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Cody Sietz
Random Gunz Rise Of Legion.
4534
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Posted - 2015.05.13 13:13:00 -
[1] - Quote
like since the changes to passive scanning and cloaks your always better off running a suit with some tank now. It's like there is almost no reason to run precision or range mods anymore.
Passive scanning was out of control, but the need for scout went the other way. We didn't get bonuses to passive scan mods while lowering base scans(hell, I would have liked to seen shared passive scans die a few ptches ago) we just kinda of got nerfed to the point that running a scout as a fast strafing assault is the best way to do it.
And with scans they way they are now, the cloak becomes a important part of moving around the battlefield, but the thing got nerfed pretty damn hard. It's like eWar for scouts no longer viable. I mean, I like what they did to overall scan mechanics and the fact that a medium suit can get some decent scans for a few small sacrifices is a great move in the right direction, but I still feel like the bad apples ruined the bunch here and got scouts to the point where we have to choice but to be speed hacking assassins with 500+ehp
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Random Gunz Rise Of Legion.
4534
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Posted - 2015.05.13 13:15:00 -
[2] - Quote
I feel like I should follow this up with that these are just my opinions, and I'm not trying to say the suits are UP. They are actually pretty great, it just feels like running them as a scout with eWar is not useful at all. Just pop some FS plates and shield extenders and your read to go.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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dzizur
Nos Nothi
304
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Posted - 2015.05.13 13:24:00 -
[3] - Quote
I agree to some point. I used to run full ewar+biotics, now it's just not worth it to get +5 m passive for 70 hp..
Scouts are not that UP, it's just the fact that their strongest suits (IMO speed and dampening) really don't mean much. Because whats all that speed and dampening for when you really have no role apart from hacking, and honestly any other suit can do it aswell..
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
603
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Posted - 2015.05.13 14:09:00 -
[4] - Quote
What I want to know is why scouts have the same scan radius as assaults and a smaller radius than logis? I need one complex and one enhanced range amp to make my Gal scout's scan radius even match my Gal logi's base radius. Doesn't that just feel a little backwards?
We want cake and tea.
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Vell0cet
OSG Planetary Operations Covert Intervention
3101
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Posted - 2015.05.13 14:16:00 -
[5] - Quote
I agree with this. The Amarr Scout is particularly terrible in it's role. Range amps were nerfed way too hard. Putting a complex range amp on my suit only gets an extra few meters of scan range. It's really not worth it. I'd be curios to see the usage statistics on range amplifiers compared to before the nerf (excluding those that come on APEX/starter fits).
Best PvE idea ever!
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
603
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Posted - 2015.05.13 14:50:00 -
[6] - Quote
Vell0cet wrote:Although I think the cloak changes are fine. You have to be tactical when you use it. Decloak and survey the field from a safe location, recloak and move. I typically use it for concealing retreat and movement than for assassination.
Whist I agree that that's the way to use it, the main problem with this tactic is trying to survey the field with the current scan ranges. The only suits that could potentially use passive scanning for this tactic are cal scouts with 45m base at max skills. Any other suit may as well use an active scanner.
Even just adding 5m to scout base range and 5% to each range amp module would make it somewhat viable. Using 1 complex range amp with this would give a 45m range for Gal, min and amarr scouts; and a 67.5m range for cal scouts.
We want cake and tea.
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LUGMOS
Corrosive Synergy Rise Of Legion.
3950
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Posted - 2015.05.13 15:14:00 -
[7] - Quote
Change the scout role bonus from the stupid cloak one and make it Ewar? (Have to lower cloak fitting reqs tho)
Straight up buff to suit attributes?
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Joel II X
Bacon with a bottle of Quafe
7508
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Posted - 2015.05.13 15:15:00 -
[8] - Quote
Ever since the nerf to Range Extenders, passive scanning has always been bad.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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MINA Longstrike
Kirjuun Heiian
3105
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Posted - 2015.05.13 15:21:00 -
[9] - Quote
Passive scans are relatively balanced now. You have decently powerful precision in your range but no longer have 70 meter ranges to accompany it.
An amarr scout will pick up almost every other dropsuit at 15m or less.
Logi's also have quite powerful EWAR when fit for it.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Leadfoot10
Molon Labe. RUST415
3777
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Posted - 2015.05.13 15:51:00 -
[10] - Quote
Anybody else feel like running pure passive scanning on scouts is bad?
You're just now coming to this realization?
It's been like that since they nerfed passive scanning more than a few moons ago. |
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LUGMOS
Corrosive Synergy Rise Of Legion.
3951
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Posted - 2015.05.13 15:52:00 -
[11] - Quote
MINA Longstrike wrote:Passive scans are relatively balanced now. You have decently powerful precision in your range but no longer have 70 meter ranges to accompany it.
An amarr scout will pick up almost every other dropsuit at 15m or less.
Logi's also have quite powerful EWAR when fit for it. Lol... 15 meters is nothing in DUST. And range amps don't do much at all...
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Vell0cet
OSG Planetary Operations Covert Intervention
3103
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Posted - 2015.05.13 16:01:00 -
[12] - Quote
MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges.
Best PvE idea ever!
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Adipem Nothi
Nos Nothi
9662
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Posted - 2015.05.13 16:22:00 -
[13] - Quote
Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. I don't buy this argument. First and foremost, Scouts don't automatically spawn 15m behind you; it takes awhile to single-out, flank and stalk a target.
Secondly, I can't help my squadmates beat scans by stacking damps, but I can absolutely stack precision enhancers and share my passives 6 ways. I do exactly that on my uparmored, 3x precision Recon GalLogi (which also has three 200m, 90 degree, 21 dB, team-wide active scanners). I don't need to run range extenders; I have active scanners for that, and my passives pick up most MedFrames and undampened MN/AM Scouts at long range, single damped MN/AM Scouts at mid-range, and absolutely everything at close range.
If you get close enough to kill my recon god GalLogi with shotgun or knives, you are absolutely painted to my squad's TacNet, regardless of how many damps you run. Damps do not work at all ranges, and profile is not more powerful than a precision when precision is shared six ways.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Scheneighnay McBob
And the ButtPirates
6573
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Posted - 2015.05.13 16:28:00 -
[14] - Quote
It's still viable, but not really combat viable. Scouts seem to have fallen to where they're simply utility suits, doing the non-combat jobs.
Some details can be ignored
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Vell0cet
OSG Planetary Operations Covert Intervention
3105
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Posted - 2015.05.13 16:40:00 -
[15] - Quote
Adipem Nothi wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. I don't buy this argument. First and foremost, Scouts don't automatically spawn 15m behind you; it takes awhile to single-out, flank and stalk a target. Secondly, I can't help my squadmates beat scans by stacking damps, but I can absolutely stack precision enhancers and share my passives 6 ways. I do exactly that on my uparmored, 3x precision Recon GalLogi (which also has three 200m, 90 degree, 21 dB, team-wide active scanners). The role of the Amarr Scout is to hunt other scouts. If you don't detect them unless they're within 15m, and that doesn't give you enough range advantage to actually kill them before they can shotgun you then there is a problem. I really don't understand your first point. Of course enemies have to stalk you; I don't see how that factors into the equation.
As to your 2nd point about passive scans helping your squad, that's true, but it requires you to linger decoloaked in the middle of combat in a very low HP suit. The fact that you give only 15m of range to help pick up enemy scouts is a pretty poor payoff for so many drawbacks, when, as you say, you can fit a gallogi to provide much more utility in the form of active and passive scans.
Best PvE idea ever!
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Vesta Opalus
Ostrakon Agency Gallente Federation
704
|
Posted - 2015.05.13 16:46:00 -
[16] - Quote
Cody Sietz wrote:like since the changes to passive scanning and cloaks your always better off running a suit with some tank now. It's like there is almost no reason to run precision or range mods anymore.
Passive scanning was out of control, but the need for scout went the other way. We didn't get bonuses to passive scan mods while lowering base scans(hell, I would have liked to seen shared passive scans die a few ptches ago) we just kinda of got nerfed to the point that running a scout as a fast strafing assault is the best way to do it.
And with scans they way they are now, the cloak becomes a important part of moving around the battlefield, but the thing got nerfed pretty damn hard. It's like eWar for scouts no longer viable. I mean, I like what they did to overall scan mechanics and the fact that a medium suit can get some decent scans for a few small sacrifices is a great move in the right direction, but I still feel like the bad apples ruined the bunch here and got scouts to the point where we have to choice but to be speed hacking assassins with 500+ehp
It was pretty bad before the changes, now its just pants on head ******** to run more than 1 precision mod. |
Adipem Nothi
Nos Nothi
9662
|
Posted - 2015.05.13 16:46:00 -
[17] - Quote
Vell0cet wrote:Adipem Nothi wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. I don't buy this argument. First and foremost, Scouts don't automatically spawn 15m behind you; it takes awhile to single-out, flank and stalk a target. Secondly, I can't help my squadmates beat scans by stacking damps, but I can absolutely stack precision enhancers and share my passives 6 ways. I do exactly that on my uparmored, 3x precision Recon GalLogi (which also has three 200m, 90 degree, 21 dB, team-wide active scanners). The role of the Amarr Scout is to hunt other scouts. If you don't detect them unless they're within 15m, and that doesn't give you enough range advantage to actually kill them before they can shotgun you then there is a problem. I really don't understand your first point. Of course enemies have to stalk you; I don't see how that factors into the equation. As to your 2nd point about passive scans helping your squad, that's true, but it requires you to linger decoloaked in the middle of combat in a very low HP suit. The fact that you give only 15m of range to help pick up enemy scouts is a pretty poor payoff for so many drawbacks, when, as you say, you can fit a gallogi to provide much more utility in the form of active and passive scans.
Then I guess I misunderstood, and we're on the same page. The role of the AM Scout used to be high-intensity/short-range recon and counter-infiltration. That role was overwritten by Falloff last December, and subsequent the rise of the Recon GalLogi. In my opinion, the AM Scout was left without a role; anything it can do can be done far better by another unit.
I'm of the opinion that (1) the AM Scout bonus should be replaced and (2) that the Recon GalLogi has more going for it than the recon units we nerfed for being overpowered.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Vesta Opalus
Ostrakon Agency Gallente Federation
704
|
Posted - 2015.05.13 16:53:00 -
[18] - Quote
Adipem Nothi wrote:Vell0cet wrote:Adipem Nothi wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. I don't buy this argument. First and foremost, Scouts don't automatically spawn 15m behind you; it takes awhile to single-out, flank and stalk a target. Secondly, I can't help my squadmates beat scans by stacking damps, but I can absolutely stack precision enhancers and share my passives 6 ways. I do exactly that on my uparmored, 3x precision Recon GalLogi (which also has three 200m, 90 degree, 21 dB, team-wide active scanners). The role of the Amarr Scout is to hunt other scouts. If you don't detect them unless they're within 15m, and that doesn't give you enough range advantage to actually kill them before they can shotgun you then there is a problem. I really don't understand your first point. Of course enemies have to stalk you; I don't see how that factors into the equation. As to your 2nd point about passive scans helping your squad, that's true, but it requires you to linger decoloaked in the middle of combat in a very low HP suit. The fact that you give only 15m of range to help pick up enemy scouts is a pretty poor payoff for so many drawbacks, when, as you say, you can fit a gallogi to provide much more utility in the form of active and passive scans. Then I guess I misunderstood, and we're on the same page. The role of the AM Scout used to be high-intensity/short-range recon and counter-infiltration. That role was overwritten by Falloff last December, and subsequent the rise of the Recon GalLogi. In my opinion, the AM Scout was left without a role; anything it can do can be done far better by another unit. I'm of the opinion that (1) the AM Scout bonus should be replaced and (2) that the Recon GalLogi has far too much working in its favor.
It wasnt really overwritten, since its now actually more effective at it than before. Before passive scan tier zones, there was no way you could pump AM Scout precision high enough to detect any damped up scout, but now you can (though only in the inner zone where it arguably is too late). Not sure what to do about it since passive scans ARE pretty strong if they work strongly at longer ranges.
Its a pretty difficult balance conundrum. |
Adipem Nothi
Nos Nothi
9668
|
Posted - 2015.05.13 17:18:00 -
[19] - Quote
Vesta Opalus wrote: It wasnt really overwritten, since its now actually more effective at it than before. Before passive scan tier zones, there was no way you could pump AM Scout precision high enough to detect any damped up scout, but now you can (though only in the inner zone where it arguably is too late). Not sure what to do about it since passive scans ARE pretty strong if they work strongly at longer ranges.
Its a pretty difficult balance conundrum.
More effective? Max AM Scout precision was 18dB between HF Charlie and Falloff. GA/CA Scouts needed 2x damps and MN/AM needed 3x damps to beat these scans. That 18dB reached out to 60m with two range extenders, and you'd have two low slots remaining for tank/utility. This recon unit was still very squishy, but with 60m scans you had a chance at avoiding enemy LoS and insta-gib.
That isn't the case today. Today, the same loadout gets 18dB scans out to a pathetic 19m and 23dB scans out to 39m. A merc seeking to run recon is in every way better off running GalLogi. A Field Commander looking to field recon is in every way better off fielding a GalLogi.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Vesta Opalus
Ostrakon Agency Gallente Federation
704
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Posted - 2015.05.13 17:29:00 -
[20] - Quote
Adipem Nothi wrote:Vesta Opalus wrote: It wasnt really overwritten, since its now actually more effective at it than before. Before passive scan tier zones, there was no way you could pump AM Scout precision high enough to detect any damped up scout, but now you can (though only in the inner zone where it arguably is too late). Not sure what to do about it since passive scans ARE pretty strong if they work strongly at longer ranges.
Its a pretty difficult balance conundrum.
More effective? Max AM Scout precision was 18dB between HF Charlie and Falloff. GA/CA Scouts needed 2x damps and MN/AM needed 3x damps to beat these scans. That 18dB reached out to 60m with two range extenders, and you'd have two low slots remaining for tank/utility. This recon unit was still very squishy, but with 60m scans you had a chance at avoiding enemy LoS and insta-gib. That isn't the case today. Today, the same loadout gets 18dB scans out to a pathetic 19m and 23dB scans out to 39m. A merc seeking to run recon is in every way better off running GalLogi. A Field Commander looking to field recon is in every way better off fielding a GalLogi.
Isnt the inner ring alot stronger than the old scans?
I feel like your numbers are wrong, but I concede I havent looked into this in a while |
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Oswald Rehnquist
1526
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Posted - 2015.05.13 17:41:00 -
[21] - Quote
I do admit, whoever the numbers guy was did a pretty good job "overall", just that scouts got the short end of the stick on this one. What is impressive with the new scanning system is that it brings medium frames into the fold. The problem is that scouts can't logi well (bandwidth nerf), and are now closely matched in scanning (their one niche in assaulting). So once again scouts lack a strong niche. The long scout nerf prior to this (end half of beta, and most of uprising) was also because scouts were competing with medium frames, and this pattern will keep repeating until CCP can come up with a niche that doesn't impede or offend medium frames.
Nothing to do with feeling, its a fact backed up by population.
Cal and Ama scouts do not even register on the usage webpage (obviously they are in the hundreds but don't seem to make up a whole 1%). Gal and Min scouts do. This is because Gal scout slot layout + bonus to dampening, and Min scouts slots, stats, and bonuses completely ignoring the scanning system (hacking and killing).
Signature is thy most important stat, followed up by number of low slots, barring that movement and killing power can substitute.
Essentially, the scanning system was balanced around medium frames and active scanners, which isn't bad. It honestly is good, its just that scouts now need a reworking that focuses on niche gameplay.
I personally think that this is best done by ditching the cloak, or removing the cloak from the scout. The cloak is comparatively bad and limiting. No other suit role has such a restrictive role.
I have like a page at this point of why the cloak is bad and alternative suggestions for the scout role bonus while maintaining the ewar system of medium frames. But that will be a post for another time.
Below 28 dB
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MINA Longstrike
Kirjuun Heiian
3109
|
Posted - 2015.05.13 17:57:00 -
[22] - Quote
Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges.
Proto amarr scout alt that runs breach scram pistol alongside a SCR. I absolutely wreck most other scouts.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Oswald Rehnquist
1528
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Posted - 2015.05.13 18:24:00 -
[23] - Quote
MINA Longstrike wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. Proto amarr scout alt that runs breach scram pistol alongside a SCR. I absolutely wreck most other scouts. Yes, scanning range is short at only 30m. No I don't really care as the days of 70m passive scans were absolutely idiotic.
Ignoring Min scout speed and killing power, it would be the min scout that you have the advantage over. Cal/Gal run at least one damp, which forces you to run 2 prec, which is beaten by 2 damps. Also a cal with 2 prec and 1 damp will see you before you see him if you are also running 1 damp. And a Gal with 1 prec/damp will see you the same time you see him. Also Ama scouts can't realistically hide from other Ama scouts, while the others can hide in mirror match ups.
So I mean if you are scout hunting, 3 of the scouts are designed to equally be scout hunters that effectively can be neutralized by 2 damps, the min scout is just a blood thirsty killer who's thrist cannot be quenched .
My biggest complaint on the scout is being tied to the cloak, which I think something better can be done there to create utility.
Below 28 dB
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Vell0cet
OSG Planetary Operations Covert Intervention
3106
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Posted - 2015.05.13 19:01:00 -
[24] - Quote
MINA Longstrike wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. Proto amarr scout alt that runs breach scram pistol alongside a SCR. I absolutely wreck most other scouts. Yes, scanning range is short at only 30m. No I don't really care as the days of 70m passive scans were absolutely idiotic. It's not the suit. You'd wreck those same scouts and more in a cal scout. It's 30m range at the outer ring which isn't going to be detecting cloaked/damped scouts. The range is much smaller for the inner ring. Since area of a circle is pi * r^2 having a smaller radius gives you radically smaller area of usefulness--not a linear relationship at all. The old days were broken, but the Amarr scout is currently in lousy shape.
Best PvE idea ever!
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Adipem Nothi
Nos Nothi
9694
|
Posted - 2015.05.14 12:11:00 -
[25] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:Vesta Opalus wrote: It wasnt really overwritten, since its now actually more effective at it than before. Before passive scan tier zones, there was no way you could pump AM Scout precision high enough to detect any damped up scout, but now you can (though only in the inner zone where it arguably is too late). Not sure what to do about it since passive scans ARE pretty strong if they work strongly at longer ranges.
Its a pretty difficult balance conundrum.
More effective? Max AM Scout precision was 18dB between HF Charlie and Falloff. GA/CA Scouts needed 2x damps and MN/AM needed 3x damps to beat these scans. That 18dB reached out to 60m with two range extenders, and you'd have two low slots remaining for tank/utility. This recon unit was still very squishy, but with 60m scans you had a chance at avoiding enemy LoS and insta-gib. That isn't the case today. Today, the same loadout gets 18dB scans out to a pathetic 19m and 23dB scans out to 39m. A merc seeking to run recon is in every way better off running GalLogi. A Field Commander looking to field recon is in every way better off fielding a GalLogi. 1. Isnt the inner ring alot stronger than the old scans? 2. I feel like your numbers are wrong, but I concede I havent looked into this in a while
1. The AM Scout (like most units) has an unbeatable inner ring at 2 precision enhancers. Not really an "edge" if everyone else but heavies can do exactly the same.
2. Protofits scan values are up-to-date. Have a look! Not making this stuff up; the AM Scout truly got boned.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
9694
|
Posted - 2015.05.14 12:21:00 -
[26] - Quote
Vell0cet wrote: The old days were broken, but the Amarr scout is currently in lousy shape. Agreed. Though I'd argue that today's GalLogis are more broken than any past recon unit. I've run them all, and all but the GalLogi were wholly unsuited for combat. Its scans are as strong (if not stronger), its recon is shared teamwide, and unlike any recon scout ever, it has enough HP to hold its own in a fight.
Shoot scout with yes.
- Ripley Riley (for CPM2)
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