm everytime you come up with an idea
 
 I'm back Rainbow DashI have DESTROYED CCP Rattati | 
      
      
        |  Russel Moralles
 Expert Intervention
 Caldari State
 
 9
 
 
      | Posted - 2015.08.14 03:59:00 -
          [69] - Quote 
 Are you a freaking dev. Why are you duscussing this here. Suggestion and ideas is where it should be.
 
 But. I am voting for this. Hoping for a warlords 1.3 release.
 
 A clone can dream. Right?
 
 Or later. Hopefully this year.
 
 Or down the line. Before a port preferrably.
 
 If there is a port.
 
 Here's hoping.
 
 Or wishing.
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 2
 
 
      | Posted - 2015.08.14 04:02:00 -
          [70] - Quote 
 This was at the bottom of the first page, so im bringing it back to the top.
 
 
 I NEED DIS.
 
 Antimatter ARR with a red-dot and MFS.....
 
 mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
 
 'As salty as salt can get.' how I describe the dust player base. | 
      
      
        |  Russel Moralles
 Expert Intervention
 Caldari State
 
 9
 
 
      | Posted - 2015.08.14 04:56:00 -
          [71] - Quote 
 
 Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 Can't see why not. It's no different than pre-fitted suits, yanno?  Please don't take any more forum breaks. I've missed threads like this. Try not to but what with work, school, and the fact that every time I come back here I see a handful of 'Let's hate on Aeon Amadi for #reasons' posts/threads, kinda don't really care for the forums all that much anymore.  Got little time and would rather not spend that time trying to talk to people who couldn't really care what I have to say.  
 Awww poor baby. Are you a child or a baby. I hope your not because you have good ideas. They dont like it well **** them. You know what **** all of them.
 
 Dont let those people get you down. Your better than them.
 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 12
 
 
      | Posted - 2015.08.14 07:21:00 -
          [72] - Quote 
 
 Apocalyptic Destroyerr wrote:You have these bad ass ideas, yet when I play with you, it sounds as if you hate the game... 
 I don't hate Dust 514 - I just get frustrated easily, always have, and even though I've gone through extensive counseling to handle up on that it doesn't really change the fact that I am incredibly passionate about this game. So when things don't go as well as they could I get frustrated with it. You guys see that side of me a lot more than you see the part of me that is tinkering with the mechanics, testing things out, etc because mostly I'm alone for that and my thoughts are reserved.
 
 Most of the guys who know me apart from the occasional PC battles know that I'm in my zone whenever I'm by myself and playing around, seeing how things work. Learning how Active Scanners work and how they have no limitations on their z-axis, learning how Myofibrils work and how they affect jump height, learning that 'screen scanning' is the best form of EWAR... those times are when I truly love Dust 514 for it's depth and complexity.
 
 It isn't that I hate Dust 514, it's just that I hate the monotony and petty BS that gets in the way of an enjoyable experience in Dust 514.
 
 Aeon Amadi for CPM 2 Design A SKIN 2 | 
      
      
        |  Aeon Amadi
 Negative-Feedback.
 Negative-Feedback
 
 12
 
 
      | Posted - 2015.08.14 19:13:00 -
          [73] - Quote 
 
 Russel Moralles wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together? 
 Not a big deal. I guess you could always build the first one, and then you could restock that one.
 Can't see why not. It's no different than pre-fitted suits, yanno?  Please don't take any more forum breaks. I've missed threads like this. Try not to but what with work, school, and the fact that every time I come back here I see a handful of 'Let's hate on Aeon Amadi for #reasons' posts/threads, kinda don't really care for the forums all that much anymore.  Got little time and would rather not spend that time trying to talk to people who couldn't really care what I have to say.  Awww poor baby. Are you a child or a baby. I hope your not because you have good ideas. They dont like it well **** them. You know what **** all of them. Dont let those people get you down. Your better than them. 
 I dunno what you were intending to do with this post but whatever it was you went way too far into left field. Like, we're pretty sure you're leaving the parking lot you're so far out in left field right now.
 
 Aeon Amadi for CPM 2 Design A SKIN 2 | 
      
      
        |  Jonny D Buelle
 The Warlords Legion
 
 2
 
 
      | Posted - 2015.11.06 22:29:00 -
          [74] - Quote 
 Different Ammunition Concept:
 
 
 In EVE there are different ammunitions you can use in your turrets that change the damage profile, ranging from EMP to Explosive to Kenetic. I believe it is long overdue that we bring this into Dust.
 
 New Mod Slot:
 
 This mod slot will determine what kind of ammunition your weapon used. It will neither be a high or a low but will act like the SKIN slot we currently have. This is where you can change the ammunition type of your weapon, leaving it blank will make the weapon default to it's original damage type. The mods will require no PG or CPU to use.
 
 Ammunition Types:
 
 EMP Ammo Mod - Changes your damage profile to plus 20% against shields and minus 20% against armour.
 
 Explosive Ammo Mod - Changes your damage profile to pluse 20% against Armour and minus 20% against shields.
 
 In regards to Profiency Bonus:
 
 Due to the ability to change your weapon profile, the profiency for a weapon should revert back to the old passive, but with only giving 2% increased damage per level as opposed to 3-5%. This will make it so that HMGs and Mass Drivers do not become too powerful if they used an ammo mod.
 
 Different Level Mods and Governing Skill:
 
 Using the current assests, the mods can be governed by the Weapons Upgrades skill. At level 1, it unlocks basic Ammunition which changes the damage profile to +10/-10 to the respective type of defense (shield and armour). At level 3, it unlocks the ADV mods which are +15/-15. At level 5, it unlocks the PRO mods which are +20/-20.
 
 Stacking With Current Damage Profiles:
 
 This is something I would put up to the community to discuss. It could make explosive weapons a +40/-40 to armour and shields respectivly, meaning a massive increase to armor damage but also a massive decrease against shields. This can be seen as both OP against Amarr and Gallente suits but UP against Minmatar and Caldari suits.
 
 I myself am on the fence about this issue, but I will leave it to the community to discuss.
 
 Director of T-W-L Keeper of the List Lord of Scrubs | 
      
      
        |  Grease Spillett
 OSG Planetary Operations
 
 1
 
 
      | Posted - 2015.11.06 22:39:00 -
          [75] - Quote 
 Noticed the cpm tag is gone from your names what happened?
 
 Somebody call for an exterminator? https://www.youtube.com/watch?v=bx0bJCvSFeA | 
      
      
        |  Jonny D Buelle
 The Warlords Legion
 
 2
 
 
      | Posted - 2015.11.06 22:41:00 -
          [76] - Quote 
 
 Grease Spillett wrote:Noticed the cpm tag is gone from your names what happened? 
 This post existed before he became CPM, in fact if you find the olds posts from CPM 0 and CPM 1, you will notice they still have their CPM tags.
 
 Director of T-W-L Keeper of the List Lord of Scrubs | 
      
      
        |  Aeon Amadi
 
 13
 
 
      | Posted - 2015.11.06 23:05:00 -
          [77] - Quote 
 
 Jonny D Buelle wrote:Grease Spillett wrote:Noticed the cpm tag is gone from your names what happened? This post existed before he became CPM, in fact if you find the olds posts from CPM 0 and CPM 1, you will notice they still have their CPM tags. 
 Right right. CPM tags are only valid after the initiation ritual of being submerged in butter for a period of twenty-four hours and a rigorous evaluation test has been given.
 
 Negative Introspection - Aeon's CPM Blog Skype: nomistrav | 
      
      
        |  Jonny D Buelle
 The Warlords Legion
 
 2
 
 
      | Posted - 2015.11.06 23:08:00 -
          [78] - Quote 
 
 Aeon Amadi wrote:Jonny D Buelle wrote:Grease Spillett wrote:Noticed the cpm tag is gone from your names what happened? This post existed before he became CPM, in fact if you find the olds posts from CPM 0 and CPM 1, you will notice they still have their CPM tags. Right right. CPM tags are only valid after the initiation ritual of being submerged in butter for a period of twenty-four hours and a rigorous evaluation test has been given. 
 You forgot about the bonus room!
 
 Director of T-W-L Keeper of the List Lord of Scrubs | 
      
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