|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
duster 35000
Algintal Core Gallente Federation
410
|
Posted - 2015.03.17 00:30:00 -
[1] - Quote
Izlare Lenix wrote:So I was running around in a scout av suit with plasma cannon, lai dai packed av nades and advanced REs.
This marduk was getting shoot at by a friendly tank. He was in half armor, hardner active when I first saw him. I fired my plasma cannon and hit him, tossed three pro av nades at him, which all hit him. But by the time I reloaded my plasma cannon his armor was already back where it started. And the friendly tank was still shooting at him.
By this point he was backing up, pointed his turret at me for a second and insta killed me.
I fuking hate tanks. Armor tanks, shield tanks could never survive that crap.
Molestia approved
|
duster 35000
Algintal Core Gallente Federation
410
|
Posted - 2015.03.17 00:32:00 -
[2] - Quote
The dark cloud wrote:Sounds like if you encountered a rep tank fit. It looks somewhat like this: http://www.protofits.com/fittings/shared/0/12543If he switched both hardeners on he basically had godmode and nothing could kill him except for maybe double damage modded large missiles. Pssh, put an armor plate on dat.
1 rep, 1 plate 2 hards.
Molestia approved
|
duster 35000
Algintal Core Gallente Federation
410
|
Posted - 2015.03.17 02:41:00 -
[3] - Quote
Draconaquus
Molestia approved
|
duster 35000
Algintal Core Gallente Federation
410
|
Posted - 2015.03.17 02:42:00 -
[4] - Quote
DUST Fiend wrote:New tanks are laughably OP.
I troll around with dual hardener dual rep blaster maddy and i went 17/0 this morning while simultaneously playing hearthstone :D
So easy :) Armor tanks are impossible to kill with a non ion canon damage mod...while shields get laughed at,
Molestia approved
|
duster 35000
Algintal Core Gallente Federation
410
|
Posted - 2015.03.17 02:44:00 -
[5] - Quote
WeapondigitX V7 wrote:The activation delay of active modules on tanks just needs to be increased from 1 second to 4 seconds, then infantry would have a chance at ambushing tanks. I think I will make my own thread about that. I will say that it I making tanks use them as defensive anti ambushing mods as well as assault mods. It allows tanks to kill until they encounter a few AV hits, then they quickly activate 2 hardeners, then kill and retreat for 60 seconds, they are not vulnerable while hardeners are down.
Tanks are only vulnerable if there hardeners are in the cooldown phase and they have no hardeners active. I think I will say that too. Oh, yes, make shields worse........
Molestia approved
|
duster 35000
Algintal Core Gallente Federation
410
|
Posted - 2015.03.17 04:01:00 -
[6] - Quote
True Adamance wrote:duster 35000 wrote:WeapondigitX V7 wrote:The activation delay of active modules on tanks just needs to be increased from 1 second to 4 seconds, then infantry would have a chance at ambushing tanks. I think I will make my own thread about that. I will say that it I making tanks use them as defensive anti ambushing mods as well as assault mods. It allows tanks to kill until they encounter a few AV hits, then they quickly activate 2 hardeners, then kill and retreat for 60 seconds, they are not vulnerable while hardeners are down.
Tanks are only vulnerable if there hardeners are in the cooldown phase and they have no hardeners active. I think I will say that too. Oh, yes, make shields worse........ Shield's aren't bad.....they're just lacking something specific. PLC's destroy them, and armor tanks are better than them now, and have quicker regen...and regen while taking damage with a hardener...shields lost thier regen, and are only good vs swarms...even then, damage mods, when your hardener is off, you better find some cover...then hide for your cooldown.
Molestia approved
|
duster 35000
Algintal Core Gallente Federation
410
|
Posted - 2015.03.17 05:03:00 -
[7] - Quote
True Adamance wrote:duster 35000 wrote:True Adamance wrote:duster 35000 wrote:WeapondigitX V7 wrote:The activation delay of active modules on tanks just needs to be increased from 1 second to 4 seconds, then infantry would have a chance at ambushing tanks. I think I will make my own thread about that. I will say that it I making tanks use them as defensive anti ambushing mods as well as assault mods. It allows tanks to kill until they encounter a few AV hits, then they quickly activate 2 hardeners, then kill and retreat for 60 seconds, they are not vulnerable while hardeners are down.
Tanks are only vulnerable if there hardeners are in the cooldown phase and they have no hardeners active. I think I will say that too. Oh, yes, make shields worse........ Shield's aren't bad.....they're just lacking something specific. PLC's destroy them, and armor tanks are better than them now, and have quicker regen...and regen while taking damage with a hardener...shields lost thier regen, and are only good vs swarms...even then, damage mods, when your hardener is off, you better find some cover...then hide for your cooldown. And? 4/5 of the most common AV options are Anti Armour they did horrific damage to and continue to be effective against Armour HAV right now. Your whining about one specific tailored AV option designed to defeat Shield HAV is meaningless. As for regeneration you lost all of 44 regen/sec.....seriously "crai me a river". As for Armour HAV being better we have yet to see. I will agree their passive repairs are out of control right now. I don't want to nerf that as a think short duration active reps have a very real place in Dust as long as the pilot is actively controlling their vehicle. As for Armour..... I think perhaps Armour could see some changes but rushing to present feed back a week after release seems a bit knee jerk to me. I want to be thorough when I present my HAV feed back to Rattati. Kay. wasn't crying, but shields are now worse than armor.
It's like a pre fix harraser.
Molestia approved
|
duster 35000
Algintal Core Gallente Federation
413
|
Posted - 2015.03.17 08:56:00 -
[8] - Quote
Sgt Kirk wrote:I'll never take shield tankers seriously if they keep trying to 1v1 me in CQC.
I just can't do it, just a few hours ago I took on an entire tank convoy of DUNA tanks in my gv.0 Madrugar.
They were all ADV Shield Gunlogis with rails and lol blasters trying to take me at CQC. I even went against them 1v2 at one time but one tank couldn't even hit me because I kept circling around his railgun and getting rid of the shield blaster tank, then I killed the Gunlogi.
Out of all tonight, upon all the burning heaps of tanks I called I only lost one tank and that was to a Rail Tank that stalked me only fired at me when I was dead out in the open. 3 shots, dead. The one tank I lost was to a person that actually knew how to use a Caldari Rail tank.
Bravo dude, you did what 7 duna tanks and other randoms tankers couldn't do out of this entire day. You were ganged up on by blasters and rails and survived? yep, armor needs a tone done, reps, from the buff, that's just overpowered.
And you do realize a maddy with nitro is better than a gunny? Moves faster.
Molestia approved
|
|
|
|