|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
One Eyed King
Nos Nothi
8763
|
Posted - 2015.03.23 15:27:00 -
[1] - Quote
I agree that HP needs to have a speed correlate.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
8770
|
Posted - 2015.03.23 19:41:00 -
[2] - Quote
Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote: Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few. http://i.imgur.com/soGuQpJ.png Not to mention the fitting capabilities of Logis. If anything, you would see a Logi Slayer come back rather than Scout Slayer.
Assaults still have the ability and fitting capacity/space for KinCats, Dampeners etc.
Personally, I like the 1) option the best. This would give some sort of metric to base future changes on.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
8770
|
Posted - 2015.03.23 19:47:00 -
[3] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:Maiden selena MORTIMOR wrote:Adipem Nothi wrote: Idea 2) Swap Logi and Assault speed profiles. Add a slot to Commandos.
swapping logi and assaults speed is a bad idea it's a direct buff to scouts lol scouts would once again be king slayers A "direct buff" would involve directly buffing Scouts. If buff at all, this would be indirect. But much has changed since Scouts were king slayers. Cloakblind, Decloak Delay, Strafe Penalties, Falloff ... to name a few. http://i.imgur.com/soGuQpJ.png Not to mention the fitting capabilities of Logis. If anything, you would see a Logi Slayer come back rather than Scout Slayer. Assaults still have the ability and fitting capacity/space for KinCats, Dampeners etc. Personally, I like the 1) option the best. This would give some sort of metric to base future changes on. Tough to say. But if the past is any indication, throwing more HP at the problem doesn't serve to shake up the King HP meta. Assaults are too mobile for the HP they're packing. The obvious solution is to make them less mobile. The popular solution will be more HP creep. But if we have a baseline to use like some HP/Speed ratio, we could perhaps have more data to demonstrate how much HP really does affect killing potential, or over performing suits, and we could maybe increase costs of HP mods/ Lower costs of KinCats proportionally.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
8776
|
Posted - 2015.03.23 21:30:00 -
[4] - Quote
Maiden selena MORTIMOR wrote:
Up to a point I think speed is more important than ehp in dust when it comes to survivability and ide prefer option 1 as well
If that were true, why aren't Minjas the games best slayer, and Heavies the worst?
If Speed meant more than HP, Speed tanking would be super popular, but its not. Speed does not mean more, because a Speed tanked Minja at 200 or 300 HP is not going to survive spray and pray with even 10% accuracy, or in the case of an HMG 2% accuracy from a distance.
Survivibality is key, which is why HP mods are THE MOST used modules in the game.
HP is far and away the most telling indicator of killing capacity, with other facets at a distance behind.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
|
|
|