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Oswald Rehnquist
1526
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Posted - 2015.05.13 17:41:00 -
[1] - Quote
I do admit, whoever the numbers guy was did a pretty good job "overall", just that scouts got the short end of the stick on this one. What is impressive with the new scanning system is that it brings medium frames into the fold. The problem is that scouts can't logi well (bandwidth nerf), and are now closely matched in scanning (their one niche in assaulting). So once again scouts lack a strong niche. The long scout nerf prior to this (end half of beta, and most of uprising) was also because scouts were competing with medium frames, and this pattern will keep repeating until CCP can come up with a niche that doesn't impede or offend medium frames.
Nothing to do with feeling, its a fact backed up by population.
Cal and Ama scouts do not even register on the usage webpage (obviously they are in the hundreds but don't seem to make up a whole 1%). Gal and Min scouts do. This is because Gal scout slot layout + bonus to dampening, and Min scouts slots, stats, and bonuses completely ignoring the scanning system (hacking and killing).
Signature is thy most important stat, followed up by number of low slots, barring that movement and killing power can substitute.
Essentially, the scanning system was balanced around medium frames and active scanners, which isn't bad. It honestly is good, its just that scouts now need a reworking that focuses on niche gameplay.
I personally think that this is best done by ditching the cloak, or removing the cloak from the scout. The cloak is comparatively bad and limiting. No other suit role has such a restrictive role.
I have like a page at this point of why the cloak is bad and alternative suggestions for the scout role bonus while maintaining the ewar system of medium frames. But that will be a post for another time.
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Oswald Rehnquist
1528
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Posted - 2015.05.13 18:24:00 -
[2] - Quote
MINA Longstrike wrote:Vell0cet wrote:MINA Longstrike wrote:An amarr scout will pick up almost every other dropsuit at 15m or less. How long does it take to detect a scout behind you, turn, aim, fire and kill your target? How long does it take that scout to close from 15m to shotgun range and kill you? Damps are inherently more powerful than precision enhancers, because for precision enhancers to really be effective, they need to be combined with enough range to be able to react and neutralize the target when you still have the range advantage. Damps work at all ranges. Proto amarr scout alt that runs breach scram pistol alongside a SCR. I absolutely wreck most other scouts. Yes, scanning range is short at only 30m. No I don't really care as the days of 70m passive scans were absolutely idiotic.
Ignoring Min scout speed and killing power, it would be the min scout that you have the advantage over. Cal/Gal run at least one damp, which forces you to run 2 prec, which is beaten by 2 damps. Also a cal with 2 prec and 1 damp will see you before you see him if you are also running 1 damp. And a Gal with 1 prec/damp will see you the same time you see him. Also Ama scouts can't realistically hide from other Ama scouts, while the others can hide in mirror match ups.
So I mean if you are scout hunting, 3 of the scouts are designed to equally be scout hunters that effectively can be neutralized by 2 damps, the min scout is just a blood thirsty killer who's thrist cannot be quenched .
My biggest complaint on the scout is being tied to the cloak, which I think something better can be done there to create utility.
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