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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
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Posted - 2015.03.11 16:44:00 -
[1] - Quote
xxwhitedevilxx M wrote:The Scrambler Rifle is a MLT/STD pwner because of its very high alpha-damage charged shot. It scares the hell out of people, but you will probably overheat before killing any decent armor tanked suit. In that sense, the ttk is very low toward any low tank suit, but becomes significantly much higher against well-tanked suit. After all, the Tac AR has a much higher Dps both because of its more covenient damage profile and its higher base damage. I'm pretty certain that any kind of nerf would destroy the weapon, but maybe a charged shot damage nerf ( and relative buff to heat buildup and charge time) would be accepted by both scrambler users and the others.
Charged shot is not an issue.
And the scrambler is better than the tactical plasma rifle because its optimal range is much larger, whereas the plasma rifle is almost always going to be affected by damage fall off, and it has more kick in ADS and hipfire and more dispersion in hipfire.
As for the "decently tanked armor suit" remark, Im running Gallente assaults with 4 complex armor mods that still loses half its health or more from scramblers in under a second. The damage output of the thing just isnt within sane bounds that all the other rifles have to deal with, and the overheat just doesnt matter because every fight that isnt against a brick tanked armor based sentinel is effectively over before overheat is reached. In fact I was running it with 2 armor reps, 1 kincat, 2 ferroscales, but I kept getting wrecked BY SCRAMBLERS in my armor suit with ~500 armor and 200 shields in no time at all. I brick the thing out and it still gets crippled in the opening volley. The thing is like an 80 meter range shotgun, can we just get it fixed already?
Its really too bad we dont have an anti-armor tac rifle that people could run that would force these people who just say to tank armor to wake the **** up and realize an entire line of suits shouldnt be made useless by one single rifle, because if they put a tactical combat rifle thats even half as strong as the scrambler people would be crying like little bitches all day long. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
|
Posted - 2015.03.11 16:49:00 -
[2] - Quote
All Gucci wrote:ScR sucks without damage mod... meanwhile you can run Cr without damage mods and still destroy everything.. even shields.
This is a myth, I run SCR without damage mods on my min assault and it still works fine.
Im sure it does work alot better on Amarr assault with 2 or 3 damage mods, thats just a mathmagical fact, but the statement that the scrambler is somehow useless on non-amarr assault or without mods is just wrong, thats exactly how I run it, and it works fine. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
489
|
Posted - 2015.03.11 16:50:00 -
[3] - Quote
Francois Sanchez wrote:Fizzer XCIV wrote:Joseph Ridgeson wrote:It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, range, a charge shot mechanic, and an increases headshot multiplier. "We averaged it all out and it turns out that the DPS is about the same as most other weapons" is my guess on how it was balanced. Obviously, in an MMO where play is really quite slow such as EVE, that works relatively fine. For DUST, where TTK is about 1-2 seconds, having a high front peak means potentially being able to factor eliminate someone before the overheat mechanic happens meaning that the balancing factor never comes into play. IE, "If Rogues had every cooldown for every fight they would be absurdly overpowered" and then Arena happened.
Is it too powerful? I dunno. I will say this: it is a weapon that is highly skewed towards shields (+20/-20) and is still used quite heavily despite the fact that Armor is generally superior to Shields or is at least used more extensively than Shields. When it was the Bumblebee of death, Explosives and Grenades disappeared in favor of Flux Grenades. The weapon is at least good enough to still be used in an environment that doesn't fully support it, which is nice, but I am still not sure if it is too good. The ScR has the same headshot multiplier that all other rifles have. Just pointing it out. Its another one of the myths that are commonly stated about the ScR that isn't true, and in many cases, extremely exxagerated. Yes many people think that the headshot bonus is related to the type of shot whereas it's completely wrong. So they think the ScR rifle has the headshot bonus of the ScP. I don't know why people don't simply look at the numbers when pointing the weapon on a target.
Probably because someone is shooting at them ;d |
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