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Thread Statistics | Show CCP posts - 6 post(s) |
ROMULUS H3X
research lab
411
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Posted - 2015.03.13 09:00:00 -
[1] - Quote
CCP Rattati wrote:MINA Longstrike wrote:Myofibrals are providing the same bonus to jump height that they do to melee efficacy.
I want to do a little bit more testing on it rattati, but I believe the stacking penalty is applying correctly, it's simply the base numbers themselves being wrong/too high.
Also given that there is a vocal contingent of people that do like some of it, and myself being undecided (I think there is some emergent gameplay that can be had from these, I just think that right now the benefits drastically outweigh the drawbacks) maybe there should be some sort of equipment that allows temporary increases to jumping - ala cloak field, you hold it out and activate it and then take a second or two to swap back to regular weapon. Yes, we may indeed lower the myofibs, and have a fixed jumpheigh jumppack equipment, later, we will study this for the time being.
Please do not change them. It will break my heart, just let it marinate for a few months and lets see how everything settles.
Let's be rational, how could we be so rash? THIS IS THE BEST THING TO HAPPEN TO DUST. PERIOD.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
418
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Posted - 2015.03.13 20:55:00 -
[2] - Quote
MINA Longstrike wrote:ROMULUS H3X wrote:Let's be rational, how could we be so rash? Yeah, let us be rational and stop basing arguments in appeals to emotion or other logical fallacies and instead try basing them in facts. I believe complex myofibs are working twice as good as they are meant to (as outlined in the hotfix echo spreadsheet) and they're incredibly cheap to fit, people with them are getting massive advantages over people without and they are managing to win fights they really shouldn't because they're playing in a manner that dust514 was never ever designed to deal with. Is it fun? Maybe to play, but not so much to play against. Is it balanced? Jesus Christ no. Are you petitioning hard to keep it in an unbalanced form because you gain a massive advantage from it? Yes, your bias is incredibly visible.
I sense an inability and reluctance to adapt to the new gameplay, It's been 2 days and people are still scared to leave their comfort zone? God damn babies, leave your diapers at home. I've been vouching for EVERYONE to invest into Myofibers for years and now that they became essential, there are people who STILL don't want them.
Geez, here's your Ba-Ba baby Boo-Boo.
Never said I wasn't BIASED by the way, happy that you could point out the COMPLETELY OBVIOUS to those who don't know I like to punch.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
483
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Posted - 2015.03.30 11:23:00 -
[3] - Quote
korrah silain wrote:Perhaps as a limiting mechanic of the myobrils introduce a "jump charge" or perhaps have them allow an additional jump at the bonus of a single one per unit (could very well be disasteros)
I believe it would be best to only allow super jumps if you crouch first, you know.... kinda like Super Mario! I mean wouldn't you have to retract your muscles before extending for a super jump.
Yet, first they would need to allow us to Jump out of Crouch position, which currently doesnt work.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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