CELESTA AUNGM
Kang Lo Directorate Gallente Federation
448
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Posted - 2015.03.11 19:13:00 -
[1] - Quote
Good thread for discussionGǪASSUMING that most of the posters here are New Players (Newberrys).
What players conclude as "useless" or "worthless" or "easily destroyed" modules in Dust 514 can immediately be argued/ignored by other players as "failed to recognize the Uses or Values or The Right Way to employ those modules".
Rest assured, I'm not trying to slight anyone or blow them off as "just Newberrys". It's not an issue about being New to Dust. It's about Dust itself. It's an extremely left-field game for PS3 players. It's scripted so DECEPTIVELY, that: for every player who recognized how differently from other shooting games the tools in the game are meant to be masteredGǪ there is another player who never really caught the grasp of the differences, played the game just like he plays CoD or Battle-4..., AND IT'S OKAY because Dust lets her go ahead and succeed WITHOUT needing to know that the game was intended to be played any differently.
Cool gameGǪ
Militia suits and items were meant to "teach" principles of combat---some players use them that way and learn; some players don't learn that, and keep militia items in their use permanently. Either way is okay.
Standard items and modules were meant to show the importance of cpu/pg mastery, but also are golden for mix-matching with larger modules to create ingenious economical fit-outs that can outwit proto-adversaries. Yet, some players never discover that clever use for them. There's nothing wrong if you're a player that didn't make that discovery.
I think I'm a player from one of the categories I described, and you may likely be from the other category I described. No better or worse--it just means that I and some players like me relied on and won our matches specifically thanks to there being "standard" items around that I could opt using. And again, it's very cool that Dust allows you to maybe be a player from the other category I described, and you haven't found ways to make standard-tier items help you. You can quickly as possible Skill out of using them, and still succeed in the game.
I'd just hate it if you actually convinced CCP that they're worthless and need progression changes or tiericide, because YIKES, even some of us seasoned players still consider standard mods as valuable as gold in their current form.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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