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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1908
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Posted - 2015.03.12 19:25:00 -
[1] - Quote
Can barley kill a soma with a hardener and some armor. You might as well not even engage a Madrugar and it was already worthless against shield vehicles.
Tanks are pretty bad. You can't fit anything beucase our slots went up by a lot but not our fitting power.
-Proto tanks not worth the 700k isk price tag at all. - Shield Hardeners CPU consumption is extreme. It takes 1/3 of my CPU to put on one hardener. I literally rather have the one penalty cap than this sh*t. - I cannot fit anything on gunnlogi- If I want all proto modules on my Proto tank- I have to use all turrets standard or ADV.
-Madrugars wreck gunnlogi face like no other. Overall, I hate it.
What I see in my eyes- INFLATION!
I hate this.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5376
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Posted - 2015.03.12 19:37:00 -
[2] - Quote
Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1908
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Posted - 2015.03.12 19:46:00 -
[3] - Quote
Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary.
Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17606
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Posted - 2015.03.12 19:53:00 -
[4] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels.
Haven't tested things yet but isn't the missile reload longer now? If it is it might need another pass by CCP Rattati after a week or two to adjust for the new tanks.
I was also not a fan of the "Missile Invalidates all Armour Tank" paradigm.
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Castiel: Maybe one day. Today you're my little bitch
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5376
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Posted - 2015.03.12 19:53:00 -
[5] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels.
Oh I called it before the hotfix even dropped. With a a binary system like that they're either going to be overpowered, or underpowered. Echo simply moved it from the former to the latter.
I think we can make it a high alpha weapon that's viable, but we need to get away from the current philosophy behind it.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1908
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Posted - 2015.03.12 19:57:00 -
[6] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels. Oh I called it before the hotfix even dropped. With a a binary system like that they're either going to be overpowered, or underpowered. Echo simply moved it from the former to the latter. I think we can make it a high alpha weapon that's viable, but we need to get away from the current philosophy behind it.
I think clip size should be increased to 24. If you're gonna half my DPS, double my clip damage.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1908
|
Posted - 2015.03.12 19:58:00 -
[7] - Quote
True Adamance wrote:Sir Dukey wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels. Haven't tested things yet but isn't the missile reload longer now? If it is it might need another pass by CCP Rattati after a week or two to adjust for the new tanks. I was also not a fan of the "Missile Invalidates all Armour Tank" paradigm.
We get like half way thru an armor on a adv armor tank.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5376
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Posted - 2015.03.12 20:01:00 -
[8] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels. Oh I called it before the hotfix even dropped. With a a binary system like that they're either going to be overpowered, or underpowered. Echo simply moved it from the former to the latter. I think we can make it a high alpha weapon that's viable, but we need to get away from the current philosophy behind it. I think clip size should be increased to 24. If you're gonna half my DPS, double my clip damage.
That would simply double the damage in the magazine, which would make it overpowered again. We have to get away from this "Kill it in one magazine" mentality, it simply will not work.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1908
|
Posted - 2015.03.12 20:11:00 -
[9] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels. Oh I called it before the hotfix even dropped. With a a binary system like that they're either going to be overpowered, or underpowered. Echo simply moved it from the former to the latter. I think we can make it a high alpha weapon that's viable, but we need to get away from the current philosophy behind it. I think clip size should be increased to 24. If you're gonna half my DPS, double my clip damage. That would simply double the damage in the magazine, which would make it overpowered again. We have to get away from this "Kill it in one magazine" mentality, it simply will not work.
I don't know if you noticed but during that reload for missiles- it gives the enemy tank more than enough time to kill you. All turrets have damage spread over time, why not the same for Missiles as well.
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DarthJT5
Random Gunz RISE of LEGION
299
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Posted - 2015.03.12 20:14:00 -
[10] - Quote
Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. I think I've agreed with your idea enough times that I'm not going to reiterate it. Do you have those numbers for it yet?
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1911
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Posted - 2015.03.12 20:30:00 -
[11] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. Yeah but they are so bad to a point where you cannot kill even kill basic armor vehicles with proto missiles. Imagine if the ScR couldn't kill shields- that is how it feels. Oh I called it before the hotfix even dropped. With a a binary system like that they're either going to be overpowered, or underpowered. Echo simply moved it from the former to the latter. I think we can make it a high alpha weapon that's viable, but we need to get away from the current philosophy behind it. I think clip size should be increased to 24. If you're gonna half my DPS, double my clip damage. That would simply double the damage in the magazine, which would make it overpowered again. We have to get away from this "Kill it in one magazine" mentality, it simply will not work.
I really really hate the fire rate. 200 isn't natural to my finger. And it doesn't help when fighting infantry or tanks.
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Derpty Derp
Dead Man's Game
900
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Posted - 2015.03.12 22:23:00 -
[12] - Quote
Well armour HAV's are over the top, no doubt... But the missiles are fine in my eyes, never liked the pray and spray ability of them anyway.
Personally have downed a few tanks with them, it's up there with the rail, now that rails have been nerfed. Blaster is the real killer though, with tankier tanks, getting close enough to thrash something is easy, also works well on pogo-AV. |
DarthJT5
Random Gunz RISE of LEGION
299
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Posted - 2015.03.12 23:01:00 -
[13] - Quote
Derpty Derp wrote:Well armour HAV's are over the top, no doubt... But the missiles are fine in my eyes, never liked the pray and spray ability of them anyway.
Personally have downed a few tanks with them, it's up there with the rail, now that rails have been nerfed. Blaster is the real killer though, with tankier tanks, getting close enough to thrash something is easy, also works well on pogo-AV. How is it up there with the rail if they have the same ammo, but the rail does 3x the damage? The Missile has nothing going for it now, it's completely outclassed by the rail in every way.
Dedicated Shield Tanking vet since Open Beta.
Veteran Python Pilot for 1 year.
The awnser is always XT missiles....
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CCP Rattati
C C P C C P Alliance
18594
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Posted - 2015.03.13 00:19:00 -
[14] - Quote
Sir Dukey wrote:Can barley kill a soma with a hardener and some armor. You might as well not even engage a Madrugar and it was already worthless against shield vehicles.
Tanks are pretty bad. You can't fit anything beucase our slots went up by a lot but not our fitting power.
-Proto tanks not worth the 700k isk price tag at all. - Shield Hardeners CPU consumption is extreme. It takes 1/3 of my CPU to put on one hardener. I literally rather have the one penalty cap than this sh*t. - I cannot fit anything on gunnlogi- If I want all proto modules on my Proto tank- I have to use all turrets standard or ADV.
-Madrugars wreck gunnlogi face like no other. Overall, I hate it.
What I see in my eyes- INFLATION!
I hate this.
Edit: HAV's of Delta at proto costed 500k isk, todays proto HAV's cost over 1 million isk. How much more survivable are they? Less. Gunnlogi is crap. The shield regen is crap. I have less HP overall, the only thing I actually gained was a small shield booster. Trying to fit proto Turrets is a bch. I feel more restricted than a proto suit with the CPU and PG of a standard suit.
Frankly, based on your posting history and manner of posting, it is difficult to perceive this feedback as an unbiased, fair view of the situation. Let's wait for some data.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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KEROSIINI-TERO
The Rainbow Effect
1848
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Posted - 2015.03.13 00:49:00 -
[15] - Quote
Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary.
The Large Missiles were slightly on the overpowered side.
True, the rate of fire became lower than expected. But I'm gonna test it still. The rate is actually very close to the rate I was aiming to tap at range. Naturally that is not the same instagank like it used to be vs other tankers, but that's only fair.
Looking at both sides of the coin.
Even Aurum one.
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HOLY PERFECTION
Molon Labe. General Tso's Alliance
58
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Posted - 2015.03.13 00:54:00 -
[16] - Quote
CCP Rattati wrote:Sir Dukey wrote:Can barley kill a soma with a hardener and some armor. You might as well not even engage a Madrugar and it was already worthless against shield vehicles.
Tanks are pretty bad. You can't fit anything beucase our slots went up by a lot but not our fitting power.
-Proto tanks not worth the 700k isk price tag at all. - Shield Hardeners CPU consumption is extreme. It takes 1/3 of my CPU to put on one hardener. I literally rather have the one penalty cap than this sh*t. - I cannot fit anything on gunnlogi- If I want all proto modules on my Proto tank- I have to use all turrets standard or ADV.
-Madrugars wreck gunnlogi face like no other. Overall, I hate it.
What I see in my eyes- INFLATION!
I hate this.
Edit: HAV's of Delta at proto costed 500k isk, todays proto HAV's cost over 1 million isk. How much more survivable are they? Less. Gunnlogi is crap. The shield regen is crap. I have less HP overall, the only thing I actually gained was a small shield booster. Trying to fit proto Turrets is a bch. I feel more restricted than a proto suit with the CPU and PG of a standard suit. Frankly, based on your posting history and manner of posting, it is difficult to perceive this feedback as an unbiased, fair view of the situation. Let's wait for some data. Frankly, based on your disability to see the other side of the situation. It leaves you blind CCP. I suggest you play your own game and actually run with players, and get out of the closet.
I WILL WIN... DESTINY
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Soul Cairn
Negative-Feedback
190
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Posted - 2015.03.13 00:59:00 -
[17] - Quote
HOLY PERFECTION wrote:CCP Rattati wrote:Sir Dukey wrote:Can barley kill a soma with a hardener and some armor. You might as well not even engage a Madrugar and it was already worthless against shield vehicles.
Tanks are pretty bad. You can't fit anything beucase our slots went up by a lot but not our fitting power.
-Proto tanks not worth the 700k isk price tag at all. - Shield Hardeners CPU consumption is extreme. It takes 1/3 of my CPU to put on one hardener. I literally rather have the one penalty cap than this sh*t. - I cannot fit anything on gunnlogi- If I want all proto modules on my Proto tank- I have to use all turrets standard or ADV.
-Madrugars wreck gunnlogi face like no other. Overall, I hate it.
What I see in my eyes- INFLATION!
I hate this.
Edit: HAV's of Delta at proto costed 500k isk, todays proto HAV's cost over 1 million isk. How much more survivable are they? Less. Gunnlogi is crap. The shield regen is crap. I have less HP overall, the only thing I actually gained was a small shield booster. Trying to fit proto Turrets is a bch. I feel more restricted than a proto suit with the CPU and PG of a standard suit. Frankly, based on your posting history and manner of posting, it is difficult to perceive this feedback as an unbiased, fair view of the situation. Let's wait for some data. Frankly, based on your disability to see the other side of the situation. It leaves you blind CCP. I suggest you play your own game and actually run with players, and get out of the closet. He has a alt in which he acts as a normal player. I believe I have a lead on that alt.
Don't be fooled, I'm Caldari
Vehicular Specialist
Grandmaster Bump
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HOLY PERFECTION
Molon Labe. General Tso's Alliance
58
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Posted - 2015.03.13 01:00:00 -
[18] - Quote
Or that alt might be you
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17618
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Posted - 2015.03.13 01:01:00 -
[19] - Quote
KEROSIINI-TERO wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. The Large Missiles were slightly on the overpowered side. True, the rate of fire became lower than expected. But I'm gonna test it still. The rate is actually very close to the rate I was aiming to tap at range. Naturally that is not the same instagank like it used to be vs other tankers, but that's only fair.
Thanks. Will have time to test later but away from PS3 at the moment.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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KEROSIINI-TERO
The Rainbow Effect
1849
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Posted - 2015.03.13 01:13:00 -
[20] - Quote
Also, the tanks themselves do have awesome near-complex racks (at least on shield HAVs wielding fitting mods).
Thing is, it might not be enough....
Looking at both sides of the coin.
Even Aurum one.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
2969
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Posted - 2015.03.13 01:15:00 -
[21] - Quote
Sir Dukey wrote:
I really really hate the fire rate. 200 isn't natural to my finger. And it doesn't help when fighting infantry or tanks.
Then would you take a higher ROF, but a lower damage?
click me
Blup Blub Bloop. Translation: Die -_-
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1916
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Posted - 2015.03.13 01:22:00 -
[22] - Quote
KEROSIINI-TERO wrote:Pokey Dravon wrote:Large Missiles in general need to be reimagined. This whole "have to gank in 1 salvo or I die" mechanic is just bad. Too binary. The Large Missiles were slightly on the overpowered side. True, the rate of fire became lower than expected. But I'm gonna test it still. The rate is actually very close to the rate I was aiming to tap at range. Naturally that is not the same instagank like it used to be vs other tankers, but that's only fair.
Added in with the fact that is has just a little more DPS than the Railgun- it has 1/3 the damage per missile, 1/2 the speed of the railgun and it's clip is worth about 4 railgun shots of damage. Now, it also has 2/3 the range.
In every way I see railgun better than missiles. Frankly- the missiles depended on the ability of instagank high DPS to kill vehicle before they could pop hardeners.
As you know- they have always been useless against Shield tanks. Now with Half the DPS they are half as effetive which give enemy tanker more than enough time to activate all of their modules. Also adding in the fact that Armor Hardeners are 40% and Armor HAV's are repping over 200 per sec without stop in regen. Missiles have become extremely weak against good armor.
When you pick up ScR you expect it to shred shield most efficiently than the other weapons. In this case however, when I pick up missiles (Anti-Armor) they don't do as expected.
Also- you must also add that reload rate has gone up by a whole 2 seconds which in battle is one more railgun shot in my hull before I am done reloading.
Also- Railguns have heat build up but that can be countered by the use of modules. Missiles have small ammo clip, little damage per clip, and on top of that, it has a very much reduced DPS. Not only that, but the missile also has no modules to help it with it's weaknesses.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1916
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Posted - 2015.03.13 01:29:00 -
[23] - Quote
Godin Thekiller wrote:Sir Dukey wrote:
I really really hate the fire rate. 200 isn't natural to my finger. And it doesn't help when fighting infantry or tanks.
Then would you take a higher ROF, but a lower damage?
Low DPS is the problem- I'm not breaking tanks with the DPS provided added in with the fact that missiles have low clip and long reload. One clip from a proto missile launcher can deal 6000-7000 damage. Add in a 40% Hardener and that instantly goes down by a 3600 damage to armor. Now add in the fact that armor tanks passively repair. That damage would take about 4 seconds to apply. which means the armor tank can gain by 800 hardened HP (Assuming that most Armor tankers have 200 reps per sec). NOW- add in that 12 second reload and the armor tank has enough time to regain all it's HP except shields.
Hat is just a terrible combination of stats.
Remember that saying that to counter tripple rep maddies just use Missile 201? The no lnger exists because a blaster is much better at killing a shield tank than missiles are at killing armor tanks.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1847
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Posted - 2015.03.13 01:39:00 -
[24] - Quote
Sir Dukey wrote:
I don't know if you noticed but during that reload for missiles- it gives the enemy tank more than enough time to kill you.
I don't know about that , they changed it where you can fire mid reload but it's only for missiles that I noticed as of yet but you had to have it at least a third of the way before you could fire so that somewhat negated the " long " load time .
If reload is maxed , it doesn't seem that long anyway .
Doubts are like flies and should be treated as such and crushed .
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1916
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Posted - 2015.03.13 02:09:00 -
[25] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Sir Dukey wrote:
I don't know if you noticed but during that reload for missiles- it gives the enemy tank more than enough time to kill you.
I don't know about that , they changed it where you can fire mid reload but it's only for missiles that I noticed as of yet but you had to have it at least a third of the way before you could fire so that somewhat negated the " long " load time . If reload is maxed , it doesn't seem that long anyway .
6 seconds is the initial so you reload only after the 6 seconds is up and after the 6 seconds, you have to wait about second for every missile which is like another 8-12 seconds.
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Juno Tristan
Obscure Reference
430
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Posted - 2015.03.13 02:22:00 -
[26] - Quote
So if we want missiles to be less alpha and more dps, how about keep the same stats but the missiles are continually reloaded as they are fired.
Allows for sustained fire and avoid the 'binary' gameplay
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Plasma Cannon Rampage
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Aeon Amadi
Chimera Core
8990
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Posted - 2015.03.13 02:33:00 -
[27] - Quote
Soul Cairn wrote:HOLY PERFECTION wrote:CCP Rattati wrote:Sir Dukey wrote:Can barley kill a soma with a hardener and some armor. You might as well not even engage a Madrugar and it was already worthless against shield vehicles.
Tanks are pretty bad. You can't fit anything beucase our slots went up by a lot but not our fitting power.
-Proto tanks not worth the 700k isk price tag at all. - Shield Hardeners CPU consumption is extreme. It takes 1/3 of my CPU to put on one hardener. I literally rather have the one penalty cap than this sh*t. - I cannot fit anything on gunnlogi- If I want all proto modules on my Proto tank- I have to use all turrets standard or ADV.
-Madrugars wreck gunnlogi face like no other. Overall, I hate it.
What I see in my eyes- INFLATION!
I hate this.
Edit: HAV's of Delta at proto costed 500k isk, todays proto HAV's cost over 1 million isk. How much more survivable are they? Less. Gunnlogi is crap. The shield regen is crap. I have less HP overall, the only thing I actually gained was a small shield booster. Trying to fit proto Turrets is a bch. I feel more restricted than a proto suit with the CPU and PG of a standard suit. Frankly, based on your posting history and manner of posting, it is difficult to perceive this feedback as an unbiased, fair view of the situation. Let's wait for some data. Frankly, based on your disability to see the other side of the situation. It leaves you blind CCP. I suggest you play your own game and actually run with players, and get out of the closet. He has a alt in which he acts as a normal player. I believe I have a lead on that alt.
Pretty certain it's a bannable offense to investigate the identity of, let alone reveal the player-alt of a CCP Developer.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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HOLY PERFECTION
Molon Labe. General Tso's Alliance
61
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Posted - 2015.03.13 03:36:00 -
[28] - Quote
Aeon Amadi wrote:Soul Cairn wrote:HOLY PERFECTION wrote:CCP Rattati wrote:Sir Dukey wrote:Can barley kill a soma with a hardener and some armor. You might as well not even engage a Madrugar and it was already worthless against shield vehicles.
Tanks are pretty bad. You can't fit anything beucase our slots went up by a lot but not our fitting power.
-Proto tanks not worth the 700k isk price tag at all. - Shield Hardeners CPU consumption is extreme. It takes 1/3 of my CPU to put on one hardener. I literally rather have the one penalty cap than this sh*t. - I cannot fit anything on gunnlogi- If I want all proto modules on my Proto tank- I have to use all turrets standard or ADV.
-Madrugars wreck gunnlogi face like no other. Overall, I hate it.
What I see in my eyes- INFLATION!
I hate this.
Edit: HAV's of Delta at proto costed 500k isk, todays proto HAV's cost over 1 million isk. How much more survivable are they? Less. Gunnlogi is crap. The shield regen is crap. I have less HP overall, the only thing I actually gained was a small shield booster. Trying to fit proto Turrets is a bch. I feel more restricted than a proto suit with the CPU and PG of a standard suit. Frankly, based on your posting history and manner of posting, it is difficult to perceive this feedback as an unbiased, fair view of the situation. Let's wait for some data. Frankly, based on your disability to see the other side of the situation. It leaves you blind CCP. I suggest you play your own game and actually run with players, and get out of the closet. He has a alt in which he acts as a normal player. I believe I have a lead on that alt. Pretty certain it's a bannable offense to investigate the identity of, let alone reveal the player-alt of a CCP Developer. If they ban me their sad.
I WILL WIN... DESTINY
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5385
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Posted - 2015.03.13 04:29:00 -
[29] - Quote
Sir Dukey wrote: Low DPS is the problem- I'm not breaking tanks with the DPS provided added in with the fact that missiles have low clip and long reload. One clip from a proto missile launcher can deal 6000-7000 damage.
Well, to be fair, assuming my calcs are right.
Large Blaster - Damage to Overheat: 2,848 Damage Large Blaster - Damage in Magazine: 13,350 Damage Large Blaster - DPS till Overheat: 1,113 DPS
Large Railgun - Damage to Overheat: 5,089 Damage Large Railgun - Damage in Magazine: 20,358 Damage Large Railgun - DPS till Overheat: 1,060 DPS
Large Missile - Damage in Magazine: 6,474 Damage Large Missile - DPS till Reload: 1,798 DPS
So as you can see the DPS of the Missile turret is actually clearly superior in that it can output more damage before it has to stop to reload (or in the case of the Rail/Blaster, cool down). However it's downtime makes it's sustained DPS very low. So as we've stated before, you typically have to kill the target in the first volley or you're dead.
Increasing the magazine size would make its total damage per magazine completely out of hand. You could reduce the reload speed but with such heavy burst damage, you run risk of it being unmanageable to balance it against other turrets.
Simply put I really need to test it more in-game before I come down to a final conclusion, however I think we basically need to make the burst DPS lower and the sustained DPS higher, it's simply too much of a difference with other turrets. This will likely come down to a mixture of less damage per missile and a faster reload, as well as potentially a slightly larger magazine.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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MRBH1997
Knights Of Ender RISE of LEGION
186
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Posted - 2015.03.13 07:27:00 -
[30] - Quote
I can fit full proto mods on most my tanks, however large missile turrets are just worthless. Increased reload time an lower fire rate makes them terrible even against armor tanks. Their DPS is to low to punch through a hardener and double rep, they'll just get back what they lost while you take 5 min to reload. Maybe if they had a quicker reload speed or larger clip they'd be viable.
Also rails can't fight unless a max range because thy can only get 2 shots off before overheating, then they have to wait a couple seconds to shoot another round and repeat. No point in running missile or rails on solo havs right now, they only work combined with a crew on the normal havs.
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