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DRT 99
Commando Perkone Caldari State
226
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Posted - 2015.03.11 06:18:00 -
[1] - Quote
Shield extenders, Ferroscales, Reactives, armor reps, shield recharge mods (all 3) provide a pitiful bonus at standard
biotics vary from useless (current myofibs, all tiers) to unnoticable (kin cats) to moderately ok (regs)
EWAR modules are irrelevant at standard
locus grenades are literally not worth the time taken to throw them, cooked or not.
guns and equipment are fine
on the other hand, standard armor plates are actually useful require minimal pg/cpu, provide a not insignificant hp increase and have the lowest speed penalty of all armor plate tiers
currently these underperforming modules combined with low slot count on low tier suits is REALLY hurting new players, to put it in perspective, basic reactives, ferros and shield extenders are worth approximately 0.1 seconds in combat
what i am proposing is a buff to these unloved modules at standard and a smaller one at advanced, leaving proto as is. This will significantly increase the options available to new players, as stacking regular plates is not the only way to get a decent ammount of raw HP.
obviously proto mods would still be the best value per slot |
DRT 99
Commando Perkone Caldari State
227
|
Posted - 2015.03.12 00:58:00 -
[2] - Quote
limited or all out dropsuit tiericide would help, yes, but these modules would still not be worth the slot used at basic, which is the problem.
as an example: how many people here use standard ferroscales or shield extenders?
the benefits these provide is less than 2 shots from a basic HMG, or half a tac ar / scrambler shot. Even a with 9 slots, a suit fit with these would be left with barely more than base HP after a single bolt pistol shot to the body.
I suppose the most boiled down form of what im saying is this: These modules are trash and it kills versatility for a new player. If a new player wants to try stealth then they need to stack mods and they probably still wont get an assault under a scouts BASE precision. The only module worth a damn at basic is standard armor plates - which leads to new players stacking those.
Godin Thekiller wrote:Snip
This would be a good point, unfortunately: ISK is not a balancing factor and should not be treated as one - a new player isnt going to give a sh*t how cheap their suit is when they can only fit it one way and still stand a decent chance.
and new players are not using cheap suits to save up for that fight down the road because they dont MAKE it to that fight down the road. Kind of an indication that something is wrong, isnt it? |
DRT 99
Commando Perkone Caldari State
261
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Posted - 2015.03.13 03:02:00 -
[3] - Quote
el OPERATOR wrote: Most lower level mods are junk relative to higher until Core Skill investments are made. Maybe the adjustment needs to be less about adjusting the properties of the mods and more about emphasis on Core investment in the NPE? Granted, maxcores don't buff STD to PRO but they're STD, not PRO and maxcores does lessen that disparity.
even with maxed cores, trash in, trash out.
what im saying is make these modules atleast decent.
besides, cores affect proto just as much (if not more) than basic |
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