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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2094
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Posted - 2015.04.28 01:21:00 -
[1] - Quote
LUGMOS wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever Ur doin it rong
You are spelling is wrong.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2094
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Posted - 2015.04.28 01:24:00 -
[2] - Quote
Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend.
1. ScR has almost same range as RR but with pin point accuracy. Speed does nothing because Aim Assist. Precision takes away from tank and scouts will still sneak up on you. Damp does nothing against Gallante logistic suits.
Btw, what you described is a Caldari Scout. The Assault can't do most of the things you listed without gimping itself. The Setinel for Caldari definitely can't do any of the above.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2094
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Posted - 2015.04.28 01:26:00 -
[3] - Quote
Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base.
don't forget, Caldari Commando has a shield repair rate of 20!!!
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2097
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Posted - 2015.04.28 02:35:00 -
[4] - Quote
Thokk Nightshade wrote:Sir Dukey wrote:Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base. don't forget, Caldari Commando has a shield repair rate of 20!!! Don't get me wrong, I like the repair rate once it kicks in. The problem is you have to wait so long before it does it becomes almost a non-factor.. If I get shot with a single bullet, it takes 8 seconds to begin repairing. How often in this game do you get 8 full seconds without a stray round hitting you if you are anywhere near the thick of battle. In any multi enemy engagement, ducking and covering to repair is not an option because before the shields start repairing, one of those guys are going to be on you. You manage to kill that person, it doesn't matter because you likely caught at least one round. That is another 8 seconds. That gives someone else a chance to get up to you and continue the process. That being said, maybe I would like if there was a minimum before the delay stsrts. Say, 65 HP. If less than 65 HP is taken, shields do not stop repairing nor have a delay in repairing. Yes, this is going directly in contrast to my previous post. Maybe have a minimum threshold to set off the delay (say 10% of total shields) and then the delay kicks in and the delay progression starts.
You are satisfied with a 20 shield repair rate? My flippin Gallante G1 assault can do that passively.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
2097
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Posted - 2015.04.28 02:45:00 -
[5] - Quote
WeapondigitX V7 wrote:Sir Dukey wrote:Bradric Banewolf wrote:You're doing it wrong. Range, speed, precision, and damp are your friend. 1. ScR has almost same range as RR but with pin point accuracy. Speed does nothing because Aim Assist. Precision takes away from tank and scouts will still sneak up on you. Damp does nothing against Gallante logistic suits. Btw, what you described is a Caldari Scout. The Assault can't do most of the things you listed without gimping itself. The Setinel for Caldari definitely can't do any of the above. You seem to be asking for a shield suits that has no weaknesses. The game don't have that for armor or shield tankers. against assaults with short range weapons, ewar can help you in CQC, regen and/or speed can help you at range (not straffing, I meant better control over having a constant engagement range) against assaults with long range weapons, a few CPU mods and PG mods (with shield hp mods, or damage mods if you have good aim), std cloak at long range to help you observe those that speed across open ground, ambush them at long range from behind. Or use a adv or PRO scanner to observe assaults through cover, wait until they are in open ground, kill from long range with (speed and dmg mods) or (regen suit) or (brick tank) or (shield tank and speed) etc many other playstyles (they are usually always guerilla warfare when using shield assaults) Use caldari sentinels for being slow with (high tank and moderate regen) or (high regen and moderate hp) (if I remember correctly, it is a playstyle slightly similar to most caldari EVE ships) (camping at long range, slow at changing between camping spots), best use a long range light weapon. (or use dmg mods with a hmg and flank careless enemies who are preoccupied in a firefight)
I'm a 100% specced into shields and only tank shields. I have no Gallante stuff or Amarr stuff what so ever (well I do but not on this account) . I know every strength and weakness to shields. I know what play styles there are to using shields.
I have Caldari Assault and Minmatar Assault. Both shield tanked. If I can tell you one thing that I have learned over the past 3 years. Most things a Shield suit can do, an Armor suit can do better. (Minus Scouts)
Ewar on an Assault is stupid- it doesn't work. The only thing I recommend is one complex damp. Fk passive scans, they don't work 90% of the time so there is no use what so ever to putting on more than one precision enhancer if you are a shield suit.
Caldari Sentinels get their ass kicked by Gallante and Amarr partially due to repair tools.
And again, speed and range don't do you sh*t. Since any suit can use any weapon (minus heavy weapons), the argument of "range" is moot. Also, speed < Aim Assist. The only thing speed can do is help you run like a wuss. Not to mention that one complex kin cat takes up much more pg resources % wise than it does on a shield suit.
"Skill for thee but no skill for me" so is the saying of the swarm infantry.
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