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ANAHEIM Darko
Corrosive Synergy Rise Of Legion.
121
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Posted - 2015.03.30 12:11:00 -
[31] - Quote
Picking a 'Tier' to play at, even with increased rewards at higher levels, seems divisive. I've bought 6 Aurum Apex suits, and would be kinda disappointed if my ability to use these was marginalised by having them locked out of certain gamemodes.
Surely there's got to be a more 'New Eden' way of fixing the issues, than a meta-level lockout? I just dont think Dust has the playerbase to sustain such a change. Eve allows players to grind PVE standings solo, generating ISK and building experience until they can take on Level 4s etc. There's no such grace given in PVP.
In Dust, a longer, more developed Academy could build new players. Maybe Academy matches yield SP at an increased rate, thereby allowing new players to develop play style and skill into better gear sooner than they currently are able?
Allow Academy to be selectable alongside public matches etc until they are no longer eligible/"graduate".
CalAss Grunt. Former Eve Pilot.
--Cellar Door
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Mejt0
Dead Man's Game RUST415
1181
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Posted - 2015.03.30 12:53:00 -
[32] - Quote
With current playerbase you'll need to wait 5-10m for a battle with these changes.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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Fox Gaden
Immortal Guides Learning Alliance
6126
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Posted - 2015.03.30 12:59:00 -
[33] - Quote
CCP Rattati wrote:There is a reason matchmaking is being worked on first. Meta level lockout for me is a choice for me to say "low risk low reward", choose a low metalevel bracket (low sec if academy is high sec), and free for all is 0.0 with Planetary Conquest. Actually Planetary Conquest is physically located in Low Sec, but there is no reason there can't be multiple layers of Risk/Reward in High Sec.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1854
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Posted - 2015.03.30 14:35:00 -
[34] - Quote
Mejt0 wrote:With current playerbase you'll need to wait 5-10m for a battle with these changes.
Actual matchmaking will do this first.
Damn catch-22 system.
Low playerbase, cant afford to split it by matchmaking. Unregulated non matchmade matches are driving away players.
Hmmmm Balls.
Time for a platform jump. Dust to WiiU!
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LOOKMOM NOHANDS
410
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Posted - 2015.03.30 17:46:00 -
[35] - Quote
Himiko Kuronaga wrote:CCP Rattati wrote:There is a reason matchmaking is being worked on first. Meta level lockout for me is a choice for me to say "low risk low reward", choose a low metalevel bracket (low sec if academy is high sec), and free for all is 0.0 with Planetary Conquest.
Meta level lockout as designed was a sum of all fittings approach, not "STD gear only" approach, also for a reason. It will segregate your game, and kill your game. Fast. Your player base simply can't support multiple tiers like that. If you feel its necessary to limit proto suits to FW/PC only, go nuts. We're going to stomp on pub scrubs regardless, and it will accomplish nothing other than taking away freedom. "Protostomping" is a scapegoat for bad players being bad, and no matter what you do they will always be whiny victims getting stomped on. This won't please any of them because they will still be getting torn apart. It will, however, **** off the veterans. So have fun with that flawed ideology.
Protostomping is actually a scape goat for 12 players under 15 million SP with a 4 man squad against 2 full proto squads.
Other than that I totally agree with you.
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Titus Stryker
Ancient Exiles.
469
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Posted - 2015.03.30 18:16:00 -
[36] - Quote
I'd rather see the game broken down into is current 3 sections, just defined a little more:
Public Contracts Average Meta Level Cap of 4
Faction Warfare Average Meta Level Cap of 7
Planetary Conquest No Average Meta Level Cap
This would be easily identified and easy to understand as well as keep player counts at a comfortable level so you were not waiting a long time for matchmaking.
New players will be happy proto stomping in public contracts is gone and veterans will not be affected that much as they can easily play pubs with lower level gear and still compete well and they can use their better gear in faction matches and PC...
Twitch &
YouTube
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5519
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Posted - 2015.03.30 19:18:00 -
[37] - Quote
Why do you even refer to them as new players, Titus?
Most of the time they aren't new. They are just bad. And bad players stay bad, they will never be happy.
Usually banned for being too awesome.
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Union118
Heaven's Lost Property
505
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Posted - 2015.03.30 19:30:00 -
[38] - Quote
The Dark Cloud wrote:Just a hint for all those meta lockout fanatics. You think that your apex suit would get away with it? Sorry to burst your bubble but when you take a actual look at your fitting what comes into your mind? Sure all modules are STD lvl but they are all AUR modules and do you know what STD AUR modules have as a meta lvl? They all have the same meta lvl like ADV ISK modules.
Because all modules are basically treated like if they where ADV modules/weapons/equipment all apex suits are in theory proto suits with full ADV stuff fitted in terms of meta lvl. If we would for example all agree on a max meta lvl of 25 then not even a single apex suit could be used in a pub match.
So hows meta lvl beeing calculated? Its quite simple all modules, equipment and weapons have a meta lvl. The summary of everything from your suit is the meta lvl which is most likely to be used when this is happening. For those who are too lazy to calculate every module etc. for your apex sut just go to the market and check the visual costumisations category. There you scroll down till you find your apex suit and then its listed next to PG/CPU.
For example the cal. logi apex suit has a meta lvl of 50. With 50 i could make a advanced suit fully fit with most proto stuff. The reason why that suit has such a high lvl is due to the fact that all slots on apex suits are fitted. And because that suit has 5 high, 4 low, 3 equipment, 1 light weapon and 1 grenade means all 14 slots are stuffed with AUR modules.
Im really curious how CCP wants to adress this cause otherwise ALOT of people will get VERY mad.On a side note the lowest meta lvl has the minmatarr commando "renegade" with 27. I dont have any. Guess I dont need to worry.
Starter Fit Suits are OP :-)
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Titus Stryker
Ancient Exiles.
470
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Posted - 2015.03.30 19:35:00 -
[39] - Quote
Himiko Kuronaga wrote:Why do you even refer to them as new players, Titus?
Most of the time they aren't new. They are just bad. And bad players stay bad, they will never be happy. Fixed :).
Twitch &
YouTube
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Monty Mole Clone
Ametat Security Amarr Empire
286
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Posted - 2015.03.30 21:10:00 -
[40] - Quote
Titus Stryker wrote:I'd rather see the game broken down into is current 3 sections, just defined a little more:
Public Contracts Average Meta Level Cap of 4
Faction Warfare Average Meta Level Cap of 7
Planetary Conquest No Average Meta Level Cap
This would be easily identified and easy to understand as well as keep player counts at a comfortable level so you were not waiting a long time for matchmaking.
New players/Less skilled players will be happy proto stomping in public contracts is gone and veterans will not be affected that much as they can easily play pubs with lower level gear and still compete well and they can use their better gear in faction matches and PC...
some of my std assault fits are 20+ meta lvl, those numbers are far too low
Dust 514 hurts
Go Fabulous or go home
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Gemini Cuspid
144
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Posted - 2015.03.30 21:20:00 -
[41] - Quote
Monty Mole Clone wrote:Titus Stryker wrote:I'd rather see the game broken down into is current 3 sections, just defined a little more:
Public Contracts Average Meta Level Cap of 4
Faction Warfare Average Meta Level Cap of 7
Planetary Conquest No Average Meta Level Cap
This would be easily identified and easy to understand as well as keep player counts at a comfortable level so you were not waiting a long time for matchmaking.
New players/Less skilled players will be happy proto stomping in public contracts is gone and veterans will not be affected that much as they can easily play pubs with lower level gear and still compete well and they can use their better gear in faction matches and PC... some of my std assault fits are 20+ meta lvl, those numbers are far too low Which is why the lower lvls are for public an why these are being suggested to avoid the issue of players running full proto in pub matches. I get how much players running officer gear love the fact they can run over tons of stuff no problems whatsoever but it's also what is ruining the game and really taking the fun out of it.
A meta lvl 4 avg in all pub matches doesn't mean you can't dominate, players will still use their Scr, their RR's and nova + cloaks but you won't have officer fits where scouts can still take on a militia heavy with ease and no worry. I had the unfortunate luck of running my Apex into an officer scout and while I unloaded my whole clip into him he still had 50% armor left and died during the reload.
The ideal way for matchmaking should be having proto fit squads matched against others and then randoms with identical meta avgs and game experience. It's not an easy task and I applaud CCP Rat saying he's working on code to make matchmaking work but that's how Dust is right now: one side wants to stomp to victory, another side gets stomped and either quits or that's it and then there's the few like myself that have played in 3 weeks at least 5 close matches and even if I was on the lost of 4 of those 5 it's actually fun when players are trying to win, utilize smart tactics to win and we're all "going for broke".
IF these types of matches can happen more often, it might actually bring back a lot of players to Dust again because even with the way proto stomp goes, trying to equalize it on both ends does mean that stomping isn't a given at that stage. I can always sit back and shoot ppl with a sniper for kills and then go Apex just for ISK but it isn't fun really. |
Monty Mole Clone
Ametat Security Amarr Empire
286
|
Posted - 2015.03.30 21:26:00 -
[42] - Quote
Gemini Cuspid wrote:Monty Mole Clone wrote:Titus Stryker wrote:I'd rather see the game broken down into is current 3 sections, just defined a little more:
Public Contracts Average Meta Level Cap of 4
Faction Warfare Average Meta Level Cap of 7
Planetary Conquest No Average Meta Level Cap
This would be easily identified and easy to understand as well as keep player counts at a comfortable level so you were not waiting a long time for matchmaking.
New players/Less skilled players will be happy proto stomping in public contracts is gone and veterans will not be affected that much as they can easily play pubs with lower level gear and still compete well and they can use their better gear in faction matches and PC... some of my std assault fits are 20+ meta lvl, those numbers are far too low Which is why the lower lvls are for public an why these are being suggested to avoid the issue of players running full proto in pub matches. I get how much players running officer gear love the fact they can run over tons of stuff no problems whatsoever but it's also what is ruining the game and really taking the fun out of it. A meta lvl 4 avg in all pub matches doesn't mean you can't dominate, players will still use their Scr, their RR's and nova + cloaks but you won't have officer fits where scouts can still take on a militia heavy with ease and no worry. I had the unfortunate luck of running my Apex into an officer scout and while I unloaded my whole clip into him he still had 50% armor left and died during the reload. The ideal way for matchmaking should be having proto fit squads matched against others and then randoms with identical meta avgs and game experience. It's not an easy task and I applaud CCP Rat saying he's working on code to make matchmaking work but that's how Dust is right now: one side wants to stomp to victory, another side gets stomped and either quits or that's it and then there's the few like myself that have played in 3 weeks at least 5 close matches and even if I was on the lost of 4 of those 5 it's actually fun when players are trying to win, utilize smart tactics to win and we're all "going for broke". IF these types of matches can happen more often, it might actually bring back a lot of players to Dust again because even with the way proto stomp goes, trying to equalize it on both ends does mean that stomping isn't a given at that stage. I can always sit back and shoot ppl with a sniper for kills and then go Apex just for ISK but it isn't fun really.
if my std amarr assault was not allowed to exceed a total meta lvl of 4 i would not even be able to to use all available slots.
Dust 514 hurts
Go Fabulous or go home
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
463
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Posted - 2015.03.30 22:38:00 -
[43] - Quote
CCP Rattati wrote:There is a reason matchmaking is being worked on first. Meta level lockout for me is a choice for me to say "low risk low reward", choose a low metalevel bracket (low sec if academy is high sec), and free for all is 0.0 with Planetary Conquest.
Meta level lockout as designed was a sum of all fittings approach, not "STD gear only" approach, also for a reason. Lol then my meta level is in the thousands crap ...deletes half my fits nope still in thousands .
mortedeamor ....i'm her slave because Amarrians are the best in the sheets #stamina
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Titus Stryker
Ancient Exiles.
470
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Posted - 2015.03.30 23:34:00 -
[44] - Quote
Guys, I said average...as in average per fit.
Each piece of gear had a meta level between 0 and 9, average that out, not add it all together...
Twitch &
YouTube
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Monty Mole Clone
Ametat Security Amarr Empire
286
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Posted - 2015.03.31 00:17:00 -
[45] - Quote
Titus Stryker wrote:Guys, I said average...as in average per fit.
Each piece of gear had a meta level between 0 and 9, average that out, not add it all together...
so what do you think the max allowed total meta lvl of any suit should be in pubs? i say no more than 20 for mediums, heavies should get less because of the lower amount of total slots
Dust 514 hurts
Go Fabulous or go home
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Titus Stryker
Ancient Exiles.
470
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Posted - 2015.03.31 00:26:00 -
[46] - Quote
Monty Mole Clone wrote:Titus Stryker wrote:Guys, I said average...as in average per fit.
Each piece of gear had a meta level between 0 and 9, average that out, not add it all together...
so what do you think the max allowed total meta lvl of any suit should be in pubs? i say no more than 20 for mediums, heavies should get less because of the lower amount of total slots Are you being serious or are you trolling me?
I am saying it should not be based on total meta level, I am saying it should be based on average meta level.
Example, if your equipment meta level looks like this: Item 1 meta level 2 Item 2 meta level 2 Item 3 meta level 2 Item 4 meta level 8 Item 5 meta level 3 Item 5 meta level 1 Item 7 meta level 3 Item 8 meta level 3 Item 9 meta level 3 Item 10 meta level 4
Total meta for the fit is 31 Average meta for the fit is 3.1
Since the average meta is under 4, it can be equipt in pubs (and all other game modes).
Twitch &
YouTube
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Vesta Opalus
T.H.I.R.D R.O.C.K
577
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Posted - 2015.03.31 00:27:00 -
[47] - Quote
The Dark Cloud wrote:Just a hint for all those meta lockout fanatics. You think that your apex suit would get away with it? Sorry to burst your bubble but when you take a actual look at your fitting what comes into your mind? Sure all modules are STD lvl but they are all AUR modules and do you know what STD AUR modules have as a meta lvl? They all have the same meta lvl like ADV ISK modules.
Because all modules are basically treated like if they where ADV modules/weapons/equipment all apex suits are in theory proto suits with full ADV stuff fitted in terms of meta lvl. If we would for example all agree on a max meta lvl of 25 then not even a single apex suit could be used in a pub match.
So hows meta lvl beeing calculated? Its quite simple all modules, equipment and weapons have a meta lvl. The summary of everything from your suit is the meta lvl which is most likely to be used when this is happening. For those who are too lazy to calculate every module etc. for your apex sut just go to the market and check the visual costumisations category. There you scroll down till you find your apex suit and then its listed next to PG/CPU.
For example the cal. logi apex suit has a meta lvl of 50. With 50 i could make a advanced suit fully fit with most proto stuff. The reason why that suit has such a high lvl is due to the fact that all slots on apex suits are fitted. And because that suit has 5 high, 4 low, 3 equipment, 1 light weapon and 1 grenade means all 14 slots are stuffed with AUR modules.
Im really curious how CCP wants to adress this cause otherwise ALOT of people will get VERY mad.On a side note the lowest meta lvl has the minmatarr commando "renegade" with 27.
Meta level locks arent to pad your wallet by using free suits, they're supposed to be a layer of protection for new players so they have an option where they wont get wrecked by proto suits constantly. So I guess my response to your hint is: who cares? |
Monty Mole Clone
Ametat Security Amarr Empire
286
|
Posted - 2015.03.31 00:34:00 -
[48] - Quote
Titus Stryker wrote:Monty Mole Clone wrote:Titus Stryker wrote:Guys, I said average...as in average per fit.
Each piece of gear had a meta level between 0 and 9, average that out, not add it all together...
so what do you think the max allowed total meta lvl of any suit should be in pubs? i say no more than 20 for mediums, heavies should get less because of the lower amount of total slots Are you being serious or are you trolling me? I am saying it should not be based on total meta level, I am saying it should be based on average meta level. Example, if your equipment meta level looks like this: Item 1 meta level 2 Item 2 meta level 2 Item 3 meta level 2 Item 4 meta level 8 Item 5 meta level 3 Item 5 meta level 1 Item 7 meta level 3 Item 8 meta level 3 Item 9 meta level 3 Item 10 meta level 4 Total meta for the fit is 31 Average meta for the fit is 3.1 Since the average meta is under 4, it can be equipt in pubs (and all other game modes).
you should have said that in the first place, i think total meta lvl is the way to go, easier to understand and probably to code for
Dust 514 hurts
Go Fabulous or go home
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1862
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Posted - 2015.03.31 00:38:00 -
[49] - Quote
Monty Mole Clone wrote:Titus Stryker wrote:Monty Mole Clone wrote:Titus Stryker wrote:Guys, I said average...as in average per fit.
Each piece of gear had a meta level between 0 and 9, average that out, not add it all together...
so what do you think the max allowed total meta lvl of any suit should be in pubs? i say no more than 20 for mediums, heavies should get less because of the lower amount of total slots Are you being serious or are you trolling me? I am saying it should not be based on total meta level, I am saying it should be based on average meta level. Example, if your equipment meta level looks like this: Item 1 meta level 2 Item 2 meta level 2 Item 3 meta level 2 Item 4 meta level 8 Item 5 meta level 3 Item 5 meta level 1 Item 7 meta level 3 Item 8 meta level 3 Item 9 meta level 3 Item 10 meta level 4 Total meta for the fit is 31 Average meta for the fit is 3.1 Since the average meta is under 4, it can be equipt in pubs (and all other game modes). you should have said that in the first place, i think total meta lvl is the way to go, easier to understand and probably to code for
(Item meta [x+x+etc]/total item quantity=x)
There. Fuxking done.
Average meta ftw.
Time for a platform jump. Dust to WiiU!
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Onesimus Tarsus
is-a-Corporation
3211
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Posted - 2015.03.31 00:40:00 -
[50] - Quote
Lord.
I don't care if you wear proto sent suits or a Speedo. If you're going 20/0, then that ought to be all that matters. Pretending (and that's all it is) that suits equal lethality is simply a chance to allow stomp in the back door while appearing to try to fix the problem with silly subdivision of an anemic player numbers.
Sig. Sig. Sig.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Monty Mole Clone
Ametat Security Amarr Empire
286
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Posted - 2015.03.31 00:41:00 -
[51] - Quote
Soldner VonKuechle wrote:Monty Mole Clone wrote:Titus Stryker wrote:Monty Mole Clone wrote:Titus Stryker wrote:Guys, I said average...as in average per fit.
Each piece of gear had a meta level between 0 and 9, average that out, not add it all together...
so what do you think the max allowed total meta lvl of any suit should be in pubs? i say no more than 20 for mediums, heavies should get less because of the lower amount of total slots Are you being serious or are you trolling me? I am saying it should not be based on total meta level, I am saying it should be based on average meta level. Example, if your equipment meta level looks like this: Item 1 meta level 2 Item 2 meta level 2 Item 3 meta level 2 Item 4 meta level 8 Item 5 meta level 3 Item 5 meta level 1 Item 7 meta level 3 Item 8 meta level 3 Item 9 meta level 3 Item 10 meta level 4 Total meta for the fit is 31 Average meta for the fit is 3.1 Since the average meta is under 4, it can be equipt in pubs (and all other game modes). you should have said that in the first place, i think total meta lvl is the way to go, easier to understand and probably to code for (Item meta [x+x+etc]/total item quantity=x) There. Fuxking done. Average meta ftw.
ccp could do with someone like you lol
Dust 514 hurts
Go Fabulous or go home
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Titus Stryker
Ancient Exiles.
470
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Posted - 2015.03.31 01:23:00 -
[52] - Quote
Advanced Heavy has about 7 item slots + the suit Advanced Scout has about 10 item slots + the suit Advanced Assault has about 10 Item slots + the suit Advanced Logi has about 11 Item slots + the suit\
...do you see why you cant do total meta level now...
if a heavy equips all level 4 meta that is 4 x 8 = 32 total meta (4 average) if a logi equips all level 4 meta, that is 4 x 12 = 48 total meta (4 average)
Having the cap be total meta is a bad idea.
Twitch &
YouTube
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Gemini Cuspid
144
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Posted - 2015.03.31 01:29:00 -
[53] - Quote
Monty Mole Clone wrote:Titus Stryker wrote:Monty Mole Clone wrote:Titus Stryker wrote:Guys, I said average...as in average per fit.
Each piece of gear had a meta level between 0 and 9, average that out, not add it all together...
so what do you think the max allowed total meta lvl of any suit should be in pubs? i say no more than 20 for mediums, heavies should get less because of the lower amount of total slots Are you being serious or are you trolling me? I am saying it should not be based on total meta level, I am saying it should be based on average meta level. Example, if your equipment meta level looks like this: Item 1 meta level 2 Item 2 meta level 2 Item 3 meta level 2 Item 4 meta level 8 Item 5 meta level 3 Item 5 meta level 1 Item 7 meta level 3 Item 8 meta level 3 Item 9 meta level 3 Item 10 meta level 4 Total meta for the fit is 31 Average meta for the fit is 3.1 Since the average meta is under 4, it can be equipt in pubs (and all other game modes). you should have said that in the first place, i think total meta lvl is the way to go, easier to understand and probably to code for I swear I thought this was understood....you cover mean of averages in elementary school. Just saying....
Onesimus Tarsus wrote:Lord.
I don't care if you wear proto sent suits or a Speedo. If you're going 20/0, then that ought to be all that matters. Pretending (and that's all it is) that suits equal lethality is simply a chance to allow stomp in the back door while appearing to try to fix the problem with silly subdivision of an anemic player count.
Sig. Sig. Sig. Pretty much 100% wrong as every player with a head count already knows that the argument of "skill of player > quality of items" is a false; if the same player runs militia and then runs adv and then proto the difference is less assists and more kills, lower deaths, easier time evading cover and avoiding/replenishing suit damage.
Ifs not unheard of to be running proto and get ambushed by 3 starter fits and still come out because your armor and wpn damage was sufficient to get out of that scrap. it's also a difference I notice using an Apex's Exile and a Duvolle; running into officer fits mean I either run or if I can't I make a diversion whereas a Duvolle and a timed grenade gives me the kill.
Yea the player count is anemic only because the game benefits a player whose played longer than anything else. It also means, like any business, that if Dust can't grow players the game goes bye~bye. From a business aspect and a playing aspect you're argument is null in void. |
Onesimus Tarsus
is-a-Corporation
3212
|
Posted - 2015.03.31 02:06:00 -
[54] - Quote
Even kdr matchmaking can't fix stupid, it seems.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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The Dark Cloud
Negative-Feedback.
4232
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Posted - 2015.03.31 02:08:00 -
[55] - Quote
Onesimus Tarsus wrote:Even kdr matchmaking can't fix stupid, it seems. Well a sniper who sits the whole day in the redline and gets on average 8 kills and 0 deaths doesnt actually make a good player. high KD does not equal high skill.
I make the scrubs scream and the vets cry.
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Onesimus Tarsus
is-a-Corporation
3212
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Posted - 2015.03.31 02:13:00 -
[56] - Quote
The Dark Cloud wrote:Onesimus Tarsus wrote:Even kdr matchmaking can't fix stupid, it seems. Well a sniper who sits the whole day in the redline and gets on average 8 kills and 0 deaths doesnt actually make a good player. high KD does not equal high skill. Kdr matchmaking fixes lopsided kdr tactics.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1864
|
Posted - 2015.03.31 02:53:00 -
[57] - Quote
Onesimus Tarsus wrote:The Dark Cloud wrote:Onesimus Tarsus wrote:Even kdr matchmaking can't fix stupid, it seems. Well a sniper who sits the whole day in the redline and gets on average 8 kills and 0 deaths doesnt actually make a good player. high KD does not equal high skill. Kdr matchmaking fixes lopsided kdr tactics.
Raising the national minimum wage eliminates poverty.
Time for a platform jump. Dust to WiiU!
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Jonny D Buelle
Mors Effera
846
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Posted - 2015.03.31 02:54:00 -
[58] - Quote
Soldner VonKuechle wrote:Onesimus Tarsus wrote:The Dark Cloud wrote:Onesimus Tarsus wrote:Even kdr matchmaking can't fix stupid, it seems. Well a sniper who sits the whole day in the redline and gets on average 8 kills and 0 deaths doesnt actually make a good player. high KD does not equal high skill. Kdr matchmaking fixes lopsided kdr tactics. Raising the national minimum wage eliminates poverty.
Well said.
I find your lack of heaviness... disturbing...
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Darken-Sol
BIG BAD W0LVES
1960
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Posted - 2015.03.31 02:56:00 -
[59] - Quote
Soldner VonKuechle wrote:Onesimus Tarsus wrote:The Dark Cloud wrote:Onesimus Tarsus wrote:Even kdr matchmaking can't fix stupid, it seems. Well a sniper who sits the whole day in the redline and gets on average 8 kills and 0 deaths doesnt actually make a good player. high KD does not equal high skill. Kdr matchmaking fixes lopsided kdr tactics. Raising the national minimum wage eliminates poverty.
So does executing the poor.
Crush them
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Onesimus Tarsus
is-a-Corporation
3212
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Posted - 2015.03.31 03:04:00 -
[60] - Quote
Soldner VonKuechle wrote:Onesimus Tarsus wrote:The Dark Cloud wrote:Onesimus Tarsus wrote:Even kdr matchmaking can't fix stupid, it seems. Well a sniper who sits the whole day in the redline and gets on average 8 kills and 0 deaths doesnt actually make a good player. high KD does not equal high skill. Kdr matchmaking fixes lopsided kdr tactics. Raising the national minimum wage eliminates poverty. Apples to bicycles.
KDR matchmaking fixes everything but the stupid purple Quafe stuff.
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