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Bahirae Serugiusu
Vendetta Reactionary Force
640
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Posted - 2015.04.28 00:59:00 -
[1] - Quote
Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love!
The State will always survive.
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LUGMOS
Corrosive Synergy Rise Of Legion.
3790
|
Posted - 2015.04.28 01:05:00 -
[2] - Quote
Bahirae Serugiusu wrote:Shield suits are still the most useless things ever Ur doin it rong
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1311
|
Posted - 2015.04.28 01:07:00 -
[3] - Quote
Ever tried to buff a forcefield? The wax goes right through it. O>O;;;
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Bradric Banewolf
D3ATH CARD RUST415
822
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Posted - 2015.04.28 01:08:00 -
[4] - Quote
You're doing it wrong. Range, speed, precision, and damp are your friend.
"Anybody order chaos?"
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Thokk Nightshade
Montana Militia
797
|
Posted - 2015.04.28 01:09:00 -
[5] - Quote
Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love!
The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this:
Up to 20% Damage - Repair as normal
every 10 % damage after that, time to repair is shortened by 2-3%, so it would be
30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way.
The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base.
Thokk Kill. Thokk Crush. Thokk Smash.
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LUGMOS
Corrosive Synergy Rise Of Legion.
3791
|
Posted - 2015.04.28 01:11:00 -
[6] - Quote
Thokk Nightshade wrote:The delay is the part that kills me. And no threshold...
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Thokk Nightshade
Montana Militia
797
|
Posted - 2015.04.28 01:14:00 -
[7] - Quote
LUGMOS wrote:Thokk Nightshade wrote:The delay is the part that kills me. And no threshold...
Just to make sure I'm on the same page, what do you mean by threshold? I think I get where you're coming from but break it down Barney level for me.
Thokk Kill. Thokk Crush. Thokk Smash.
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Criteria Shipment
The Hundred Acre Hood Rise Of Legion.
971
|
Posted - 2015.04.28 01:15:00 -
[8] - Quote
I think many of you have forgotten that Cal sentinels do exist. I don't see much tanking if I were to be running and gunning with an HMG. Please quote me on this if sentinels were not meant to be for tanking. |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2094
|
Posted - 2015.04.28 01:21:00 -
[9] - Quote
LUGMOS wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever Ur doin it rong
You are spelling is wrong.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2094
|
Posted - 2015.04.28 01:24:00 -
[10] - Quote
Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend.
1. ScR has almost same range as RR but with pin point accuracy. Speed does nothing because Aim Assist. Precision takes away from tank and scouts will still sneak up on you. Damp does nothing against Gallante logistic suits.
Btw, what you described is a Caldari Scout. The Assault can't do most of the things you listed without gimping itself. The Setinel for Caldari definitely can't do any of the above.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2094
|
Posted - 2015.04.28 01:26:00 -
[11] - Quote
Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base.
don't forget, Caldari Commando has a shield repair rate of 20!!!
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Joseph Ridgeson
warravens
3929
|
Posted - 2015.04.28 01:35:00 -
[12] - Quote
Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend. All of which has nothing to do with Shields.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Happy Violentime
OMFGZOMBIESRUN
1141
|
Posted - 2015.04.28 01:44:00 -
[13] - Quote
Shields are fine, nerf the amar weaponry. |
Scheneighnay McBob
And the ButtPirates
6242
|
Posted - 2015.04.28 01:47:00 -
[14] - Quote
Joseph Ridgeson wrote:Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend. All of which has nothing to do with Shields. Speed has everything to do with shields. Take yourself out of the fight for a few seconds, and your shields will be back. Armor tankers aren't as fortunate.
All my shield skills are maxed out, and I've learned how to play them very well. I use pure-standard fits almost exclusively in pubs (you'll occasionally see me in adv FW gear because it costs the same), and I'm still at or near the top for WP at the end of every battle.
Some details can be ignored
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Joseph Ridgeson
warravens
3929
|
Posted - 2015.04.28 01:57:00 -
[15] - Quote
Scheneighnay McBob wrote:Joseph Ridgeson wrote:Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend. All of which has nothing to do with Shields. Speed has everything to do with shields. Take yourself out of the fight for a few seconds, and your shields will be back. Armor tankers aren't as fortunate. All my shield skills are maxed out, and I've learned how to play them very well. I use pure-standard fits almost exclusively in pubs (you'll occasionally see me in adv FW gear because it costs the same), and I'm still at or near the top for WP at the end of every battle. "Don't get shot" is not a tactic that is only limited to Shields. I would argue that Armor is capable of getting results that are fairly close to Shields in regards to recharge with the buff to Armor repairers. The difference is that people don't because maxing HP is a better result rather than dropping Plates for additional rechargers.
Also, it isn't much evidence to say "I do well with Shields; I get top performer" because top performer is contingent on so much more than just killing people. A militia frame with a Militia Repair tool could be top performer if there weren't other Logistics about. More than that, though, is "I got top with X" doesn't prove if X is any good. Sure, you got to be so great with X but did it require more effort to get the same result as Y?
Every "Shields are great" thread I have seen have advocated playing by flanking, fighting at range, or not being out of cover. But there seems to be no such requirement for Armor. In short, telling people to flank or be in cover with Shields is essentially saying "play better than the Armor user in order to be as effective, maybe." Or they will bring up using a Rail Rifle, which has nothing to do with Shields either because an Armor suit with a Rail Rifle could also be far enough away not to be shot but be more effective in close range.
There are reasons why the only shield suits that are widely used are the Minmatar Assault and the Caldari Scout and I don't think it is solely because the other suits suck.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Georgia Xavier
Y.A.M.A.H
361
|
Posted - 2015.04.28 02:01:00 -
[16] - Quote
Happy Violentime wrote:Shields are fine, nerf the amar weaponry. Shields aren't fine. I can get better protection from paper mache. The ScR (tactical version) is getting nerfed in coming Hotfixes but thats about it. They should tone down the ASCR too in my opinion, its too easy. Laser rifles are perfectly fine as of late and ScP variants besides the breach need a buff. Long story short, shields are ****
Dust 514: Unlimited Scrub Works
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
387
|
Posted - 2015.04.28 02:01:00 -
[17] - Quote
- +12 sHP to all mods.
-lower the fitting costs of extenders to be less pg intensive (pro extend should fit easier than pro mod)
-threshold of 25% recharge rate (greater than 15% minimum).
Any combination of those 3. A reduction to recharge delays to calAss. Then we caldari assault users will feel some equality.
(ads kick + reload per level too please please please)
The ADS tourney! Join today!
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
387
|
Posted - 2015.04.28 02:04:00 -
[18] - Quote
AND STOP! please stop buffing anti-shield weapons for this armor meta. We shield users shouldn't pay the price of someone challenging an armor suit with shield weapons :(
The ADS tourney! Join today!
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WeapondigitX V7
The Exemplars
358
|
Posted - 2015.04.28 02:08:00 -
[19] - Quote
Sir Dukey wrote:Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend. 1. ScR has almost same range as RR but with pin point accuracy. Speed does nothing because Aim Assist. Precision takes away from tank and scouts will still sneak up on you. Damp does nothing against Gallante logistic suits. Btw, what you described is a Caldari Scout. The Assault can't do most of the things you listed without gimping itself. The Setinel for Caldari definitely can't do any of the above.
You seem to be asking for a shield suits that has no weaknesses. The game don't have that for armor or shield tankers.
against assaults with short range weapons, ewar can help you in CQC, regen and/or speed can help you at range (not straffing, I meant better control over having a constant engagement range)
against assaults with long range weapons, a few CPU mods and PG mods (with shield hp mods, or damage mods if you have good aim), std cloak at long range to help you observe those that speed across open ground, ambush them at long range from behind. Or use a adv or PRO scanner to observe assaults through cover, wait until they are in open ground, kill from long range with (speed and dmg mods) or (regen suit) or (brick tank) or (shield tank and speed) etc
many other playstyles (they are usually always guerilla warfare when using shield assaults)
Use caldari sentinels for being slow with (high tank and moderate regen) or (high regen and moderate hp) (if I remember correctly, it is a playstyle slightly similar to most caldari EVE ships) (camping at long range, slow at changing between camping spots), best use a long range light weapon. (or use dmg mods with a hmg and flank careless enemies who are preoccupied in a firefight) |
Georgia Xavier
Y.A.M.A.H
361
|
Posted - 2015.04.28 02:10:00 -
[20] - Quote
Shamarskii Simon wrote:AND STOP! please stop buffing anti-shield weapons for this armor meta. We shield users shouldn't pay the price of someone challenging an armor suit with shield weapons :( Well we aren't going to have much balance if we have so little variants of every weapon and shields not being proper shields, with thresholds and lower delays. I think the problem is that shields are the first line of defence and is thus the one that dies off faster than armor and also laser weaponry destroys the shields. Way to solve this is nerf laser weaponry but that means the amarr won't be as deadly as other races due to not only being rather slow but also have low damage output. But of course most people don't care as long as they are better off they wouldn't give two ***** about others
Dust 514: Unlimited Scrub Works
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Thokk Nightshade
Montana Militia
798
|
Posted - 2015.04.28 02:16:00 -
[21] - Quote
Sir Dukey wrote:Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base. don't forget, Caldari Commando has a shield repair rate of 20!!!
Don't get me wrong, I like the repair rate once it kicks in. The problem is you have to wait so long before it does it becomes almost a non-factor.. If I get shot with a single bullet, it takes 8 seconds to begin repairing. How often in this game do you get 8 full seconds without a stray round hitting you if you are anywhere near the thick of battle. In any multi enemy engagement, ducking and covering to repair is not an option because before the shields start repairing, one of those guys are going to be on you. You manage to kill that person, it doesn't matter because you likely caught at least one round. That is another 8 seconds. That gives someone else a chance to get up to you and continue the process.
That being said, maybe I would like if there was a minimum before the delay stsrts. Say, 65 HP. If less than 65 HP is taken, shields do not stop repairing nor have a delay in repairing. Yes, this is going directly in contrast to my previous post. Maybe have a minimum threshold to set off the delay (say 10% of total shields) and then the delay kicks in and the delay progression starts.
Thokk Kill. Thokk Crush. Thokk Smash.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2097
|
Posted - 2015.04.28 02:35:00 -
[22] - Quote
Thokk Nightshade wrote:Sir Dukey wrote:Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base. don't forget, Caldari Commando has a shield repair rate of 20!!! Don't get me wrong, I like the repair rate once it kicks in. The problem is you have to wait so long before it does it becomes almost a non-factor.. If I get shot with a single bullet, it takes 8 seconds to begin repairing. How often in this game do you get 8 full seconds without a stray round hitting you if you are anywhere near the thick of battle. In any multi enemy engagement, ducking and covering to repair is not an option because before the shields start repairing, one of those guys are going to be on you. You manage to kill that person, it doesn't matter because you likely caught at least one round. That is another 8 seconds. That gives someone else a chance to get up to you and continue the process. That being said, maybe I would like if there was a minimum before the delay stsrts. Say, 65 HP. If less than 65 HP is taken, shields do not stop repairing nor have a delay in repairing. Yes, this is going directly in contrast to my previous post. Maybe have a minimum threshold to set off the delay (say 10% of total shields) and then the delay kicks in and the delay progression starts.
You are satisfied with a 20 shield repair rate? My flippin Gallante G1 assault can do that passively.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2097
|
Posted - 2015.04.28 02:45:00 -
[23] - Quote
WeapondigitX V7 wrote:Sir Dukey wrote:Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend. 1. ScR has almost same range as RR but with pin point accuracy. Speed does nothing because Aim Assist. Precision takes away from tank and scouts will still sneak up on you. Damp does nothing against Gallante logistic suits. Btw, what you described is a Caldari Scout. The Assault can't do most of the things you listed without gimping itself. The Setinel for Caldari definitely can't do any of the above. You seem to be asking for a shield suits that has no weaknesses. The game don't have that for armor or shield tankers. against assaults with short range weapons, ewar can help you in CQC, regen and/or speed can help you at range (not straffing, I meant better control over having a constant engagement range) against assaults with long range weapons, a few CPU mods and PG mods (with shield hp mods, or damage mods if you have good aim), std cloak at long range to help you observe those that speed across open ground, ambush them at long range from behind. Or use a adv or PRO scanner to observe assaults through cover, wait until they are in open ground, kill from long range with (speed and dmg mods) or (regen suit) or (brick tank) or (shield tank and speed) etc many other playstyles (they are usually always guerilla warfare when using shield assaults) Use caldari sentinels for being slow with (high tank and moderate regen) or (high regen and moderate hp) (if I remember correctly, it is a playstyle slightly similar to most caldari EVE ships) (camping at long range, slow at changing between camping spots), best use a long range light weapon. (or use dmg mods with a hmg and flank careless enemies who are preoccupied in a firefight)
I'm a 100% specced into shields and only tank shields. I have no Gallante stuff or Amarr stuff what so ever (well I do but not on this account) . I know every strength and weakness to shields. I know what play styles there are to using shields.
I have Caldari Assault and Minmatar Assault. Both shield tanked. If I can tell you one thing that I have learned over the past 3 years. Most things a Shield suit can do, an Armor suit can do better. (Minus Scouts)
Ewar on an Assault is stupid- it doesn't work. The only thing I recommend is one complex damp. Fk passive scans, they don't work 90% of the time so there is no use what so ever to putting on more than one precision enhancer if you are a shield suit.
Caldari Sentinels get their ass kicked by Gallante and Amarr partially due to repair tools.
And again, speed and range don't do you sh*t. Since any suit can use any weapon (minus heavy weapons), the argument of "range" is moot. Also, speed < Aim Assist. The only thing speed can do is help you run like a wuss. Not to mention that one complex kin cat takes up much more pg resources % wise than it does on a shield suit.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Archduke Ferd1nand
Nos Nothi
377
|
Posted - 2015.04.28 03:02:00 -
[24] - Quote
Every 800 armor Amarr Assault ever wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever Ur doin it rong
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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Archduke Ferd1nand
Nos Nothi
377
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Posted - 2015.04.28 03:06:00 -
[25] - Quote
Shamarskii Simon wrote:AND STOP! please stop buffing anti-shield weapons for this armor meta. We shield users shouldn't pay the price of someone challenging an armor suit with shield weapons :( Buffing shields is the only buff that ScR's, and AR's need.
BRB, looking for socks
PSN: tommygunboy2080
I shit shotgun shells and piss Remote Explosives
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LUGMOS
Corrosive Synergy Rise Of Legion.
3797
|
Posted - 2015.04.28 03:31:00 -
[26] - Quote
Archduke Ferd1nand wrote:Every 800 armor Amarr Assault ever wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever Ur doin it rong My point.
Glad someone got the comedy
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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LUGMOS
Corrosive Synergy Rise Of Legion.
3797
|
Posted - 2015.04.28 03:32:00 -
[27] - Quote
Thokk Nightshade wrote:LUGMOS wrote:Thokk Nightshade wrote:The delay is the part that kills me. And no threshold... Just to make sure I'm on the same page, what do you mean by threshold? I think I get where you're coming from but break it down Barney level for me. Like vehicles.
You have to do a certain amount of damage to stop shield regen. So no more SMG pinging at 90 meters to stop your regen.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
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Thokk Nightshade
Montana Militia
799
|
Posted - 2015.04.28 03:35:00 -
[28] - Quote
LUGMOS wrote:Thokk Nightshade wrote:LUGMOS wrote:Thokk Nightshade wrote:The delay is the part that kills me. And no threshold... Just to make sure I'm on the same page, what do you mean by threshold? I think I get where you're coming from but break it down Barney level for me. Like vehicles. You have to do a certain amount of damage to stop shield regen. So no more SMG pinging at 90 meters to stop your regen.
Ok. That is what I thought you were saying. Just wanted to make surw. Agree completely
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
799
|
Posted - 2015.04.28 03:43:00 -
[29] - Quote
Sir Dukey wrote:Thokk Nightshade wrote:Sir Dukey wrote:Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base. don't forget, Caldari Commando has a shield repair rate of 20!!! Don't get me wrong, I like the repair rate once it kicks in. The problem is you have to wait so long before it does it becomes almost a non-factor.. If I get shot with a single bullet, it takes 8 seconds to begin repairing. How often in this game do you get 8 full seconds without a stray round hitting you if you are anywhere near the thick of battle. In any multi enemy engagement, ducking and covering to repair is not an option because before the shields start repairing, one of those guys are going to be on you. You manage to kill that person, it doesn't matter because you likely caught at least one round. That is another 8 seconds. That gives someone else a chance to get up to you and continue the process. That being said, maybe I would like if there was a minimum before the delay stsrts. Say, 65 HP. If less than 65 HP is taken, shields do not stop repairing nor have a delay in repairing. Yes, this is going directly in contrast to my previous post. Maybe have a minimum threshold to set off the delay (say 10% of total shields) and then the delay kicks in and the delay progression starts. You are satisfied with a 20 shield repair rate? My flippin Gallante G1 assault can do that passively.
NO, not really. I would prefer it higher but am not one of these people who wants "all the things' so my stuff is OP. There has to be atrade-off. As for assault, they repair faster than Commando across the board. My logi & assaults repair a lot faster than my Commando. If they cut the delay, I don't want instantaneous repair at ridiculous HP/ sec unless I dedicate all my high slots to shield repair
Thokk Kill. Thokk Crush. Thokk Smash.
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Cody Sietz
Random Gunz Rise Of Legion.
4508
|
Posted - 2015.04.28 04:05:00 -
[30] - Quote
They will come when shield suits stop picking armour plates in the lows.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Michael Arck
6233
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Posted - 2015.04.28 04:08:00 -
[31] - Quote
*Mr. Burns voice* Excellent!!!
Keep it up guys! Keep talking about the shield ineffectiveness!!! The more you talk about it, the more CCP will consider it!!
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Thokk Nightshade
Montana Militia
804
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Posted - 2015.04.28 04:16:00 -
[32] - Quote
Cody Sietz wrote:They will come when shield suits stop picking armour plates in the lows. The issue is shields are in such a bad place comparatively people feel they need the armor in the lows as well in order to survive. It is a catch 22. Shields need improved so people don't put armor in the lows but there won't get the buffs until people stop putting armor in the lows?
Thokk Kill. Thokk Crush. Thokk Smash.
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7th Son 7
Escrow Removal and Acquisition
822
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Posted - 2015.04.28 04:17:00 -
[33] - Quote
You wanna be buff? Be Gallente. You wanna be schitzo? Be Caldari
Only your complete and total awareness is needed, nothing else will do. ------------- OSHO
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Michael Arck
6234
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Posted - 2015.04.28 04:18:00 -
[34] - Quote
Thokk Nightshade wrote:Cody Sietz wrote:They will come when shield suits stop picking armour plates in the lows. The issue is shields are in such a bad place comparatively people feel they need the armor in the lows as well in order to survive. It is a catch 22. Shields need improved so people don't put armor in the lows but there won't get the buffs until people stop putting armor in the lows?
Exactly. Keyword: Survivability
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Cody Sietz
Random Gunz Rise Of Legion.
4508
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Posted - 2015.04.28 04:20:00 -
[35] - Quote
Thokk Nightshade wrote:Cody Sietz wrote:They will come when shield suits stop picking armour plates in the lows. The issue is shields are in such a bad place comparatively people feel they need the armor in the lows as well in order to survive. It is a catch 22. Shields need improved so people don't put armor in the lows but there won't get the buffs until people stop putting armor in the lows? I doubt people would stop running armour mods if they buff shields.
The issue is that meta is to dual tank and that there is no down side for a suit stepping out of its intended role. Not to me notion that a shield suit user can achieve close to a armour users reps and ehp while a armour suit can never do the same.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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The Dark Cloud
The Rainbow Effect
4639
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Posted - 2015.04.28 04:23:00 -
[36] - Quote
Join the fight for a proper shield logistics! https://forums.dust514.com/default.aspx?g=posts&m=2684388#post2684388
I make the scrubs scream and the vets cry.
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Squagga
Fatal Absolution Negative-Feedback
575
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Posted - 2015.04.28 04:43:00 -
[37] - Quote
Shields are not "fine". We shouldn't have to hide behind cover and die all the time, just because the game got changed, recently. It wasn't like this six months ago. It's not just the Amarr weaponry. Gallente weaponry drops our shields too. I've been doing a lot of testing lately. I have skill 5 into all rifles, cause I like rifles. Shields need a serious buff
Reloading, the silent killer.
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
389
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Posted - 2015.04.28 12:25:00 -
[38] - Quote
WeapondigitX V7 wrote:Sir Dukey wrote:Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend. 1. ScR has almost same range as RR but with pin point accuracy. Speed does nothing because Aim Assist. Precision takes away from tank and scouts will still sneak up on you. Damp does nothing against Gallante logistic suits. Btw, what you described is a Caldari Scout. The Assault can't do most of the things you listed without gimping itself. The Setinel for Caldari definitely can't do any of the above. You seem to be asking for a shield suits that has no weaknesses. The game don't have that for armor or shield tankers. against assaults with short range weapons, ewar can help you in CQC, regen and/or speed can help you at range (not straffing, I meant better control over having a constant engagement range) against assaults with long range weapons, a few CPU mods and PG mods (with shield hp mods, or damage mods if you have good aim), std cloak at long range to help you observe those that speed across open ground, ambush them at long range from behind. Or use a adv or PRO scanner to observe assaults through cover, wait until they are in open ground, kill from long range with (speed and dmg mods) or (regen suit) or (brick tank) or (shield tank and speed) etc many other playstyles (they are usually always guerilla warfare when using shield assaults) Use caldari sentinels for being slow with (high tank and moderate regen) or (high regen and moderate hp) (if I remember correctly, it is a playstyle slightly similar to most caldari EVE ships) (camping at long range, slow at changing between camping spots), best use a long range light weapon. (or use dmg mods with a hmg and flank careless enemies who are preoccupied in a firefight)
Um.... Not to be rude or anything... But I'm honestly going to ask if you use the Caldari assault?
Because you are essential telling us to take a special fit suit (where it is only effective if you build it specifically for specific purpose, and calass is either special fit, or gimped. There aren't really any freedoms in fitting until 1 low slot at proto. Which is why it's special fit, a fit for simple survival.)
EWAR? Gimps fit, either lose sHP or sHP/s. Or increase delays. You'll run a weak scout basically.
CPU? PG? Suicidal. If i had a C/1, i should stick with enhanced, or one complex fitting permitted. If i cpu/pg, i increase delays, for no benefit. if I'm already squeeze fitting, I'll use both low slots to increase my resources, gimping my fit even more.
Cloak on cal assault? ... Lol i won't lie i do have a cloak c/1, but unfortunately... It means I'll be doing scouting reports to my squad and watching our flanks. Not really assaulting... Also, that fit is severely sub-par. I can only fit basic... And a comp reg as always. I use every ounce of PG, and have about 5 cpu left over. It really isn't the best thing you could do. I know it definitely isn't the best for pro calass, you're already squeeze fitting for it to be effective.
So.... Do you calAss?
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
389
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Posted - 2015.04.28 12:27:00 -
[39] - Quote
I would but... No one ever answers my question :(
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