|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 18:35:00 -
[1] - Quote
Can't wait to see the reactions to these.
I'll just start with the Madrugar and Gunnlogi to make it easy.
Madrugar gets a 5th low slot, innate reps up to 180/s, base armor back up to 4000. A lot of CPU and PG added.
Gunnlogi gets a 3rd low slot, reduced shield recharge delay, quicker recharge rate, base shield up 2800. A lot of CPU and PG added.
Blaster rate of fire goes back to before Echo, damage increased slightly, ammo goes up to 100 before needing to reload, slightly reduced heat buildup.
Missile rate of fire in between what we have now and before Echo. Damage slightly increased, ammo up to 15 before needing to reload.
Railgun rate of fire increased, heat buildup decreased, refire time decreased, damage increased, ammo stays the same.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 19:14:00 -
[2] - Quote
CommanderBolt wrote:(^_^) You really do love your vehicles don't you! I'm a pilot, of course I do.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 19:18:00 -
[3] - Quote
Shamarskii Simon wrote:That Maddy is beyond OP.
LOL rep tank + one hardener/one plate. Never ever ever ever die by AV. Other than a serious alpha strike. Or maybe a 325+ rep + 180 innate w/ plate and hardener.
That is insane :(((
Like the idea though. Min officer sentinel has a light slot along with the heavy and sidearm slots.
Rattati Gal scout has a 5th low slot and 3rd equipment slot, along with over 600 CPU. You can fit literally anything on it.
Rattati Gal assault has far more armor and rep rate than the regular Gal assault suits, along with a 2nd light weapon slot and equipment slot.
No reason tanks can't follow that.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 19:19:00 -
[4] - Quote
CommanderBolt wrote:Spkr4theDead wrote:CommanderBolt wrote:(^_^) You really do love your vehicles don't you! I'm a pilot, of course I do. Are you Russian by chance? No disrespect but the Russians in this game seem to LOVE tanks more than most. (Duna, Black etc..) I'm not Russian at all. I do love tanks and the odd ADS.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3119
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 21:57:00 -
[5] - Quote
True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3121
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 21:59:00 -
[6] - Quote
True Adamance wrote:DarthJT5 wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is blatant and unapologized insanity. Base 180 Repairs per second plus 5x Low Slot Modules and the PG/CPU allotments to adequately fit said vehicle.... That is beyond the bounds of reasonable. 180 +137.5+137.5+ 137.5 = 592.5 Repairs per second..... even if you only ran 2x Prototype Heavy Repairers that would amount to 455 repairs per second with likely either 2x Armour Hardeners. This would quite literally be a game breaking vehicle. Future officer Amarr sentinel would probably have 5 slots and a light weapon slot. With 5 plates that's around 1500 armor. Get 2 Min logis both using Core Focused and that's a suit that will never die. I assume you'll tell me that's not ridiculous.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3121
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 22:02:00 -
[7] - Quote
Vulpes Dolosus wrote:Eh. I'd rather just see officer turrets. Hulls sound too OP. There's officer suits, why can't there be officer hulls?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3121
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.23 22:17:00 -
[8] - Quote
True Adamance wrote:The fact that I do not take your overly aggressive, I don't back down in my defense of vehicles.non-constructive, I point out bad ideas.and heavily biased statements I don't back down in my defense of vehicles.seriously is more down to how you personally present yourself What do you mean by that?irrespective of my stance as a tanker. I fundamentally believe there is no value in driving and HAV if we are invincible or if it requires no skill to do so. There's officer suits, why can't there be officer hulls? That's double standards if there's officer suits but aren't allowed to have officer hulls.Spkr4theDead wrote: Future officer Amarr sentinel would probably have 5 slots and a light weapon slot. With 5 plates that's around 1500 armor. Get 2 Min logis both using Core Focused and that's a suit that will never die. I assume you'll tell me that's not ridiculous.
If there is one that is down to Rattati to address though in terms of fundamental design it does not exceed the 5 slot limit, does not drastically alter the racial play style, and in your above statement requires 3 players to become "invincible" whereas the above HAV does not to function far beyond a reasonable level for an HAV. My 4x skill was changed to an 8x skill for no bonus. We have no idea what the DHAV and UHAV skill multiplier will be, probably 12x. You need suit operation to 5 to be able to use an officer suit. We'll probably need UHAV to level 5 to get any projected officer hull. Rattati said before they introduced the new officer suits that they're meant to be quite OP. I see no reason any potential officer hull should differentiate from that. As I mentioned those passive rep values would sit squarely between 450 and 600 which is incredibly unbalanced especially when you consider those are the result of entirely passive attribute that require no player in put to function. Proper fitting had armor reps nerfed from 1.7 to 1.8. Why? Because people complained. Rattati's Modified Assault Gk0 can get >30 reps with proper fitting. Why can't an officer armor hull get incredible reps with proper fitting?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3123
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 04:21:00 -
[9] - Quote
Godin Thekiller wrote:Spkr4theDead wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel Essentially someone claiming they're a pilot not at all liking the idea of officer hulls/turrets. That would be like someone that only plays scout saying "officer scouts are a terrible idea."
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3123
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 15:30:00 -
[10] - Quote
True Adamance wrote:Spkr4theDead wrote:Godin Thekiller wrote:Spkr4theDead wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel Essentially someone claiming they're a pilot not at all liking the idea of officer hulls/turrets. That would be like someone that only plays scout saying "officer scouts are a terrible idea." It's not that they are a bad idea it's that they have to be approached carefully. Not sure how "careful" adding a light slot to a sentinel is, or a 5th low slot and 3rd equipment slot to a scout is.
Officer suits are pretty OP, and nigh-unkillable in the right hands, no reason the same shouldn't apply to an officer tank driven by a pilot with a boatload of experience.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3123
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 15:31:00 -
[11] - Quote
Racro 01 Arifistan wrote:True Adamance wrote:DarthJT5 wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Why not? Infantry/vehicle parity FTW right? Okay so I'm not against Officer Vehicles....what I take issue with is blatant and unapologized insanity. Base 180 Repairs per second plus 5x Low Slot Modules and the PG/CPU allotments to adequately fit said vehicle.... That is beyond the bounds of reasonable. 180 +137.5+137.5+ 137.5 = 592.5 Repairs per second..... even if you only ran 2x Prototype Heavy Repairers that would amount to 455 repairs per second with likely either 2x Armour Hardeners. This would quite literally be a game breaking vehicle. I don't think 3 blaster tanks running complex blaster/ heat sinks coujld break that rep rate. accounbting for said tanks own fitting capabiltys/ ability to return the same fire....just much greater. defently game breaking....far ahead of having to be overpowered like the officer suits. at least they don't break the game. Two rails would tear it apart.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3123
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 16:47:00 -
[12] - Quote
Tread Loudly 2 wrote:As said before. I'd much rather have the current issues (both balancing, fitting and in-game bugs) fixed before we worry about adding in new vehicles as they wouldn't be in a better state than the current one's if they haven't been fixed yet. Yeah the railguns failing to fire, firing late, firing without you pulling the trigger until it overheats.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3125
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.24 23:48:00 -
[13] - Quote
Godin Thekiller wrote:Spkr4theDead wrote:Godin Thekiller wrote:Spkr4theDead wrote:True Adamance wrote:Um.....wait really?
No I just won't take this seriously. Some pilot you are. So you base a pilot on how unreasonable they can be? Top lel Essentially someone claiming they're a pilot not at all liking the idea of officer hulls/turrets. That would be like someone that only plays scout saying "officer scouts are a terrible idea." That is false, considering not a single pilot here has said that. We've specifically said that YOUR idea is unreasonable as all ****. Manuke. Why is it unreasonable? Because I want an officer tank to be an officer tank, like officer suits are superior to regular PRO suits?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
![Spkr4theDead Spkr4theDead](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Spkr4theDead
Red Star.
3125
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2015.03.25 02:21:00 -
[14] - Quote
Godin Thekiller wrote:Spkr4theDead wrote: Why is it unreasonable? Because I want an officer tank to be an officer tank, like officer suits are superior to regular PRO suits?
Officer suits are still reasonably killable. These aren't. So then maybe 2980 armor and an extra 25 reps a second is more reasonable.
Are you still complaining about tanks running damage mods when you get blown up?
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
|
|
|