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Thread Statistics | Show CCP posts - 1 post(s) |
Timtron Victory
Horizons' Edge VP Gaming Alliance
408
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Posted - 2015.03.03 22:19:00 -
[1] - Quote
They can be tossed like frisbees. I was in the Gallente facility and simply hid on the stairway jumped and tossed and boom kill. I am so ashamed of myself. CCP nerf remotes
RATATATAGäó
CCP WhoeverGäó
Proud Christian
Jesus Loves You
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Eruditus 920
Nemo Malus Felix
1351
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Posted - 2015.03.03 22:20:00 -
[2] - Quote
In my best Rattati imitation:
" No "
"Stay gold, Ponyboy..."
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dy5t0pia
The dyst0pian Corporation
830
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Posted - 2015.03.03 22:22:00 -
[3] - Quote
They are working as intended, now stop being stupid.
CEO
Closed Beta Vet
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DRT 99
Commando Perkone Caldari State
183
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Posted - 2015.03.04 05:27:00 -
[4] - Quote
'they are working as intended'
lol.
ok then. |
Mejt0
Dead Man's Game RUST415
927
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Posted - 2015.03.04 06:50:00 -
[5] - Quote
Until sentinels exist : no.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Starlight Burner
ROGUE RELICS
154
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Posted - 2015.03.04 07:40:00 -
[6] - Quote
Remote explosives shouldn't be tossed like grenades.
Nerf the throw distance.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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dy5t0pia
The dyst0pian Corporation
831
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Posted - 2015.03.04 07:43:00 -
[7] - Quote
Then nerf all equipment throw distance.
CEO
Closed Beta Vet
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Starlight Burner
ROGUE RELICS
154
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Posted - 2015.03.04 07:59:00 -
[8] - Quote
dy5t0pia wrote:Then nerf all equipment throw distance. I'm fine with that.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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MRBH1997
Knights Of Ender RISE of LEGION
162
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Posted - 2015.03.04 08:02:00 -
[9] - Quote
Starlight Burner wrote:dy5t0pia wrote:Then nerf all equipment throw distance. I'm fine with that.
Same, honestly you shouldn't be able to jump after sprinting and whip any equipment like a frisbee. But houldnt talk like this be in feedback and discussions etc.?
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
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Imp Smash
Molon Labe. General Tso's Alliance
718
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Posted - 2015.03.04 08:03:00 -
[10] - Quote
Its not unreasonable to nerf all equipment throw distance. |
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TooMany Names AlreadyTaken
Going for the gold
844
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Posted - 2015.03.04 08:03:00 -
[11] - Quote
The Gallente lag facility (as everyone likes to call it) is the best map for RE spam. Lots of narrow passages, good for setting up traps for hordes of heavies approaching your objective.
Found my favorite DJ - ATB
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VAHZZ
Haven's Keep
672
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Posted - 2015.03.04 08:04:00 -
[12] - Quote
Starlight Burner wrote:Remote explosives shouldn't be tossed like grenades.
Nerf the throw distance.
I'm guessing they are so heavy they can't be tossed? So fragile they'll blow up if tossed? Just plain unnatural like people who put in milk before cereal? Don't be stupid.
~
Closed Beta Vet
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Sinboto Simmons
Dead Man's Game RUST415
7864
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Posted - 2015.03.04 08:08:00 -
[13] - Quote
Besides the timers being a bit off at higher levels I believe they're fine, they used to have no timer and a seven meter blast radius.
Why do I never see a 'buff proximity mines' thread? No one loves proximity mines...
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Sequal's Back
Dead Man's Game RUST415
333
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Posted - 2015.03.04 08:17:00 -
[14] - Quote
Sinboto Simmons wrote:Besides the timers being a bit off at higher levels I believe they're fine, they used to have no timer and a seven meter blast radius.
Why do I never see a 'buff proximity mines' thread? No one loves proximity mines... Bandwith made them rare.
REs are definitely OP, but they are the only counter to heavy spam. Heavies and mostly their HMG must be nerfed and then the REs could get fixed.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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CCP Rattati
C C P C C P Alliance
17839
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Posted - 2015.03.04 10:07:00 -
[15] - Quote
Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Sequal's Back
Dead Man's Game RUST415
333
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Posted - 2015.03.04 10:13:00 -
[16] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. Why not using the vehicle attraction on REs and packed REs (like AV nades) and then put zero throw distance on equiments? A 3m attraction would be great, and both problems would be fixed!
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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dzizur
Expert Intervention Caldari State
163
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Posted - 2015.03.04 10:27:00 -
[17] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
First we could fix those packed remotes as they are still not doing damage to tanks... |
DUST Fiend
15937
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Posted - 2015.03.04 10:40:00 -
[18] - Quote
Sequal's Back wrote:CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. Why not using the vehicle attraction on REs and packed REs (like AV nades) and then put zero throw distance on equiments? A 3m attraction would be great, and both problems would be fixed! Beat me to it.
Contests, Sales, Writing etc
Fly Safe
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voidfaction
Nos Nothi
1240
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Posted - 2015.03.04 10:52:00 -
[19] - Quote
Sequal's Back wrote:CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. Why not using the vehicle attraction on REs and packed REs (like AV nades) and then put zero throw distance on equiments? A 3m attraction would be great, and both problems would be fixed! Can we get those with Sentinel attraction as well, lol I really think we should be able to sneak up and sticky a RE to a sentinels back and blow them up when the logi comes to repair them.
noi¦Ü+ö+Æßû+(V)Faction
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SponkSponkSponk
WarRavens
1139
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Posted - 2015.03.04 11:05:00 -
[20] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks.
I can barely put them on as it is, due to high ping. Please add magnetism instead.
Dust/Eve transfers
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IAmDuncanIdaho II
Nos Nothi
1530
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Posted - 2015.03.04 11:08:00 -
[21] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
Apart from not even trying to attach REs to tanks any more due to it not doing enough damage any more, you don't need to throw these things as far as you can now to mess up scouts any non-heavy lobbing them at vehicles.
If there's no easier or quicker fix, I think you need to reduce the distance. I've seen vids of PC games where the frisbees are totally ridiculous. That just should not happen in any game mode, let alone PC. |
Kain Spero
Negative-Feedback.
4648
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Posted - 2015.03.04 11:11:00 -
[22] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
If REs are supposed to be used offensively then they should show up like grenades on passive scans etc. If you can easily reduce the throw distance I strongly urge you to go ahead and drop it to 0.
Also, the activation delay is still far too short. At 5 seconds they have the same fuse time as a grenade. Personally, I'd like to see the RE adjusted and then have the Sentinel explosive resist removed.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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diablo gamekeeper
T.H.I.R.D R.O.C.K RISE of LEGION
43
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Posted - 2015.03.04 11:30:00 -
[23] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way. How about using proximity explosives. |
Pagl1u M
Dead Man's Game RUST415
1708
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Posted - 2015.03.04 11:35:00 -
[24] - Quote
Start with removing the thing that let REs be resupplied by nanohives. They are not grenades ffs!
One of the few assaults you'll find in a PC match!
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Mregomies
Beer For Evil Mercs
339
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Posted - 2015.03.04 11:59:00 -
[25] - Quote
Re's are fine.
Suomi, Finland, PERKELE!
Logibro
Logibro2
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Pagl1u M
Dead Man's Game RUST415
1709
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Posted - 2015.03.04 12:12:00 -
[26] - Quote
Mregomies wrote:Re's are fine. Watch out! CCP can ban you for trolling.
One of the few assaults you'll find in a PC match!
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jordy mack
WarRavens
315
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Posted - 2015.03.04 12:37:00 -
[27] - Quote
a big part of this seems to have to do with ...
a) lag- often i dont see remotes at all or i see them dropped infront of me, i back up, and they explode behind me
b) the time they take to stick- sliding them down stairs and off the top of moving tanks is the most noticable example.
i think if we are going to gimp them with longer timers/ shorter throw distance ect. they should at least stick properly.
maybe make it melee range so u must touch the wall/tank/ground, if nothing is in range they dont drop. fast scouts would still be just as efficent with them, but no more throwing downstairs or dropping off rooftops.
just a thought...
Less QQ more PewPew
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MINA Longstrike
Kirjuun Heiian
2275
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Posted - 2015.03.04 12:39:00 -
[28] - Quote
dy5t0pia wrote:They are working as intended, now stop being stupid. A 2.5second arming time instead of the 5second time it's supposed to be is 'intended' now?
You're an idiot dystopia, remotes are in no way 'working as intended'.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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danie sous
DUST BRASIL S.A RISE of LEGION
35
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Posted - 2015.03.04 13:01:00 -
[29] - Quote
CCP Rattati wrote:Throwing distance is difficult to reduce if we don't want to mess up scouts throwing remotes on tanks. If it were that easy, we would have put zero throw distance a long time ago. I am still collecting data to evaluate if packed remotes can be the AV variant, if it works, then we can reduce the throw distance on the normal one. But, sometimes you need to kill a few sentinels, and remotes are one way.
Make them half distance, but make them track tanks lets say, up to five meters. And give us sticky grenades. |
Proto Annihilator
16 Vandals
540
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Posted - 2015.03.04 13:06:00 -
[30] - Quote
Has anyone considered making them a shaped charge? Tossing would be more of a gamble than a tactic.
I'd be fine having them face out while on a wall. Ground RES should function more like a claymore. |
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