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Izlare Lenix
Pub Stars
1409
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Posted - 2015.03.16 21:53:00 -
[1] - Quote
So I was running around in a scout av suit with plasma cannon, lai dai packed av nades and advanced REs.
This gladious was getting shoot at by a friendly tank. He was in half armor, hardner active when I first saw him. I fired my plasma cannon and hit him, tossed three pro av nades at him, which all hit him. But by the time I reloaded my plasma cannon his armor was already back where it started. And the friendly tank was still shooting at him.
By this point he was backing up, pointed his turret at me for a second and insta killed me.
I fuking hate tanks.
The only real truth in history is that it was bloody.
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Reign Omega
T.H.I.R.D R.O.C.K
1312
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Posted - 2015.03.16 21:58:00 -
[2] - Quote
Duck.
Mark a$$ tricks, and bags of dicks....
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TIGER SHARK1501
Savage Bullet General Tso's Alliance
176
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Posted - 2015.03.16 21:59:00 -
[3] - Quote
And tanks hate AV. Ah both sides wining about each other |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17697
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Posted - 2015.03.16 22:00:00 -
[4] - Quote
Izlare Lenix wrote:So I was running around in a scout av suit with plasma cannon, lai dai packed av nades and advanced REs.
This gladious was getting shoot at by a friendly tank. He was in half armor, hardner active when I first saw him. I fired my plasma cannon and hit him, tossed three pro av nades at him, which all hit him. But by the time I reloaded my plasma cannon his armor was already back where it started. And the friendly tank was still shooting at him.
By this point he was backing up, pointed his turret at me for a second and insta killed me.
I fuking hate tanks.
Eye Crai Evry Tiem.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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tal mrak-thanl
Aethan Dor
244
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Posted - 2015.03.16 22:01:00 -
[5] - Quote
Totally thought this thread would be about merc on tank intercourse, but it's the other way around.
I popped several stanks today. But, I have to assume they were being operated by scrubs, coz almost every one of them got out to let me shoot them with a prof 3 boundless smg. Silly tanker wannabes. |
The dark cloud
Negative-Feedback.
4137
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Posted - 2015.03.16 22:03:00 -
[6] - Quote
Sounds like if you encountered a rep tank fit. It looks somewhat like this: http://www.protofits.com/fittings/shared/0/12543
If he switched both hardeners on he basically had godmode and nothing could kill him except for maybe double damage modded large missiles.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1434
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Posted - 2015.03.16 22:03:00 -
[7] - Quote
Gladius on half armor? 3 av nadies? Maybe marduk?
Please support fair play!
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Izlare Lenix
Pub Stars
1409
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Posted - 2015.03.16 22:07:00 -
[8] - Quote
John Psi wrote:Gladius on half armor? 3 av nadies? Maybe marduk?
Hmm. Good point. It was the Galente tank so def the marduk. Could have swore my target Intel said gladius. Probably another intel display error.
The only real truth in history is that it was bloody.
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Leadfoot10
molon labe. General Tso's Alliance
3536
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Posted - 2015.03.17 00:22:00 -
[9] - Quote
A well fitted non-MLT armor tank takes at least two coordinated AV to kill now. Gone are the days of easy soloing armor tanks. |
duster 35000
Algintal Core Gallente Federation
410
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Posted - 2015.03.17 00:30:00 -
[10] - Quote
Izlare Lenix wrote:So I was running around in a scout av suit with plasma cannon, lai dai packed av nades and advanced REs.
This marduk was getting shoot at by a friendly tank. He was in half armor, hardner active when I first saw him. I fired my plasma cannon and hit him, tossed three pro av nades at him, which all hit him. But by the time I reloaded my plasma cannon his armor was already back where it started. And the friendly tank was still shooting at him.
By this point he was backing up, pointed his turret at me for a second and insta killed me.
I fuking hate tanks. Armor tanks, shield tanks could never survive that crap.
Molestia approved
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duster 35000
Algintal Core Gallente Federation
410
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Posted - 2015.03.17 00:32:00 -
[11] - Quote
The dark cloud wrote:Sounds like if you encountered a rep tank fit. It looks somewhat like this: http://www.protofits.com/fittings/shared/0/12543If he switched both hardeners on he basically had godmode and nothing could kill him except for maybe double damage modded large missiles. Pssh, put an armor plate on dat.
1 rep, 1 plate 2 hards.
Molestia approved
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17703
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Posted - 2015.03.17 00:50:00 -
[12] - Quote
duster 35000 wrote:Izlare Lenix wrote:So I was running around in a scout av suit with plasma cannon, lai dai packed av nades and advanced REs.
This marduk was getting shoot at by a friendly tank. He was in half armor, hardner active when I first saw him. I fired my plasma cannon and hit him, tossed three pro av nades at him, which all hit him. But by the time I reloaded my plasma cannon his armor was already back where it started. And the friendly tank was still shooting at him.
By this point he was backing up, pointed his turret at me for a second and insta killed me.
I fuking hate tanks. Armor tanks, shield tanks could never survive that crap.
Don't doubt they could. I'd still call the Gunnlogi king of Anti-Infantry due to the sheer control you can exert over your shields coupled with the handling of the tank allowing to aggressive manoeuvre around and through sockets reacting to mobile infantrymen as required.
By in by I am testing both tanks every chance I get having no SP invested in infantry roles any longer.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Mejt0
Dead Man's Game RUST415
1081
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Posted - 2015.03.17 00:55:00 -
[13] - Quote
Using PLC against armor tank? Eh..
Ps. Madrugars are now gods while their hardener/s is/are on.
Caldari Hero
Loyal To The State
Mejt0 Sale List
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J0LLY R0G3R
And the ButtPirates
2388
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Posted - 2015.03.17 01:05:00 -
[14] - Quote
Duck
No Safety Net.
TLDR : XD
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Dementia Maniaclease
Dust 514 Elite Ops
7
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Posted - 2015.03.17 01:10:00 -
[15] - Quote
Goose? |
Izlare Lenix
Pub Stars
1411
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Posted - 2015.03.17 01:19:00 -
[16] - Quote
Leadfoot10 wrote:A well fitted non-MLT armor tank takes at least two coordinated AV to kill now. Gone are the days of easy soloing armor tanks.
Maybe you missed the part I said that another tank was shooting this tank the whole time.
So apparently it should take three people to kill one person in a tank.
The only real truth in history is that it was bloody.
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Assert Dominance
Negative-Feedback
1036
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Posted - 2015.03.17 01:19:00 -
[17] - Quote
the OP is it! Biomass!
blue dot, shoot him!!!!!!!!
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DUST Fiend
16114
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Posted - 2015.03.17 01:20:00 -
[18] - Quote
New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :)
Contests, Sales, Writing etc
Fly Safe
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Operative 1174 Uuali
Y.A.M.A.H
515
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Posted - 2015.03.17 01:29:00 -
[19] - Quote
If you had been with the other infantry worrying about the objectives then this simply wouldn't be a problem. You were there and complain about the tank shooting you?
Let's see GÇô myofibs with ungodly jump ability, proto swarms with ungodly AV ability that others don't seem to have a problem with, objectives that are 98% indoors, buildings you can drop down on top of with a DS and no tanks in any Ambush mode. You stood right there on theground within range?
Yep, blame the tank. Here we to with the nerf the tank threads again I'll bet.
Death is a serious business. So is running a shoddy, half-baked game company.
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Operative 1174 Uuali
Y.A.M.A.H
515
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Posted - 2015.03.17 01:32:00 -
[20] - Quote
DUST Fiend wrote:New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :)
ButGǪ not to infantry unless infantry choose to stand right there at the tank and allow the tank to shoot at them. Absolutely widespread amount of space for infantry to be other than within tank range and now even in 3 dimensions? Jump, jump and more jump!
Death is a serious business. So is running a shoddy, half-baked game company.
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Operative 1174 Uuali
Y.A.M.A.H
515
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Posted - 2015.03.17 01:33:00 -
[21] - Quote
Izlare Lenix wrote:Leadfoot10 wrote:A well fitted non-MLT armor tank takes at least two coordinated AV to kill now. Gone are the days of easy soloing armor tanks. Maybe you missed the part I said that another tank was shooting this tank the whole time. So apparently it should take three people to kill one person in a tank.
Yes, because of myofibs, tanks can be as OP as f*ck now and infantry can just keep on leaping around without a care.
Death is a serious business. So is running a shoddy, half-baked game company.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17704
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Posted - 2015.03.17 01:46:00 -
[22] - Quote
DUST Fiend wrote:New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :)
I don't think the rep values are wrong however I do think that Passive Armour Repairers is still wrong. I have a big post planned for feedback on HAV both Shield and Armour (Neither results in a vastly different performance for me) and in it I want to suggest the resurgence of Active Armour Repairers.
I think the 305 armour per second is a fair marker (317.6 at highest under my proposal with 2x Heavy Repairers active at the same time) but only if those values are of a limited duration and not completely passive. IMO vehicle armour should be a tank type that is more defined by its static HP buffers and reliance of specific modules for repairs unlike shields which has a natural passive repair value combined with its Shield Boosters.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Doc DDD
TeamPlayers Negative-Feedback
412
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Posted - 2015.03.17 01:57:00 -
[23] - Quote
True Adamance wrote:DUST Fiend wrote:New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :) I don't think the rep values are wrong however I do think that Passive Armour Repairers is still wrong. I have a big post planned for feedback on HAV both Shield and Armour (Neither results in a vastly different performance for me) and in it I want to suggest the resurgence of Active Armour Repairers. I think the 305 armour per second is a fair marker (317.6 at highest under my proposal with 2x Heavy Repairers active at the same time) but only if those values are of a limited duration and not completely passive. IMO vehicle armour should be a tank type that is more defined by its static HP buffers and reliance of specific modules for repairs unlike shields which has a natural passive repair value combined with its Shield Boosters.
300 reps per sec + hardener = 450 effective hit points intantly repped per second. |
Izlare Lenix
Pub Stars
1411
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Posted - 2015.03.17 01:58:00 -
[24] - Quote
I think some people are missing my point. When I first engaged this tank he was in HALF ARMOR.
the one plasma round and three lai dai av nades I used against him is well over 5000 hp worth of damage. This tanked repped through my 5K worth of damage plus another tank shooting at it. And his armor barely went down and was back to half when he shoot me in the face.
To put that into perspective if two players were shooting at one sentinel it would take at least three or four logis worth of reps for that sentinels armor to barely go down yet this tanker can do the same thing SOLO. That seems pretty unbalanced to me. (And fyi, cooldowns mean jack **** when you can just call in another tank.)
And it was the bridge map, so yes I was in the open as there is no cover where I happened to be.
The only real truth in history is that it was bloody.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17704
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Posted - 2015.03.17 01:59:00 -
[25] - Quote
Doc DDD wrote:True Adamance wrote:DUST Fiend wrote:New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :) I don't think the rep values are wrong however I do think that Passive Armour Repairers is still wrong. I have a big post planned for feedback on HAV both Shield and Armour (Neither results in a vastly different performance for me) and in it I want to suggest the resurgence of Active Armour Repairers. I think the 305 armour per second is a fair marker (317.6 at highest under my proposal with 2x Heavy Repairers active at the same time) but only if those values are of a limited duration and not completely passive. IMO vehicle armour should be a tank type that is more defined by its static HP buffers and reliance of specific modules for repairs unlike shields which has a natural passive repair value combined with its Shield Boosters. 300 reps per sec + hardener = 450 effective hit points instantly repped per second.
I have done the math yes.
On a whole under the proposal I have the regeneration per second is lessened on both a stacked and individual level and only possible for a 15 second window. After that you are high and dry for reps relying on your piloting. If it is decided in the thread that I will post the values suggested are too high then I can slowly incrementally decrease them until it is felt they are appropriate.
Also....
300 *1.4 does not equal 450........ it's 420 and 427 if you included the addition 5 you chose to ignore.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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WeapondigitX V7
The Exemplars
283
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Posted - 2015.03.17 02:07:00 -
[26] - Quote
The activation delay of active modules on tanks just needs to be increased from 1 second to 4 seconds, then infantry would have a chance at ambushing tanks. I think I will make my own thread about that. I will say that it I making tanks use them as defensive anti ambushing mods as well as assault mods. It allows tanks to kill until they encounter a few AV hits, then they quickly activate 2 hardeners, then kill and retreat for 60 seconds, they are not vulnerable while hardeners are down.
Tanks are only vulnerable if there hardeners are in the cooldown phase and they have no hardeners active. I think I will say that too. |
Doc DDD
TeamPlayers Negative-Feedback
412
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Posted - 2015.03.17 02:23:00 -
[27] - Quote
True Adamance wrote:Doc DDD wrote:True Adamance wrote:DUST Fiend wrote:New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :) I don't think the rep values are wrong however I do think that Passive Armour Repairers is still wrong. I have a big post planned for feedback on HAV both Shield and Armour (Neither results in a vastly different performance for me) and in it I want to suggest the resurgence of Active Armour Repairers. I think the 305 armour per second is a fair marker (317.6 at highest under my proposal with 2x Heavy Repairers active at the same time) but only if those values are of a limited duration and not completely passive. IMO vehicle armour should be a tank type that is more defined by its static HP buffers and reliance of specific modules for repairs unlike shields which has a natural passive repair value combined with its Shield Boosters. 300 reps per sec + hardener = 450 effective hit points instantly repped per second. I have done the math yes. On a whole under the proposal I have the regeneration per second is lessened on both a stacked and individual level and only possible for a 15 second window. After that you are high and dry for reps relying on your piloting. If it is decided in the thread that I will post the values suggested are too high then I can slowly incrementally decrease them until it is felt they are appropriate. Also.... 300 *1.4 does not equal 450........ it's 420 and 427 if you included the addition 5 you chose to ignore.
Well you chose to ignore your number of 317 for max, which would be around 440 per second.. so let's not bicker about 10 hypothetical hps.
We need balance between armor and shield tanks, right now we have effective tanks (armor) and redline tanks (shields).
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17707
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Posted - 2015.03.17 02:29:00 -
[28] - Quote
Doc DDD wrote:True Adamance wrote:Doc DDD wrote:True Adamance wrote:DUST Fiend wrote:New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :) I don't think the rep values are wrong however I do think that Passive Armour Repairers is still wrong. I have a big post planned for feedback on HAV both Shield and Armour (Neither results in a vastly different performance for me) and in it I want to suggest the resurgence of Active Armour Repairers. I think the 305 armour per second is a fair marker (317.6 at highest under my proposal with 2x Heavy Repairers active at the same time) but only if those values are of a limited duration and not completely passive. IMO vehicle armour should be a tank type that is more defined by its static HP buffers and reliance of specific modules for repairs unlike shields which has a natural passive repair value combined with its Shield Boosters. 300 reps per sec + hardener = 450 effective hit points instantly repped per second. I have done the math yes. On a whole under the proposal I have the regeneration per second is lessened on both a stacked and individual level and only possible for a 15 second window. After that you are high and dry for reps relying on your piloting. If it is decided in the thread that I will post the values suggested are too high then I can slowly incrementally decrease them until it is felt they are appropriate. Also.... 300 *1.4 does not equal 450........ it's 420 and 427 if you included the addition 5 you chose to ignore. Well you chose to ignore your number of 317 for max, which would be around 440 per second.. so let's not bicker about 10 hypothetical hps. We need balance between armor and shield tanks, right now we have effective tanks (armor) and redline tanks (shields).
You don't even know the figures I am using and you want to critique my mathematics?
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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ReGnYuM
Kameira Lodge Amarr Empire
3580
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Posted - 2015.03.17 02:36:00 -
[29] - Quote
Leadfoot10 wrote:A well fitted non-MLT armor tank takes at least two coordinated AV to kill now. Gone are the days of easy soloing armor tanks.
My Min Commando + Pro V Swarms + LvL 5 Augmented ammo + Two Stacked Complex Damage Mods would agree to disagree mhhhhh
Don't even get me started on the DerpShip status |
Doc DDD
TeamPlayers Negative-Feedback
412
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Posted - 2015.03.17 02:39:00 -
[30] - Quote
Yeah I'm not really interested in carrying in this conversation with you, nir do i care about yet another terrible proposal as you are more interested in proposing changes that dont matter, have no positive effect on balance and are selfserving.. so good luck with that and have fun using a calculator instead if a controller.
I am interested in balancing shield tanks so they can get out of the redline. Armor tanks are in a good place versus av right now and don't need any help or changes. Nerfing armor repairers should not even be on the table right now. You are wasting your time.
How would you fix shield tanks?
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