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Thokk Nightshade
Montana Militia
797
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Posted - 2015.04.28 01:09:00 -
[1] - Quote
Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love!
The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this:
Up to 20% Damage - Repair as normal
every 10 % damage after that, time to repair is shortened by 2-3%, so it would be
30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way.
The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
797
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Posted - 2015.04.28 01:14:00 -
[2] - Quote
LUGMOS wrote:Thokk Nightshade wrote:The delay is the part that kills me. And no threshold...
Just to make sure I'm on the same page, what do you mean by threshold? I think I get where you're coming from but break it down Barney level for me.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
798
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Posted - 2015.04.28 02:16:00 -
[3] - Quote
Sir Dukey wrote:Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base. don't forget, Caldari Commando has a shield repair rate of 20!!!
Don't get me wrong, I like the repair rate once it kicks in. The problem is you have to wait so long before it does it becomes almost a non-factor.. If I get shot with a single bullet, it takes 8 seconds to begin repairing. How often in this game do you get 8 full seconds without a stray round hitting you if you are anywhere near the thick of battle. In any multi enemy engagement, ducking and covering to repair is not an option because before the shields start repairing, one of those guys are going to be on you. You manage to kill that person, it doesn't matter because you likely caught at least one round. That is another 8 seconds. That gives someone else a chance to get up to you and continue the process.
That being said, maybe I would like if there was a minimum before the delay stsrts. Say, 65 HP. If less than 65 HP is taken, shields do not stop repairing nor have a delay in repairing. Yes, this is going directly in contrast to my previous post. Maybe have a minimum threshold to set off the delay (say 10% of total shields) and then the delay kicks in and the delay progression starts.
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
799
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Posted - 2015.04.28 03:35:00 -
[4] - Quote
LUGMOS wrote:Thokk Nightshade wrote:LUGMOS wrote:Thokk Nightshade wrote:The delay is the part that kills me. And no threshold... Just to make sure I'm on the same page, what do you mean by threshold? I think I get where you're coming from but break it down Barney level for me. Like vehicles. You have to do a certain amount of damage to stop shield regen. So no more SMG pinging at 90 meters to stop your regen.
Ok. That is what I thought you were saying. Just wanted to make surw. Agree completely
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
799
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Posted - 2015.04.28 03:43:00 -
[5] - Quote
Sir Dukey wrote:Thokk Nightshade wrote:Sir Dukey wrote:Thokk Nightshade wrote:Bahirae Serugiusu wrote:Shield suits are still the most useless things ever and still no one even hints at them getting a buff. Seriously just throw a shield repair tool in the game that works the same as the armor version and work out the specifics later. Increase the amount shield extenders give since Militia Armor Plates actually give more then the Prototype Shield Extender or at the very least get rid of the shield delay. Seriously give Caldari suits some love! The delay is the part that kills me. The only change I would need is, "if X % of total shield HP damage is taken, shields begin to repair according to their current design. For more than that, the time to repair is lowered by x. If a suit has shields for protection, I just feel the suit would want to divert power to the shield to ensure safety. The more damaged it gets, the more it tries to stabilize the shields. Repair modules work the same as do regulators. I would like to see something along the lines of this: Up to 20% Damage - Repair as normal every 10 % damage after that, time to repair is shortened by 2-3%, so it would be 30%- 3 % faster 40%- 6 % faster 50, 60, 70.. etc. All the way up to 100% of shield damage taken, at which time it would begin repairing 24% faster. Regulators and Repairers would work the same way. The actual repair rates for the suits can be tweaked as necessary to make this viable but even at current settings, it would make it a lot more viable. *ESPECIALLY (edit) my Cal Commando who needs to wait like 8 seconds before the shield even starts to recharge at base. don't forget, Caldari Commando has a shield repair rate of 20!!! Don't get me wrong, I like the repair rate once it kicks in. The problem is you have to wait so long before it does it becomes almost a non-factor.. If I get shot with a single bullet, it takes 8 seconds to begin repairing. How often in this game do you get 8 full seconds without a stray round hitting you if you are anywhere near the thick of battle. In any multi enemy engagement, ducking and covering to repair is not an option because before the shields start repairing, one of those guys are going to be on you. You manage to kill that person, it doesn't matter because you likely caught at least one round. That is another 8 seconds. That gives someone else a chance to get up to you and continue the process. That being said, maybe I would like if there was a minimum before the delay stsrts. Say, 65 HP. If less than 65 HP is taken, shields do not stop repairing nor have a delay in repairing. Yes, this is going directly in contrast to my previous post. Maybe have a minimum threshold to set off the delay (say 10% of total shields) and then the delay kicks in and the delay progression starts. You are satisfied with a 20 shield repair rate? My flippin Gallante G1 assault can do that passively.
NO, not really. I would prefer it higher but am not one of these people who wants "all the things' so my stuff is OP. There has to be atrade-off. As for assault, they repair faster than Commando across the board. My logi & assaults repair a lot faster than my Commando. If they cut the delay, I don't want instantaneous repair at ridiculous HP/ sec unless I dedicate all my high slots to shield repair
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
804
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Posted - 2015.04.28 04:16:00 -
[6] - Quote
Cody Sietz wrote:They will come when shield suits stop picking armour plates in the lows. The issue is shields are in such a bad place comparatively people feel they need the armor in the lows as well in order to survive. It is a catch 22. Shields need improved so people don't put armor in the lows but there won't get the buffs until people stop putting armor in the lows?
Thokk Kill. Thokk Crush. Thokk Smash.
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