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Jonny D Buelle
Mors Effera
1
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Posted - 2015.05.26 17:42:00 -
[1] - Quote
I like this idea.
However would it be possible to put a Scope, a Heat Sink (reduces the heat build up) and a Silencer on an HMG?
Give me my Plasma Flamethrower or give me a cookie!
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Jonny D Buelle
The Warlords Legion
2
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Posted - 2015.11.06 22:29:00 -
[2] - Quote
Different Ammunition Concept:
In EVE there are different ammunitions you can use in your turrets that change the damage profile, ranging from EMP to Explosive to Kenetic. I believe it is long overdue that we bring this into Dust.
New Mod Slot:
This mod slot will determine what kind of ammunition your weapon used. It will neither be a high or a low but will act like the SKIN slot we currently have. This is where you can change the ammunition type of your weapon, leaving it blank will make the weapon default to it's original damage type. The mods will require no PG or CPU to use.
Ammunition Types:
EMP Ammo Mod - Changes your damage profile to plus 20% against shields and minus 20% against armour.
Explosive Ammo Mod - Changes your damage profile to pluse 20% against Armour and minus 20% against shields.
In regards to Profiency Bonus:
Due to the ability to change your weapon profile, the profiency for a weapon should revert back to the old passive, but with only giving 2% increased damage per level as opposed to 3-5%. This will make it so that HMGs and Mass Drivers do not become too powerful if they used an ammo mod.
Different Level Mods and Governing Skill:
Using the current assests, the mods can be governed by the Weapons Upgrades skill. At level 1, it unlocks basic Ammunition which changes the damage profile to +10/-10 to the respective type of defense (shield and armour). At level 3, it unlocks the ADV mods which are +15/-15. At level 5, it unlocks the PRO mods which are +20/-20.
Stacking With Current Damage Profiles:
This is something I would put up to the community to discuss. It could make explosive weapons a +40/-40 to armour and shields respectivly, meaning a massive increase to armor damage but also a massive decrease against shields. This can be seen as both OP against Amarr and Gallente suits but UP against Minmatar and Caldari suits.
I myself am on the fence about this issue, but I will leave it to the community to discuss.
Director of T-W-L
Keeper of the List
Lord of Scrubs
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Jonny D Buelle
The Warlords Legion
2
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Posted - 2015.11.06 22:41:00 -
[3] - Quote
Grease Spillett wrote:Noticed the cpm tag is gone from your names what happened?
This post existed before he became CPM, in fact if you find the olds posts from CPM 0 and CPM 1, you will notice they still have their CPM tags.
Director of T-W-L
Keeper of the List
Lord of Scrubs
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Jonny D Buelle
The Warlords Legion
2
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Posted - 2015.11.06 23:08:00 -
[4] - Quote
Aeon Amadi wrote:Jonny D Buelle wrote:Grease Spillett wrote:Noticed the cpm tag is gone from your names what happened? This post existed before he became CPM, in fact if you find the olds posts from CPM 0 and CPM 1, you will notice they still have their CPM tags. Right right. CPM tags are only valid after the initiation ritual of being submerged in butter for a period of twenty-four hours and a rigorous evaluation test has been given.
You forgot about the bonus room!
Director of T-W-L
Keeper of the List
Lord of Scrubs
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