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Francois Sanchez
Prima Gallicus
312
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Posted - 2015.03.11 12:57:00 -
[1] - Quote
Of course it's OP, but people keep thinking the heat mechanic compensates. Heat doesn't matter because the target is dead before the weapon overheats or you can switch to your SMG to finish the work. Even with the weapon switching you get the kill faster than anyone else would do with another rifle |
Francois Sanchez
Prima Gallicus
315
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Posted - 2015.03.11 14:47:00 -
[2] - Quote
Jade Dragonis wrote:Ydubbs81 RND wrote:Fizzer XCIV wrote:Q.Q
"I will not nerf the Scrambler Rifle..." -CCP Rattati I bet if there was an armor-based equivalent, it would be nerfed. Doesn't matter to him when he's running around with an officer gallente assault blueprint. Havent you heard they nerfing the HMG? lol.
Yup, now the scamrbler rifle will have a higher DPS than the HMG, just lol. |
Francois Sanchez
Prima Gallicus
318
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Posted - 2015.03.11 15:50:00 -
[3] - Quote
Fizzer XCIV wrote:Aero Yassavi wrote:Came in expecting maths. Such disappoint. The problem is that they don't have any maths other than, "Luk at de paper Dps! It so hi!" It never crosses their small minds that the ScRs DPS barely outdoes the DPS of Standard ARs in practice. I've said it about 75836574 times now. The real DPS of an SCR almost never goes above 475-525, and never above that accurately. CRs can handily outDPS it in practice. Or that it has the single highest fitting costs amongst all light weapons, while CRs, which rival it, have the least... Or that it is one of the 4 light weapons that overheats, and is the fastest to do so at that. Or that, amongst the racial rifles, it requires the most player skill. Nope. None of those things. Just "it duz so muh damage to my sheelds". plz nerf rat!"
The max DPS of a CR is below 430... And any good scrambler rifle user easily gets above the 500 DPS. And even if it was 475DPS, it's still above any other rifle in the game while having a long range. To me that's the problem. The ScR completely breaks the range vs DPS chart and it has nearly no kick and dispersion (which is perfectly normal for a laser weapon, but added to all the other advantages it's too much).
Anyway, if as you say the ScR can't get above 6 shots per second, you shouldn't mind if the RoF is dropped down to 420RPM (7 shots per second)
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Francois Sanchez
Prima Gallicus
319
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Posted - 2015.03.11 16:14:00 -
[4] - Quote
Fizzer XCIV wrote:Francois Sanchez wrote:Fizzer XCIV wrote:Aero Yassavi wrote:Came in expecting maths. Such disappoint. The problem is that they don't have any maths other than, "Luk at de paper Dps! It so hi!" It never crosses their small minds that the ScRs DPS barely outdoes the DPS of Standard ARs in practice. I've said it about 75836574 times now. The real DPS of an SCR almost never goes above 475-525, and never above that accurately. CRs can handily outDPS it in practice. Or that it has the single highest fitting costs amongst all light weapons, while CRs, which rival it, have the least... Or that it is one of the 4 light weapons that overheats, and is the fastest to do so at that. Or that, amongst the racial rifles, it requires the most player skill. Nope. None of those things. Just "it duz so muh damage to my sheelds". plz nerf rat!" The max DPS of a CR is below 430... And any good scrambler rifle user easily gets above the 500 DPS. And even if it was 475DPS, it's still above any other rifle in the game while having a long range. To me that's the problem. The ScR completely breaks the range vs DPS chart and it has nearly no kick and dispersion (which is perfectly normal for a laser weapon, but added to all the other advantages it's too much). Anyway, if as you say the ScR can't get above 6 shots per second, you shouldn't mind if the RoF is dropped down to 420RPM (7 shots per second) First of all. The max DPS of the CR is 506.25-556.875, depending on tier. And while it too doesn't benefit from its full DPS, it hovers a LOT close to its maximum than the ScR does to its because the refiire rate of CRs is much lower. Second of all. Variation and imperfect rhythm are the reasons for the ScR having a RoF that is higher than seemingly required. Some shots might be 0.15s apart, while some outlier shots might be 0.11s apart. By setting the bar so high, the user will never fire faster than the weapon will allow them, and therefor they won't oversample. It is to prevent oversampling completely, basically. But you are halfway correct. I wouldn't mind a RoF Nerf, so long as it never, ever, goes below 525, and that is the only change...
When you take into account the minimal burst delay of the CR the DPS is about 430 (I wrote the exact number in another thread but I'm too lazy to find it). But I do agree about reaching that max DPS is easier with the CR. Reducing the RoF to 525 would already be a good start and may be enough as we indeed don't have a clock in the finger. |
Francois Sanchez
Prima Gallicus
319
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Posted - 2015.03.11 16:42:00 -
[5] - Quote
Fizzer XCIV wrote: Believe me. I've ravaged the SDE and personally tested the CR to death to find out this true RoF with the delay. Everything points to its absolute maximum RoF being 1125(which ends up being 6.25 bursts per second)rounds per minute, which puts its DPS at the 506-557 range I stated earlier.
Max RoF is around 850. Your numbers mean the burst delay is .01 second, that just doesn't make sense. Anymay, find me somebody able to press the trigger exactly .01 second after the third bullet has been fired. And even if it was the case, a guy able to have a such perfect timing should easily reach 750DPS with a scrambler
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Francois Sanchez
Prima Gallicus
319
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Posted - 2015.03.11 16:45:00 -
[6] - Quote
Fizzer XCIV wrote:Joseph Ridgeson wrote:It is balanced in a way that doesn't make too much sense for a FPS. The notion is that the overheat mechanic keeps it from being too powerful despite having some incredibly "efficient" (Rattati's word) stats for damage, range, a charge shot mechanic, and an increases headshot multiplier. "We averaged it all out and it turns out that the DPS is about the same as most other weapons" is my guess on how it was balanced. Obviously, in an MMO where play is really quite slow such as EVE, that works relatively fine. For DUST, where TTK is about 1-2 seconds, having a high front peak means potentially being able to factor eliminate someone before the overheat mechanic happens meaning that the balancing factor never comes into play. IE, "If Rogues had every cooldown for every fight they would be absurdly overpowered" and then Arena happened.
Is it too powerful? I dunno. I will say this: it is a weapon that is highly skewed towards shields (+20/-20) and is still used quite heavily despite the fact that Armor is generally superior to Shields or is at least used more extensively than Shields. When it was the Bumblebee of death, Explosives and Grenades disappeared in favor of Flux Grenades. The weapon is at least good enough to still be used in an environment that doesn't fully support it, which is nice, but I am still not sure if it is too good. The ScR has the same headshot multiplier that all other rifles have. Just pointing it out. Its another one of the myths that are commonly stated about the ScR that isn't true, and in many cases, extremely exxagerated.
Yes many people think that the headshot bonus is related to the type of shot whereas it's completely wrong. So they think the ScR rifle has the headshot bonus of the ScP. I don't know why people don't simply look at the numbers when pointing the weapon on a target. |
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