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Lynn Beck
Delta Vanguard 6
2414
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Posted - 2015.05.09 05:13:00 -
[1] - Quote
Bright Cloud wrote:So thats the point of view of a blueberry. Just hillarious to watch and i will have mercy from now on. Im just gonna carry a flaylock and shot their corpse so they dont have to wait till they actually bled out to be aible to spawn on the next best thing. Every 1 should do that in my opinion cause explosive damage of any kind (be it friendly or hostile) will force a bleed out onto those poor souls.
Seriously its just beyond me how he could run around with 0 situational awareness. Hes like a headless chicken and it wouldnt matter what FPS game he would had played he would end up as cannonfodder in every single one. Well maybe on COD he could get a kill with a deathstreak reward or by sitting in a corner with a shotgun. Still the kid's better than my 8 year old sister- who throws the controller down and covers her eyes when she sees anything red on screen.
I've had the joy of personally tutoring a few young-uns. I think his name was Majestic-Kitty(I feel Cat Merc would be his father...)
He joined my squad randomly, and at first i was confused at the high pitched voice, but then i started to realize this kid had a huge Sci-Fi fixation- playing mostly M rated games like Metal gear Rising and a few Xbox games i think, but i asked him what his favorite thing to do in those games was- he said healer/support types like the Technician in HAWKEN or the Spy in TF2- to which i said "Here, try Logistics, buy a few of each race's LP suit, fit it with a rep/nano/scan and go to town. After a few matches tell me which race you think you like best.
To my surprise- he said Caldari- it has the best shields. I told him that shields weren't that great as of yet, he said that would be fine, just means they'll get buffed soon right?
Anyways i eventually managed to teach him the nuances of weapon profiles and how that effects his tanking, and that while shields are weak, 300-400 shields would save him from a Core if he mainly armor tanks. To that i hear "Wow.... This is like, intense."
I ended up playing for like 3 months with that kid, except i guess he stopped liking it because shields never got the buff they've been needing since forever.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Lynn Beck
Delta Vanguard 6
2420
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Posted - 2015.05.09 18:08:00 -
[2] - Quote
Oswald Rehnquist wrote:Just stating what others have said more or less but the child lacks the mental capacity to play any hard competitive game (as least for the rest of 2015). In no way shape or form should the game be designed around this particular type of user. The kid operates on instant gratification which makes teaching more or less impossible and his gaming experience seems to have been with games that flatten player skill (which cater to his base). Dust's leveling system alone would annoy him due to the lack of instant gratification and having to earn/plan something over time.
Its not even necessarily an age thing, I have a sister who is a lot younger than me, plays games as well. She can take criticism, learn from watching or experimenting, and is able to take a loss in stride, this is entirely a personality thing.
Dust has too much of its design targeting the more disciplined crowd to mix things up. Dust's current state is due to waiting way too long before getting a good responsive team together, which I think Legion is partly to blame for that. Dust has a better shot as a niche game than as a CoD competitor. There are some kids i've seen though that seriously enjoy these games though. Myself included when i was a tyke, there are some of us who enjoy working to play through that rated M title and figuring out how to beat X boss or how to handle Z situation with Y equipment.
Ever played Star Wars the Phantom Menace? Yeah that thing had some genuinely difficult portions that even my 20 year old self have problems with, yet i had the patience as a child to defeat.
Wanna know what my first PS1 title was? Armored Core and Gran Turismo. Btw on the latter i made it myself up to Super license.
Sure we shouldn't be catering to the children who only want instant gratification, but we should at least make it -possible- for such a player to enjoy this game, if they wish to deal with the games' other nuances/difficulties.
Having a UI that is intuitive such that even a drunken person could navigate it should always be one of the first things you try and make possible. A few of this games' things are intuitive for the genre, namely the weapon/equipment wheel which i've only seen in Far Cry and Red Faction, even then sometimes being a bit difficult to handle.
The fitting menu was a nightmare to handle, until i'd imagine when they included the marketplace heirarchy into the fittings menu.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Lynn Beck
Delta Vanguard 6
2421
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Posted - 2015.05.10 00:53:00 -
[3] - Quote
byte modal wrote:I'm confused on the correlation being assumed between good intuitive UI and catering to 5 year old 'squeakers.' It was a good example to cite problems with the game's lack of intuitive access points. No one is saying make hello kitty 514. Read and actually pick up on what's being said rather than focusing on your shortsighted assumption on what you think is being said. It's wild how a single illustrative point (of many) can become the singular representation of someone else's argument. Good, simplified UI is gewd. Overly complicated for the sake of complication or lack of user interaction consideration is not. How is this a defense-inducing topic? Intuitive UI being able to be read by a 5 year old meaning "Oh, high slots are this through this"
Not "Oh, high slots are.... 50 copies of a blue bottle, 30 copies of a battery, one iwth a different icon, and countless other event items."
You shouldn't have to be a 20+ year old to navigate a menu or pull the pin on a grenade.
You also shouldn't have to go wiki/forum lurking to discover that a Plasma Rifle is for CQC and -not- sniping.
In other games, "Assault Rifle" Is akin to a AK-47 or M-16, where it's usable at a variety of ranges. You should have a tooltip or likewise in-game hint at the weapon being short-ranged, and not a general purpose almost-all-ranges weapon.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Lynn Beck
Delta Vanguard 6
2423
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Posted - 2015.05.10 02:28:00 -
[4] - Quote
byte modal wrote:Lynn Beck wrote:byte modal wrote:I'm confused on the correlation being assumed between good intuitive UI and catering to 5 year old 'squeakers.' It was a good example to cite problems with the game's lack of intuitive access points. No one is saying make hello kitty 514. Read and actually pick up on what's being said rather than focusing on your shortsighted assumption on what you think is being said. It's wild how a single illustrative point (of many) can become the singular representation of someone else's argument. Good, simplified UI is gewd. Overly complicated for the sake of complication or lack of user interaction consideration is not. How is this a defense-inducing topic? Intuitive UI being able to be read by a 5 year old meaning "Oh, high slots are this through this" Not "Oh, high slots are.... 50 copies of a blue bottle, 30 copies of a battery, one iwth a different icon, and countless other event items." You shouldn't have to be a 20+ year old to navigate a menu or pull the pin on a grenade. You also shouldn't have to go wiki/forum lurking to discover that a Plasma Rifle is for CQC and -not- sniping. In other games, "Assault Rifle" Is akin to a AK-47 or M-16, where it's usable at a variety of ranges. You should have a tooltip or likewise in-game hint at the weapon being short-ranged, and not a general purpose almost-all-ranges weapon. i think im kinda agreeing with you though :) maybe i wasn't clear. I dunno, I guess i'm only reaffirming my own point aggressively. Been a rough week for me.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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