Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Spkr4theDead
Red Star.
3119
|
Posted - 2015.03.23 18:35:00 -
[1] - Quote
Can't wait to see the reactions to these.
I'll just start with the Madrugar and Gunnlogi to make it easy.
Madrugar gets a 5th low slot, innate reps up to 180/s, base armor back up to 4000. A lot of CPU and PG added.
Gunnlogi gets a 3rd low slot, reduced shield recharge delay, quicker recharge rate, base shield up 2800. A lot of CPU and PG added.
Blaster rate of fire goes back to before Echo, damage increased slightly, ammo goes up to 100 before needing to reload, slightly reduced heat buildup.
Missile rate of fire in between what we have now and before Echo. Damage slightly increased, ammo up to 15 before needing to reload.
Railgun rate of fire increased, heat buildup decreased, refire time decreased, damage increased, ammo stays the same.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3264
|
Posted - 2015.03.23 19:13:00 -
[2] - Quote
(^_^) You really do love your vehicles don't you!
I don't ever want to run into one of those blaster mad`s but you can throw rail shield points.... errm I mean shield tanks at my PLC guy all day
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Spkr4theDead
Red Star.
3119
|
Posted - 2015.03.23 19:14:00 -
[3] - Quote
CommanderBolt wrote:(^_^) You really do love your vehicles don't you! I'm a pilot, of course I do.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Shamarskii Simon
The Hundred Acre Hood
216
|
Posted - 2015.03.23 19:14:00 -
[4] - Quote
That Maddy is beyond OP.
LOL rep tank + one hardener/one plate. Never ever ever ever die by AV. Other than a serious alpha strike. Or maybe a 325+ rep + 180 innate w/ plate and hardener.
That is insane :(((
Like the idea though.
Entering the void and becoming wind.
Message for 1v1 air to air
|
DarthJT5
Random Gunz Rise Of Legion.
350
|
Posted - 2015.03.23 19:15:00 -
[5] - Quote
I want. Although, it should have +1 slot on both sides. Gunnlogi would have 6 highs, 3 lows. Maddy has 5 lows, 4 highs.
Missiles would have Echo RoF, and 14 round mag as well as reduced reload time. Because Officer.
I like everything else
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3264
|
Posted - 2015.03.23 19:15:00 -
[6] - Quote
Spkr4theDead wrote:CommanderBolt wrote:(^_^) You really do love your vehicles don't you! I'm a pilot, of course I do.
Are you Russian by chance? No disrespect but the Russians in this game seem to LOVE tanks more than most. (Duna, Black etc..)
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
|
Spkr4theDead
Red Star.
3119
|
Posted - 2015.03.23 19:18:00 -
[7] - Quote
Shamarskii Simon wrote:That Maddy is beyond OP.
LOL rep tank + one hardener/one plate. Never ever ever ever die by AV. Other than a serious alpha strike. Or maybe a 325+ rep + 180 innate w/ plate and hardener.
That is insane :(((
Like the idea though. Min officer sentinel has a light slot along with the heavy and sidearm slots.
Rattati Gal scout has a 5th low slot and 3rd equipment slot, along with over 600 CPU. You can fit literally anything on it.
Rattati Gal assault has far more armor and rep rate than the regular Gal assault suits, along with a 2nd light weapon slot and equipment slot.
No reason tanks can't follow that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
3119
|
Posted - 2015.03.23 19:19:00 -
[8] - Quote
CommanderBolt wrote:Spkr4theDead wrote:CommanderBolt wrote:(^_^) You really do love your vehicles don't you! I'm a pilot, of course I do. Are you Russian by chance? No disrespect but the Russians in this game seem to LOVE tanks more than most. (Duna, Black etc..) I'm not Russian at all. I do love tanks and the odd ADS.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1821
|
Posted - 2015.03.23 19:52:00 -
[9] - Quote
Spkr4theDead wrote:Can't wait to see the reactions to these.
I'll just start with the Madrugar and Gunnlogi to make it easy.
Madrugar gets a 5th low slot, innate reps up to 180/s, base armor back up to 4000. A lot of CPU and PG added.
Gunnlogi gets a 3rd low slot, reduced shield recharge delay, quicker recharge rate, base shield up 2800. A lot of CPU and PG added.
Blaster rate of fire goes back to before Echo, damage increased slightly, ammo goes up to 100 before needing to reload, slightly reduced heat buildup.
Missile rate of fire in between what we have now and before Echo. Damage slightly increased, ammo up to 15 before needing to reload.
Railgun rate of fire increased, heat buildup decreased, refire time decreased, damage increased, ammo stays the same.
Actually, i can agree to this. Officer tanks should be a bane to everyone.
Id like an entrapment mechanic to deal with such monstrosities but i don't see why you can't have ridiculously awesome stuff too spkr. Good Work.
Time for a platform jump. Dust to WiiU!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17805
|
Posted - 2015.03.23 20:02:00 -
[10] - Quote
Um.....wait really?
No I just won't take this seriously.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
|
|
DarthJT5
Random Gunz Rise Of Legion.
350
|
Posted - 2015.03.23 20:09:00 -
[11] - Quote
True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right?
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17806
|
Posted - 2015.03.23 20:16:00 -
[12] - Quote
DarthJT5 wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right?
Okay so I'm not against Officer Vehicles....what I take issue with is blatant and unapologized insanity.
Base 180 Repairs per second plus 5x Low Slot Modules and the PG/CPU allotments to adequately fit said vehicle.... That is beyond the bounds of reasonable.
180 +137.5+137.5+ 137.5 = 592.5 Repairs per second..... even if you only ran 2x Prototype Heavy Repairers that would amount to 455 repairs per second with likely either 2x Armour Hardeners.
This would quite literally be a game breaking vehicle.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
|
DarthJT5
Random Gunz Rise Of Legion.
350
|
Posted - 2015.03.23 20:22:00 -
[13] - Quote
True Adamance wrote:DarthJT5 wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is blatant and unapologized insanity. Base 180 Repairs per second plus 5x Low Slot Modules and the PG/CPU allotments to adequately fit said vehicle.... That is beyond the bounds of reasonable. 180 +137.5+137.5+ 137.5 = 592.5 Repairs per second..... even if you only ran 2x Prototype Heavy Repairers that would amount to 455 repairs per second with likely either 2x Armour Hardeners. This would quite literally be a game breaking vehicle. So, in your mind, what WOULD be a good Officer Tank stat wise?
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
|
Vulpes Dolosus
molon labe. General Tso's Alliance
3231
|
Posted - 2015.03.23 20:28:00 -
[14] - Quote
Eh. I'd rather just see officer turrets. Hulls sound too OP.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17807
|
Posted - 2015.03.23 20:52:00 -
[15] - Quote
DarthJT5 wrote:True Adamance wrote:DarthJT5 wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is blatant and unapologized insanity. Base 180 Repairs per second plus 5x Low Slot Modules and the PG/CPU allotments to adequately fit said vehicle.... That is beyond the bounds of reasonable. 180 +137.5+137.5+ 137.5 = 592.5 Repairs per second..... even if you only ran 2x Prototype Heavy Repairers that would amount to 455 repairs per second with likely either 2x Armour Hardeners. This would quite literally be a game breaking vehicle. So, in your mind, what WOULD be a good Officer Tank stat wise?
That's a really difficult one to work on.
Assuming we must strictly adhere to the maximum of 5 slots paradigm, and I remember at one point there was a reason for this, then there are only a few things that really can be adjusted without pushing them out of balance when compared to the other HAV.
Increased PG/CPU would be a basic step up from the standard hull allowing players to essentially fit and entire On-Rack (primary tank type) of modules as well as well developed secondary and utility modules.
Increasing the Off-Rack (opposing tank type) slot count seems rather pointless to me but the considerations could be made. Increasing On-Rack module allocations is tricky and dangerous since armour and shield HAV currently in the game do not have mirrored slot allocations.
Officer Shield HAV could have lower delays before recharging of shields, slightly higher per second regenerative rates (greater damage thresholds before reps are broken) while armour might gain higher static armour values.
Passive and Native Armour reps still need to die in a fire but since Rattati is so married to them a more reasonable boost to say 50-60 rep sec might suffice while not being equivalent to an extra repairer modules.
Armour tanks at officer level could use and additional 625 armour to bring their base armour to 3325 while Shield HAV could use a boost to say between 650 and 800 bringing them to 2850-3000 base shielding.
Note the above are more or less suggestions based off personal opinion as opposed to actual number crunching.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
|
Spkr4theDead
Red Star.
3119
|
Posted - 2015.03.23 21:57:00 -
[16] - Quote
True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
3121
|
Posted - 2015.03.23 21:59:00 -
[17] - Quote
True Adamance wrote:DarthJT5 wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is blatant and unapologized insanity. Base 180 Repairs per second plus 5x Low Slot Modules and the PG/CPU allotments to adequately fit said vehicle.... That is beyond the bounds of reasonable. 180 +137.5+137.5+ 137.5 = 592.5 Repairs per second..... even if you only ran 2x Prototype Heavy Repairers that would amount to 455 repairs per second with likely either 2x Armour Hardeners. This would quite literally be a game breaking vehicle. Future officer Amarr sentinel would probably have 5 slots and a light weapon slot. With 5 plates that's around 1500 armor. Get 2 Min logis both using Core Focused and that's a suit that will never die. I assume you'll tell me that's not ridiculous.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Tread Loudly 2
Ametat Security Amarr Empire
106
|
Posted - 2015.03.23 22:01:00 -
[18] - Quote
Spkr4theDead wrote:Can't wait to see the reactions to these.
I'll just start with the Madrugar and Gunnlogi to make it easy.
Madrugar gets a 5th low slot, innate reps up to 180/s, base armor back up to 4000. A lot of CPU and PG added.
Gunnlogi gets a 3rd low slot, reduced shield recharge delay, quicker recharge rate, base shield up 2800. A lot of CPU and PG added.
Blaster rate of fire goes back to before Echo, damage increased slightly, ammo goes up to 100 before needing to reload, slightly reduced heat buildup.
Missile rate of fire in between what we have now and before Echo. Damage slightly increased, ammo up to 15 before needing to reload.
Railgun rate of fire increased, heat buildup decreased, refire time decreased, damage increased, ammo stays the same.
+ level is over 9000
I'm fairly annoyed at all of these Infantry supremacists! It's time for a vehicle revolution!
They say we don't need these things but want us to pay shite loads of SP for our basic operating Skill book, whilst we get no bonus other than the vehicle itself (which isn't much more than a glorified Basic HAV)
I Like Tanks, Nova Knives and MagSec SMG's.
|
Spkr4theDead
Red Star.
3121
|
Posted - 2015.03.23 22:02:00 -
[19] - Quote
Vulpes Dolosus wrote:Eh. I'd rather just see officer turrets. Hulls sound too OP. There's officer suits, why can't there be officer hulls?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17810
|
Posted - 2015.03.23 22:08:00 -
[20] - Quote
Spkr4theDead wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are.
The fact that I do not take your overly aggressive, non-constructive, and heavily biased statements seriously is more down to how you personally present yourself irrespective of my stance as a tanker. I fundamentally believe there is no value in driving and HAV if we are invincible or if it requires no skill to do so.
You statement would ensure the above scenario.
Spkr4theDead wrote: Future officer Amarr sentinel would probably have 5 slots and a light weapon slot. With 5 plates that's around 1500 armor. Get 2 Min logis both using Core Focused and that's a suit that will never die. I assume you'll tell me that's not ridiculous.
If there is one that is down to Rattati to address though in terms of fundamental design it does not exceed the 5 slot limit, does not drastically alter the racial play style, and in your above statement requires 3 players to become "invincible" whereas the above HAV does not to function far beyond a reasonable level for an HAV.
As I mentioned those passive rep values would sit squarely between 450 and 600 which is incredibly unbalanced especially when you consider those are the result of entirely passive attribute that require no player in put to function.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
|
|
Spkr4theDead
Red Star.
3121
|
Posted - 2015.03.23 22:17:00 -
[21] - Quote
True Adamance wrote:The fact that I do not take your overly aggressive, I don't back down in my defense of vehicles.non-constructive, I point out bad ideas.and heavily biased statements I don't back down in my defense of vehicles.seriously is more down to how you personally present yourself What do you mean by that?irrespective of my stance as a tanker. I fundamentally believe there is no value in driving and HAV if we are invincible or if it requires no skill to do so. There's officer suits, why can't there be officer hulls? That's double standards if there's officer suits but aren't allowed to have officer hulls.Spkr4theDead wrote: Future officer Amarr sentinel would probably have 5 slots and a light weapon slot. With 5 plates that's around 1500 armor. Get 2 Min logis both using Core Focused and that's a suit that will never die. I assume you'll tell me that's not ridiculous.
If there is one that is down to Rattati to address though in terms of fundamental design it does not exceed the 5 slot limit, does not drastically alter the racial play style, and in your above statement requires 3 players to become "invincible" whereas the above HAV does not to function far beyond a reasonable level for an HAV. My 4x skill was changed to an 8x skill for no bonus. We have no idea what the DHAV and UHAV skill multiplier will be, probably 12x. You need suit operation to 5 to be able to use an officer suit. We'll probably need UHAV to level 5 to get any projected officer hull. Rattati said before they introduced the new officer suits that they're meant to be quite OP. I see no reason any potential officer hull should differentiate from that. As I mentioned those passive rep values would sit squarely between 450 and 600 which is incredibly unbalanced especially when you consider those are the result of entirely passive attribute that require no player in put to function. Proper fitting had armor reps nerfed from 1.7 to 1.8. Why? Because people complained. Rattati's Modified Assault Gk0 can get >30 reps with proper fitting. Why can't an officer armor hull get incredible reps with proper fitting?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17811
|
Posted - 2015.03.23 22:22:00 -
[22] - Quote
Spkr4theDead wrote:True Adamance wrote:The fact that I do not take your overly aggressive, I don't back down in my defense of vehicles.non-constructive, I point out bad ideas.and heavily biased statements I don't back down in my defense of vehicles.seriously is more down to how you personally present yourself What do you mean by that?irrespective of my stance as a tanker. I fundamentally believe there is no value in driving and HAV if we are invincible or if it requires no skill to do so. There's officer suits, why can't there be officer hulls? That's double standards if there's officer suits but aren't allowed to have officer hulls.Spkr4theDead wrote: Future officer Amarr sentinel would probably have 5 slots and a light weapon slot. With 5 plates that's around 1500 armor. Get 2 Min logis both using Core Focused and that's a suit that will never die. I assume you'll tell me that's not ridiculous.
If there is one that is down to Rattati to address though in terms of fundamental design it does not exceed the 5 slot limit, does not drastically alter the racial play style, and in your above statement requires 3 players to become "invincible" whereas the above HAV does not to function far beyond a reasonable level for an HAV. My 4x skill was changed to an 8x skill for no bonus. We have no idea what the DHAV and UHAV skill multiplier will be, probably 12x. You need suit operation to 5 to be able to use an officer suit. We'll probably need UHAV to level 5 to get any projected officer hull. Rattati said before they introduced the new officer suits that they're meant to be quite OP. I see no reason any potential officer hull should differentiate from that. As I mentioned those passive rep values would sit squarely between 450 and 600 which is incredibly unbalanced especially when you consider those are the result of entirely passive attribute that require no player in put to function. Proper fitting had armor reps nerfed from 1.7 to 1.8. Why? Because people complained. Rattati's Modified Assault Gk0 can get >30 reps with proper fitting. Why can't an officer armor hull get incredible reps with proper fitting?
Please at least take the time to format your responses so that they are more clear as opposed to simply inserting your answers into my quotes.
Surely you have the capacity to present a proper argument without having to address individual aspects of my posts out of context.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
|
MarasdF Loron
Fatal Absolution Negative-Feedback
1078
|
Posted - 2015.03.23 23:05:00 -
[23] - Quote
True Adamance wrote:DarthJT5 wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is blatant and unapologized insanity. Base 180 Repairs per second plus 5x Low Slot Modules and the PG/CPU allotments to adequately fit said vehicle.... That is beyond the bounds of reasonable. 180 +137.5+137.5+ 137.5 = 592.5 Repairs per second..... even if you only ran 2x Prototype Heavy Repairers that would amount to 455 repairs per second with likely either 2x Armour Hardeners. This would quite literally be a game breaking vehicle. Imagine the tears when someone jidad's that "unkillable" officer maddy. Lol!
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17816
|
Posted - 2015.03.23 23:10:00 -
[24] - Quote
Spkr4theDead wrote:
I don't back down in my defense of vehicles.I point out bad ideas.I don't back down in my defense of vehicles.What do you mean by that?
There's officer suits, why can't there be officer hulls? That's double standards if there's officer suits but aren't allowed to have officer hulls.
My 4x skill was changed to an 8x skill for no bonus. We have no idea what the DHAV and UHAV skill multiplier will be, probably 12x. You need suit operation to 5 to be able to use an officer suit. We'll probably need UHAV to level 5 to get any projected officer hull. Rattati said before they introduced the new officer suits that they're meant to be quite OP. I see no reason any potential officer hull should differentiate from that.
Proper fitting had armor reps nerfed from 1.7 to 1.8. Why? Because people complained. Rattati's Modified Assault Gk0 can get >30 reps with proper fitting. Why can't an officer armor hull get incredible reps with proper fitting?
Since it comes down to me to format I guess I shall do the leg work in making your response legible.
It is certainly a testament to your enduring enjoyment of Vehicle Gameplay in Dust that you have such passionate views on the subject in a similar manner that I suppose a great many other tankers, myself included, do as well however this does not mean one should present themselves to their peers, the wider community, and the developers in the aggressive and un-cooperative manner that I feel you have.
The simplest way to see change within the game is to make statements supported by factual evidence and keep an open mind when discussing the subject with others.
Again while it is commendable that you continue to champion perceived injustices against HAV specifically this does not mean you can achieve change by insisting your opinions are correct or demeaning the opinions and efforts of others who are also seeking to achieve meaningful balance and enjoyable gameplay. Just keep that in mind as you post.
I can agree that the 4x to 8x skill change for no valuable benefits was a silly idea on CCP Rattati's part and I stick with the idea that we should break down Vehicle Command Skills into racially aligned Basic 4x skills and comparable specialist skills for UHAV, SHAV, and DHAV should any of them be brought into active rotation. Every skill should ideally have some kind of meaningful bonus but balancing those bonuses without a bit of give and take will be impossible if we continue to oppose change without providing real alternatives to CCP Rattati.
I am not against the Officer tier hulls, should they be implemented, being a step up from their PRO counter parts however I am making a commentary about how awful Passive Armour Repairs are including Native Armour Repairs (both concepts that never should have been introduced to vehicles) and suggest only that if they are to have better armour repair values (especially on say an Officer Gallente Hull) that this be a bonus that applies to the efficiency of Active Armour Repairers that players themselves need to manage.
HAV should not ever have prolific passive repair values, all prolific repair values should be the sole domain of Active Modules.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
|
Tread Loudly 2
Ametat Security Amarr Empire
107
|
Posted - 2015.03.24 03:08:00 -
[25] - Quote
As far as Officer HAV's go I would be happy with any of a few things being the "upgrade"
1st +1 small turret
2nd Higher PG/CPU by about 5-10%
3rd The ability to not die over going over bumps in a road
4th The ability to not fall under the map, whilst checking the map
5th The ability to keep it grounded rather than flying into outer space after hitting an invisible pebble
6th The ability to use rails properly without any random issues with overheating in a tense situation
Lastly 7th Their being a complete balance between the two hulls (armor and Shield)
Any of these or a combo of these would be greatly appreciated o/
I Like Tanks, Nova Knives and MagSec SMG's.
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
2993
|
Posted - 2015.03.24 03:13:00 -
[26] - Quote
Spkr4theDead wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are.
So you base a pilot on how unreasonable they can be? Top lel
click me
Blup Blub Bloop. Translation: Die -_-
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17822
|
Posted - 2015.03.24 03:17:00 -
[27] - Quote
Godin Thekiller wrote:Spkr4theDead wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel
Hold me back Godin! Hold me back!
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
2993
|
Posted - 2015.03.24 03:25:00 -
[28] - Quote
Tread Loudly 2 wrote:As far as Officer HAV's go I would be happy with any of a few things being the "upgrade"
1st +1 small turret
2nd Higher PG/CPU by about 5-10%
3rd The ability to not die over going over bumps in a road
4th The ability to not fall under the map, whilst checking the map
5th The ability to keep it grounded rather than flying into outer space after hitting an invisible pebble
6th The ability to use rails properly without any random issues with overheating in a tense situation
Lastly 7th Their being a complete balance between the two hulls (armor and Shield)
Any of these or a combo of these would be greatly appreciated o/
3-6 should just be a buff
click me
Blup Blub Bloop. Translation: Die -_-
|
Tread Loudly 2
Ametat Security Amarr Empire
107
|
Posted - 2015.03.24 03:26:00 -
[29] - Quote
Godin Thekiller wrote:Tread Loudly 2 wrote:As far as Officer HAV's go I would be happy with any of a few things being the "upgrade"
1st +1 small turret
2nd Higher PG/CPU by about 5-10%
3rd The ability to not die over going over bumps in a road
4th The ability to not fall under the map, whilst checking the map
5th The ability to keep it grounded rather than flying into outer space after hitting an invisible pebble
6th The ability to use rails properly without any random issues with overheating in a tense situation
Lastly 7th Their being a complete balance between the two hulls (armor and Shield)
Any of these or a combo of these would be greatly appreciated o/
3-6 should just be a buff
Shhhh I know... I was just saying that so hopefully they'd finally get fixed
I Like Tanks, Nova Knives and MagSec SMG's.
|
Godin Thekiller
Negative-Feedback. Negative-Feedback
2993
|
Posted - 2015.03.24 03:27:00 -
[30] - Quote
True Adamance wrote:Godin Thekiller wrote:Spkr4theDead wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel Hold me back Godin! Hold me back!
I'm sorry, but I watch fights, not stop them.
Which reminds me. Sumo fights are funny. They are strong though.
click me
Blup Blub Bloop. Translation: Die -_-
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |