Avallo Kantor
582
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Posted - 2015.03.30 18:30:00 -
[1] - Quote
I'm curious as to what steps will be taken to balance the Scrambler Rifle.
It seems Rattati already has enough data to declare that the weapon is in need of balancing, and despite my enjoyment of the weapon, I tend to trust his word. The question then becomes, what part(s) of Scrambler usage are OP?
The SR is unique in the respect that it has effectively 2 modes of fire compared to all other rifle types thanks to the charge type.
The first mode is a full charged shot followed by a number of uncharged shots to finish off the target. The second mode is a series of uncharged shot to fire very much like the Tac AR (which is getting buffed)
If it is only the first mode that is proving too powerful, then there are a number of things that can be done purely to reduce the damage of that firing mode (or reduce it's ability to perform follow up shots)
Namely: 1) Increase Charge up Time. A 1 or 2 second charge up time would not overly impact it's ability to hold a charge and fire at long range as a high-alpha option, but would severely hamper it's ability to crack off full charge shots in close range combat (where from my own experience using it is a bit too easy to perform)
2) Increase Heat of Charged Shot (not regular shots). Basically the heat build up increases with charge at a higher rate, to a higher max than previously done. This would still allow high-alpha shots at range with no follow up, allowing the intended functionality to remain more or less in tact. It would however greatly increase the risk of using it as a higher ranged, highly accurate shotgun in short range, followed by a hail of fire. With this change doing the high powered shot would give even Amarrian suits almost no extra shots before the gun overheats without waiting for the heat to dissipate.
What do others think of the SR? What mode(s) of fire are too powerful over what it should be performing at, and which ranges is it doing this at?
Ideally the SR should be a mid-long range weapon (defining the RR as a long range in this case) with options to either perform a series of shots in succession, or a single high-alpha shot followed up by one or two shots to finish a target (and not like 8).
It also should be the bane of shield suits, but of lowest threat (among rifles) to armor suits. |