Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1487
|
Posted - 2015.05.11 18:16:00 -
[31] - Quote
Sleepy Shadow wrote:I donGÇÖt have issues with the sights on the AR; I have issue with it being outperformed by other rifles in CQC.
This |
The Eristic
Dust 90210
954
|
Posted - 2015.05.11 18:58:00 -
[32] - Quote
I like the AR iron sights. I wish the Tac and Burst had them, frankly, though that's partly because their scopes are so horrible.
Reality is the original Rorschach.
Verily! So much for all that.
|
Cody Sietz
Random Gunz Rise Of Legion.
4526
|
Posted - 2015.05.11 19:12:00 -
[33] - Quote
I like the sights...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Username Alpha
Condotta Rouvenor Gallente Federation
16
|
Posted - 2015.05.11 20:44:00 -
[34] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you r range. FTFY |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18933
|
Posted - 2015.05.11 21:21:00 -
[35] - Quote
Maybe but quite frankly the iron sights IMO are more natural/better than those sights used on the CR and RR.
"That is not dead which can eternal lie,
And with strange aeons even death may die."
|
Imp Smash
Molon Labe. RUST415
829
|
Posted - 2015.05.11 23:26:00 -
[36] - Quote
Nah. The AR used to have Camera sights and just got better when we got Iron sights. The ACR does just fine.
It's the fact that it has the lowest range but doesn't have a real advantage in damage compared to longer ranged rifles. Seeing as range affects how much damage a rifle does (efficacy) it could be argued that the AR actually has less DPS than other rifles as it more often engages in effective ranges as opposed to optimal.
Also meta. It is a shield weapon whereas most HP in the game is in armor. And, quite frankly, shields are simply not as good as armor no matter how you slice it. Were shields just as good as armor and people used them more, then it would receive an indirect buff. Sadly that is currently not the case. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10057
|
Posted - 2015.05.11 23:29:00 -
[37] - Quote
This is your problem:
http://i.imgur.com/VisxtML.png
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!!
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2750
|
Posted - 2015.05.12 01:32:00 -
[38] - Quote
Aeon Amadi wrote:This is your problem: http://i.imgur.com/VisxtML.pngAt 45m, just 5m out of it's optimal, the AR is the lowest DPS rifle in the line-up. Even before then, within it's optimal, the ASCR over-shadows it. I'll +1 this every time you post it. Data rocks, bullshit walks.
PSN: RationalSpark
|
Buwaro Draemon
WarRavens
1268
|
Posted - 2015.05.12 01:58:00 -
[39] - Quote
I don't believe it is do to its iron sights. The weapon has little kick so it was meant for hip firing. Even more so if you have a GalAss level 5 and the Sharpshooter skill at Level 5 you will notice that the only time you need to aim down the sights is when the enemy is 60 meters or more away. Other than that, hipfiring is the way to go with the AR.
The issue with the AR is that all other rifles sacrifice very little to and keep the DPS to near the AR's DPS.
The Forums are a special place.
|
Juno Tristan
Obscure Reference
602
|
Posted - 2015.05.12 02:44:00 -
[40] - Quote
Ok so most people are way better at using the AR than me and the general consensus seems to be something needs to be done about it's range
The problem I face with the AR is that in every situation a CR would be a better choice, because if you're in range to get them with a AR you're close enough to flux them and finish off with the CR
Short range bonus damage sounds good, but increasing the effective range and damage falloff from optimal sounds better to me
ADS Ramming Revenge!
Plasma Cannon Rampage
|
|
Magnus Amadeuss
Bragian Order Amarr Empire
1219
|
Posted - 2015.05.12 02:56:00 -
[41] - Quote
I think the problem has always been pretty simple, it gets ~60% of the range while getting maybe 105% of the damage?
That is not a fair tradeoff.
If it is going to be crippled with shorter range, it really should just crush long range weapons in damage.
Unfortunately this means CCP would need to rethink fall-off ranges too, because if you make it too powerful with too great of a fall-off, well then it starts to become competitive way outside of its niche.
I think more weapons could actually use a short range fall-off like the laser has. It doesn;t need to make logical sense, it just needs to make the game better.
EWAR tool
|
Jalame La Bola
Shining Flame Amarr Empire
11
|
Posted - 2015.05.12 03:03:00 -
[42] - Quote
We should have the option to be able to change the sights on any weapon. |
DeathwindRising
ROGUE RELICS
1045
|
Posted - 2015.05.12 03:07:00 -
[43] - Quote
Breakin Stuff wrote:Juno Tristan wrote: and more importantly, is Rattati willing to change it?
Iron sights aren't the problem or the ACR and ARR as well as the asscram (wait I forgot, I never paid attention to which sight the asscram uses) would be crappy too. IMHO the ARR has the worst itiron sights in the game. The problem with the assault rifle boils down to the fact that it has the worst range, and no longer benefits from being the most destructive as it's consolation prize. Honestly I am of the opinion that the rifles need to be normalozed (to a point) with a strict range-to-damage ratio.
why doesnt it benefit from having the best DPS?
what about giving the AR twice the DPS of the RR? |
Imp Smash
Molon Labe. RUST415
833
|
Posted - 2015.05.12 03:09:00 -
[44] - Quote
Magnus Amadeuss wrote:I think the problem has always been pretty simple, it gets ~60% of the range while getting maybe 105% of the damage?
That is not a fair tradeoff.
If it is going to be crippled with shorter range, it really should just crush long range weapons in damage.
Unfortunately this means CCP would need to rethink fall-off ranges too, because if you make it too powerful with too great of a fall-off, well then it starts to become competitive way outside of its niche.
I think more weapons could actually use a short range fall-off like the laser has. It doesn;t need to make logical sense, it just needs to make the game better.
That's a pretty good idea! |
ReGnYuM
Carne Con Papas
3710
|
Posted - 2015.05.12 03:38:00 -
[45] - Quote
Cat Merc wrote:AR vs ARR, 60m.
If you want the AR to be competitive, it should absolutely dominate all other rifles in CQC, like all other rifles absolutely dominate it at other ranges.
I agree completely. There really needs to be a fear factor when it comes to CQC and the AR, "Should I really push him inside the building? He is running a duvolle with a Gk.0" etc
It's just not there unfortunately. |
Magewarlord
KILL-EM-QUICK Rise Of Legion.
80
|
Posted - 2015.05.12 05:45:00 -
[46] - Quote
Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Well in his defense (on ARs), most people you will shoot at proper range will often take an EASY half a clip to take down with all the shield/armor tanking going on and that's not even counting all the missed shots from strafing and grasshoppers. I think assault rifles are fine except maybe using just a slight range increase tweak, not much. |
Operative 1174 Uuali
Y.A.M.A.H
687
|
Posted - 2015.05.12 06:12:00 -
[47] - Quote
It does pull to the left a bit. Use of Kentucky windage helps to offset the lack of site adjustment.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
|
DR DEESE NUTS
97
|
Posted - 2015.05.12 11:35:00 -
[48] - Quote
ReGnYuM wrote:Cat Merc wrote:AR vs ARR, 60m.
If you want the AR to be competitive, it should absolutely dominate all other rifles in CQC, like all other rifles absolutely dominate it at other ranges. I agree completely. There really needs to be a fear factor when it comes to CQC and the AR, "Should I really push him inside the building? He is running a duvolle with a Gk.0" etc It's just not there unfortunately.
But there is a fear of rr in open areas and Sr while running shields.
The USS m`dick
|
abdullah muzaffar
Random Gunz Rise Of Legion.
584
|
Posted - 2015.05.12 15:51:00 -
[49] - Quote
Magewarlord wrote:Breakin Stuff wrote:abdullah muzaffar wrote:^Agree. RR sacrifices too liitle dps for what is essentially double the range, while the scr somehow excels in everything except clipsize. CR is reaally good against armor, useless against amsents and shield tanks. AR iron sight is fine Just needs mooooaaaar clipsize and a tiny buff to range. I have to disagree. If you can't kill 2-3 buttheads with a 72 round assault rifle the problem isn't magazine, it's you. Well in his defense (on ARs), most people you will shoot at proper range will often take an EASY half a clip to take down with all the shield/armor tanking going on and that's not even counting all the missed shots from strafing and grasshoppers. I think assault rifles are fine except maybe using just a slight range increase tweak, not much. I know that ar needs something better than a clipsize buff, but i dont want to make it too op. Which is why a combination of rof+clipsize(cqc spray and pray) and +5m range would put it right where it needs to be. I usually run ar these days, too tired of cr. I like the way the kalante/balac handles. And yes, i can kill a few enemies in a clip.
IJR took my soul. RIP 20/3/15 5:14
|
Talos Vagheitan
Ancient Exiles.
1244
|
Posted - 2015.05.12 16:14:00 -
[50] - Quote
To me it's just the most boring gun. It's been around the longest and hasn't really changed.
Could have something to do with it.
Eventually we need deeper weapon customization. So you can mix and match scopes and other features of your rifle. Could help diversity a bit
!--CCP, let's push for the license of Dust on both current Gen consoles--!
|
|
Tebu Gan
Capital Acquisitions LLC
1420
|
Posted - 2015.05.12 16:24:00 -
[51] - Quote
Breakin Stuff wrote: Gotta compensate for lag SOMEHOW...
LAGGGG!
Yes blame it on the lag.
Tanks - Balancing Turrets
|
Tebu Gan
Capital Acquisitions LLC
1420
|
Posted - 2015.05.12 16:26:00 -
[52] - Quote
I never understood why we don't have the option to choose what sights we would rather use. I honestly don't like iron sights and never have in any shooter I've played.
Certainly they aren't trying to balance weapons based on the sights. So give me a red dot for my Assault rail rifle, pretty please.
Tanks - Balancing Turrets
|
1913 DfLo
ScReWeD uP InC Smart Deploy
373
|
Posted - 2015.05.12 17:37:00 -
[53] - Quote
Vrain Matari wrote:Aeon Amadi wrote:This is your problem: http://i.imgur.com/VisxtML.pngAt 45m, just 5m out of it's optimal, the AR is the lowest DPS rifle in the line-up. Even before then, within it's optimal, the ASCR over-shadows it. I'll +1 this every time you post it. Data rocks, bullshit walks.
Agreed
I'm ScReWeD uP
New To Dust? Sign Up
|
Vesta Opalus
Ostrakon Agency Gallente Federation
698
|
Posted - 2015.05.12 17:46:00 -
[54] - Quote
1913 DfLo wrote:Vrain Matari wrote:Aeon Amadi wrote:This is your problem: http://i.imgur.com/VisxtML.pngAt 45m, just 5m out of it's optimal, the AR is the lowest DPS rifle in the line-up. Even before then, within it's optimal, the ASCR over-shadows it. I'll +1 this every time you post it. Data rocks, bullshit walks. Agreed. We need a fix.
Dont worry guys scramblers arent OP, I totally havent been abusing the heck out of them for a couple of weeks, and they totally shouldnt be hotfixed to have ~5% less damage (or less). |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |