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Juno Tristan
Obscure Reference
602
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Posted - 2015.05.11 09:36:00 -
[1] - Quote
and more importantly, is Rattati willing to change it?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8597
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Posted - 2015.05.11 09:48:00 -
[2] - Quote
Juno Tristan wrote: and more importantly, is Rattati willing to change it?
Iron sights aren't the problem or the ACR and ARR as well as the asscram (wait I forgot, I never paid attention to which sight the asscram uses) would be crappy too.
IMHO the ARR has the worst itiron sights in the game.
The problem with the assault rifle boils down to the fact that it has the worst range, and no longer benefits from being the most destructive as it's consolation prize.
Honestly I am of the opinion that the rifles need to be normalozed (to a point) with a strict range-to-damage ratio.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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abdullah muzaffar
Random Gunz Rise Of Legion.
582
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Posted - 2015.05.11 09:57:00 -
[3] - Quote
^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range.
IJR took my soul. RIP 20/3/15 5:14
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8597
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Posted - 2015.05.11 09:59:00 -
[4] - Quote
abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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abdullah muzaffar
Random Gunz Rise Of Legion.
582
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Posted - 2015.05.11 10:14:00 -
[5] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Yeah, but you do come across a lot of heavies in cqc, which is why clipsize can be increased without making it op. I mean, AR is mostly what i use, after i gave up on crs with their poor performance in laggy situations.
IJR took my soul. RIP 20/3/15 5:14
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Sleepy Shadow
Qualified Scrub
358
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Posted - 2015.05.11 10:41:00 -
[6] - Quote
I donGÇÖt have issues with the sights on the AR; I have issue with it being outperformed by other rifles in CQC.
=ƒÿ¦
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
598
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Posted - 2015.05.11 11:06:00 -
[7] - Quote
It's not the iron sights as when it's hip fired (even on a Gal ass with max sharpshooter skill) it's outperformed by any other rifle on any other suit. It just needs a straight DPS increase .
We want cake and tea.
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Fluffy Exterminatus
Fatal Absolution Negative-Feedback
26
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Posted - 2015.05.11 11:53:00 -
[8] - Quote
use tac or burst ARs. the scr is crap at the range it is supposed to go out to cause its scoop has ****** zoom (2X maybe) while RR TAC AR and CR have better scopes so are better at range despite less dps.
Blood flows. Death comes. War rages
(Verified/Certified and Insured by Djinn Kujo and KingThunderBlueballs)
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Cat Merc
Negative-Feedback. Negative-Feedback
16572
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Posted - 2015.05.11 12:38:00 -
[9] - Quote
AR vs ARR, 60m. Who wins? ARR will win 100% of the time, because at that range AR deals pathetic damage, while ARR still deals near 100% damage.
In 5m-10m, who wins? It's up to player skill. The advantage that Duvolle provides over an Ishukone is marginal, and will rarely decide the outcome of a battle.
See where the problem is?
If you want the AR to be competitive, it should absolutely dominate all other rifles in CQC, like all other rifles absolutely dominate it at other ranges.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Cat Merc
Negative-Feedback. Negative-Feedback
16572
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Posted - 2015.05.11 12:39:00 -
[10] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Umm, stop playing against scrubs maybe? Good luck landing all of the shots when your enemy is a Minmatar Assault high on mountain dew.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8605
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Posted - 2015.05.11 12:47:00 -
[11] - Quote
Cat Merc wrote:Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Umm, stop playing against scrubs maybe? Good luck landing all of the shots when your enemy is a Minmatar Assault high on mountain dew. HEY just because you're bitter about the fact I schooled you in my quafe minassault suit...
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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PLAYSTTION
Corrosive Synergy Rise Of Legion.
1370
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Posted - 2015.05.11 12:48:00 -
[12] - Quote
It is just outmatched. clip size is fine but very other gun has been improved while leaving it in the dust. The CR is VERY powerful against everything at all ranges but very long. The RR is fine but still more powerful than AR and the Scrambler, well you already know.
Gassault Galogi Galsent
Open Beta Vet - 43 mil sp
Director of Corrosive Synergy
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Cat Merc
Negative-Feedback. Negative-Feedback
16573
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Posted - 2015.05.11 13:12:00 -
[13] - Quote
Breakin Stuff wrote:Cat Merc wrote:Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Umm, stop playing against scrubs maybe? Good luck landing all of the shots when your enemy is a Minmatar Assault high on mountain dew. HEY just because you're bitter about the fact I schooled you in my quafe minassault suit... I don't think cheating by firing 3 seconds before you were supposed to, and still ending up with like 10 armor left, counts as schooling :P
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
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Mahal Daj
Mahal Tactical Enterprises
154
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Posted - 2015.05.11 13:21:00 -
[14] - Quote
perhaps, in the vein of the scrambler rifle's two modes (semi-auto, and charge); the assault (plasma) rifle could have two modes:
1) Normal AR: Low Damage, High ROF = The close-in brawler we all know and love 2) Plasma AR: High Damage, Low ROF = tweaks to increase damage, but slow projectile speed to make it an orb-thrower
NOTE: This would not affect the variants of the AR: Breach, Burst, Tactical NOTE: This would function as a fire-mode like: sinlge-shot, 3-round burst, full-auto
Alternatively, you could slightly increase (+35%?) the headshot multiplier so that it can be more effective at range against stationary targets, while only adding a marginal advantage in CQC.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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thor424
Namtar Elite Gallente Federation
168
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Posted - 2015.05.11 13:26:00 -
[15] - Quote
As long as I'm within range I feel like I can win unless it's a really tanked out armor suit. I have so many fights where the dude escapes after I empty my clip with a smidge of armor left on the enemy. Depending on his position I can finish of with a sidearm, but switching back to AR and reloading really hurts your chances with the next enemy.
If I'm in a really good position with some nanohives I can keep people from rushing too hard with locus nades, but often times I'm catching fire from multiple directions from guys that are out of my range.
It seems like I'm very good when my team is controlling the high ground and I'm not dealing with range weapons.
Thor's Emporium
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Mahal Daj
Mahal Tactical Enterprises
154
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Posted - 2015.05.11 13:29:00 -
[16] - Quote
Juno Tristan wrote: and more importantly, is Rattati willing to change it?
He changed the Small Blaster Turret
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Mejt0
Dead Man's Game RUST415
1366
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Posted - 2015.05.11 14:10:00 -
[17] - Quote
Reason why AR is useless is very simple.
Every rifle has the same/almost the same DPS. But its range is terrible. The worst out of every other rifle.
Caldari Loyalist
thecreaturehub fan
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8608
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Posted - 2015.05.11 14:12:00 -
[18] - Quote
Cat Merc wrote:Breakin Stuff wrote:Cat Merc wrote:Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Umm, stop playing against scrubs maybe? Good luck landing all of the shots when your enemy is a Minmatar Assault high on mountain dew. HEY just because you're bitter about the fact I schooled you in my quafe minassault suit... I don't think cheating by firing 3 seconds before you were supposed to, and still ending up with like 10 armor left, counts as schooling :P Gotta compensate for lag SOMEHOW...
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Sgt Kirk
Fatal Absolution Negative-Feedback
10646
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Posted - 2015.05.11 14:15:00 -
[19] - Quote
I like how its pretty obvious what the problem is and we suggested a normalzation of range for items in the same variant a LONG time ago.
It's like asking what 2 x 2 is and not knowing while at the same time having a calculator in your face with your phone in your pocket.
Sgt Kirk's Gallente Propaganda Youtube Channel
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Admiral AJ Chadwick
Chemical Renegades Inc. New Eden's Heros
7
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Posted - 2015.05.11 14:20:00 -
[20] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you.
I agree, I'm Maxxed in AR's and I've no Problem, not even with the Milita, I can run down Heavys pretty damn quickly too. with my Ar, (when I'm not dead ofcourse xD) I can normally get 2-3 kills a clip (if they're Scout / assault) and 1 Heavy kill. it's pretty damn easy, people just have no Idea how to use the AR
I mean, i run a Caldari Assault (Built like a tank) and Sacrificing the Bonuses for RR's I use an AR, and in Ambush, I can normally run 20+ kills with between 0-4 deaths. I really don't see what people see wrong with it?
if I had a Range Improvement, I'd slaughter more.. and Alot of people wouldn't like that...
CHEMICAL RENEGADES INC. : CEO
NEW EDEN'S HEROES' : FOUNDING MEMBER
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VALCORE72
Vengeance Unbound RUST415
303
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Posted - 2015.05.11 15:41:00 -
[21] - Quote
aim assist is better on the combat rifle , scrambler and the rails. maybe up it a point or 2 |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8620
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Posted - 2015.05.11 15:47:00 -
[22] - Quote
VALCORE72 wrote:aim assist is better on the combat rifle , scrambler and the rails. maybe up it a point or 2 This doesn't solve the problem.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Jaran Vilktar
CORP SIX KING
205
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Posted - 2015.05.11 15:53:00 -
[23] - Quote
Out of all the weapons in this game, the AR is the weapon I've been using for the longest amount of time and I've never even once thought that the Iron Sights were the cause for the weapon to be UP. Rather, it's a good thing that it has Iron Sights, the AR doesn't have enough range compared to other weapons to make effective use of a scope IMO. The real problem is that, as others have said, it gets outperformed by just about every other rifle in the game at CQC which is where it's supposed to excel at and since it's a shield based weapon trying to compete with the current armor meta it's always going to feel sluggish when it starts hitting armor. The AR isn't really meant for long range like other rifles so it's normal that it gets beaten at range, it's the fact that it loses at cqc that makes it UP.
I can't believe I did it. 514 Logins
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Adipem Nothi
Nos Nothi
9594
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Posted - 2015.05.11 17:12:00 -
[24] - Quote
Jaran Vilktar wrote:... I've never even once thought that the Iron Sights were the cause for the weapon to be UP. Rather, it's a good thing that it has Iron Sights, the AR doesn't have enough range compared to other weapons to make effective use of a scope IMO. The real problem is that, as others have said, it gets outperformed by just about every other rifle in the game at CQC which is where it's supposed to excel at and since it's a shield based weapon trying to compete with the current armor meta it's always going to feel sluggish when it starts hitting armor. The AR isn't really meant for long range like other rifles so it's normal that it gets beaten at range, it's the fact that it loses at cqc that makes it UP.
Agreed on all points. How to fix (my two cents):
* Increase the effectiveness of AR in CQC * Decrease the effectiveness of other rifles in CQC * Decrease the effectiveness of Armor
^ and/or
Shoot scout with yes.
- Ripley Riley
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2747
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Posted - 2015.05.11 17:17:00 -
[25] - Quote
In this case the simplest, logical, most immersive and lore-based solutions all come to the same conclusion: increase short-range damage.
PSN: RationalSpark
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Reign Omega
T.H.I.R.D R.O.C.K
1503
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Posted - 2015.05.11 17:22:00 -
[26] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you.
Came in here with a constructive post about the AR. Sees buttheads. Giggles. Leaves.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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Mejt0
Dead Man's Game RUST415
1372
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Posted - 2015.05.11 17:32:00 -
[27] - Quote
There's a better way to improve AR.
Don't just buff its base dmg. Too simple and would get dmg across its whole range. Rather than that, AR should get bonus damage when shooting an enemy within x meters. Like if within 0-25m (just an example) you would have higher efficiency (for example, 10-15% buffer).
Caldari Loyalist
thecreaturehub fan
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Adipem Nothi
Nos Nothi
9594
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Posted - 2015.05.11 17:49:00 -
[28] - Quote
Mejt0 wrote:There's a better way to improve AR.
Don't just buff its base dmg. Too simple and would get dmg across its whole range. Rather than that, AR should get bonus damage when shooting an enemy within x meters. Like if within 0-25m (just an example) you would have higher efficiency (for example, 10-15% buffer).
Could also increase RoF then offset damage-at-range by tuning ADS handling.
Sidenote: Does anyone know why the GEK is outselling all else at the moment? http://dust.thang.dk/market_tryhardinator.php
Shoot scout with yes.
- Ripley Riley
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Scheneighnay McBob
And the ButtPirates
6542
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Posted - 2015.05.11 18:07:00 -
[29] - Quote
Assault and laser rifles used to have realistic futuristicy camera-sights, but now only the HMG has it. Funny, since that puts the minmatar ahead of the gallente and amarr for technology.
Some details can be ignored
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8636
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Posted - 2015.05.11 18:09:00 -
[30] - Quote
Adipem Nothi wrote:Mejt0 wrote:There's a better way to improve AR.
Don't just buff its base dmg. Too simple and would get dmg across its whole range. Rather than that, AR should get bonus damage when shooting an enemy within x meters. Like if within 0-25m (just an example) you would have higher efficiency (for example, 10-15% buffer). Could also increase RoF then offset damage-at-range by tuning ADS handling. Sidenote: Does anyone know why the GEK is outselling all else at the moment? http://dust.thang.dk/market_tryhardinator.php I personally think we could kill two birds with one stone and normalize rifles. this would eliminate the shield imbalance and settle the plasma rifle at the same time. Bluntly there's too much variation and inconsistency between the weapon variants and their respective racial variants for a major balance to do anything other than make a featured FOTM every time balance gets touched.
Right now the Scrambler was buffed to compete in a primarily armor meta. because this was not accompanied by a buff to shields it created greater problems. We really need to get a handle on this stuff.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1487
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Posted - 2015.05.11 18:16:00 -
[31] - Quote
Sleepy Shadow wrote:I donGÇÖt have issues with the sights on the AR; I have issue with it being outperformed by other rifles in CQC.
This |
The Eristic
Dust 90210
954
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Posted - 2015.05.11 18:58:00 -
[32] - Quote
I like the AR iron sights. I wish the Tac and Burst had them, frankly, though that's partly because their scopes are so horrible.
Reality is the original Rorschach.
Verily! So much for all that.
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Cody Sietz
Random Gunz Rise Of Legion.
4526
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Posted - 2015.05.11 19:12:00 -
[33] - Quote
I like the sights...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Username Alpha
Condotta Rouvenor Gallente Federation
16
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Posted - 2015.05.11 20:44:00 -
[34] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you r range. FTFY |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18933
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Posted - 2015.05.11 21:21:00 -
[35] - Quote
Maybe but quite frankly the iron sights IMO are more natural/better than those sights used on the CR and RR.
"That is not dead which can eternal lie,
And with strange aeons even death may die."
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Imp Smash
Molon Labe. RUST415
829
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Posted - 2015.05.11 23:26:00 -
[36] - Quote
Nah. The AR used to have Camera sights and just got better when we got Iron sights. The ACR does just fine.
It's the fact that it has the lowest range but doesn't have a real advantage in damage compared to longer ranged rifles. Seeing as range affects how much damage a rifle does (efficacy) it could be argued that the AR actually has less DPS than other rifles as it more often engages in effective ranges as opposed to optimal.
Also meta. It is a shield weapon whereas most HP in the game is in armor. And, quite frankly, shields are simply not as good as armor no matter how you slice it. Were shields just as good as armor and people used them more, then it would receive an indirect buff. Sadly that is currently not the case. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10057
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Posted - 2015.05.11 23:29:00 -
[37] - Quote
This is your problem:
http://i.imgur.com/VisxtML.png
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2750
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Posted - 2015.05.12 01:32:00 -
[38] - Quote
Aeon Amadi wrote:This is your problem: http://i.imgur.com/VisxtML.pngAt 45m, just 5m out of it's optimal, the AR is the lowest DPS rifle in the line-up. Even before then, within it's optimal, the ASCR over-shadows it. I'll +1 this every time you post it. Data rocks, bullshit walks.
PSN: RationalSpark
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Buwaro Draemon
WarRavens
1268
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Posted - 2015.05.12 01:58:00 -
[39] - Quote
I don't believe it is do to its iron sights. The weapon has little kick so it was meant for hip firing. Even more so if you have a GalAss level 5 and the Sharpshooter skill at Level 5 you will notice that the only time you need to aim down the sights is when the enemy is 60 meters or more away. Other than that, hipfiring is the way to go with the AR.
The issue with the AR is that all other rifles sacrifice very little to and keep the DPS to near the AR's DPS.
The Forums are a special place.
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Juno Tristan
Obscure Reference
602
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Posted - 2015.05.12 02:44:00 -
[40] - Quote
Ok so most people are way better at using the AR than me and the general consensus seems to be something needs to be done about it's range
The problem I face with the AR is that in every situation a CR would be a better choice, because if you're in range to get them with a AR you're close enough to flux them and finish off with the CR
Short range bonus damage sounds good, but increasing the effective range and damage falloff from optimal sounds better to me
ADS Ramming Revenge!
Plasma Cannon Rampage
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Magnus Amadeuss
Bragian Order Amarr Empire
1219
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Posted - 2015.05.12 02:56:00 -
[41] - Quote
I think the problem has always been pretty simple, it gets ~60% of the range while getting maybe 105% of the damage?
That is not a fair tradeoff.
If it is going to be crippled with shorter range, it really should just crush long range weapons in damage.
Unfortunately this means CCP would need to rethink fall-off ranges too, because if you make it too powerful with too great of a fall-off, well then it starts to become competitive way outside of its niche.
I think more weapons could actually use a short range fall-off like the laser has. It doesn;t need to make logical sense, it just needs to make the game better.
EWAR tool
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Jalame La Bola
Shining Flame Amarr Empire
11
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Posted - 2015.05.12 03:03:00 -
[42] - Quote
We should have the option to be able to change the sights on any weapon. |
DeathwindRising
ROGUE RELICS
1045
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Posted - 2015.05.12 03:07:00 -
[43] - Quote
Breakin Stuff wrote:Juno Tristan wrote: and more importantly, is Rattati willing to change it?
Iron sights aren't the problem or the ACR and ARR as well as the asscram (wait I forgot, I never paid attention to which sight the asscram uses) would be crappy too. IMHO the ARR has the worst itiron sights in the game. The problem with the assault rifle boils down to the fact that it has the worst range, and no longer benefits from being the most destructive as it's consolation prize. Honestly I am of the opinion that the rifles need to be normalozed (to a point) with a strict range-to-damage ratio.
why doesnt it benefit from having the best DPS?
what about giving the AR twice the DPS of the RR? |
Imp Smash
Molon Labe. RUST415
833
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Posted - 2015.05.12 03:09:00 -
[44] - Quote
Magnus Amadeuss wrote:I think the problem has always been pretty simple, it gets ~60% of the range while getting maybe 105% of the damage?
That is not a fair tradeoff.
If it is going to be crippled with shorter range, it really should just crush long range weapons in damage.
Unfortunately this means CCP would need to rethink fall-off ranges too, because if you make it too powerful with too great of a fall-off, well then it starts to become competitive way outside of its niche.
I think more weapons could actually use a short range fall-off like the laser has. It doesn;t need to make logical sense, it just needs to make the game better.
That's a pretty good idea! |
ReGnYuM
Carne Con Papas
3710
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Posted - 2015.05.12 03:38:00 -
[45] - Quote
Cat Merc wrote:AR vs ARR, 60m.
If you want the AR to be competitive, it should absolutely dominate all other rifles in CQC, like all other rifles absolutely dominate it at other ranges.
I agree completely. There really needs to be a fear factor when it comes to CQC and the AR, "Should I really push him inside the building? He is running a duvolle with a Gk.0" etc
It's just not there unfortunately. |
Magewarlord
KILL-EM-QUICK Rise Of Legion.
80
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Posted - 2015.05.12 05:45:00 -
[46] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Well in his defense (on ARs), most people you will shoot at proper range will often take an EASY half a clip to take down with all the shield/armor tanking going on and that's not even counting all the missed shots from strafing and grasshoppers. I think assault rifles are fine except maybe using just a slight range increase tweak, not much. |
Operative 1174 Uuali
Y.A.M.A.H
687
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Posted - 2015.05.12 06:12:00 -
[47] - Quote
It does pull to the left a bit. Use of Kentucky windage helps to offset the lack of site adjustment.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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DR DEESE NUTS
97
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Posted - 2015.05.12 11:35:00 -
[48] - Quote
ReGnYuM wrote:Cat Merc wrote:AR vs ARR, 60m.
If you want the AR to be competitive, it should absolutely dominate all other rifles in CQC, like all other rifles absolutely dominate it at other ranges. I agree completely. There really needs to be a fear factor when it comes to CQC and the AR, "Should I really push him inside the building? He is running a duvolle with a Gk.0" etc It's just not there unfortunately.
But there is a fear of rr in open areas and Sr while running shields.
The USS m`dick
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abdullah muzaffar
Random Gunz Rise Of Legion.
584
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Posted - 2015.05.12 15:51:00 -
[49] - Quote
Magewarlord wrote:Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Well in his defense (on ARs), most people you will shoot at proper range will often take an EASY half a clip to take down with all the shield/armor tanking going on and that's not even counting all the missed shots from strafing and grasshoppers. I think assault rifles are fine except maybe using just a slight range increase tweak, not much. I know that ar needs something better than a clipsize buff, but i dont want to make it too op. Which is why a combination of rof+clipsize(cqc spray and pray) and +5m range would put it right where it needs to be. I usually run ar these days, too tired of cr. I like the way the kalante/balac handles. And yes, i can kill a few enemies in a clip.
IJR took my soul. RIP 20/3/15 5:14
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Talos Vagheitan
Ancient Exiles.
1244
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Posted - 2015.05.12 16:14:00 -
[50] - Quote
To me it's just the most boring gun. It's been around the longest and hasn't really changed.
Could have something to do with it.
Eventually we need deeper weapon customization. So you can mix and match scopes and other features of your rifle. Could help diversity a bit
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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Tebu Gan
Capital Acquisitions LLC
1420
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Posted - 2015.05.12 16:24:00 -
[51] - Quote
Breakin Stuff wrote: Gotta compensate for lag SOMEHOW...
LAGGGG!
Yes blame it on the lag.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1420
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Posted - 2015.05.12 16:26:00 -
[52] - Quote
I never understood why we don't have the option to choose what sights we would rather use. I honestly don't like iron sights and never have in any shooter I've played.
Certainly they aren't trying to balance weapons based on the sights. So give me a red dot for my Assault rail rifle, pretty please.
Tanks - Balancing Turrets
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1913 DfLo
ScReWeD uP InC Smart Deploy
373
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Posted - 2015.05.12 17:37:00 -
[53] - Quote
Vrain Matari wrote:Aeon Amadi wrote:This is your problem: http://i.imgur.com/VisxtML.pngAt 45m, just 5m out of it's optimal, the AR is the lowest DPS rifle in the line-up. Even before then, within it's optimal, the ASCR over-shadows it. I'll +1 this every time you post it. Data rocks, bullshit walks.
Agreed
I'm ScReWeD uP
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Vesta Opalus
Ostrakon Agency Gallente Federation
698
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Posted - 2015.05.12 17:46:00 -
[54] - Quote
1913 DfLo wrote:Vrain Matari wrote:Aeon Amadi wrote:This is your problem: http://i.imgur.com/VisxtML.pngAt 45m, just 5m out of it's optimal, the AR is the lowest DPS rifle in the line-up. Even before then, within it's optimal, the ASCR over-shadows it. I'll +1 this every time you post it. Data rocks, bullshit walks. Agreed. We need a fix.
Dont worry guys scramblers arent OP, I totally havent been abusing the heck out of them for a couple of weeks, and they totally shouldnt be hotfixed to have ~5% less damage (or less). |
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