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        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 362
 
 
      | Posted - 2015.03.23 14:04:00 -
          [1] - Quote 
 So atm we have ..
 Heavy. Number 1 in ehp number 5 in speed
 Commando number 3 in ehp number 4 in speed ...hp buff needed
 Assault number 2 in ehp number 2 in speed
 Logi number 4 in ehp number 3 in speed speed buff needed
 Scout number 5 in ehp number 1 in speed
 
 Scout and heavy are great but logi and commando ..fail
 Make commando have more ehp than assault as fits their speed
 Give logis more speed as suits Their ehp logis become second fastest to match having the second worst tank ability ..commando become second in ehp matching being the second slowest suit in dust
 
 Thoughts
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  robin williams' ghost
 whisky tango foxtrot sir
 
 1080
 
 
      | Posted - 2015.03.23 14:12:00 -
          [2] - Quote 
 Buff commandos ehp, buff logi speed, leave everything else alone, yeah I could get on board with that. And give commandos a grenade slot already.
 
 Robin Williams endorses this corp | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 362
 
 
      | Posted - 2015.03.23 14:15:00 -
          [3] - Quote 
 
 robin williams' ghost wrote:Buff commandos ehp, buff logi speed, leave everything else alone, yeah I could get on board with that. And give commandos a grenade slot already.  I wish commando had a grenade slot I try and keep my posts simple
 
 Small requests easy changes
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  One Eyed King
 Nos Nothi
 
 8763
 
 
      | Posted - 2015.03.23 15:27:00 -
          [4] - Quote 
 I agree that HP needs to have a speed correlate.
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 362
 
 
      | Posted - 2015.03.23 16:05:00 -
          [5] - Quote 
 
 One Eyed King wrote:I agree that HP needs to have a speed correlate. How would you propose we fix the lack of correlation
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Flint Beastgood III
 Kang Lo Directorate
 Gallente Federation
 
 1546
 
 
      | Posted - 2015.03.23 17:37:00 -
          [6] - Quote 
 
 robin williams' ghost wrote:Buff commandos ehp, buff logi speed, leave everything else alone, yeah I could get on board with that. And give commandos a grenade slot already.  
 :)
 
 win win win
 
 Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164 | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8239
 
 
      | Posted - 2015.03.23 17:42:00 -
          [7] - Quote 
 
 Maiden selena MORTIMOR wrote:Thoughts?
 Idea 1) Implement a mass:movement model which scales speed with HP.
 Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 
 
 Idea 1 - Illustrated:
 
 
 CCP Rattati wrote: I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
 base speed = 6 at zero mass
 
 
 Scout = 100 (could substitute mass for hp)
 base speed 100/X = 5.2
 plate = 10
 1 plate = 10% speed reduction
 5 plates = 50% reduction
 new speed = base speed * penalty
 
 Sentinel = 500
 base speed = 500/X = 4.5
 plate = 10
 1 plate = 2% speed reduction
 5 plates = 10% reduction
 new speed = base speed * penalty
 
 penalty wouldn't have to be linear
 
 I already have some calculations and ideas without a true encumbrance model, I can share that
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 367
 
 
      | Posted - 2015.03.23 18:32:00 -
          [8] - Quote 
 
 Adipem Nothi wrote:swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayersMaiden selena MORTIMOR wrote:Thoughts?
 Idea 1) Implement a mass:movement model which scales speed with HP. Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos. 
 Idea 1 - Illustrated: CCP Rattati wrote: I want each frame to have mass, each module to have mass, and speed is dynamically related to mass.
 base speed = 6 at zero mass
 
 
 Scout = 100 (could substitute mass for hp)
 base speed 100/X = 5.2
 plate = 10
 1 plate = 10% speed reduction
 5 plates = 50% reduction
 new speed = base speed * penalty
 
 Sentinel = 500
 base speed = 500/X = 4.5
 plate = 10
 1 plate = 2% speed reduction
 5 plates = 10% reduction
 new speed = base speed * penalty
 
 penalty wouldn't have to be linear
 
 I already have some calculations and ideas without a true encumbrance model, I can share that
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  CommanderBolt
 KILL-EM-QUICK
 Rise Of Legion.
 
 3263
 
 
      | Posted - 2015.03.23 19:03:00 -
          [9] - Quote 
 
 robin williams' ghost wrote:Buff commandos ehp, buff logi speed, leave everything else alone, yeah I could get on board with that. And give commandos a grenade slot already.  
 I could also get on board with that, roughly speaking at least.
 
 Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa? SCV Ready! | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8241
 
 
      | Posted - 2015.03.23 19:35:00 -
          [10] - Quote 
 
 Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers  A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few.
 
 http://i.imgur.com/soGuQpJ.png
 
 You asked for a solution to rectify Mobility / HP paradigm; I've provided you with a solution.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  One Eyed King
 Nos Nothi
 
 8770
 
 
      | Posted - 2015.03.23 19:41:00 -
          [11] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers  A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few.http://i.imgur.com/soGuQpJ.png Not to mention the fitting capabilities of Logis. If anything, you would see a Logi Slayer come back rather than Scout Slayer.
 
 Assaults still have the ability and fitting capacity/space for KinCats, Dampeners etc.
 
 Personally, I like the 1) option the best. This would give some sort of metric to base future changes on.
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8241
 
 
      | Posted - 2015.03.23 19:44:00 -
          [12] - Quote 
 
 One Eyed King wrote:Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers  A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few.http://i.imgur.com/soGuQpJ.png Not to mention the fitting capabilities of Logis. If anything, you would see a Logi Slayer come back rather than Scout Slayer. Assaults still have the ability and fitting capacity/space for KinCats, Dampeners etc. Personally, I like the 1) option the best. This would give some sort of metric to base future changes on. 
 Tough to say. But if the past is any indication, throwing more HP at the problem doesn't serve to shake up the King HP meta. Assaults are too mobile for the HP they're packing. The obvious solution is to make them less mobile. The popular solution will be more HP creep.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  One Eyed King
 Nos Nothi
 
 8770
 
 
      | Posted - 2015.03.23 19:47:00 -
          [13] - Quote 
 
 Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers  A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few.http://i.imgur.com/soGuQpJ.png Not to mention the fitting capabilities of Logis. If anything, you would see a Logi Slayer come back rather than Scout Slayer. Assaults still have the ability and fitting capacity/space for KinCats, Dampeners etc. Personally, I like the 1) option the best. This would give some sort of metric to base future changes on. Tough to say. But if the past is any indication, throwing more HP at the problem doesn't serve to shake up the King HP meta. Assaults are too mobile for the HP they're packing. The obvious solution is to make them less mobile. The popular solution will be more HP creep. But if we have a baseline to use like some HP/Speed ratio, we could perhaps have more data to demonstrate how much HP really does affect killing potential, or over performing suits, and we could maybe increase costs of HP mods/ Lower costs of KinCats proportionally.
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 370
 
 
      | Posted - 2015.03.23 20:54:00 -
          [14] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers  A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. Things have changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... http://i.imgur.com/soGuQpJ.png I consider it a direct buff if it directly results in the scout role becoming the best slayer. With the current new backpedal speeds nerfing assault speed to logi speed would cause assaults ehp to be irrelevant the would be slugs and scout would be better at slaying in every way
 
 You can nitpick my words all you want lowering assaults speed is not a good idea. There is a precious balance between assaults scouts and heavies and right now it's close to perfect
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 370
 
 
      | Posted - 2015.03.23 20:58:00 -
          [15] - Quote 
 
 Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers  A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few.http://i.imgur.com/soGuQpJ.png Not to mention the fitting capabilities of Logis. If anything, you would see a Logi Slayer come back rather than Scout Slayer. Assaults still have the ability and fitting capacity/space for KinCats, Dampeners etc. Personally, I like the 1) option the best. This would give some sort of metric to base future changes on. Tough to say. But if the past is any indication, throwing more HP at the problem doesn't serve to shake up the King HP meta. Assaults are too mobile for the HP they're packing. The obvious solution is to make them less mobile. The popular solution will be more HP creep. Giving the logi more speed won't make them slayers they are very tight on fitting and even if said slayer ran cheapo gear they still wouldn't compare to assaults higher ehp I don't think the min amar and gal logi would threaten my min gal and amar assaults slaying ability ..maybe this is not the case for cal i dunno I don't have them cal assault is kinda weak vs the other 3 so maybe it's logi could surpass it
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 370
 
 
      | Posted - 2015.03.23 21:01:00 -
          [16] - Quote 
 
 Adipem Nothi wrote:swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers [/quote]Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
 
 A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few.
 
 http://i.imgur.com/soGuQpJ.png[/quote]
 Not to mention the fitting capabilities of Logis. If anything, you would see a Logi Slayer come back rather than Scout Slayer.
 
 Assaults still have the ability and fitting capacity/space for KinCats, Dampeners etc.
 
 Personally, I like the 1) option the best. This would give some sort of metric to base future changes on.[/quote]
 
 Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Killer's Coys
 Prima Gallicus
 
 260
 
 
      | Posted - 2015.03.23 21:21:00 -
          [17] - Quote 
 I agree with you, commando and logi need a buff.
 
 Just, commandos have more eHP than assaults, don't they?
 Commando (gallente for example) : 312 + 500 = 812eHP
 Assault (gallente) : 194 + 344 = 638eHP
 
 Finqlly assault have more hp but actually at the beginning they don't.
 
 And don't forget, commandos have 2 light weapons, and logi have many equipment :)
 
 But yes, both need a speed buff, but for example a logi must not be faster than assaults, same for commandos.
 
 I'm sorry for my bad English writting and comprehension. | 
      
      
        |  One Eyed King
 Nos Nothi
 
 8776
 
 
      | Posted - 2015.03.23 21:30:00 -
          [18] - Quote 
 
 Maiden selena MORTIMOR wrote:
 Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 
 If that were true, why aren't Minjas the games best slayer, and Heavies the worst?
 
 If Speed meant more than HP, Speed tanking would be super popular, but its not. Speed does not mean more, because a Speed tanked Minja at 200 or 300 HP is not going to survive spray and pray with even 10% accuracy, or in the case of an HMG 2% accuracy from a distance.
 
 Survivibality is key, which is why HP mods are THE MOST used modules in the game.
 
 HP is far and away the most telling indicator of killing capacity, with other facets at a distance behind.
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8241
 
 
      | Posted - 2015.03.23 21:37:00 -
          [19] - Quote 
 
 Maiden selena MORTIMOR wrote:There is a precious balance between assaults scouts and heavies and right now it's close to perfect
 Can't speak for Assault vs Heavy, but for Assault vs Scout I suspect the scales have flipped too far in favor Assaults. I could be wrong in this, but what I expect we'll see over the course of Echo is a decline in Scout utilization rates and slumping kill/spawn efficiency. Time will tell.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 16:58:00 -
          [20] - Quote 
 
 One Eyed King wrote:Maiden selena MORTIMOR wrote:
 Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 If that were true, why aren't Minjas the games best slayer, and Heavies the worst? If Speed meant more than HP, Speed tanking would be super popular, but its not. Speed does not mean more, because a Speed tanked Minja at 200 or 300 HP is not going to survive spray and pray with even 10% accuracy, or in the case of an HMG 2% accuracy from a distance. Survivibality is key, which is why HP mods are THE MOST used modules in the game. HP is far and away the most telling indicator of killing capacity, with other facets at a distance behind. Then how do you explain the popularity of kinkat and reactive or ferroscales combos on armor style assaults
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 17:00:00 -
          [21] - Quote 
 
 Adipem Nothi wrote:ThisMaiden selena MORTIMOR wrote:There is a precious balance between assaults scouts and heavies and right now it's close to perfect
 Can't speak for Assault vs Heavy, but for Assault vs Scout I suspect the scales have flipped too far in favor Assaults. I could be wrong in this, but what I expect we'll see over the course of Echo is a decline in Scout utilization rates and slumping kill/spawn efficiency. Time will tell. Maiden selena MORTIMOR wrote:Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 A mix of high-hp and high-speed makes for optimal survivability. See MinAssault. 
 and as for assaults vs scouts I disagree I think the new backpedal speeds brought shotty scout back to even ground
 
 I've noticed my scout performing much better since echo
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8256
 
 
      | Posted - 2015.03.24 17:00:00 -
          [22] - Quote 
 
 Maiden selena MORTIMOR wrote:One Eyed King wrote:Maiden selena MORTIMOR wrote:
 Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 If that were true, why aren't Minjas the games best slayer, and Heavies the worst? If Speed meant more than HP, Speed tanking would be super popular, but its not. Speed does not mean more, because a Speed tanked Minja at 200 or 300 HP is not going to survive spray and pray with even 10% accuracy, or in the case of an HMG 2% accuracy from a distance. Survivibality is key, which is why HP mods are THE MOST used modules in the game. HP is far and away the most telling indicator of killing capacity, with other facets at a distance behind. Then how do you explain the popularity of kinkat and reactive or ferroscales combos on armor style assaults  
 Because Wiggle Wiggle.
 
 Increased strafe penalty was added to vanilla plates; ferros and reactives were not affected.
 Following this change, many non-heavies migrated away from vanilla plates.
 
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 17:01:00 -
          [23] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:One Eyed King wrote:Maiden selena MORTIMOR wrote:
 Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 If that were true, why aren't Minjas the games best slayer, and Heavies the worst? If Speed meant more than HP, Speed tanking would be super popular, but its not. Speed does not mean more, because a Speed tanked Minja at 200 or 300 HP is not going to survive spray and pray with even 10% accuracy, or in the case of an HMG 2% accuracy from a distance. Survivibality is key, which is why HP mods are THE MOST used modules in the game. HP is far and away the most telling indicator of killing capacity, with other facets at a distance behind. Then how do you explain the popularity of kinkat and reactive or ferroscales combos on armor style assaults  Because Wiggle Wiggle. Increased strafe penalty was added to vanilla plates; ferros and reactives were not affected.  Following this change, many non-heavies migrated away from vanilla plates. Because speed greatly effects survivability ..as for brick tanking heavies most real heavies moved to non vanilla plates as well ..in fact I don't know a single decent heavy who completely tanks nowadays
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Vulpes Dolosus
 Molon Labe.
 General Tso's Alliance
 
 3231
 
 
      | Posted - 2015.03.24 17:03:00 -
          [24] - Quote 
 Personally I think logis need more ehp rather than speed. They're a support role with (supposedly) lower offenses, so it makes sense that they'd be more defensive. The order would follow:
 
 Heavies - Commando - Logi - Assault - Scout
 
 Dust is there! I was real! Dear diary, Rattati senpai noticed me today~ | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8256
 
 
      | Posted - 2015.03.24 17:04:00 -
          [25] - Quote 
 
 Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Maiden selena MORTIMOR wrote:There is a precious balance between assaults scouts and heavies and right now it's close to perfect
 Can't speak for Assault vs Heavy, but for Assault vs Scout I suspect the scales have flipped too far in favor Assaults. I could be wrong in this, but what I expect we'll see over the course of Echo is a decline in Scout utilization rates and slumping kill/spawn efficiency. Time will tell. Maiden selena MORTIMOR wrote:Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 A mix of high-hp and high-speed makes for optimal survivability. See MinAssault. This  and as for assaults vs scouts I disagree I think the new backpedal speeds brought shotty scout back to even ground I'm running 1 precision and a couple Myofibs on my Assault fits. If a shotgunner gets within optimal range, I'll pick him up on TacNet. If I fail to notice him and he blaps me, I can tank his first strike and hop away -- well out of his range -- before his places his second. If the shotgunner is a scout, I'll kill him somewhere between 50% and 100% of the time. If the shotgunner is a MN Assault, he has better odds of surviving the flank-attack-turned-face-to-face engagement.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 6799
 
 
      | Posted - 2015.03.24 17:05:00 -
          [26] - Quote 
 I have a question.
 
 Should all scouts be faster than all Assaults, or should it stay the same based on race?
 
 For example, should an Amarr Scout be faster than a Minmatar Assault, or should it only beat the Amarr Assault in terms of base speed.
 
 
 
 Another question is: should there be a set ratio for eHP:speed?
 | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 17:07:00 -
          [27] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Maiden selena MORTIMOR wrote:There is a precious balance between assaults scouts and heavies and right now it's close to perfect
 Can't speak for Assault vs Heavy, but for Assault vs Scout I suspect the scales have flipped too far in favor Assaults. I could be wrong in this, but what I expect we'll see over the course of Echo is a decline in Scout utilization rates and slumping kill/spawn efficiency. Time will tell. Maiden selena MORTIMOR wrote:Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
 A mix of high-hp and high-speed makes for optimal survivability. See MinAssault. This  and as for assaults vs scouts I disagree I think the new backpedal speeds brought shotty scout back to even ground I'm running 1 precision and a couple Myofibss on my Assault fits. If a shotgunner gets within optimal range, I'll pick him up on TacNet. If I fail to notice him and he blaps me, I can still tank his first strike and hop away before his second. If the shotgunner is a scout, I'll kill him in 3 out of 4 cases. If the shotgunner is a MN Assault, he has better odds of surviving my retaliation and winning. You describing 1 fit vs Scout 1 assault fit yes jump mods may help you get away from SOME SCOUTS but I've yet to have the happen to me Pats my pinpoint accurate smg ..at least as far as the amar scout goes scouts are fine
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 17:08:00 -
          [28] - Quote 
 
 Joel II X wrote:I have a question. 
 Should all scouts be faster than all Assaults, or should it stay the same based on race?
 
 For example, should an Amarr Scout be faster than a Minmatar Assault, or should it only beat the Amarr Assault in terms of base speed.
 
 
 
 Another question is: should there be a set ratio for eHP:speed?
 I think there should be a set ratio for ehp and speed correlation but that it should also vary depending on frame type ..
 yes an amar scout should be faster than a min assault but it should also be the slowest scout
 
 It's a light frame at base all light frames should be faster than medium
 
 But then the amar race us also supposed to be the slowest race ..and min the fastest ....and amar scout would be op if it got a speed buff
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8256
 
 
      | Posted - 2015.03.24 17:12:00 -
          [29] - Quote 
 
 Maiden selena MORTIMOR wrote:(1) You describing 1 fit vs Scout 1 assault fit yes jump mods may help you get away from SOME SCOUTS but I've yet to have the happen to me Pats my pinpoint accurate smg .. (2) at least as far as the amar scout goes scouts are fine
 1. Myofibs are not uncommon. I'm explaining to you why SG Scout kill/spawn efficiency will decline this build.
 2. It would not surprise me if AM Scout usage rates were among the lowest of any suit in the game.
 
 But we're speculating. Efficiency and utilization rates will be what they'll be. If they come in low, you'll know I was right.
  
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8256
 
 
      | Posted - 2015.03.24 17:13:00 -
          [30] - Quote 
 
 Joel II X wrote:Should all scouts be faster than all Assaults, or should it stay the same based on race?
 
 MN Assault is presently faster than AM Scout.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 17:16:00 -
          [31] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:(1) You describing 1 fit vs Scout 1 assault fit yes jump mods may help you get away from SOME SCOUTS but I've yet to have the happen to me Pats my pinpoint accurate smg .. (2) at least as far as the amar scout goes scouts are fine
 1. Myofibs are not uncommon. I'm explaining to you why SG Scout kill/spawn efficiency will decline this build. 2. It would not surprise me if AM Scout usage rates were among the lowest of any suit in the game. But we're speculating. Efficiency and utilization rates will be what they'll be. If they come in low, you'll know I was right.   
 I don't think they'll come in low myrofibs are not as great as people make them out . My scout has not been effected negatively by echo
 Amar scout isn't popular because no one has the swag to operate it right but the best amarrians
 
 Only thing that's got me in the dumps about scouts is range amps
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 17:21:00 -
          [32] - Quote 
 
 Adipem Nothi wrote:Joel II X wrote:Should all scouts be faster than all Assaults, or should it stay the same based on race?
 
 MN Assault is presently faster than AM Scout. And it shouldn't be
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 544
 
 
      | Posted - 2015.03.24 17:27:00 -
          [33] - Quote 
 
 Maiden selena MORTIMOR wrote:So atm we have ..Heavy. Number 1 in ehp number 5 in speed
 Commando number 3 in ehp number 4 in speed ...hp buff needed
 Assault number 2 in ehp number 2 in speed
 Logi number 4 in ehp number 3 in speed speed buff needed
 Scout number 5 in ehp number 1 in speed
 
 Scout and heavy are great but logi and commando ..fail
 Make commando have more ehp than assault as fits their speed
 Give logis more speed as suits Their ehp logis become second fastest to match having the second worst tank ability ..commando become second in ehp matching being the second slowest suit in dust
 
 Thoughts
 
 Logi is fine overall, commando needs some kind of buff, but I dont think just putting all the suits on a hp vs. speed curve you graphed out and calling it a day is a good way to do things.
 | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 374
 
 
      | Posted - 2015.03.24 17:40:00 -
          [34] - Quote 
 
 Vesta Opalus wrote:Maiden selena MORTIMOR wrote:So atm we have ..Heavy. Number 1 in ehp number 5 in speed
 Commando number 3 in ehp number 4 in speed ...hp buff needed
 Assault number 2 in ehp number 2 in speed
 Logi number 4 in ehp number 3 in speed speed buff needed
 Scout number 5 in ehp number 1 in speed
 
 Scout and heavy are great but logi and commando ..fail
 Make commando have more ehp than assault as fits their speed
 Give logis more speed as suits Their ehp logis become second fastest to match having the second worst tank ability ..commando become second in ehp matching being the second slowest suit in dust
 
 Thoughts
 Logi is fine overall, commando needs some kind of buff, but I dont think just putting all the suits on a hp vs. speed curve you graphed out and calling it a day is a good way to do things. Why not ?
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8258
 
 
      | Posted - 2015.03.24 17:56:00 -
          [35] - Quote 
 
 Maiden selena MORTIMOR wrote:Vesta Opalus wrote:... but I dont think just putting all the suits on a hp vs. speed curve you graphed out and calling it a day is a good way to do things.
 Why not ?  I'm with Morte on this one. Why not, Vesta?
 Shouldn't Speed and HP be inversely related?
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8261
 
 
      | Posted - 2015.03.24 18:25:00 -
          [36] - Quote 
 
 Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Joel II X wrote:Should all scouts be faster than all Assaults, or should it stay the same based on race?
 
 MN Assault is presently faster than AM Scout. And it shouldn't be  Agreed. I'm wondering if MN Assault movement speed was entered in error.
 
 Speed Comparisons
 
 Base movement of 5.20 fits the pattern better than the current 5.30.
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 377
 
 
      | Posted - 2015.03.24 18:51:00 -
          [37] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote:Joel II X wrote:Should all scouts be faster than all Assaults, or should it stay the same based on race?
 
 MN Assault is presently faster than AM Scout. And it shouldn't be  Agreed. I'm wondering if MN Assault movement speed was entered in error.Speed Comparisons Base movement of 5.20 fits the pattern better than the current 5.30. Amar scout and min assault should swap movement and sprint speeds
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Aero Yassavi
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 9456
 
 
      | Posted - 2015.03.24 19:10:00 -
          [38] - Quote 
 Definitely in favor of commando EHP buff. CCP kept buffing the assault and they didn't realize that they ended up giving it higher EHP potential than commandos. Honestly I would prefer a slot increase opposed to be EHP increase so the players have more options.
 
 As for Amarr scout, I would like to point out that is not like the Amarr Empire doesn't know how to make stuff fast, they just prefer not too in direct combat. But when they need to be fast they can be, the Imperial Navy Slicer is the second fastest ship if I recall. Still I'd settle with at least being faster than the Minmatar assault.
 
 Amarr are the good guys Join "PIE Ground Control" for secure Amarr FW syncing and orbital support | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 377
 
 
      | Posted - 2015.03.24 19:14:00 -
          [39] - Quote 
 
 Aero Yassavi wrote:Definitely in favor of commando EHP buff. CCP kept buffing the assault and they didn't realize that they ended up giving it higher EHP potential than commandos. Honestly I would prefer a slot increase opposed to be EHP increase so the players have more options. 
 As for Amarr scout, I would like to point out that is not like the Amarr Empire doesn't know how to make stuff fast, they just prefer not too in direct combat. But when they need to be fast they can be, the Imperial Navy Slicer is the second fastest ship if I recall. Still I'd settle with at least being faster than the Minmatar assault.
 But how many slots
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8264
 
 
      | Posted - 2015.03.24 19:16:00 -
          [40] - Quote 
 
 Maiden selena MORTIMOR wrote:Amar scout and min assault should swap movement and sprint speeds
 Added Sheet: "Maths for Morte"
 
 (appears to further "denormalize" the progression)
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Aero Yassavi
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 9456
 
 
      | Posted - 2015.03.24 19:19:00 -
          [41] - Quote 
 
 Maiden selena MORTIMOR wrote:Aero Yassavi wrote:Definitely in favor of commando EHP buff. CCP kept buffing the assault and they didn't realize that they ended up giving it higher EHP potential than commandos. Honestly I would prefer a slot increase opposed to be EHP increase so the players have more options. 
 As for Amarr scout, I would like to point out that is not like the Amarr Empire doesn't know how to make stuff fast, they just prefer not too in direct combat. But when they need to be fast they can be, the Imperial Navy Slicer is the second fastest ship if I recall. Still I'd settle with at least being faster than the Minmatar assault.
 But how many slots  Amarr and Gallente +1 low all tiers, Minmatar and Caldari +1 high all tiers.
 Off the top of my head. One slot seems reasonable. Not sure if that would make Caldari commando inadvertently too much of a sniping monster.
 
 Amarr are the good guys Join "PIE Ground Control" for secure Amarr FW syncing and orbital support | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 377
 
 
      | Posted - 2015.03.24 19:27:00 -
          [42] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Amar scout and min assault should swap movement and sprint speeds
 Added Sheet: "Maths for Morte" (appears to further "denormalize" the progression) This is why I post on the forums because I have neither the tome nor the patience for this thank you o7
 
 Btw than normalized version of assaults vs scouts was nice where did that nerf to min assaults come from ?
 
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 377
 
 
      | Posted - 2015.03.24 19:31:00 -
          [43] - Quote 
 
 Aero Yassavi wrote:Maiden selena MORTIMOR wrote:Aero Yassavi wrote:Definitely in favor of commando EHP buff. CCP kept buffing the assault and they didn't realize that they ended up giving it higher EHP potential than commandos. Honestly I would prefer a slot increase opposed to be EHP increase so the players have more options. 
 As for Amarr scout, I would like to point out that is not like the Amarr Empire doesn't know how to make stuff fast, they just prefer not too in direct combat. But when they need to be fast they can be, the Imperial Navy Slicer is the second fastest ship if I recall. Still I'd settle with at least being faster than the Minmatar assault.
 But how many slots  Amarr and Gallente +1 low all tiers, Minmatar and Caldari +1 high all tiers.  Off the top of my head. One slot seems reasonable. Not sure if that would make Caldari commando inadvertently too much of a sniping monster.  Or make minmando broken for swarms
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8265
 
 
      | Posted - 2015.03.24 21:40:00 -
          [44] - Quote 
 
 Maiden selena MORTIMOR wrote:Aero Yassavi wrote:Maiden selena MORTIMOR wrote:Aero Yassavi wrote:Definitely in favor of commando EHP buff. CCP kept buffing the assault and they didn't realize that they ended up giving it higher EHP potential than commandos. Honestly I would prefer a slot increase opposed to be EHP increase so the players have more options. 
 As for Amarr scout, I would like to point out that is not like the Amarr Empire doesn't know how to make stuff fast, they just prefer not too in direct combat. But when they need to be fast they can be, the Imperial Navy Slicer is the second fastest ship if I recall. Still I'd settle with at least being faster than the Minmatar assault.
 But how many slots  Amarr and Gallente +1 low all tiers, Minmatar and Caldari +1 high all tiers.  Off the top of my head. One slot seems reasonable. Not sure if that would make Caldari commando inadvertently too much of a sniping monster.  Or make minmando broken for swarms  Agreed. Min and Calmandos would be risky.
 Might it be safer to assign +1 low (all tiers, all races)?
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 380
 
 
      | Posted - 2015.03.24 22:00:00 -
          [45] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Aero Yassavi wrote:Maiden selena MORTIMOR wrote:Aero Yassavi wrote:Definitely in favor of commando EHP buff. CCP kept buffing the assault and they didn't realize that they ended up giving it higher EHP potential than commandos. Honestly I would prefer a slot increase opposed to be EHP increase so the players have more options. 
 As for Amarr scout, I would like to point out that is not like the Amarr Empire doesn't know how to make stuff fast, they just prefer not too in direct combat. But when they need to be fast they can be, the Imperial Navy Slicer is the second fastest ship if I recall. Still I'd settle with at least being faster than the Minmatar assault.
 But how many slots  Amarr and Gallente +1 low all tiers, Minmatar and Caldari +1 high all tiers.  Off the top of my head. One slot seems reasonable. Not sure if that would make Caldari commando inadvertently too much of a sniping monster.  Or make minmando broken for swarms  Agreed. Min and Calmandos would be risky. Might it be safer to assign +1 low (all tiers, all races)? Minmando could then run 2 kinkats and a something else nice i don't like the idea of giving any commandos more high slots but low would be cool
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Adipem Nothi
 Nos Nothi
 
 8268
 
 
      | Posted - 2015.03.24 22:16:00 -
          [46] - Quote 
 @ Morte, Aero
 
 This is a 'bit off-topic, but if you don't mind my asking ... what do you two think of trading out the AM Scout precision bonus for a bonus to Biotic Efficacy?
 
 As of December, there hasn't been much practical benefit to the current racial bonus. What the AM Scout scans at short and mid range is as readily scanned by an (arguably superior) Gal or Cal Scout or more easily scanned by a GalLogi. Passive Recon was intentionally crippled, so I don't see Recon Scouts ever making a comeback. Meanwhile, AM Scout waits without a meaningful role. What if that role were to become Biotic Scout?
 
 Specifically ...
 
 Current AM Scout Racial Bonus:
 +5% base stamina, +5% base scan precision
 
 Proposed AM Scout Racial Bonus:
 +10% base stamina, +5% biotic module efficacy
 
 Shoot scout with yes.
- Ripley Riley | 
      
      
        |  Aero Yassavi
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 9458
 
 
      | Posted - 2015.03.25 00:18:00 -
          [47] - Quote 
 I can't think of anything that would be broken about +1 low all tiers all races for commandos
 
 Amarr are the good guys Join "PIE Ground Control" for secure Amarr FW syncing and orbital support | 
      
      
        |  Mex-0
 T.H.I.R.D R.O.C.K
 
 533
 
 
      | Posted - 2015.03.25 00:37:00 -
          [48] - Quote 
 
 One Eyed King wrote:I agree that HP needs to have a speed correlate. 
 I also agree, it's redonkulous that my minassault stacked with plates has more ehp and is STILL faster than a commando.
 
 Not that I'm saying nerf the MinAssault.
 
 Gû¼+¦GòÉGòÉn¦ñ | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 385
 
 
      | Posted - 2015.03.25 01:52:00 -
          [49] - Quote 
 
 Aero Yassavi wrote:I can't think of anything that would be broken about +1 low all tiers all races for commandos I agree they should try this
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 547
 
 
      | Posted - 2015.03.25 02:34:00 -
          [50] - Quote 
 
 Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Vesta Opalus wrote:... but I dont think just putting all the suits on a hp vs. speed curve you graphed out and calling it a day is a good way to do things.
 Why not ?  I'm with Morte on this one. Why not, Vesta?  Shouldn't Speed and HP be inversely related? 
 To what end? Do we want more interesting classes with different things to make them useful, or do we just want to slide the suits up and down an hp/speed scale to achieve balance? I'd like things to be a little more interesting, like adjusting suit bonuses and what not to make the commandos worth it.
 
 Also the shield regen on the cal commando needs to be much quicker. Worst thing about them.
 | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 388
 
 
      | Posted - 2015.03.25 02:39:00 -
          [51] - Quote 
 
 Vesta Opalus wrote:Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Vesta Opalus wrote:... but I dont think just putting all the suits on a hp vs. speed curve you graphed out and calling it a day is a good way to do things.
 Why not ?  I'm with Morte on this one. Why not, Vesta?  Shouldn't Speed and HP be inversely related? To what end? Do we want more interesting classes with different things to make them useful, or do we just want to slide the suits up and down an hp/speed scale to achieve balance? I'd like things to be a little more interesting, like adjusting suit bonuses and what not to make the commandos worth it. Also the shield regen on the cal commando needs to be much quicker. Worst thing about them. I don't see you point or argument as to why speed and total ehp should not correlate
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 548
 
 
      | Posted - 2015.03.25 02:54:00 -
          [52] - Quote 
 
 Mex-0 wrote:One Eyed King wrote:I agree that HP needs to have a speed correlate. I also agree, it's redonkulous that my minassault stacked with plates has more ehp and is STILL faster than a commando. Not that I'm saying nerf the MinAssault. 
 It actually does need a stamina regen nerf imo ;\
 
 | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 391
 
 
      | Posted - 2015.03.25 12:32:00 -
          [53] - Quote 
 
 Vesta Opalus wrote:Mex-0 wrote:One Eyed King wrote:I agree that HP needs to have a speed correlate. I also agree, it's redonkulous that my minassault stacked with plates has more ehp and is STILL faster than a commando. Not that I'm saying nerf the MinAssault. It actually does need a stamina regen nerf imo ;\ Or a all around speed nerf
 
 no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil | 
      
      
        |  Vesta Opalus
 T.H.I.R.D R.O.C.K
 
 554
 
 
      | Posted - 2015.03.25 15:08:00 -
          [54] - Quote 
 
 Maiden selena MORTIMOR wrote:Vesta Opalus wrote:Mex-0 wrote:One Eyed King wrote:I agree that HP needs to have a speed correlate. I also agree, it's redonkulous that my minassault stacked with plates has more ehp and is STILL faster than a commando. Not that I'm saying nerf the MinAssault. It actually does need a stamina regen nerf imo ;\ Or a all around speed nerf  
 Speed fits snuggly into the meta, but the regen of minmatar suits is 2.5x the amount that gallente/caldari have, and like 1.6x what amarr have. Their regen just smokes everyone else's which gives them a massive maneuvering advantage when combined with their small speed advantage.
 
 Speed is only a little higher and is fine, stam regen is a clear outlier and should be reduced.
 | 
      
      
        |  Mex-0
 T.H.I.R.D R.O.C.K
 
 535
 
 
      | Posted - 2015.03.25 22:11:00 -
          [55] - Quote 
 
 Vesta Opalus wrote:Maiden selena MORTIMOR wrote:Vesta Opalus wrote:Mex-0 wrote:One Eyed King wrote:I agree that HP needs to have a speed correlate. I also agree, it's redonkulous that my minassault stacked with plates has more ehp and is STILL faster than a commando. Not that I'm saying nerf the MinAssault. It actually does need a stamina regen nerf imo ;\ Or a all around speed nerf  Speed fits snuggly into the meta, but the regen of minmatar suits is 2.5x the amount that gallente/caldari have, and like 1.6x what amarr have. Their regen just smokes everyone else's which gives them a massive maneuvering advantage when combined with their small speed advantage. Speed is only a little higher and is fine, stam regen is a clear outlier and should be reduced. 
 Please don't nerf the Minassault back to oblivion.
 
 All it needs is a small nerf to speed/regen and maybe a nerf to eHP.
 
 Gû¼+¦GòÉGòÉn¦ñ | 
      
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