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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9470
|
Posted - 2015.03.28 02:39:00 -
[1] - Quote
https://docs.google.com/spreadsheets/d/1-i67rT4xm-CUiZ2RyvQgrXvGV4XXkRD76gN8tyc0eAs/edit?usp=docslist_api
Decided to rethink my vision on Faction Warfare completely from my 2013 Multi-Stage battle proposal. This one works much differently and all works on cleaning things up and prepping for the major overhaul which incorporates player ownership and base destruction but without the hassle of scheduled matches and lock timers. The mindset is to make FW it's own thing and not just a stepping stone to PC.
I got to go now, I'll answer questions later. Already had a big discussion on Twitter which led to some revisions, so you can look that up @AeroYassavi
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Draxus Prime
T.H.I.R.D R.O.C.K
4455
|
Posted - 2015.03.28 02:43:00 -
[2] - Quote
:D
"Spilling floor cleaner only makes the floor cleaner." - Draxus Prime
Closed Beta Vet
Scout
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knight guard fury
Carbon 7 Iron Oxide.
1568
|
Posted - 2015.03.28 02:44:00 -
[3] - Quote
And my forum post about proposed changes is in the ideas/feedback topic of the forums!
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
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Terry Webber
molon labe. General Tso's Alliance
623
|
Posted - 2015.03.28 04:00:00 -
[4] - Quote
Link, please, knight. |
knight guard fury
Carbon 7 Iron Oxide.
1569
|
Posted - 2015.03.28 04:20:00 -
[5] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=197362&find=unread
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Jonny D Buelle
Mors Effera
732
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Posted - 2015.03.28 04:38:00 -
[6] - Quote
First of all if this gets implemented I would reopen my corp doors for the Minmatar Factional Warfare. Mainly to pop Kador's tanks :P
Now, in regards to rank up bonuses, would these be per faction or limited to only one? I only ask because I will be letting my corp know that we only fight for the Minmatar Republic and her ally, the Gallente Federation, and would not want them to miss out on these bonuses.
Also would we lose the bonus or have to pay a fee if we switch sides? For example, we may have someone who prefers Amarrian gear over Matari and Gallentean so they may fight for the Empire (which would get them expelled from the Corp).
At level 10, will there be other chances at gaining bonuses for that faction?
Those are the only ones I could think of at the moment will post more when they come in.
I find your lack of heaviness... disturbing...
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9472
|
Posted - 2015.03.28 05:11:00 -
[7] - Quote
Jonny D Buelle wrote:First of all if this gets implemented I would reopen my corp doors for the Minmatar Factional Warfare. Mainly to pop Kador's tanks :P
Now, in regards to rank up bonuses, would these be per faction or limited to only one? I only ask because I will be letting my corp know that we only fight for the Minmatar Republic and her ally, the Gallente Federation, and would not want them to miss out on these bonuses.
Also would we lose the bonus or have to pay a fee if we switch sides? For example, we may have someone who prefers Amarrian gear over Matari and Gallentean so they may fight for the Empire (which would get them expelled from the Corp).
At level 10, will there be other chances at gaining bonuses for that faction?
Those are the only ones I could think of at the moment will post more when they come in. 1) per faction whenever you or your corp ranks up in faction loyalty. As it is now there's nothing stopping you from ranking up multiple factions
2) pay a fee to switch sides (fee available in ISK and AUR), but whatever side your corp picks simply gives you a bonus for that side, you can still play for the other three factions without the bonus
3) at level 10 I wanted something visual so that everyone on the warbarge and in battle knows you are dedicated to the faction. Haven't considered bonuses for level 10 (on top of the already max LP payout). Have any suggestions?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Jonny D Buelle
Mors Effera
732
|
Posted - 2015.03.28 05:19:00 -
[8] - Quote
Aero Yassavi wrote:Jonny D Buelle wrote:First of all if this gets implemented I would reopen my corp doors for the Minmatar Factional Warfare. Mainly to pop Kador's tanks :P
Now, in regards to rank up bonuses, would these be per faction or limited to only one? I only ask because I will be letting my corp know that we only fight for the Minmatar Republic and her ally, the Gallente Federation, and would not want them to miss out on these bonuses.
Also would we lose the bonus or have to pay a fee if we switch sides? For example, we may have someone who prefers Amarrian gear over Matari and Gallentean so they may fight for the Empire (which would get them expelled from the Corp).
At level 10, will there be other chances at gaining bonuses for that faction?
Those are the only ones I could think of at the moment will post more when they come in. 1) per faction whenever you or your corp ranks up in faction loyalty. As it is now there's nothing stopping you from ranking up multiple factions 2) pay a fee to switch sides (fee available in ISK and AUR), but whatever side your corp picks simply gives you a bonus for that side, you can still play for the other three factions without the bonus 3) at level 10 I wanted something visual so that everyone on the warbarge and in battle knows you are dedicated to the faction. Haven't considered bonuses for level 10 (on top of the already max LP payout). Have any suggestions?
Well the obvious ones are increased LP payout and a level 10 only skin would be awesome. I was thinking once you are level 10 you could gain more faction strong boxes and LP or other premium rewards by achieving a certain amount of wins a week while also earning a certain amount of war points.
This goal should be both acheivable yet challenging, sort of like a super version of daily missions (weekly loyalty missions?) that should take the average player a week to achieve. You could also put these missions throughout the leveling process with level 10 missions being the most challenging and most rewarding.
I find your lack of heaviness... disturbing...
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9473
|
Posted - 2015.03.28 05:43:00 -
[9] - Quote
Weekly Loyalty/Faction Missions. Dust community had so many cool ideas!
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Jonny D Buelle
Mors Effera
733
|
Posted - 2015.03.28 06:12:00 -
[10] - Quote
Aero Yassavi wrote:Weekly Loyalty/Faction Missions. Dust community had so many cool ideas!
We may be a bunch of slackers and misfits but we try our best!
I find your lack of heaviness... disturbing...
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LOOKMOM NOHANDS
384
|
Posted - 2015.03.28 14:30:00 -
[11] - Quote
Looks great Aero.
A couple of notes:
NO on removing the ISK cost. This makes being higher level more OP and would require an increase in price which would shut out lower level players who would be fighting the pure proto stomping level 8s - 10s.
I would like to see your thoughts on an LP exchange system. I feel like this idea should be balanced in a way that you take a loss when exchanging but it is necessary to be able to really run an all faction suit. Amarr players right now for example can not purchase light damage mods.
I do not see anything that offers Eve players incentive to come drop orbitals. Yes removing the player orbitals is VERY needed but that only goes back to how things were not improves them.
Your district selection leaves out Eve guys which has the potential to grow the connection and bring the orbital rain. I also just want to see your thoughts on that. |
Nocturnal Soul
Primordial Threat
6080
|
Posted - 2015.03.28 14:33:00 -
[12] - Quote
LOOKMOM NOHANDS wrote:Looks great Aero.
A couple of notes:
NO on removing the ISK cost. This makes being higher level more OP and would require an increase in price which would shut out lower level players who would be fighting the pure proto stomping level 8s - 10s.
I would like to see your thoughts on an LP exchange system. I feel like this idea should be balanced in a way that you take a loss when exchanging but it is necessary to be able to really run an all faction suit. Amarr players right now for example can not purchase light damage mods.
I do not see anything that offers Eve players incentive to come drop orbitals. Yes removing the player orbitals is VERY needed but that only goes back to how things were not improves them.
Your district selection leaves out Eve guys which has the potential to grow the connection and bring the orbital rain. I also just want to see your thoughts on that. You get hellah lp for dropping obs in eve that right there is worth the trouble.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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LOOKMOM NOHANDS
384
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Posted - 2015.03.28 14:43:00 -
[13] - Quote
Nocturnal Soul wrote:LOOKMOM NOHANDS wrote:Looks great Aero.
A couple of notes:
NO on removing the ISK cost. This makes being higher level more OP and would require an increase in price which would shut out lower level players who would be fighting the pure proto stomping level 8s - 10s.
I would like to see your thoughts on an LP exchange system. I feel like this idea should be balanced in a way that you take a loss when exchanging but it is necessary to be able to really run an all faction suit. Amarr players right now for example can not purchase light damage mods.
I do not see anything that offers Eve players incentive to come drop orbitals. Yes removing the player orbitals is VERY needed but that only goes back to how things were not improves them.
Your district selection leaves out Eve guys which has the potential to grow the connection and bring the orbital rain. I also just want to see your thoughts on that. You get hellah lp for dropping obs in eve that right there is worth the trouble.
Eve players have no way to know which districts are open for orbitals unless they have specifically searched for Dust players.
LP payouts are based on Tier status. Currently dropping orbitals for Amarr / Minmatar / Caldari pretty much sucks. This is because tiers have become balanced on Amarr / Min front since the take over while Caldari still can not do much against the Gal.
Orbital drops pay little difference from a large plex for those factions at this point. The difference is dropping the OB requires them being able to locate the district, fly however many jumps hoping the battle lasts, hope the mercs on the ground actually call in the orbitals, and hope they do not get popped while the enemy faction knows they are a sitting duck in what is likely a terrible fitting.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
977
|
Posted - 2015.03.28 14:48:00 -
[14] - Quote
The only thing I got to say about Factional Warfare in Dust right now... make that **** find a game in a reasonable time....I literally tried for 2 hours the other day and could not get into one for Gallente. When in a full squad it sometimes only takes 5 minutes, but can still ake up to an hour.. **** all that noise |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9475
|
Posted - 2015.03.28 16:19:00 -
[15] - Quote
LOOKMOM NOHANDS wrote:Nocturnal Soul wrote:LOOKMOM NOHANDS wrote:Looks great Aero.
A couple of notes:
NO on removing the ISK cost. This makes being higher level more OP and would require an increase in price which would shut out lower level players who would be fighting the pure proto stomping level 8s - 10s.
I would like to see your thoughts on an LP exchange system. I feel like this idea should be balanced in a way that you take a loss when exchanging but it is necessary to be able to really run an all faction suit. Amarr players right now for example can not purchase light damage mods.
I do not see anything that offers Eve players incentive to come drop orbitals. Yes removing the player orbitals is VERY needed but that only goes back to how things were not improves them.
Your district selection leaves out Eve guys which has the potential to grow the connection and bring the orbital rain. I also just want to see your thoughts on that. You get hellah lp for dropping obs in eve that right there is worth the trouble. Eve players have no way to know which districts are open for orbitals unless they have specifically searched for Dust players. LP payouts are based on Tier status. Currently dropping orbitals for Amarr / Minmatar / Caldari pretty much sucks. This is because tiers have become balanced on Amarr / Min front since the take over while Caldari still can not do much against the Gal. Orbital drops pay little difference from a large plex for those factions at this point. The difference is dropping the OB requires them being able to locate the district, fly however many jumps hoping the battle lasts, hope the mercs on the ground actually call in the orbitals, and hope they do not get popped while the enemy faction knows they are a sitting duck in what is likely a terrible fitting. Even at bottom tier EVE players get really good LP per orbital. I recall having multiple pilots on my side "fighting" to drop the OB nearly every time. It was a good system. As for EVE players not bring able to find districts, that's something that needs to be addressed EVE side, but chat channels work fine now.
Absolutely hate the idea of loyalty point exchange. Why would the Republic Command offer an exchange rate for Imperial Guard loyalty points? If we ever get player trading I wouldn't necessarily be opposed to trading LP.
Lastly, I still believe ISK needs to be removed from Faction Warfare. We could inflate the LP costs accordingly of course, but it needs to happen in my opinion. Worried about an unfair advantage higher ranked members get on payouts? Why? That should only encourage players to focus on one faction and level them up quickly. Will there be more high tier gear getting used? Absolutely! FW should be more intense than public matches, but that wouldn't make public matches useless. Basically pub matches for relaxed play with universal currency (ISK), FW for more intense play with some player control outside of just the battles, and PC for intense play for people who are into scheduling times to get on and play a video game.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9475
|
Posted - 2015.03.28 16:20:00 -
[16] - Quote
Knightshade Belladonna wrote:The only thing I got to say about Factional Warfare in Dust right now... make that **** find a game in a reasonable time....I literally tried for 2 hours the other day and could not get into one for Gallente. When in a full squad it sometimes only takes 5 minutes, but can still ake up to an hour.. **** all that noise That's why in Phase 1 of my proposal I add 8v8 matches to the mix.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
LOOKMOM NOHANDS
384
|
Posted - 2015.03.28 17:29:00 -
[17] - Quote
Aero Yassavi wrote:LOOKMOM NOHANDS wrote:Nocturnal Soul wrote:LOOKMOM NOHANDS wrote:Looks great Aero.
A couple of notes:
NO on removing the ISK cost. This makes being higher level more OP and would require an increase in price which would shut out lower level players who would be fighting the pure proto stomping level 8s - 10s.
I would like to see your thoughts on an LP exchange system. I feel like this idea should be balanced in a way that you take a loss when exchanging but it is necessary to be able to really run an all faction suit. Amarr players right now for example can not purchase light damage mods.
I do not see anything that offers Eve players incentive to come drop orbitals. Yes removing the player orbitals is VERY needed but that only goes back to how things were not improves them.
Your district selection leaves out Eve guys which has the potential to grow the connection and bring the orbital rain. I also just want to see your thoughts on that. You get hellah lp for dropping obs in eve that right there is worth the trouble. Eve players have no way to know which districts are open for orbitals unless they have specifically searched for Dust players. LP payouts are based on Tier status. Currently dropping orbitals for Amarr / Minmatar / Caldari pretty much sucks. This is because tiers have become balanced on Amarr / Min front since the take over while Caldari still can not do much against the Gal. Orbital drops pay little difference from a large plex for those factions at this point. The difference is dropping the OB requires them being able to locate the district, fly however many jumps hoping the battle lasts, hope the mercs on the ground actually call in the orbitals, and hope they do not get popped while the enemy faction knows they are a sitting duck in what is likely a terrible fitting. Even at bottom tier EVE players get really good LP per orbital. I recall having multiple pilots on my side "fighting" to drop the OB nearly every time. It was a good system. As for EVE players not bring able to find districts, that's something that needs to be addressed EVE side, but chat channels work fine now. Absolutely hate the idea of loyalty point exchange. Why would the Republic Command offer an exchange rate for Imperial Guard loyalty points? If we ever get player trading I wouldn't necessarily be opposed to trading LP. Lastly, I still believe ISK needs to be removed from Faction Warfare. We could inflate the LP costs accordingly of course, but it needs to happen in my opinion. Worried about an unfair advantage higher ranked members get on payouts? Why? That should only encourage players to focus on one faction and level them up quickly. Will there be more high tier gear getting used? Absolutely! FW should be more intense than public matches, but that wouldn't make public matches useless. Basically pub matches for relaxed play with universal currency (ISK), FW for more intense play with some player control outside of just the battles, and PC for intense play for people who are into scheduling times to get on and play a video game.
The fact that you got your information from Eve players "fighting" to drop the OB concerns me. LP is automatically split between all players connected to the satellite so I have to wonder how much they actually knew about what was going on.
LP exchange obviously has its issues lore wise but I think we need to consider function before lore at this point. The fact that it is impossible to build a full suit with any faction is an issue that needs to be resolved. An exchange makes more sense than Amarr selling Gallente scanners for example. Obviously this exchange rate needs to be balanced in a way that it allows full LP suits yet still punishes you for using gear outside of your faction.
I really do not see the logic behind ISK cost removal but obviously this idea is gaining ground with people so I will just concede that what I feel like is a mistake is going to happen no matter what. I warn you that this will seriously hurt FW participation at the end of the day. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9477
|
Posted - 2015.03.28 19:06:00 -
[18] - Quote
I know that the LP is split, but from my experience I'd someone was already following our squad the others wouldn't bother.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Jammer Jalapeno
Dox You. Proficiency V.
189
|
Posted - 2015.03.28 20:37:00 -
[19] - Quote
Awesome ideas!
Let's hope one of the Dev's takes notice
MmMmMm TanKs....delicious TanKs
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LOOKMOM NOHANDS
385
|
Posted - 2015.03.28 23:33:00 -
[20] - Quote
Aero Yassavi wrote:I know that the LP is split, but from my experience I'd someone was already following our squad the others wouldn't bother.
Well I can only assume that is out of greed.
I can tell you that I have dealt with tons of pilots while on my Eve toon and I can tell you that the payout does nothing to offer incentive. This is mostly due to only getting paid when orbitals are dropped and unless you are in direct contact with squads on the ground this is horribly unreliable.
Our link was already a joke before normal OBs were added back into FW but now it may as well be non existent.
This link is now used for nothing but farming by a small group of pilots who may or may not give two ***** about the faction itself. If you want people involved that are anything other than farmers then some serious changes need to be made one of them being able to select districts to fight. |
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Vyzion Eyri
WarRavens
2696
|
Posted - 2015.03.29 00:01:00 -
[21] - Quote
I like the idea of removing ISK cost for dropsuits but nothing else. The idea that there is probably a subsidy to wear your colours, as it were, works. Weaponry and all that, factions want to give mercs some freedom so they don't want to force your hand into their modules and weapons, but that degree of freedom comes at an ISK cost.
So only remove ISK cost of LP dropsuits.
Secondly, smaller game modes is interesting, but I prefer what someone else in another thread suggested about starting games as 8v8 and letting other people join through extended warbarge time or just into the game.
I would go further and say start a game if 1-4 people on either side are queued up, then allow people to start joining. Matchmaker would work to assign all the solo players to fill gaps in existing games to at least make sides equal in number.
The biggest problem with FW is the queue times. On a console FPS, what players want when they log in is to shoot things not stare at queue timer. Your road map makes FW more appealing and hence more people will probably queue up, but I think we still need to directly address the problem.
> Quis custodiet ipsos custodes?
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knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 16:00:00 -
[22] - Quote
Just gonna post this here if you don't mind=ƒÿÅ
Currently our FW system is pretty much the same as a pub but we get paid LP and we fight in faction districts. There's not much to it than that.
I have an ideas that could be possible for the use of FW:
Make a system where it allows us to have our corps be involved in our preferred races districts, thus allowing structures and such similar to PC to be built in FW space, and granting small bonus's to those members of the controlled structures.
This way you and your corp can be more involved in FW and receive bonus's for aiding your corperation in your given faction, and also creates this similar 'PC' like drive to fight in FW and conquer districts for your faction and allow eve players to attack and protect districts for more purposes and reasons. Possibly have it like eve and make it a 5 level 'tier' system and at each 'tier' it provides a bigger bonus/perk.
It would also give FW based corps a more incentive to invest in FW as they would have more reason to spend more isk on districts and FW battles since they have something invested in their.
And matchmaking, Why is it that it is player based when clearly that queuing for battles is nearly impossible for half the day because nobody is going to bother with it unless they see that the timer is working right and not set to 0:00. It should be that as long as there is a minimum of 8 players on both sides that there should be a qued battle but once in the warbarge there is a 2-3 minutes wait for more players to join, otherwise it should just put the current players in anyway and whoever wins, wins that battle And also affecting the districts structure(s) if it has one. I'll get more into this in a bit.
And there needs to be a restriction of some sort so new clones don't join an FW from the straight away like the unknowing noobs they are. Perhaps if you are less than 3-4 million so than you can't join, or
As for structures: Make it similar to PC structures but with a little more than just the usual. Unlike PC, there should be no production facilities since your faction empire will provide the clones for you, we don't want this being like PC where all districts will most likely have production facilities on them.
'Planetary command base' - the 'HQ' for your corperation, the first building that you should have to start out with which is pretty much your base of operations. It allows you to manage other structures from your command base and, if possible like eve, upgrade your command base to another 'tier' for better bonus's.
'Planetary defense grid' - allows the corperation to see all the battles that are currently happening and can make a district harder to 'flip' into a vulnerable state. A corp can strengthen this structure for better defense of a district.
'Placeholder name' - this structure gives you an isk payment(along with your LP payout) of a certain amount per level of the structure. L1 gives 75k, L2 gives 125k, L3 gives 150k, L4 gives 175k and L5 gives 209k. Only 1 is allowed.
'Strategic combat center' - allows you to set an attack or defend contract on a district. This way if FW isnt up and ready when you want to, then this will allow you to get a battle going. Currently our stupid matchmaking system is exactly like pubs but requires a full team on both sides in order to have a battle, and that is just utter BS.
'Strategic research facility' - allows the corp to research small "bonus's" that can help them either passively or through being active Corp faction standings: I know Eve has corperation standings and if this applied to dust for faction warfare that would be very useful and also determined what structure you can and cannot upgrade that your corp owns.
As for other things, Orbital bombardments currently warbarge strikes are allowed in FW, which in guessing is obviously not intend; it should only be allowed by Eve players which I actyally liked about that. And we still don't have all of the other weapons in the faction store for certain races while others have all of their gear, which isn't entirely fair to be honest, all factions should have all of their appropriate gear and non of it should be missing.
Faction suits: As an incentive to get players to use faction suits, it would be great if each faction granted bonus's for all their suits depending on which which race are. Something that's seems reasonable and shouldn't be too "powerful" in any way granting one suit better advantages over the other. Suggestion by Aero: Imperial Guard: +5% max armor to all Amarr dropsuits Republic Command: +5% shield regen to all Minmatar dropsuits Federal Defense Union: +5% armor regen to all Gallente dropsuits State Peacekeepers: +5% max shield to all Caldari dropsuits
faction vehicles: Federal Defence Union: 5% to armor regeneration of all Gallente vehicles State Peacekeeper: 10% to max shield of all caldari vehicles
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
knight guard fury
Carbon 7
1579
|
Posted - 2015.03.30 01:58:00 -
[23] - Quote
I would also like to add that the factional suits and vehicles should be more racial based when it comes to color scheme instead of that camp texture and make them "stand out" more when worn on the battle field.
Also I also have to disagree with the removal of isk removal on LP dropsuits prices, that wouldn't be right and even in eve you have to pay isk along with your LP
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9491
|
Posted - 2015.03.30 02:15:00 -
[24] - Quote
knight guard fury wrote:I would also like to add that the factional suits and vehicles should be more racial based when it comes to color scheme instead of that camp texture and make them "stand out" more when worn on the battle field.
Also I also have to disagree with the removal of isk removal on LP dropsuits prices, that wouldn't be right and even in eve you have to pay isk along with your LP Why do we have to follow EVE step for step? I pointed that out in the doc. Obviously LP prices would be inflated upon ISK removal
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
knight guard fury
Carbon 7
1580
|
Posted - 2015.03.30 02:24:00 -
[25] - Quote
Aero Yassavi wrote:knight guard fury wrote:I would also like to add that the factional suits and vehicles should be more racial based when it comes to color scheme instead of that camp texture and make them "stand out" more when worn on the battle field.
Also I also have to disagree with the removal of isk removal on LP dropsuits prices, that wouldn't be right and even in eve you have to pay isk along with your LP Why do we have to follow EVE step for step? I pointed that out in the doc. Obviously LP prices would be inflated upon ISK removal If isk was removed from LP dropsuits everyone would farm LP to aquire dozens and dozens of proto LP dropsuits and so fourth And plus, think of it as a "tax" to your faction
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Archduke Ferd1nand
Nos Nothi
319
|
Posted - 2015.03.30 02:50:00 -
[26] - Quote
Awesome Aero!
BRB, looking for socks
Asslut Rifles OP, anal now
I shit shotgun shells and piss Remote Explosives
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9493
|
Posted - 2015.03.30 03:24:00 -
[27] - Quote
knight guard fury wrote:Aero Yassavi wrote:knight guard fury wrote:I would also like to add that the factional suits and vehicles should be more racial based when it comes to color scheme instead of that camp texture and make them "stand out" more when worn on the battle field.
Also I also have to disagree with the removal of isk removal on LP dropsuits prices, that wouldn't be right and even in eve you have to pay isk along with your LP Why do we have to follow EVE step for step? I pointed that out in the doc. Obviously LP prices would be inflated upon ISK removal If isk was removed from LP dropsuits everyone would farm LP to aquire dozens and dozens of proto LP dropsuits and so fourth And plus, think of it as a "tax" to your faction Can't you also farm ISK in pubs to buy proto suits? I don't see your argument. As long as the payouts and LP costs are balanced three should be no problems.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10
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Posted - 2015.05.19 01:26:00 -
[28] - Quote
Wonder what people's opinions might be now as they put up with FW more to grind for new items.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Nocturnal Soul
Primordial Threat
6
|
Posted - 2015.05.19 01:51:00 -
[29] - Quote
Aero Yassavi wrote:Wonder what people's opinions might be now as they put up with FW more to grind for new items. Still sh*t
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Nocturnal Soul
Primordial Threat
6
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Posted - 2015.05.19 01:54:00 -
[30] - Quote
Here's some Fw ideas I saved before I gave up again.
[url]http:// https://forums.dust514.com/default.aspx?g=posts&t=191989&find=unread[/url]
[url]http:// https://forums.dust514.com/default.aspx?g=posts&t=196903&find=unread[/url]
[url]http:// https://forums.dust514.com/default.aspx?g=posts&t=198363&find=unread[/url]
[url]http:// https://forums.dust514.com/default.aspx?g=posts&t=191981&find=unread[/url]
[url]http:// https://forums.dust514.com/default.aspx?g=posts&t=197362&find=unread[/url]
[url]http:// https://forums.dust514.com/default.aspx?g=posts&t=196461&find=unread[/url] (Improves whole game)
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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