|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vell0cet
OSG Planetary Operations Covert Intervention
3101
|
Posted - 2015.05.13 14:16:00 -
[1] - Quote
I agree with this. The Amarr Scout is particularly terrible in it's role. Range amps were nerfed way too hard. Putting a complex range amp on my suit only gets an extra few meters of scan range. It's really not worth it. I'd be curios to see the usage statistics on range amplifiers compared to before the nerf (excluding those that come on APEX/starter fits).
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
3103
|
Posted - 2015.05.13 16:01:00 -
[2] - Quote
MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
3105
|
Posted - 2015.05.13 16:40:00 -
[3] - Quote
Adipem Nothi wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. I don't buy this argument. First and foremost, Scouts don't automatically spawn 15m behind you; it takes awhile to single-out, flank and stalk a target. Secondly, I can't help my squadmates beat scans by stacking damps, but I can absolutely stack precision enhancers and share my passives 6 ways. I do exactly that on my uparmored, 3x precision Recon GalLogi (which also has three 200m, 90 degree, 21 dB, team-wide active scanners). The role of the Amarr Scout is to hunt other scouts. If you don't detect them unless they're within 15m, and that doesn't give you enough range advantage to actually kill them before they can shotgun you then there is a problem. I really don't understand your first point. Of course enemies have to stalk you; I don't see how that factors into the equation.
As to your 2nd point about passive scans helping your squad, that's true, but it requires you to linger decoloaked in the middle of combat in a very low HP suit. The fact that you give only 15m of range to help pick up enemy scouts is a pretty poor payoff for so many drawbacks, when, as you say, you can fit a gallogi to provide much more utility in the form of active and passive scans.
Best PvE idea ever!
|
Vell0cet
OSG Planetary Operations Covert Intervention
3106
|
Posted - 2015.05.13 19:01:00 -
[4] - Quote
MINA Longstrike wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. Proto amarr scout alt that runs breach scram pistol alongside a SCR. I absolutely wreck most other scouts. Yes, scanning range is short at only 30m. No I don't really care as the days of 70m passive scans were absolutely idiotic. It's not the suit. You'd wreck those same scouts and more in a cal scout. It's 30m range at the outer ring which isn't going to be detecting cloaked/damped scouts. The range is much smaller for the inner ring. Since area of a circle is pi * r^2 having a smaller radius gives you radically smaller area of usefulness--not a linear relationship at all. The old days were broken, but the Amarr scout is currently in lousy shape.
Best PvE idea ever!
|
|
|
|