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Aeon Amadi
Negative-Feedback. Negative-Feedback
10123
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Posted - 2015.05.13 21:02:00 -
[1] - Quote
- Buff Energizers/Rechargers - Possibly buff base Dropsuit recharge across the board - Iron out damage/DPS on laser weaponry (you buffed it to handle up on the armor meta without thinking about what it'd do to shields???)
Don't try to homogenize shields with armor by increasing HP values, that's not what they're about - shields are about fast recharge and low down-times. Hallmark on this. Make it -worth- diving into cover for a few seconds after you pummel a few rounds into the enemy.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Golden Day
Corrosive Synergy Rise Of Legion.
1738
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Posted - 2015.05.13 21:05:00 -
[2] - Quote
Who takes cover anymore???
itz @ll b0ut d@t $tr@f3 g@m3 mlg sw3g
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10123
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Posted - 2015.05.13 21:07:00 -
[3] - Quote
Golden Day wrote:Who takes cover anymore???
itz @ll b0ut d@t $tr@f3 g@m3 mlg sw3g
My bad, I forgot how dumb people can be when they read one thing in a post and miss the entire point of the rest of it. I'll try to do better next time.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Boot Booter
Titans of Phoenix RUST415
1310
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Posted - 2015.05.13 22:03:00 -
[4] - Quote
Something needs to be done. A buff to rechargers and energizers might do it. I'd also like to see a shield threshold of like 5 damage (incoming damage below the threshold does not stop regulator or recgarger) ... Said this like a million times now.
Scrambler should be 15/-15, but keep laser rifle damage profile in place. |
Songs of Seraphim
Negative-Feedback.
826
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Posted - 2015.05.13 22:09:00 -
[5] - Quote
Plus a shield threshold. And maybe a buff to regulators (or reduce delay times on shield suits while eliminating the penalty shield extenders currently have).
Is it too much to ask?...
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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Eros Adonai
Corrosive Synergy Rise Of Legion.
310
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Posted - 2015.05.13 22:09:00 -
[6] - Quote
Aeon Amadi wrote:Golden Day wrote:Who takes cover anymore???
itz @ll b0ut d@t $tr@f3 g@m3 mlg sw3g My bad, I forgot how dumb people can be when they read one thing in a post and miss the entire point of the rest of it. I'll try to do better next time.
To quote DAAAA BEAST, CEO of Corrosive Synergy - 'Golden Day is a special case guys , be nice with him !'
Director - Corrosive Synergy
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Sgt Kirk
Fatal Absolution Negative-Feedback
10693
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Posted - 2015.05.13 22:14:00 -
[7] - Quote
Songs of Seraphim wrote:Plus a shield threshold. And maybe a buff to regulators (or reduce delay times on shield suits while eliminating the penalty shield extenders currently have).
Is it too much to ask?... The threshold is a must.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2756
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Posted - 2015.05.13 22:14:00 -
[8] - Quote
Aeon Amadi wrote:- Buff Energizers/Rechargers - Possibly buff base Dropsuit recharge across the board - Iron out damage/DPS on laser weaponry (you buffed it to handle up on the armor meta without thinking about what it'd do to shields???)
Don't try to homogenize shields with armor by increasing HP values, that's not what they're about - shields are about fast recharge and low down-times. Hallmark on this. Make it -worth- diving into cover for a few seconds after you pummel a few rounds into the enemy. Agree that hp is not the answer and that refraction time/recharge rate are the way to go.
Boot Booter wrote:Something needs to be done. A buff to rechargers and energizers might do it. I'd also like to see a shield threshold of like 5 damage (incoming damage below the threshold does not stop regulator or recgarger) ... Said this like a million times now.
Scrambler should be 15/-15, but keep laser rifle damage profile in place. This is all good stuff, in particular the minimum damage threshold.
PSN: RationalSpark
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Varoth Drac
Dead Man's Game
844
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Posted - 2015.05.13 22:25:00 -
[9] - Quote
Yes to buffing energisers and rechargers. Probably best not to buff base regen. No to nerfing scramblers, they are fine. |
jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1686
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Posted - 2015.05.13 22:28:00 -
[10] - Quote
Varoth Drac wrote:Yes to buffing energisers and rechargers. Probably best not to buff base regen. No to nerfing scramblers, they are fine. >implying they are fine pleb
Closed beta vet. Master troll. No lifer. /Moon'er. /sun tolerator and visitor. Master lurker.
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Nocturnal Soul
Primordial Threat
6387
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Posted - 2015.05.13 22:39:00 -
[11] - Quote
They only buffed the Ascr...
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Archduke Ferd1nand
Nos Nothi
440
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Posted - 2015.05.13 22:46:00 -
[12] - Quote
Sgt Kirk wrote:Songs of Seraphim wrote:Plus a shield threshold. And maybe a buff to regulators (or reduce delay times on shield suits while eliminating the penalty shield extenders currently have).
Is it too much to ask?... The threshold is a must. When Sgt Kirk advocates for buffing shields, you know theres a problem.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
3908
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Posted - 2015.05.13 22:52:00 -
[13] - Quote
You know what's funny?
People say that Shields need a buff, yet in the last 30 days, the Assault CK.0 had the highest K/D of all the Assault suits.
https://forums.dust514.com/default.aspx?g=posts&t=202296&find=unread
Creator of the 'Nova Knifers United' channel
My Minja Blog
Day 27/30 exclusively Minja
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Archduke Ferd1nand
Nos Nothi
440
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Posted - 2015.05.13 22:54:00 -
[14] - Quote
Dreis ShadowWeaver wrote: Its easy to have a high KD sitting in the redline.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Varoth Drac
Dead Man's Game
844
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Posted - 2015.05.13 22:59:00 -
[15] - Quote
jerrmy12 kahoalii wrote:Varoth Drac wrote:Yes to buffing energisers and rechargers. Probably best not to buff base regen. No to nerfing scramblers, they are fine. >implying they are fine pleb I didn't imply anything, I said they are fine.
If you're going to greentext me, do it right. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
2333
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Posted - 2015.05.13 23:03:00 -
[16] - Quote
Dreis ShadowWeaver wrote:
Dreis buddy, do you even stats bro?
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Boot Booter
Titans of Phoenix RUST415
1316
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Posted - 2015.05.13 23:06:00 -
[17] - Quote
Dreis ShadowWeaver wrote:
Sniper fits and dual tanking. Caldari having a balanced suit or balanced kdr does not imply that shield tanks are balanced with armor tanks. |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3497
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Posted - 2015.05.13 23:11:00 -
[18] - Quote
Just throwing this out there,
The whole Shields have less HP than Armour thing comes from EVE and just like in EVE, we have regen mods, repair mods etc...
However we are missing two key factors from EVE that helps keep shields and armour fairly balanced.
Resistance mods, (In EVE shields generally achieve higher resists compared to armour in exchange for less raw HP and less of a speed penalty, if any)
Shield transfer tools (A shield Repair tool variant essentially, most likely not identical to the armour stats)
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2333
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Posted - 2015.05.13 23:22:00 -
[19] - Quote
CommanderBolt wrote:Just throwing this out there,
The whole Shields have less HP than Armour thing comes from EVE and just like in EVE, we have regen mods, repair mods etc...
However we are missing two key factors from EVE that helps keep shields and armour fairly balanced.
Resistance mods, (In EVE shields generally achieve higher resists compared to armour in exchange for less raw HP and less of a speed penalty, if any)
Shield transfer tools (A shield Repair tool variant essentially, most likely not identical to the armour stats)
And constant regeneration through damage
Better netcoding and plugged memory leaks. Last pieces of the broken puzlzle.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10141
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Posted - 2015.05.13 23:23:00 -
[20] - Quote
Dreis ShadowWeaver wrote:
Ever seen a Caldari Assault with Myros and Armor Tank?
CommanderBolt wrote:Just throwing this out there,
The whole Shields have less HP than Armour thing comes from EVE and just like in EVE, we have regen mods, repair mods etc...
However we are missing two key factors from EVE that helps keep shields and armour fairly balanced.
Resistance mods, (In EVE shields generally achieve higher resists compared to armour in exchange for less raw HP and less of a speed penalty, if any)
Shield transfer tools (A shield Repair tool variant essentially, most likely not identical to the armour stats)
Shield transporters will be useless because of the simple fact that if we buffed shield recharge modules the person you're trying to regen the shields of would have already been at full health by the time you got there.
Resistance modules are unnecessary at the moment. It's a cool concept but right now it'd just throw a pipewrench into balancing. People would just stack resistance modules against the weapons designed against their defense (armor/shields) and let the passive resistances handle the rest.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19008
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Posted - 2015.05.13 23:31:00 -
[21] - Quote
Aeon Amadi wrote:
Resistance modules are unnecessary at the moment. It's a cool concept but right now it'd just throw a pipewrench into balancing. People would just stack resistance modules against the weapons designed against their defense (armor/shields) and let the passive resistances handle the rest.
Exactly. You would have less total HP against other damage types but you would be able to plug your weaknesses.
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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Sgt Kirk
Fatal Absolution Negative-Feedback
10699
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Posted - 2015.05.13 23:48:00 -
[22] - Quote
Archduke Ferd1nand wrote:Sgt Kirk wrote:Songs of Seraphim wrote:Plus a shield threshold. And maybe a buff to regulators (or reduce delay times on shield suits while eliminating the penalty shield extenders currently have).
Is it too much to ask?... The threshold is a must. When Sgt Kirk advocates for buffing shields, you know theres a problem. Because the countless other threads I have asking for shield buffs and modules dont count because "I'm not a shield player"
Hell, I dont even care for Passive Armor Regeneration.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10148
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Posted - 2015.05.13 23:52:00 -
[23] - Quote
Sgt Kirk wrote:Archduke Ferd1nand wrote:Sgt Kirk wrote:Songs of Seraphim wrote:Plus a shield threshold. And maybe a buff to regulators (or reduce delay times on shield suits while eliminating the penalty shield extenders currently have).
Is it too much to ask?... The threshold is a must. When Sgt Kirk advocates for buffing shields, you know theres a problem. Because the countless other threads I have asking for shield buffs and modules dont count because "I'm not a shield player" Hell, I dont even care for Passive Armor Regeneration.
Pretty much this. People see only what they want to see apparently. S'why you and I are always "Pro-Gallente" is because it's apparently too much to ask to click our names and search through our posts.
People don't even know I'm an Intaki Secessionist which is basically saying the Gallente Federation isn't worth having an entire bloodline.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Songs of Seraphim
Negative-Feedback.
831
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Posted - 2015.05.13 23:54:00 -
[24] - Quote
Dreis ShadowWeaver wrote:
I mayyyyy have skewed the data for Caldari Assault. And Logistics. And Sentinel. Maybe scout.
Caldari Loyalist
Join Caldari FW via Kirjuun Saaja
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thor424
Namtar Elite Gallente Federation
180
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Posted - 2015.05.14 00:10:00 -
[25] - Quote
That penalty on shield extenders was like a ten month delayed reaction to Calogis. Didn't it happen around the same time as the random grenade nerf?
Thor's Emporium
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Thokk Nightshade
Montana Militia
832
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Posted - 2015.05.14 00:48:00 -
[26] - Quote
Minimum damage threshold and a buff to repairers is about all that's needed. If we want to add on a buff to extenders I would take it, but we need to take it slow and steady. Don't add so much it throws off the balance.
However, Minimum threshold has to have something done with it.
Here is an example of a situation I had a few days ago. I was running in a Calmando with 1 extender, 1 recharger, and a damage mod. I was even using a Rail Rifle to keep distance from the enemy. I got into a firefight and had my shields wiped with a good chunk of my armor. I took off to find some cover to repair because the reds were closing in. After 5 seconds of running (without any repair being done), the delay reset because I caught 1 round from an SMG from 40 meters away as I was going around a corner ( I am guestimating here but I didn't really lose any shields.)
After sitting around the corner about 3-4 seconds, a guy saw me and started firing on me. I caught a couple rounds before I could get tucked in. That reset it again. He moved and caught me again with a couple rounds (he was using a CR well outside the optimum range). This reset the shield repair a FOURTH TIME! I was able to get tucked in and just started to get my shields to start repairing when the original guy I was fighting came around the corner and polished me off. He chased me down for 20 seconds and I had absolutely no shields back.
We are talking, if you add all that up, almost 30 seconds with no shield repair because of 8-10 rounds that caught me. Add the lack of a minimum threshold to the 8 second base delay on the Calmando suit and I was completely useless to my team for over a minute. All I did by running was prolonging how long it was before I got killed.
It would have been just as good for the team to go kamakaze and try to bum-rush the other team and try and weaken a couple of them them for my teammates before going down.
Thokk Kill. Thokk Crush. Thokk Smash.
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Cody Sietz
Random Gunz Rise Of Legion.
4540
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Posted - 2015.05.14 00:52:00 -
[27] - Quote
And don't allow shield based suits to reach similar amounts of armour as a armour based suit.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Faquira Bleuetta
Fatal Absolution Negative-Feedback
500
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Posted - 2015.05.14 01:10:00 -
[28] - Quote
Dreis ShadowWeaver wrote: Calmandos 7.22 k/d ccp nerf plz |
sir RAVEN WING
3589
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Posted - 2015.05.14 01:19:00 -
[29] - Quote
Wondrous thread, Aeon.
I believe there should be a damage threshold for shields that is around 9-13 damage. Also, the buffs you stated, I think they will certainly do.
Day 6/30 Calscout Knifer/Last of A Kind/Sneaky
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LUGMOS
Corrosive Synergy Rise Of Legion.
3959
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Posted - 2015.05.14 01:55:00 -
[30] - Quote
Shield suits have high K/D cuz the cool kids use 'em
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10161
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Posted - 2015.05.14 01:57:00 -
[31] - Quote
sir RAVEN WING wrote:Wondrous thread, Aeon.
I believe there should be a damage threshold for shields that is around 9-13 damage. Also, the buffs you stated, I think they will certainly do.
IMO, Caldari should be a pain in the ass to deal with just because you can't actually make them dead because of recovery rate.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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sir RAVEN WING
3590
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Posted - 2015.05.14 02:07:00 -
[32] - Quote
Aeon Amadi wrote:sir RAVEN WING wrote:Wondrous thread, Aeon.
I believe there should be a damage threshold for shields that is around 9-13 damage. Also, the buffs you stated, I think they will certainly do. IMO, Caldari should be a pain in the ass to deal with just because you can't actually make them dead because of recovery rate. There is a slight problem with their design.
They are meant to take cover, and now it is near impossible unless at max RR range. (In which case their weapon will likely not damage you enough to give you the need to duck behind cover.
Cover also reveals a good bit of head.
Day 6/30 Calscout Knifer/Last of A Kind/Sneaky
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jerrmy12 kahoalii
G0DS AM0NG MEN New Eden's Heros
1690
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Posted - 2015.05.14 14:08:00 -
[33] - Quote
Varoth Drac wrote:jerrmy12 kahoalii wrote:Varoth Drac wrote:Yes to buffing energisers and rechargers. Probably best not to buff base regen. No to nerfing scramblers, they are fine. >implying they are fine pleb I didn't imply anything, I said they are fine. If you're going to greentext me, do it right. Still >implying
Scramblers vs shields are a joke. Also by that I mean I laugh when I shoot shielded suits.
Closed beta vet. Master troll. No lifer. /Moon'er. /sun tolerator and visitor. Master lurker.
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Adipem Nothi
Nos Nothi
9694
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Posted - 2015.05.14 14:15:00 -
[34] - Quote
Or increase the drawbacks of stacking brick.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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ReGnYuM
Carne Con Papas
3714
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Posted - 2015.05.14 14:26:00 -
[35] - Quote
Damage threshold is honestly the way to go IMO. The shield Regulator Mod should also help play into increasing your threshold.
Shield Tankers (inf) should be running a combination of extenders, regulators, and boosters. Current shield meta, is extenders with plates that don't restrict too much mobility. |
Varoth Drac
Dead Man's Game
851
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Posted - 2015.05.14 14:55:00 -
[36] - Quote
Just had an idea.
Shield transporter, like a rep tool but very quickly moves your shield to a friendly target. Bonuses and higher tiers could add a multiplyer, such as: shields given = 2x shields lost, for example.
So you could quickly regen a friendly's shields, then retreat to regen your own. High personal recharge would be a must.
Imagine if we had corps that choose to field either a shield doctrine or an armour doctrine. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10182
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Posted - 2015.05.14 14:56:00 -
[37] - Quote
Adipem Nothi wrote:Or nerf the other side of the equation. Decrease benefits and/or increase drawbacks of stacking brick.
Would you just admit that you won't be happy until it's impossible to viably armor tank so you can have your CoD knock-off?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Michael Arck
6241
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Posted - 2015.05.14 15:06:00 -
[38] - Quote
Great thread here
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Adipem Nothi
Nos Nothi
9696
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Posted - 2015.05.14 15:12:00 -
[39] - Quote
Aeon Amadi wrote:Adipem Nothi wrote:Or nerf the other side of the equation. Decrease benefits and/or increase drawbacks of stacking brick. Would you just admit that you won't be happy until it's impossible to viably armor tank so you can have your CoD knock-off? Not sure about all that, but I wouldn't mind a 'bit more loadout diversity. 9 of the Top 10 low-slot modules sold are brick-related. Have been since forever. Is the solution to that problem to make 9 of the Top 10 high-slot modules sold shield-related? I think not.
I think there should be more to Dust than stacking different flavors of HP. But that's just my opinion.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10184
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Posted - 2015.05.14 15:13:00 -
[40] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Or nerf the other side of the equation. Decrease benefits and/or increase drawbacks of stacking brick. Would you just admit that you won't be happy until it's impossible to viably armor tank so you can have your CoD knock-off? Not sure about all that, but I wouldn't mind a 'bit more loadout diversity. 9 of the Top 10 low-slot modules sold are brick-related. Have been since forever. Is the solution to that problem to make 9 of the Top 10 high-slot modules sold shield-related? I think not. I think there should be more to Dust than stacking different flavors of HP. But that's just my opinion.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Krixus Flux
Kang Lo Directorate Gallente Federation
651
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Posted - 2015.05.14 15:27:00 -
[41] - Quote
Adipem Nothi wrote:Aeon Amadi wrote:Adipem Nothi wrote:Or nerf the other side of the equation. Decrease benefits and/or increase drawbacks of stacking brick. Would you just admit that you won't be happy until it's impossible to viably armor tank so you can have your CoD knock-off? Not sure about all that, but I wouldn't mind a 'bit more loadout diversity. 9 of the Top 10 low-slot modules sold are brick-related. Have been since forever. Is the solution to that problem to make 9 of the Top 10 high-slot modules sold shield-related? I think not. I think there should be more to Dust than stacking different flavors of HP. But that's just my opinion.
Sometimes I envy devs' ability to post gif files
Saying what's on people's minds
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I-Shayz-I
I----------I
5599
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Posted - 2015.05.14 16:52:00 -
[42] - Quote
Are the shield delays fine then?
7162 wp with a Repair Tool!
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Thokk Nightshade
Montana Militia
835
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Posted - 2015.05.14 18:19:00 -
[43] - Quote
I-Shayz-I wrote:Are the shield delays fine then?
This is an easy one. HELLS NO! On a Calmando it is 8 SECONDS. So even if the threshold is put into place, I need to wait for 8 seconds before I start getting my shields back?
Thokk Kill. Thokk Crush. Thokk Smash.
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3502
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Posted - 2015.05.14 19:58:00 -
[44] - Quote
Aeon Amadi wrote:Dreis ShadowWeaver wrote: Ever seen a Caldari Assault with Myros and Armor Tank? CommanderBolt wrote:Just throwing this out there,
The whole Shields have less HP than Armour thing comes from EVE and just like in EVE, we have regen mods, repair mods etc...
However we are missing two key factors from EVE that helps keep shields and armour fairly balanced.
Resistance mods, (In EVE shields generally achieve higher resists compared to armour in exchange for less raw HP and less of a speed penalty, if any)
Shield transfer tools (A shield Repair tool variant essentially, most likely not identical to the armour stats) Shield transporters will be useless because of the simple fact that if we buffed shield recharge modules the person you're trying to regen the shields of would have already been at full health by the time you got there. Resistance modules are unnecessary at the moment. It's a cool concept but right now it'd just throw a pipewrench into balancing. People would just stack resistance modules against the weapons designed against their defense (armor/shields) and let the passive resistances handle the rest.
I understand what you are saying for sure but I feel you are missing another aspect of logistics, repairing while under fire - tanking the damage as it comes in.
A repair tool / the logistics class isn't just about patching up after a battle, its about extending your HP pool and what ever other things you can do as much as possible during battles too. How many times has a good logi kept a good heavy just barely alive enough during multiple fights to destroy everything else in its path...
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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