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Apocalyptic Destroyer
Killers 4 Hire
336
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Posted - 2015.03.18 06:29:00 -
[1] - Quote
Just so one Advanced Flux does not wipe out a fully shielded Caldari Assault or Heavy? .... idk just trying to help out the shield guys.
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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Sgt Kirk
Fatal Absolution Negative-Feedback
9968
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Posted - 2015.03.18 06:39:00 -
[2] - Quote
Apocalyptic Destroyer wrote:Just so one Advanced Flux does not wipe out a fully shielded Caldari Assault or Heavy? .... idk just trying to help out the shield guys. Give Infantry Resistance modules for specific defenses.
Make one specifically for Flux Resistance and profit from the gains of being the savior of shields.....after you add in a damage threshold.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Xocoyol Zaraoul
Superior Genetics
3628
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Posted - 2015.03.18 06:42:00 -
[3] - Quote
Well a Core does a pretty nifty job cleaning a Gal/AmAss's clock, and is potentially lethal to boot. What do you think of those?
My main issue with the Fluxes is that the basic is already so good it makes the ADV and PRO tier fluxes mostly useless in the majority of situations.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Imp Smash
Molon Labe. General Tso's Alliance
749
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Posted - 2015.03.18 06:45:00 -
[4] - Quote
Not against shield heavies. My Cal Sent at only ADV level can eat a std flux and still have shields. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
5489
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Posted - 2015.03.18 07:00:00 -
[5] - Quote
It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
3207
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Posted - 2015.03.18 11:05:00 -
[6] - Quote
Pokey Dravon wrote:It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade? I think a steeper damage falloff would help (drop by 50% at 3m radius or so). It would reward accurate usage, keep its usefulness against equipment and vehicles, but not obliterate shield tanks all the time. They'd have to be used in CQB, where armor is usually better.
It would also be nice if it didn't stop shield regen, that way you'd have to immediately engage the target you fluxed.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7654
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Posted - 2015.03.18 11:30:00 -
[7] - Quote
Vulpes Dolosus wrote:Pokey Dravon wrote:It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade? I think a steeper damage falloff would help (drop by 50% at 3m radius or so). It would reward accurate usage, keep its usefulness against equipment and vehicles, but not obliterate shield tanks all the time. They'd have to be used in CQB, where armor is usually better. It would also be nice if it didn't stop shield regen, that way you'd have to immediately engage the target you fluxed. My problem with nerfing fluxes (bearing in mind my primary-use sentinel suits are minmatar and caldari and I have all four sentinels maxed) is that rather like locus grenades, it's extremely rare that I get caught in a flux or locus burst because I can waddle out of the radius before the fuse goes off.
In the case of the locus, a Core Locus nade does 360 damage to my shields. not enough to do more than knock them to 50%.
My assault suits (bear in mind I'm only cal/minassault 1) I still have yet to get caught by a flux and I do fairly well with both.
I'm really not feeling fluxes as my primary worry on the field, quite frankly an ACR or HMG is a bigger worry by a wide margin.
So's a mass driver.
Yes I realize this is an opinion, but it is based off personal experience and observation. Your Mileage may vary, obviously, but I have found that the flux is more of a theoretical threat than a practical one.
AV
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Kallas Hallytyr
Skullbreakers
1416
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Posted - 2015.03.18 14:21:00 -
[8] - Quote
Locus grenades are explosives.
Make Fluxes into 'laser' analogues. So they have the same damage as the same tier of Locus, do +20% to shields/-20% to armour and are lethal.
Job done.
Can even keep the EMP through the wall if you want - they do have higher fitting! Or better yet, make the EMP effect only tag equipment.
Alt of Halla Murr. Sentinel.
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Apocalyptic Destroyer
Killers 4 Hire
346
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Posted - 2015.03.18 14:27:00 -
[9] - Quote
Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes??
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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sabre prime
Crux Special Tasks Group Gallente Federation
985
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Posted - 2015.03.18 16:47:00 -
[10] - Quote
Pokey Dravon wrote:It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade? I remember posting about fluxes recently in a different thread.
The militia and standard fluxes are already so powerful with respect to the amount of shield HP they wipe out. OK fluxes are non-lethal, but for caldari suits they might as well be lethal. Once your shields are wiped your not going to live much longer in your current clone (in a Caldari suit).
Make it so that militia/standard fluxes do enough shield HP damage to wipe out equipment HP (+10%?), and then graduate advanced and proto fluxes from there.
I've never bothered buying or fitting advanced or proto fluxes. Who has and why?
The slow blade penetrates the shield.
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Avallo Kantor
526
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Posted - 2015.03.18 19:45:00 -
[11] - Quote
Apocalyptic Destroyer wrote:Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes??
That's the functional equivalent of giving tanks resistance to AV or Armor resistance to explosions.
It's not balance if you are able to resist your counter.
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shaman oga
Dead Man's Game
4175
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Posted - 2015.03.18 19:48:00 -
[12] - Quote
Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them.
Pimp my Barge
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Velvet Overkill
SI6MA Learning Alliance
145
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Posted - 2015.03.18 22:41:00 -
[13] - Quote
shaman oga wrote:Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them. When there is no incentive to get ADV and PRO against infantry there's something is wrong with them.
I made a thread about fixing them a while back: [Feedback/Request] Rebalance flux grenades with variants
Avallo Kantor wrote:Apocalyptic Destroyer wrote:Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes?? That's the functional equivalent of giving tanks resistance to AV or Armor resistance to explosions. It's not balance if you are able to resist your counter. What about for sentinels?
Using this account until The-Errorist is unbanned on April 10th.
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shaman oga
Dead Man's Game
4176
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Posted - 2015.03.18 23:01:00 -
[14] - Quote
Velvet Overkill wrote:shaman oga wrote:Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them. When there is no incentive to get ADV and PRO against infantry there's something is wrong with them. The incentive is larger aoe, i often use C7 fluxes in my fittings. I almost never fit pro nades of any kind, they are always the last part of my fitting and the first downgrade i make when i need space.
Pimp my Barge
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Velvet Overkill
SI6MA Learning Alliance
145
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Posted - 2015.03.18 23:07:00 -
[15] - Quote
shaman oga wrote:Velvet Overkill wrote:shaman oga wrote:Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them. When there is no incentive to get ADV and PRO against infantry there's something is wrong with them. The incentive is larger aoe, i often use C7 fluxes in my fittings. I almost never fit pro nades of any kind, they are always the last part of my fitting and the first downgrade i make when i need space. 0.6m isn't that much of an incentive and what do you think about the thread I linked?
Using this account until The-Errorist is unbanned on April 10th.
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Apocalyptic Destroyer
Killers 4 Hire
357
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Posted - 2015.03.18 23:57:00 -
[16] - Quote
Avallo Kantor wrote:Apocalyptic Destroyer wrote:Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes?? That's the functional equivalent of giving tanks resistance to AV or Armor resistance to explosions. It's not balance if you are able to resist your counter.
Why not ? Minmitar Sentinels get a resistance to Blasters? E.g. Combat rifles and Assault Rifles eat armor.
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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Velvet Overkill
SI6MA Learning Alliance
147
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Posted - 2015.03.19 00:00:00 -
[17] - Quote
Apocalyptic Destroyer wrote:Avallo Kantor wrote:Apocalyptic Destroyer wrote:Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes?? That's the functional equivalent of giving tanks resistance to AV or Armor resistance to explosions. It's not balance if you are able to resist your counter. Why not ? Minmitar Sentinels get a resistance to Blasters? E.g. Combat rifles and Assault Rifles eat armor. Instead of that, the role bonus of blast damage resistance should apply to flux EMP damage as well. The link to my thread is in on of these previous posts.
Using this account until The-Errorist is unbanned on April 10th.
AV vs Dropship
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Apocalyptic Destroyer
Killers 4 Hire
357
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Posted - 2015.03.19 00:23:00 -
[18] - Quote
Well think of it this way, if Caldari get some sort of resistance to fluxes, it wouldn't be all that bad since that is the only race that utilizes shields over armor. One flux can just ruin a proto Caldari suits day.
I just created this thread cause this was one of the things that mainly bugged me, shields aren't even that great and they're getting fluxed
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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Apocalyptic Destroyer
Killers 4 Hire
366
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Posted - 2015.03.20 06:30:00 -
[19] - Quote
Hey.....
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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Velvet Overkill
SI6MA Learning Alliance
150
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Posted - 2015.03.20 15:02:00 -
[20] - Quote
Apocalyptic Destroyer wrote:Hey..... Yeah?
Using this account until The-Errorist is unbanned on April 10th.
AV vs Dropship
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DRT 99
Commando Perkone Caldari State
307
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Posted - 2015.03.22 01:56:00 -
[21] - Quote
Pokey Dravon wrote:It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade?
Give it a 12m blast radius and have it not affect shields at all. increase max carried, increase flux strike radius to like 50m per shot.
Maybe have it cause the shield depleted recharge delay without actually reducing shields, but thats the most it should really do |
Apocalyptic Destroyer
Killers 4 Hire
375
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Posted - 2015.03.22 03:42:00 -
[22] - Quote
I was actually looking for this post thanks lol
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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Shamarskii Simon
The Hundred Acre Hood
205
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Posted - 2015.03.22 03:53:00 -
[23] - Quote
NERF ALL FLUXES! http://imgur.com/2m9YCgz
I laughed so hard... I couldnt even be angry at my bad luck LOL
Anyways... As for grenades, i'm unsure.. i feel like the flux is good for a group of equipment...
But I use sleeks because of the wider range and ability to damage armor...
It's bad if it was a surprise because all you got left is base armor on a shield fit (if "true" shield tank) which is relatively low.
I'm very neutral on fluxes, nevertheless
Entering the void and becoming wind.
Message for 1v1 air to air
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Apocalyptic Destroyer
Killers 4 Hire
375
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Posted - 2015.03.22 05:29:00 -
[24] - Quote
I don't know... have you ever heard of someone using proto flux grenades???? If so why? When the Basic and Advanced get the job done at a cheaper price
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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dzizur
Nos Nothi
201
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Posted - 2015.03.22 09:31:00 -
[25] - Quote
Here we go again.
adv/proto flux nades are great for shield tank/ads AV.
Seriously, start using them FFS!!
ADV FLUX deals 1,5 k dmg to shields. You can carry 2 = 3k dmg to shields!!! thats all or almost all shields a tank has.
Lai Dai Packed deals 1536 dmg to vehicles. (that's the strongest prototype AV nade)..
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TheD1CK
Dead Man's Game RUST415
1856
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Posted - 2015.03.22 11:28:00 -
[26] - Quote
I would not disagree with changes to flux nades.. there are 2 issues that would be fixable imo
- Increase the gap in tiers, nerf basic flux to about 800 shield dmg, ADV - 1200, Pro - 1600
- Add variant, Sleek Flux grenades would be the bane of equipment spam
Flux grenades provide good area denial, and when used alongside and armour weapon, are great for weakening targets |
Apocalyptic Destroyer
Killers 4 Hire
375
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Posted - 2015.03.22 14:07:00 -
[27] - Quote
So if they're AV as well, Caldari should have a resistance to fluxes
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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DJINN Jecture
MANUFACTURERS OF DEATH
294
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Posted - 2015.03.22 18:22:00 -
[28] - Quote
Apocalyptic Destroyer wrote:Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes?? Why don't gallente have a better explosive resist? I'm sorry my ears are ringing...the one thing that helps against caldari are being proposed to be what? Nerfed?
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Apocalyptic Destroyer
Killers 4 Hire
376
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Posted - 2015.03.22 23:33:00 -
[29] - Quote
It's just one flux can basically kill an Assault frame, Somewhat a Heavy Frame, and Definitely the Logi and Scout Frames
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17795
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Posted - 2015.03.22 23:50:00 -
[30] - Quote
DJINN Jecture wrote:Apocalyptic Destroyer wrote:Ooooooh I have an I idea, why don't Caldari have a resistance to fluxes?? Why don't gallente have a better explosive resist? I'm sorry my ears are ringing...the one thing that helps against caldari are being proposed to be what? Nerfed?
Because Gallente tend to have better Kinetic resistances than explosive resistances. Amarr are the explosives resisters at T2.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Velvet Overkill
SI6MA Learning Alliance
155
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Posted - 2015.03.23 00:23:00 -
[31] - Quote
What ever happened to supporting threads with proposed solutions and numbers? For example. that thread.
The-Errorist
AV vs Dropship. Flux variant balancing
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Apocalyptic Destroyer
Killers 4 Hire
376
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Posted - 2015.03.23 01:17:00 -
[32] - Quote
Then YOU support it
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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Velvet Overkill
SI6MA Learning Alliance
155
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Posted - 2015.03.23 01:43:00 -
[33] - Quote
Apocalyptic Destroyer wrote:Then YOU support it That's the problem, only me and Lightning35 Delta514 have been supporting it and the last few post were just bumps because no one else cares.
The-Errorist
AV vs Dropship. Flux variant balancing
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Apocalyptic Destroyer
Killers 4 Hire
376
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Posted - 2015.03.23 01:49:00 -
[34] - Quote
As long as it's linked here then!!
True Amarr In Disguise
Pain is weakness leaving the body
Proto : ADS Pilot Ak.0 : Mando, Scout, Assault
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dzizur
Nos Nothi
202
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Posted - 2015.03.23 09:55:00 -
[35] - Quote
Apocalyptic Destroyer wrote:It's just one flux can basically kill an Assault frame, Somewhat a Heavy Frame, and Definitely the Logi and Scout Frames
No, It cannot. It can only make them run less hp, not KILL.
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shaman oga
Dead Man's Game
4224
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Posted - 2015.03.23 12:27:00 -
[36] - Quote
Velvet Overkill wrote:shaman oga wrote:Velvet Overkill wrote:shaman oga wrote:Laser weapons are the bane of shields (and armor too), not the fluxes. Flux are fine imo, they can't kill, no need to nerf them. When there is no incentive to get ADV and PRO against infantry there's something is wrong with them. The incentive is larger aoe, i often use C7 fluxes in my fittings. I almost never fit pro nades of any kind, they are always the last part of my fitting and the first downgrade i make when i need space. 0.6m isn't that much of an incentive and what do you think about the thread I linked? Values seems fine, i'm not a fan of homing nades of any kind, since HP on LAV has been nerfed, but for the rest i agree.
Pimp my Barge
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