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Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
187
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Posted - 2015.04.23 14:51:00 -
[1] - Quote
The Active Scanner currently has no downsides asides from a cooldown period (which isn't such a big deal). Why? The scanner provides intel to you regardless of whether or not you see a red dot show up on the mini-map. If I run a dampened scout I lose my ability to do anything else except remaining unseen, right? WRONG! When you scan an area the active scanner will instantly highlight enemies with a db equal or higher than that of the active scanner's and if your db is lower than the scanners precision your'e not highlighted in the mini-map but the Scanner says "Some Margin of Error" or "Large Margin of Error" basically, it's saying "hey bro, you see those red dots? Yea those are enemies, oh and be careful because there's also a few enemies among the group in that general direction that I couldn't highlight for you. They're probably Scouts, keep an eye out!"... so tell me, why must one tool be capable of hindering every suit of every class in the entire game? Something must be done about the Active Scanner. I can only think of 2 things that could fix this a bit if either one of them were implemented, but they're probably not going to be enough to truly fix the scanner. 1. Make it so that the Active Scanner, instead of displaying the "Margin of Error" Messages after a scan display something like "X# of Hostiles Located" and not mention anything about suits that can actually get under the scan. -or- 2. Make it so that the Cloak Field's Shimmer becomes progressively less visible with each additional Dampener module that gets thrown into a suit (obviously a bad idea because having the ability to be so difficult to visibly spot in an FPS game is detrimental to everyone). Needless to say, I prefer the first idea as it works in favor of every suit in the game as long as they're willing to fit enough damps. What else do you think could be done to the Active Scanner to make it less of a spammable Win-Win tool?
I can't believe I did it. 514 Logins
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1468
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Posted - 2015.04.23 15:14:00 -
[2] - Quote
The only way ewar will be fixed is if there is actually a "margin of error." Right now damps/scans either work, or they dont. There needs to be say a 50% chance to scan within a certain db. Until that happens, dampers will cry about scanners, and scanners will cry about dampers. They are both horribly broken right now. Get under 18db or whatever, you win. If not, you lose.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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MrBlobz
Escrow Removal and Acquisition
159
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Posted - 2015.04.23 15:18:00 -
[3] - Quote
I agree, a scout sacrifices a lot to stay relatively well hidden, but a gal logi only gives up one equipment slot to see pretty much everything. |
Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
189
|
Posted - 2015.04.23 15:32:00 -
[4] - Quote
P14GU3 wrote:The only way ewar will be fixed is if there is actually a "margin of error." Right now damps/scans either work, or they dont. There needs to be say a 50% chance to scan within a certain db. Until that happens, dampers will cry about scanners, and scanners will cry about dampers. They are both horribly broken right now. Get under 18db or whatever, you win. If not, you lose. But you don't exactly "win" by getting under 18 db. All you end up doing is making a gimped and expensive fit with low utility and combat efficiency in exchange for not being highlighted on the mini-map. I've played matches where enemy squads had one gal logi spamming scans while I was running my most dampened gk.0 Scout, I entered there established area in an attempt to hack, drop uplinks and maybe take out the gallogi. You know what happened? The gallogi pointed his scanner in my general direction from inside a building and when he did 3 players started running in my general direction and I had to make a run for it, I then get a "Scan Attempt Prevented" message, usually I would smile when I see that, but this time it was different, I saw all 3 enemies switch their running direction and end up facing me, even though I was cloaked and had a good distance between them I was insta kiled by a viziam scrambler... so, even though I went to such great lenghts to avoid a detailed scan I was still being probed by a different kind of scan, one that is unable to display my exact location but can still estimate my general location. Those should be properties made for two different types of scanners, not all in one. Sure, the enemy team had some excellent comms and teamplay but it doesn't change the fact that the scanner still served its purpose without applying it's full effects on me, and that just isn't right.
I can't believe I did it. 514 Logins
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Sgt Kirk
Fatal Absolution Negative-Feedback
10253
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Posted - 2015.04.23 15:34:00 -
[5] - Quote
You guys need to learn the art of the line break badly and P14Gu3 is right.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Bradric Banewolf
D3ATH CARD RUST415
798
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Posted - 2015.04.23 15:38:00 -
[6] - Quote
As a gal logi I must disagree! What would be the point of the suit if not for scans? Tell me what else stands out about a slow, lightly armored, yellow logi that screams "use me"?
The gal logi gets a bonus to scanning precision and duration of the target scanned visibility. Even if you changed the "margin of error" part, which I never get, it wouldn't improve your chances of not being scanned by gal logi. Every other suit with a scanner already catches it trying to spot you, trust me. If you're a gal scout, with atleast one damp on, your hiding from everyone else. The gal logi is designed to pick you up when no one else can. The downside being you're probably lethal enough, as a scout, to take him out regardless.
The scanner isn't the problem. Those running scout got so used to being OP in the 1.8 hay days, and now struggle to shotgun everyone because they see you. You must also consider the tacnet ranges, and how much precision that suit your trying to ambush is wearing in mods! Not everyone tanks armor and shield/dmg mods. Some where precision and range!
Too many scouts have gotten used to this predator scout mentality. They don't play as scouts, but as assaults with scout bonuses. Well I'm using my bonuses so if you don't I'm gonna see you.
Just to help you out, and to prove that it is possible to hide from the gal logi. The lowest possible dB for a gal logi on scans is 15db. Below that you're hidden.
"Anybody order chaos?"
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Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
189
|
Posted - 2015.04.23 15:39:00 -
[7] - Quote
Sgt Kirk wrote:You guys need to learn the art of the line break badly and P14Gu3 is right. Is that a particular art that can be done while playing solo? If it is than please explain as I'll accept any advice I can get. If not, then I don't care for it because I'm not the type that likes to constantly play the gank and camp game that so many others seem to enjoy. If I was then I'd be playing squad stomp 24/7.
I can't believe I did it. 514 Logins
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M1tch Rapp
Molon Labe. General Tso's Alliance
184
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Posted - 2015.04.23 15:45:00 -
[8] - Quote
Team scans need to go away.
If squad size goes to 8 for PC and FW this would hardly be noticed in those settings. Solo pub players don't deserve team scans. They should be fodder for those playing the game as intended.
Stuff to Trade? Check out Jadek's Trading Tool HERE
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Sgt Kirk
Fatal Absolution Negative-Feedback
10253
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Posted - 2015.04.23 15:57:00 -
[9] - Quote
M1tch Rapp wrote:Team scans need to go away.
If squad size goes to 8 for PC and FW this would hardly be noticed in those settings. Solo pub players don't deserve team scans. They should be fodder for those playing the game as intended. Repair tools should be squad only Solo players shouldn't have the option to equip nahohives. Remote explosives....remote explosives.remote explosives shouldn't remote, explosively.
The problem isn't the team based dynamic the problem is that its too definite.
And while Rattati did a great job in making the suit scans more dynamics to a degree he also needs to improve that while adding a dynamic aspect to the active scanner as well.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1468
|
Posted - 2015.04.23 15:59:00 -
[10] - Quote
Jaran Vilktar wrote:P14GU3 wrote:The only way ewar will be fixed is if there is actually a "margin of error." Right now damps/scans either work, or they dont. There needs to be say a 50% chance to scan within a certain db. Until that happens, dampers will cry about scanners, and scanners will cry about dampers. They are both horribly broken right now. Get under 18db or whatever, you win. If not, you lose. But you don't exactly "win" by getting under 18 db. All you end up doing is making a gimped and expensive fit with low utility and combat efficiency in exchange for not being highlighted on the mini-map. I've played matches where enemy squads had one gal logi spamming scans while I was running my most dampened gk.0 Scout, I entered there established area in an attempt to hack, drop uplinks and maybe take out the gallogi. You know what happened? The gallogi pointed his scanner in my general direction from inside a building and when he did 3 players started running in my general direction and I had to make a run for it, I then get a "Scan Attempt Prevented" message, usually I would smile when I see that, but this time it was different, I saw all 3 enemies switch their running direction and end up facing me, even though I was cloaked and had a good distance between them I was insta kiled by a viziam scrambler... so, even though I went to such great lenghts to avoid a detailed scan I was still being probed by a different kind of scan, one that is unable to display my exact location but can still estimate my general location. Those should be properties made for two different types of scanners, not all in one. Sure, the enemy team had some excellent comms and teamplay but it doesn't change the fact that the scanner still served its purpose without applying it's full effects on me, and that just isn't right. Were you alone? Did you have bluedots near you? If the scanner lit up your friendlies, they moved towards them, and you got unlucky.
If you were alone, someone happened to see you (from behind possibly?) and relayed the info to the squad. There is a slight possibility they moved towards you based on the fact there was a "margin of error," but they still wouldn't have known exactly where you were.
I run the GK.0 scout as well, usually with just 2 complex damps because that will beat nearly every scanner. I stay alone and flank around the outside of objectives/chokepoints. TBH I find the gal scout to be one of the easiest suits to play in the game. You just have to learn how to take advantage of the element of surprise. STAY AWAY FROM THE BLOB!
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
189
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Posted - 2015.04.23 16:01:00 -
[11] - Quote
Bradric Banewolf wrote:As a gal logi I must disagree! What would be the point of the suit if not for scans? Tell me what else stands out about a slow, lightly armored, yellow logi that screams "use me"?
The gal logi gets a bonus to scanning precision and duration of the target scanned visibility. Even if you changed the "margin of error" part, which I never get, it wouldn't improve your chances of not being scanned by gal logi. Every other suit with a scanner already catches it trying to spot you, trust me. If you're a gal scout, with atleast one damp on, your hiding from everyone else. The gal logi is designed to pick you up when no one else can. The downside being you're probably lethal enough, as a scout, to take him out regardless.
The scanner isn't the problem. Those running scout got so used to being OP in the 1.8 hay days, and now struggle to shotgun everyone because they see you. You must also consider the tacnet ranges, and how much precision that suit your trying to ambush is wearing in mods! Not everyone tanks armor and shield/dmg mods. Some where precision and range!
Too many scouts have gotten used to this predator scout mentality. They don't play as scouts, but as assaults with scout bonuses. Well I'm using my bonuses so if you don't I'm gonna see you.
Just to help you out, and to prove that it is possible to hide from the gal logi. The lowest possible dB for a gal logi on scans is 15db. Below that you're hidden. Firstly, thanks for the db number I'll keep it in mind since I already run suits with db lower or equal to that without knowing the exact threshold. Now, about what I underlined, what I'm saying isn't that the message is going to stop you from scanning and highlighting me. If you scan me and I'm not running a scout with a profile low enough to hide from your scans than It's a mistake that I made while fitting the suit. What I mean by changing the message is that in example: You enter a match, you find a good spot and use your scanner, you highlight a few enemies and you get "No Margin of Error" but later on you scan an area again but this time nothing gets highlighted and you get a "Some Margin of Error" message... you're running a proto scan and you know that there aren't that many suits that would willingly fit themselves to hide from scans so you most likely assume that there's a scout there. My complaint is that even though I ran a suit that could avoid getting highlighted, my enemy scanned the area I was running through and without actually seeing me his scanner told him that there is in fact someone, somewhere in that general direction that can evade his scans. Changing the margin of error messages for something like "No Hostiles in Vicinity" or simply no message at all when you try to scan someone who can get under your scan is what I'm reffering to because currently when you use a scanner your'e able to acquire information on hostile activity regardless of whether or not you actually highlight them regardless to what they had to do to hide from a scan.
I can't believe I did it. 514 Logins
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1984
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Posted - 2015.04.23 16:05:00 -
[12] - Quote
Bradric Banewolf wrote:
The scanner isn't the problem. Those running scout got so used to being OP in the 1.8 hay days, and now struggle to shotgun everyone because they see you. You must also consider the tacnet ranges, and how much precision that suit your trying to ambush is wearing in mods! Not everyone tanks armor and shield/dmg mods. Some where precision and range!
Too many scouts have gotten used to this predator scout mentality. They don't play as scouts, but as assaults with scout bonuses. Well I'm using my bonuses so if you don't I'm gonna see you.
This is so much like right , it's like a ray of sunshine . They don't have a problem when they can see you and kill you without confrontation ... getting the jump on you licking their chops but if you see them and kill them then it's all of a sudden a problem , " oh scanners are op ."
E-war is broken , scanners are OP , I have to gimp myself too much not to be visible .
Pick another role and deal with it or get gud you wanna be scout scrubs but just stop whining because your not whining while your killing undetected .
Only when your noticed do you complain .
Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
189
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Posted - 2015.04.23 16:08:00 -
[13] - Quote
P14GU3 wrote:Jaran Vilktar wrote:P14GU3 wrote:The only way ewar will be fixed is if there is actually a "margin of error." Right now damps/scans either work, or they dont. There needs to be say a 50% chance to scan within a certain db. Until that happens, dampers will cry about scanners, and scanners will cry about dampers. They are both horribly broken right now. Get under 18db or whatever, you win. If not, you lose. But you don't exactly "win" by getting under 18 db. All you end up doing is making a gimped and expensive fit with low utility and combat efficiency in exchange for not being highlighted on the mini-map. I've played matches where enemy squads had one gal logi spamming scans while I was running my most dampened gk.0 Scout, I entered there established area in an attempt to hack, drop uplinks and maybe take out the gallogi. You know what happened? The gallogi pointed his scanner in my general direction from inside a building and when he did 3 players started running in my general direction and I had to make a run for it, I then get a "Scan Attempt Prevented" message, usually I would smile when I see that, but this time it was different, I saw all 3 enemies switch their running direction and end up facing me, even though I was cloaked and had a good distance between them I was insta kiled by a viziam scrambler... so, even though I went to such great lenghts to avoid a detailed scan I was still being probed by a different kind of scan, one that is unable to display my exact location but can still estimate my general location. Those should be properties made for two different types of scanners, not all in one. Sure, the enemy team had some excellent comms and teamplay but it doesn't change the fact that the scanner still served its purpose without applying it's full effects on me, and that just isn't right. Were you alone? Did you have bluedots near you? If the scanner lit up your friendlies, they moved towards them, and you got unlucky. If you were alone, someone happened to see you (from behind possibly?) and relayed the info to the squad. There is a slight possibility they moved towards you based on the fact there was a "margin of error," but they still wouldn't have known exactly where you were. I run the GK.0 scout as well, usually with just 2 complex damps because that will beat nearly every scanner. I stay alone and flank around the outside of objectives/chokepoints. TBH I find the gal scout to be one of the easiest suits to play in the game. You just have to learn how to take advantage of the element of surprise. STAY AWAY FROM THE BLOB! I was alone, in fact I was trying to enter the capture point from the exact opposite area to where the rest of my team was fighting and I was completely ALONE what happened is that the logi scanned me, he knew that there was someone nearby, a few players that were most likely in his squad went to check out the area, I ran, logi scanned again in the area I chose to run towards, they turned to that same area, they saw the faint shimmer of my cloak from far away and killed me at range with ease because the fit I ran wasn't capable of tnking damage. That's how it happened. Maybe I am just horribly unlucky and untimely but the reason I run gallentean scouts so much is because they are great for looking for gaps in enemy defences and entering an area of interest without immediately alerting the enemy team... but it isn't easy to do at all.
I can't believe I did it. 514 Logins
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1468
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Posted - 2015.04.23 16:11:00 -
[14] - Quote
I understand what you are saying about the magin of error message, but did you not say you run a cloak? When you get scanned, find a hiding spot, cloak up, and wait for them. I have had soooo many people run past me in my scout (and I dont even cloak bro.) only for me to shoot them in the back as they pass.
Most people are really bad at this game and cant see anyone that isn't on their radar. If they catch you, they are probably not your average bluedot, and chances are they would have caught you without a scanner anyways.
Edit: also stop hacking alone. I have learned, scout or not, hacking alone is a death sentence.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
189
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Posted - 2015.04.23 16:17:00 -
[15] - Quote
P14GU3 wrote:I understand what you are saying about the magin of error message, but did you not say you run a cloak? When you get scanned, find a hiding spot, cloak up, and wait for them. I have had soooo many people run past me in my scout (and I dont even cloak bro.) only for me to shoot them in the back as they pass.
Most people are really bad at this game and cant see anyone that isn't on their radar. If they catch you, they are probably not your average bluedot, and chances are they would have caught you without a scanner anyways. I was pitted against a stomp squad... the type that stick together and Aim Down Sights while moving into a corner swinging their scopes all over corners and edges to see if anything red lights up and I ran in a direction with an open field because it was the only area in the map that nobody had bothered to watch. The perfect place to attempt to gain entry into a heavily guarded place. My only interest was to enter the objective, do my best to slay the scanner, drop an uplink and depending on the situation either pop equipment or hack the objective. I'm not an explosive frisbee freestyler scout. I also seem to be terribly unlucky.
I can't believe I did it. 514 Logins
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Scheneighnay McBob
And the ButtPirates
6176
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Posted - 2015.04.23 16:22:00 -
[16] - Quote
I feel that scanners need to be more realistic: The larger a profile something has, the bigger the blob it makes on the map.
You don't know what they blob is, but you know something's there. Also add jammers, which would be such a big blob that it covers up the other blobs.
And finally, signal corps people like myself know that the active scanner wouldn't be a 1-way street. The scan signal itself would show up on everyone's passive scans. Not the entire thing, unless your scan radius is massive, but you would see it if it sees you.
Some details can be ignored
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Bradric Banewolf
D3ATH CARD RUST415
800
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Posted - 2015.04.23 16:23:00 -
[17] - Quote
Jaran Vilktar wrote:Bradric Banewolf wrote:As a gal logi I must disagree! What would be the point of the suit if not for scans? Tell me what else stands out about a slow, lightly armored, yellow logi that screams "use me"?
The gal logi gets a bonus to scanning precision and duration of the target scanned visibility. Even if you changed the "margin of error" part, which I never get, it wouldn't improve your chances of not being scanned by gal logi. Every other suit with a scanner already catches it trying to spot you, trust me. If you're a gal scout, with atleast one damp on, your hiding from everyone else. The gal logi is designed to pick you up when no one else can. The downside being you're probably lethal enough, as a scout, to take him out regardless.
The scanner isn't the problem. Those running scout got so used to being OP in the 1.8 hay days, and now struggle to shotgun everyone because they see you. You must also consider the tacnet ranges, and how much precision that suit your trying to ambush is wearing in mods! Not everyone tanks armor and shield/dmg mods. Some where precision and range!
Too many scouts have gotten used to this predator scout mentality. They don't play as scouts, but as assaults with scout bonuses. Well I'm using my bonuses so if you don't I'm gonna see you.
Just to help you out, and to prove that it is possible to hide from the gal logi. The lowest possible dB for a gal logi on scans is 15db. Below that you're hidden. Firstly, thanks for the db number I'll keep it in mind since I already run suits with db lower or equal to that without knowing the exact threshold. Now, about what I underlined, what I'm saying isn't that the message is going to stop you from scanning and highlighting me. If you scan me and I'm not running a scout with a profile low enough to hide from your scans than It's a mistake that I made while fitting the suit. What I mean by changing the message is that in example: You enter a match, you find a good spot and use your scanner, you highlight a few enemies and you get "No Margin of Error" but later on you scan an area again but this time nothing gets highlighted and you get a "Some Margin of Error" message... you're running a proto scan and you know that there aren't that many suits that would willingly fit themselves to hide from scans so you most likely assume that there's a scout there. My complaint is that even though I ran a suit that could avoid getting highlighted, my enemy scanned the area I was running through and without actually seeing me his scanner told him that there is in fact someone, somewhere in that general direction that can evade his scans. Changing the margin of error messages for something like "No Hostiles in Vicinity" or simply no message at all when you try to scan someone who can get under your scan is what I'm reffering to because currently when you use a scanner your'e able to acquire information on hostile activity regardless of whether or not you actually highlight them regardless to what they had to do to hide from a scan.
I understood your intended meaning, but again, that message doesn't even pop up for the gal logi as I have the bonus! So 9-10 chances, unless you go the extra mile, you'll be scanned.
Now that's not to say that other suits don't get that message. They likely do, but the percentage of times scouts are actually killed because of that message, is low I promise. A competent squad watches each others backs!
Example: I scan a targeted area for my squad. 2 assaults and a scout, covered by a cmdo, move to the the area. 1. I don't even think about the messages that pop up on scans as I'm just looking to highlight the biggest threat i.e. logi-trains, tanks, heavies, assaults, etc. 2. I know that with that many shooters at my disposal any scout I didn't catch in scans will likely a. Be behind me anyway b. Get spotted and hit by the team c. Is to lightly protected, armor/shield wise, to take us on head up.
Frankly, the scouts are supposed to be providing Intel to a squad, hacking behind enemy lines, and only killing opportunistically behind enemy lines, or when absolutely necessary.
So in the words of my good buddy jesus chrysler "you're doing it wrong".
You're trying to rush a squad member without his squad on comms noticing you, remote a whole squad(which is known by many as a "suicide" mission), or recklessly fight assaults, cmdos, etc. 1v1?!
Again, it's not the scanner that's your problem, but instead your knowledge of the scanner and your surroundings. Most players who scout don't even know the limits of the tool they hate so much.
"Anybody order chaos?"
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Pocket Rocket Girl
Psygod9
341
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Posted - 2015.04.23 16:28:00 -
[18] - Quote
Bradric Banewolf wrote:As a gal logi I must disagree! What would be the point of the suit if not for scans? Tell me what else stands out about a slow, lightly armored, yellow logi that screams "use me"?
The gal logi gets a bonus to scanning precision and duration of the target scanned visibility. Even if you changed the "margin of error" part, which I never get, it wouldn't improve your chances of not being scanned by gal logi. Every other suit with a scanner already catches it trying to spot you, trust me. If you're a gal scout, with atleast one damp on, your hiding from everyone else. The gal logi is designed to pick you up when no one else can. The downside being you're probably lethal enough, as a scout, to take him out regardless.
The scanner isn't the problem. Those running scout got so used to being OP in the 1.8 hay days, and now struggle to shotgun everyone because they see you. You must also consider the tacnet ranges, and how much precision that suit your trying to ambush is wearing in mods! Not everyone tanks armor and shield/dmg mods. Some where precision and range!
Too many scouts have gotten used to this predator scout mentality. They don't play as scouts, but as assaults with scout bonuses. Well I'm using my bonuses so if you don't I'm gonna see you.
Just to help you out, and to prove that it is possible to hide from the gal logi. The lowest possible dB for a gal logi on scans is 15db. Below that you're hidden.
Gal scout at level 3 precision enhancement level 5 profile dampening level5
'Neo' GK.0 scout scan profile of suit 29db
with 1 complex dampener -21db with 2 complex dampener -17db with 3 complex dampener -14db with 4 complex dampener -13db
figures will change once i get to level 5 gal scout
Duvolle focused scanner distance - 100m angle - 60deg. cooldown - 40 on tacnet - 5 precision - 20db
at level 5 gal logi the DB should drop to 15db which is still higher than a Gk0 with 3 complex dampners
Moo?
. . .
Le Moo?
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nelo kazuma
THE LAST H0PE. RUST415
103
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Posted - 2015.04.23 16:29:00 -
[19] - Quote
U are aware that scouts recieved more slots for dampenening and a little more hp not to be abused like scouts have been. Another guys recently made a post about scanners n its annoying to repeat my self but here goes.
If u lvl up dampening just the skill to proto all but heavys can avoid being scanned by basic scanners without dampeners.
At adv scanners which is 36 db all scouts ewar profile can still avoid.
At proto the scanners db is 28 except one which gallente scouts and cals scouts with maybe one basic dampener can still avoid easily. Even with core focused scanner which has 20 it has such a low width so unless u know where to scan it still is ineffective due to large cool down. N guess what gal scouts can still get under this allong with cal scouts. Amount of wp is minimal unless u like me use the 20 sec duration scanner.
The only exception is to whats stated above is the gal logi n who better to pick up a gal scout than a gal logi. No suit n I mean no suit should ever be uncounterable most scouts like u im assuming just wanna hp speed n regen stack on top of being invisable. I find it funny other than scouts are the majority of people who complain how scanners are. Oh btw scanners take up massive cpu pg at proto especially the core focused so logis lose most combat capability have second slowest health regen n slowest movement so tell me scout what should be the counter to a scout? If u say nothing then u dont understand the concept of this game everything is supposed to have a counter |
P14GU3
UNIVERSAL C.A.R.N.A.G.E
1468
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Posted - 2015.04.23 16:39:00 -
[20] - Quote
Jaran Vilktar wrote: I was pitted against a stomp squad... the type that stick together and Aim Down Sights while moving into a corner swinging their scopes all over corners and edges to see if anything red lights up and I ran in a direction with an open field because it was the only area in the map that nobody had bothered to watch. The perfect place to attempt to gain entry into a heavily guarded place. My only interest was to enter the objective, do my best to slay the scanner, drop an uplink and depending on the situation either pop equipment or hack the objective. I'm not an explosive frisbee freestyler scout. I also seem to be terribly unlucky.
You sound like you have just been unlucky lately. the new matchmaking is hard on scouts because there aren't as many mindless bluedots to wreck. Most vets have learned to counter all but the best scouts.
We all have bad games. Ive had matches where I went 30-0 in my scout and others were I have gone 7-11. The scout niche doesn't work for/against everyone.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10283
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Posted - 2015.04.23 16:39:00 -
[21] - Quote
No nelo, this game should be stylized after CoD. There needs to be one insta win item in the game that makes it useless to use any other item.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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nelo kazuma
THE LAST H0PE. RUST415
104
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Posted - 2015.04.23 16:43:00 -
[22] - Quote
Jaran Vilktar wrote:P14GU3 wrote:The only way ewar will be fixed is if there is actually a "margin of error." Right now damps/scans either work, or they dont. There needs to be say a 50% chance to scan within a certain db. Until that happens, dampers will cry about scanners, and scanners will cry about dampers. They are both horribly broken right now. Get under 18db or whatever, you win. If not, you lose. But you don't exactly "win" by getting under 18 db. All you end up doing is making a gimped and expensive fit with low utility and combat efficiency in exchange for not being highlighted on the mini-map. I've played matches where enemy squads had one gal logi spamming scans while I was running my most dampened gk.0 Scout, I entered there established area in an attempt to hack, drop uplinks and maybe take out the gallogi. You know what happened? The gallogi pointed his scanner in my general direction from inside a building and when he did 3 players started running in my general direction and I had to make a run for it, I then get a "Scan Attempt Prevented" message, usually I would smile when I see that, but this time it was different, I saw all 3 enemies switch their running direction and end up facing me, even though I was cloaked and had a good distance between them I was insta kiled by a viziam scrambler... so, even though I went to such great lenghts to avoid a detailed scan I was still being probed by a different kind of scan, one that is unable to display my exact location but can still estimate my general location. Those should be properties made for two different types of scanners, not all in one. Sure, the enemy team had some excellent comms and teamplay but it doesn't change the fact that the scanner still served its purpose without applying it's full effects on me, and that just isn't right. U are aware what the word scout means right. Last I checked didnt mean stealth assault. If a whole enemy squad was able to gank u why were u by yourself to begin with why did u think ohh theres 4 possibly more people there im still gonna be able to run in get objective n probably kill 2 to 4 people by myself. No other suit in the game boasts this kinda mentality except scouts. Exactly what should have happened did.coms between squad. If a logi detects even margin of error they did their job right moving in a group to stomp u. A scout can easily solo 1 v 2 n still get away or he decloaks chucks remotes insta kill 1 or 2 n run away faster than anyone can catch him.
Scouts if anything should have their db raised up if anything before u talk about nerfing scanners scouts have had allot handed to them and all u guys have done is squander the slots u recieved n u dont deserve anything else |
Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
363
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Posted - 2015.04.23 16:45:00 -
[23] - Quote
Scanner should be like... its forever possible to get scanned but....
It becomes less likely to get scanned by damp, or more likely by scanner level.
Essentially... Lower dB level = lower chance of being picked up.
Lower precsion = higher chance of being picked up.
The ADS tourney! Join today!
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nelo kazuma
THE LAST H0PE. RUST415
104
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Posted - 2015.04.23 16:49:00 -
[24] - Quote
Sgt Kirk wrote:No nelo, this game should be stylized after CoD. There needs to be one insta win item in the game that makes it useless to use any other item. Lol nicely said can u believe this though the nerve ohh we scouts need more nerf heavys cuz they can live through our 8 shotgun shells -_- nerf myros cuz he can just jump away from my nova knives befor I can stab him in the back in a group full of friendlys( yes I actuallty got that hatemail before). Now its nerf scanners because the slots ccp gave me I wanna use allllll of the for hp n damage mods O.o not precision or damps naaaahhh to much common sense. A scout means slayer who can do whatever he wants lol |
Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
190
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Posted - 2015.04.23 16:50:00 -
[25] - Quote
nelo kazuma wrote:U are aware that scouts recieved more slots for dampenening and a little more hp not to be abused like scouts have been. Another guys recently made a post about scanners n its annoying to repeat my self but here goes.
If u lvl up dampening just the skill to proto all but heavys can avoid being scanned by basic scanners without dampeners.
At adv scanners which is 36 db all scouts ewar profile can still avoid.
At proto the scanners db is 28 except one which gallente scouts and cals scouts with maybe one basic dampener can still avoid easily. Even with core focused scanner which has 20 it has such a low width so unless u know where to scan it still is ineffective due to large cool down. N guess what gal scouts can still get under this allong with cal scouts. Amount of wp is minimal unless u like me use the 20 sec duration scanner.
The only exception is to whats stated above is the gal logi n who better to pick up a gal scout than a gal logi. No suit n I mean no suit should ever be uncounterable most scouts like u im assuming just wanna hp speed n regen stack on top of being invisable. I find it funny other than scouts are the majority of people who complain how scanners are. Oh btw scanners take up massive cpu pg at proto especially the core focused so logis lose most combat capability have second slowest health regen n slowest movement so tell me scout what should be the counter to a scout? If u say nothing then u dont understand the concept of this game everything is supposed to have a counter You want a counter? Is it that hard to kill something that's got about 1/3 of your HP and lacks any form of tank whatsoever? The Scanner is the counter to profile dampening but once someone makes all the needed sacrifices to "evade" that counter your left with disposable fits that are only somewhat survivable when you play in squads... and I play most of my time solo. Don't tell me that the magical solution to countering a counter is teamwork because this game is practically incapable of diferentiating teamwork from stomping.
I can't believe I did it. 514 Logins
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nelo kazuma
THE LAST H0PE. RUST415
108
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Posted - 2015.04.23 16:51:00 -
[26] - Quote
P14GU3 wrote:I understand what you are saying about the magin of error message, but did you not say you run a cloak? When you get scanned, find a hiding spot, cloak up, and wait for them. I have had soooo many people run past me in my scout (and I dont even cloak bro.) only for me to shoot them in the back as they pass.
Most people are really bad at this game and cant see anyone that isn't on their radar. If they catch you, they are probably not your average bluedot, and chances are they would have caught you without a scanner anyways.
Edit: also stop hacking alone. I have learned, scout or not, hacking alone is a death sentence. Well said u seem like one of the few scouts who has common sense |
nelo kazuma
THE LAST H0PE. RUST415
108
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Posted - 2015.04.23 17:00:00 -
[27] - Quote
Jaran Vilktar wrote:nelo kazuma wrote:U are aware that scouts recieved more slots for dampenening and a little more hp not to be abused like scouts have been. Another guys recently made a post about scanners n its annoying to repeat my self but here goes.
If u lvl up dampening just the skill to proto all but heavys can avoid being scanned by basic scanners without dampeners.
At adv scanners which is 36 db all scouts ewar profile can still avoid.
At proto the scanners db is 28 except one which gallente scouts and cals scouts with maybe one basic dampener can still avoid easily. Even with core focused scanner which has 20 it has such a low width so unless u know where to scan it still is ineffective due to large cool down. N guess what gal scouts can still get under this allong with cal scouts. Amount of wp is minimal unless u like me use the 20 sec duration scanner.
The only exception is to whats stated above is the gal logi n who better to pick up a gal scout than a gal logi. No suit n I mean no suit should ever be uncounterable most scouts like u im assuming just wanna hp speed n regen stack on top of being invisable. I find it funny other than scouts are the majority of people who complain how scanners are. Oh btw scanners take up massive cpu pg at proto especially the core focused so logis lose most combat capability have second slowest health regen n slowest movement so tell me scout what should be the counter to a scout? If u say nothing then u dont understand the concept of this game everything is supposed to have a counter You want a counter? Is it that hard to kill something that's got about 1/3 of your HP and lacks any form of tank whatsoever? The Scanner is the counter to profile dampening but once someone makes all the needed sacrifices to "evade" that counter your left with disposable fits that are only somewhat survivable when you play in squads... and I play most of my time solo. Don't tell me that the magical solution to countering a counter is teamwork because this game is practically incapable of diferentiating teamwork from stomping. Lol 1/3 my hp u serious. I almost busted out laughing when u said that. I cant remember the last time I didnt see a shield or even armor stacked scout with godly moving speed n they have veeeeeerrrry small hit box so difficult to hit. U posted u try to take objectives by yourself look no suits should be able to at all. Even if u play solo had u said hey make scanners back to only squad mates not whole team or even give scanners a limited amound of use THAT I would support but no ur complaing about a counter to ur suit not game mechanics. N if u are ur doing it horribly |
Jaran Vilktar
CORP SIX KING Astroya Conglomerate.
190
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Posted - 2015.04.23 17:00:00 -
[28] - Quote
nelo kazuma wrote:Jaran Vilktar wrote:P14GU3 wrote:The only way ewar will be fixed is if there is actually a "margin of error." Right now damps/scans either work, or they dont. There needs to be say a 50% chance to scan within a certain db. Until that happens, dampers will cry about scanners, and scanners will cry about dampers. They are both horribly broken right now. Get under 18db or whatever, you win. If not, you lose. But you don't exactly "win" by getting under 18 db. All you end up doing is making a gimped and expensive fit with low utility and combat efficiency in exchange for not being highlighted on the mini-map. I've played matches where enemy squads had one gal logi spamming scans while I was running my most dampened gk.0 Scout, I entered there established area in an attempt to hack, drop uplinks and maybe take out the gallogi. You know what happened? The gallogi pointed his scanner in my general direction from inside a building and when he did 3 players started running in my general direction and I had to make a run for it, I then get a "Scan Attempt Prevented" message, usually I would smile when I see that, but this time it was different, I saw all 3 enemies switch their running direction and end up facing me, even though I was cloaked and had a good distance between them I was insta kiled by a viziam scrambler... so, even though I went to such great lenghts to avoid a detailed scan I was still being probed by a different kind of scan, one that is unable to display my exact location but can still estimate my general location. Those should be properties made for two different types of scanners, not all in one. Sure, the enemy team had some excellent comms and teamplay but it doesn't change the fact that the scanner still served its purpose without applying it's full effects on me, and that just isn't right. U are aware what the word scout means right. Last I checked didnt mean stealth assault. If a whole enemy squad was able to gank u why were u by yourself to begin with why did u think ohh theres 4 possibly more people there im still gonna be able to run in get objective n probably kill 2 to 4 people by myself. No other suit in the game boasts this kinda mentality except scouts. Exactly what should have happened did.coms between squad. If a logi detects even margin of error they did their job right moving in a group to stomp u. A scout can easily solo 1 v 2 n still get away or he decloaks chucks remotes insta kill 1 or 2 n run away faster than anyone can catch him. Scouts if anything should have their db raised up if anything before u talk about nerfing scanners scouts have had allot handed to them and all u guys have done is squander the slots u recieved n u dont deserve anything else Oh, I see. Your'e still suffering from slayer scout phobia so you simply assume that everyone that runs scouts is a slayer scout. Hmm, guess what? I'm the worst of all the terrible slayers in this game, I cant slay things the way others can regardless of how expensive or tanky I make my fits and my SP and play time haven't done anything for me in this matter, I use gallentean weaponry and I have a strong dislike of any rifles besides the AR I'd rather save the ISK that I'd spend on suicidal frisbee runs. The only times I run a kamakazee is when enemies hack the objective and I run to force them to kill me or die at my hand. I'm a different kind of annoying when I run scout. Not slay everything and whine when I'm not capable of taking out something that had the advantage over me in every possible way to demand buffs to my roles. I'm not just a Scout, Ironically as it may seem the first suit I EVER got to proto was... dun dun dun! The Gallogi, and yet here I am complaining about it but more specifically the tool it speciallizes in. Please don't assume that every scout is a slayer scout because your'e honestly giving me and many others more credit than we wish we had.
I can't believe I did it. 514 Logins
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P14GU3
UNIVERSAL C.A.R.N.A.G.E
1470
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Posted - 2015.04.23 17:01:00 -
[29] - Quote
Jaran Vilktar wrote: You want a counter? Is it that hard to kill something that's got about 1/3 of your HP and lacks any form of tank whatsoever? The Scanner is the counter to profile dampening but once someone makes all the needed sacrifices to "evade" that counter your left with disposable fits that are only somewhat survivable when you play in squads... and I play most of my time solo. Don't tell me that the magical solution to countering a counter is teamwork because this game is practically incapable of diferentiating teamwork from stomping.
I felt kinda bad for you and was truly wanting to help until this comment. The ONLY time I really run my scout is solo. I play logi or AV mostly in squads. I do fairly well 9-10 times as a solo scout. You cant use the HP excuse (my scout has over half the HP of my logi) when you get the first attack. If you are playing a scout right, you can kill people before they notice you. The reason I die as a scout is usually because I was seen before I could attack. Sorry man, but that is the life of a scout.
You can't run solo in a team based game and complain about "stompers." Can you blame a person for wanting to play with their friends? There is strength in numbers.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Bradric Banewolf
D3ATH CARD RUST415
801
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Posted - 2015.04.23 17:02:00 -
[30] - Quote
Jaran Vilktar wrote:nelo kazuma wrote:U are aware that scouts recieved more slots for dampenening and a little more hp not to be abused like scouts have been. Another guys recently made a post about scanners n its annoying to repeat my self but here goes.
If u lvl up dampening just the skill to proto all but heavys can avoid being scanned by basic scanners without dampeners.
At adv scanners which is 36 db all scouts ewar profile can still avoid.
At proto the scanners db is 28 except one which gallente scouts and cals scouts with maybe one basic dampener can still avoid easily. Even with core focused scanner which has 20 it has such a low width so unless u know where to scan it still is ineffective due to large cool down. N guess what gal scouts can still get under this allong with cal scouts. Amount of wp is minimal unless u like me use the 20 sec duration scanner.
The only exception is to whats stated above is the gal logi n who better to pick up a gal scout than a gal logi. No suit n I mean no suit should ever be uncounterable most scouts like u im assuming just wanna hp speed n regen stack on top of being invisable. I find it funny other than scouts are the majority of people who complain how scanners are. Oh btw scanners take up massive cpu pg at proto especially the core focused so logis lose most combat capability have second slowest health regen n slowest movement so tell me scout what should be the counter to a scout? If u say nothing then u dont understand the concept of this game everything is supposed to have a counter You want a counter? Is it that hard to kill something that's got about 1/3 of your HP and lacks any form of tank whatsoever? The Scanner is the counter to profile dampening but once someone makes all the needed sacrifices to "evade" that counter your left with disposable fits that are only somewhat survivable when you play in squads... and I play most of my time solo. Don't tell me that the magical solution to countering a counter is teamwork because this game is practically incapable of diferentiating teamwork from stomping.
Yes! 1/3 hp, but 3 times the speed! It's not what you wanna hear, but these guys here are telling you correctly. You're not doing the job of a scout, and are meeting with some extreme countermeasures that most scouts would tell you come from your playstyle.
You're trying to play mission impossible! You've watched one too many saxonmish and Cyrius li-moody vids, and now you want to be that guy. I've never seen anyone record and post 3/17 games?! They post those "I slayed 78 noobs" videos. You're not taking on competent squads solo, and neither are they! Stop it!
"Anybody order chaos?"
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