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DRT 99
Commando Perkone Caldari State
226
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Posted - 2015.03.11 06:18:00 -
[1] - Quote
Shield extenders, Ferroscales, Reactives, armor reps, shield recharge mods (all 3) provide a pitiful bonus at standard
biotics vary from useless (current myofibs, all tiers) to unnoticable (kin cats) to moderately ok (regs)
EWAR modules are irrelevant at standard
locus grenades are literally not worth the time taken to throw them, cooked or not.
guns and equipment are fine
on the other hand, standard armor plates are actually useful require minimal pg/cpu, provide a not insignificant hp increase and have the lowest speed penalty of all armor plate tiers
currently these underperforming modules combined with low slot count on low tier suits is REALLY hurting new players, to put it in perspective, basic reactives, ferros and shield extenders are worth approximately 0.1 seconds in combat
what i am proposing is a buff to these unloved modules at standard and a smaller one at advanced, leaving proto as is. This will significantly increase the options available to new players, as stacking regular plates is not the only way to get a decent ammount of raw HP.
obviously proto mods would still be the best value per slot |
Cassa-Nova
KILL-EM-QUICK RISE of LEGION
90
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Posted - 2015.03.11 07:02:00 -
[2] - Quote
Agreed the alternate armour modules really are useless and arent worth the metal their forged from.
Amarr Faction Suit Colour Schemes
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2562
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Posted - 2015.03.11 08:02:00 -
[3] - Quote
I'd like the see module progression follow a set-in-stone progression...
Basic: 100% Enhanced: 115% Complex: 130%
Something like this would go soooo far towards helping the NPE. Vets would be 40-50% better than noobs rather than 200-300%. The disparity between modules is rediculous.
Highs
Shield Extenders: 50hp/-5.25%longdelay 58hp/-6.10%longdelay 66hp/-7%longdelay
Shield Rechargers: +35%regenrate +40%regenrate +45%regenrate
Shield Energizers: +50%regenrate/-4.5%hp +58%regenrate/-5.25%hp +65%regenrate/-6%hp
Sidearm Damage Mods: +6.2%damage +7.1%damage +8.0%damage
Light Damage Mods: +5.4%damage +6.2%damage +7.0%damage
Heavy Damage Mods: +3.8%damage +4.4%damage +5.0%damage
Precision Enhancers: +15%precision +17.5%precision +20%precision
Myofibril Stimulants: +38%melee/+19.2%jump +44%melee/+22.1%jump +50%melee/+25%jump
Lows
Ferroscales: 58hp 67hp 75hp
Reactives: 46hp/+2.3hps/-0.7%speed 53hp/+2.6hps/-0.85%speed 60hp/+3hps/-1%speed
Standard Plates: 104hp/-3.75%speed/-7.7%strafe 120hp/-4.4%speed/-8.8%strafe 135hp/-5%speed/-10%strafe
Armor Repairers: +5.75hps +6.66hps +7.5hps
Shield Regulators: -27%regendelay -31%regendelay -35%regendelay
Kinetic Catalyzers: +9.25%sprint +10.6%sprint +12%sprint
Profile Dampeners: -19.2%profile -22.1%profile -25%profile
Cardiac Regulators: +77%stamina/+77%sregen +88.5%stamina/+88.5%regen +100%stamina/+100%sregen
Range Amplifiers: +35%range +40%range +45%range
Home at Last <3
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5317
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Posted - 2015.03.11 08:21:00 -
[4] - Quote
Or just give us tiericide so we can fit more standard modules on standard suits.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Baal Omniscient
Qualified Scrub
2188
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Posted - 2015.03.11 13:08:00 -
[5] - Quote
Pokey Dravon wrote:Or just give us tiericide so we can fit more standard modules on standard suits. From Codex at least (if not earlier, has been forever now) all the way through uprising I fought against tiericide every time someone *cough*IWS*cough* brought it up. Back then it was not really an issue, there was no real need for it. Once Uprising hit I started seeing a slowly increasing gap forming as patches went by, so I clammed up and waited to see how things would play out. It's now to the point where tiericide isn't just needed, it is almost a necessity for this game to continue in a meaningful way. I, formerly one of the most vehement tiericide opponents, am fully convinced that it is the only way that this game can hope to decrease it's new player turnover rate and make the battlefield a balanced place to fight.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
448
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Posted - 2015.03.11 19:13:00 -
[6] - Quote
Good thread for discussionGǪASSUMING that most of the posters here are New Players (Newberrys).
What players conclude as "useless" or "worthless" or "easily destroyed" modules in Dust 514 can immediately be argued/ignored by other players as "failed to recognize the Uses or Values or The Right Way to employ those modules".
Rest assured, I'm not trying to slight anyone or blow them off as "just Newberrys". It's not an issue about being New to Dust. It's about Dust itself. It's an extremely left-field game for PS3 players. It's scripted so DECEPTIVELY, that: for every player who recognized how differently from other shooting games the tools in the game are meant to be masteredGǪ there is another player who never really caught the grasp of the differences, played the game just like he plays CoD or Battle-4..., AND IT'S OKAY because Dust lets her go ahead and succeed WITHOUT needing to know that the game was intended to be played any differently.
Cool gameGǪ
Militia suits and items were meant to "teach" principles of combat---some players use them that way and learn; some players don't learn that, and keep militia items in their use permanently. Either way is okay.
Standard items and modules were meant to show the importance of cpu/pg mastery, but also are golden for mix-matching with larger modules to create ingenious economical fit-outs that can outwit proto-adversaries. Yet, some players never discover that clever use for them. There's nothing wrong if you're a player that didn't make that discovery.
I think I'm a player from one of the categories I described, and you may likely be from the other category I described. No better or worse--it just means that I and some players like me relied on and won our matches specifically thanks to there being "standard" items around that I could opt using. And again, it's very cool that Dust allows you to maybe be a player from the other category I described, and you haven't found ways to make standard-tier items help you. You can quickly as possible Skill out of using them, and still succeed in the game.
I'd just hate it if you actually convinced CCP that they're worthless and need progression changes or tiericide, because YIKES, even some of us seasoned players still consider standard mods as valuable as gold in their current form.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Kaeru Nayiri
Ready to Play
602
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Posted - 2015.03.11 20:53:00 -
[7] - Quote
I have a thread for this you might find interesting
https://forums.dust514.com/default.aspx?g=posts&t=190741&find=unread
Know what cannot be known.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17585
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Posted - 2015.03.11 20:57:00 -
[8] - Quote
Pokey Dravon wrote:Or just give us tiericide so we can fit more standard modules on standard suits.
Eh....... I'm with you on most things but throwing around the word tiericide is like lathering yourself with rubbish and locking yourself in a room full of Fedo.
"Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs." Pokey Dravon on Spkr4thDead
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5338
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Posted - 2015.03.11 21:06:00 -
[9] - Quote
True Adamance wrote:Pokey Dravon wrote:Or just give us tiericide so we can fit more standard modules on standard suits. Eh....... I'm with you on most things but throwing around the word tiericide is like lathering yourself with rubbish and locking yourself in a room full of Fedo.
Well let me put it this way, I dislike how restrictive Standard fitting is due to a lack of slots. You pretty much have to put on the essentials and hope for the best. Additionally as a new player, the perception of power is greater if you're putting a lot of modules on your suit, which I think is a positive. Additionally this would be a direct buff to Standard and Advanced assets in making them overall better, as the OP requested.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17586
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Posted - 2015.03.11 21:08:00 -
[10] - Quote
Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Or just give us tiericide so we can fit more standard modules on standard suits. Eh....... I'm with you on most things but throwing around the word tiericide is like lathering yourself with rubbish and locking yourself in a room full of Fedo. Well let me put it this way, I dislike how restrictive Standard fitting is due to a lack of slots. You pretty much have to put on the essentials and hope for the best. Additionally as a new player, the perception of power is greater if you're putting a lot of modules on your suit, which I think is a positive. Additionally this would be a direct buff to Standard and Advanced assets in making them overall better, as the OP requested.
Ah so you don't mean module tiericide.
"Hell he's even agreed with me in the past but insisted I'm still wrong. It's totes adorbs." Pokey Dravon on Spkr4thDead
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5339
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Posted - 2015.03.11 21:13:00 -
[11] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Pokey Dravon wrote:Or just give us tiericide so we can fit more standard modules on standard suits. Eh....... I'm with you on most things but throwing around the word tiericide is like lathering yourself with rubbish and locking yourself in a room full of Fedo. Well let me put it this way, I dislike how restrictive Standard fitting is due to a lack of slots. You pretty much have to put on the essentials and hope for the best. Additionally as a new player, the perception of power is greater if you're putting a lot of modules on your suit, which I think is a positive. Additionally this would be a direct buff to Standard and Advanced assets in making them overall better, as the OP requested. Ah so you don't mean module tiericide.
Oh, god no. Modules should always be tiered, I'm talking about suit tiericide. Being able to fit more of the lesser stuff. Not exactly what the OP asked for but the end result is similar.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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el OPERATOR
Capital Acquisitions LLC Bad Intention
913
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Posted - 2015.03.11 21:39:00 -
[12] - Quote
Most lower level mods are junk relative to higher until Core Skill investments are made. Maybe the adjustment needs to be less about adjusting the properties of the mods and more about emphasis on Core investment in the NPE? Granted, maxcores don't buff STD to PRO but they're STD, not PRO and maxcores does lessen that disparity.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Godin Thekiller
The Corporate Raiders
2964
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Posted - 2015.03.11 21:44:00 -
[13] - Quote
They are relatively super cheap compared to PROTO and up (especially on vehicles). It's the equivalent of the ****** ammo type you can find in Fallout NV, it's cheap and it's there, but it won't really give you a edge at all, hell, it might just **** with you, but it's cheap, so you can save up for that badass fight down the road.
click me
Blup Blub Bloop. Translation: Die -_-
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DRT 99
Commando Perkone Caldari State
227
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Posted - 2015.03.12 00:58:00 -
[14] - Quote
limited or all out dropsuit tiericide would help, yes, but these modules would still not be worth the slot used at basic, which is the problem.
as an example: how many people here use standard ferroscales or shield extenders?
the benefits these provide is less than 2 shots from a basic HMG, or half a tac ar / scrambler shot. Even a with 9 slots, a suit fit with these would be left with barely more than base HP after a single bolt pistol shot to the body.
I suppose the most boiled down form of what im saying is this: These modules are trash and it kills versatility for a new player. If a new player wants to try stealth then they need to stack mods and they probably still wont get an assault under a scouts BASE precision. The only module worth a damn at basic is standard armor plates - which leads to new players stacking those.
Godin Thekiller wrote:Snip
This would be a good point, unfortunately: ISK is not a balancing factor and should not be treated as one - a new player isnt going to give a sh*t how cheap their suit is when they can only fit it one way and still stand a decent chance.
and new players are not using cheap suits to save up for that fight down the road because they dont MAKE it to that fight down the road. Kind of an indication that something is wrong, isnt it? |
DRT 99
Commando Perkone Caldari State
261
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Posted - 2015.03.13 03:02:00 -
[15] - Quote
el OPERATOR wrote: Most lower level mods are junk relative to higher until Core Skill investments are made. Maybe the adjustment needs to be less about adjusting the properties of the mods and more about emphasis on Core investment in the NPE? Granted, maxcores don't buff STD to PRO but they're STD, not PRO and maxcores does lessen that disparity.
even with maxed cores, trash in, trash out.
what im saying is make these modules atleast decent.
besides, cores affect proto just as much (if not more) than basic |
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