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The-Errorist
1074
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Posted - 2015.03.03 19:44:00 -
[1] - Quote
The Sentinel's role bonus of 5% reduction to blast damage resistance should also apply to flux grenades' EMP damage profile.
Related thread: Rebalance flux grenades with variants
Suits, Tanks, a mode
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1275
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Posted - 2015.03.03 19:54:00 -
[2] - Quote
yea since most splash weapons lost the splash its a less than useless bonus except against MD
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7467
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Posted - 2015.03.03 19:55:00 -
[3] - Quote
Actually dude, I'm in favor of replacing the sentinel resistances with weapon-specific bonuses.
Each sentinel gets a general heavy weapon buff
each sentinel gets a racial weapon buff
the resistances cause more problems in the long run than they solved.
And I'm speaking as that guy who has all four sentinels at level 5. and the next best suit at 3.
AV
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The-Errorist
1074
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Posted - 2015.03.03 20:01:00 -
[4] - Quote
Breakin Stuff wrote:Actually dude, I'm in favor of replacing the sentinel resistances with weapon-specific bonuses. Each sentinel gets a general heavy weapon buff each sentinel gets a racial weapon buff the resistances cause more problems in the long run than they solved. And I'm speaking as that guy who has all four sentinels at level 5. and the next best suit at 3. One problem with that is the lack of racial heavy weapons.
Edit: And if a sentinels became heavy weapon oriented instead of point defense, the name of the role would need to be changed.
Suits, Tanks, a mode
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Stefan Stahl
Seituoda Taskforce Command
1012
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Posted - 2015.03.03 20:04:00 -
[5] - Quote
I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit. |
The-Errorist
1074
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Posted - 2015.03.03 20:10:00 -
[6] - Quote
Stefan Stahl wrote:I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit. If the bonus was different for one race, it wouldn't be a general role bonus anymore.
I wish the general role bonus of blast damage reduction was really to both explosive splash and EMP splash damage. The wording of the bonus wouldn't even need changing.
Suits, Tanks, a mode
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7469
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Posted - 2015.03.03 20:26:00 -
[7] - Quote
The-Errorist wrote:Stefan Stahl wrote:I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit. If the bonus was different for one race, it wouldn't be a general role bonus anymore. I wish the general role bonus of blast damage reduction was really to both explosive splash and EMP splash damage. The wording of the bonus wouldn't even need changing. the general role bonus is the hard reduction in PG/CPU given by the sentinel suit to the heavy weapons. it's universal.
AV
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17433
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Posted - 2015.03.03 20:32:00 -
[8] - Quote
Y'know awkwardly which race has one of the worst EM resistance profiles in New Eden........ the Caldari.......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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The-Errorist
1074
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Posted - 2015.03.03 20:54:00 -
[9] - Quote
Breakin Stuff wrote:The-Errorist wrote:Stefan Stahl wrote:I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit. If the bonus was different for one race, it wouldn't be a general role bonus anymore. I wish the general role bonus of blast damage reduction was really to both explosive splash and EMP splash damage. The wording of the bonus wouldn't even need changing. the general role bonus is the hard reduction in PG/CPU given by the sentinel suit to the heavy weapons. it's universal. By general role bonus, I mean the skill bonus that's given to all within that role. "5% resistance to splash damage per level" is what Sentinels currently have as their role bonus.
Sentinels do not have better overall PG/CPU stats; compared to basic, this is what sentinels have: Amarr: -15 CPU & +4 PG Caldari: +34 CPU & -7 PG Gallente: +11 CPU & -4 PG Minmatar: -8 CPU & +1 PG That doesn't look like a complete upgrade in fitting capacity to me.
True Adamance wrote:Y'know awkwardly which race has one of the worst EM resistance profiles in New Eden........ the Caldari....... For a blanket role bonus, that is irrelevant.
Suits, Tanks, a mode
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17433
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Posted - 2015.03.03 20:58:00 -
[10] - Quote
The-Errorist wrote:True Adamance wrote:Y'know awkwardly which race has one of the worst EM resistance profiles in New Eden........ the Caldari....... For a blanket role bonus, that is irrelevant.
Actually the Amarr do have the highest explosives resistance values in New Eden....... not joking.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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The-Errorist
1074
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Posted - 2015.03.03 20:59:00 -
[11] - Quote
True Adamance wrote:The-Errorist wrote:True Adamance wrote:Y'know awkwardly which race has one of the worst EM resistance profiles in New Eden........ the Caldari....... For a blanket role bonus, that is irrelevant. Actually the Amarr do have the highest explosives resistance values in New Eden....... not joking. Yeah
Suits, Tanks, a mode
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7469
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Posted - 2015.03.03 21:16:00 -
[12] - Quote
The-Errorist wrote: Sentinels do not have better overall PG/CPU stats; compared to basic, this is what sentinels have: Amarr: -15 CPU & +4 PG Caldari: +34 CPU & -7 PG Gallente: +11 CPU & -4 PG Minmatar: -8 CPU & +1 PG That doesn't look like a complete upgrade in fitting capacity to me.
Sentinels get a fitting break for Heavy weapons. it's universal. it's a role bonus.
Sentinels have high enough HP values that resistances aren't needed.
AV
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The-Errorist
1074
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Posted - 2015.03.03 23:03:00 -
[13] - Quote
Breakin Stuff wrote:The-Errorist wrote: Sentinels do not have better overall PG/CPU stats; compared to basic, this is what sentinels have: Amarr: -15 CPU & +4 PG Caldari: +34 CPU & -7 PG Gallente: +11 CPU & -4 PG Minmatar: -8 CPU & +1 PG That doesn't look like a complete upgrade in fitting capacity to me.
Sentinels get a fitting break for Heavy weapons. it's universal. it's a role bonus. Sentinels have high enough HP values that resistances aren't needed. Are you sure you're not missing the word "should" in any of your comments?
Suits, Tanks, a mode
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KA24DERT
TeamPlayers Negative-Feedback
1082
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Posted - 2015.03.04 00:19:00 -
[14] - Quote
Yeah.
I think this is a good idea.
I also think that Sentinels should have a resistance to any weapon that is actively shooting them.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7477
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Posted - 2015.03.04 00:28:00 -
[15] - Quote
The-Errorist wrote:Breakin Stuff wrote:The-Errorist wrote: Sentinels do not have better overall PG/CPU stats; compared to basic, this is what sentinels have: Amarr: -15 CPU & +4 PG Caldari: +34 CPU & -7 PG Gallente: +11 CPU & -4 PG Minmatar: -8 CPU & +1 PG That doesn't look like a complete upgrade in fitting capacity to me.
Sentinels get a fitting break for Heavy weapons. it's universal. it's a role bonus. Sentinels have high enough HP values that resistances aren't needed. Are you sure you're not missing the word "should" in any of your comments? No. it's not missing. the Heavy Weapon reduction came hand in hand with the nerf that is keeping sentinels from being the only suits that can run proto in every slot at all times.
heavy frames have to suck up the full CPU/PG cost of the weapons.
My lowest HP sentinel has 1200 raw HP. My highest runs 1500 (I like having reps)
losing the splash resistance will only mean that mass drivers and plasma cannons can drive them out of their roach dens. The splash damage on vehicles is more or less nonexistent.
Losing the rail/scram/projectile/plasma resists means you will die approximately 0.02 seconds faster than you will today.
Ergo my statements are correct:
Sentinels HAVE a reduction to the fitting costs of heavy weapons, and they don't need the resists to function.
AV
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5160
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Posted - 2015.03.04 01:23:00 -
[16] - Quote
KA24DERT wrote:Yeah.
I think this is a good idea.
I also think that Sentinels should have a resistance to any weapon that is actively shooting them.
So.....straight up universal damage reduction then?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
125
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Posted - 2015.03.04 01:34:00 -
[17] - Quote
Because destroying every other grenade type wasn't enough? I can't stress this often enough: sentinels already won dust 514. Eat your cake and stop QQing. If a flux grenade makes remotes able to kill you again, good. All grenades need rebalanced. But the starting point isn't nerfing the last surviving grenade, its buffing the ones that have been broken for the past year.
Or maybe you can explain to me why, as a minja, I get 2 shotted by a rail rifle 600 yards off but when a grenade rolls up by my feet I'm just like "lololol a locus grenade" take 2 steps to the side, and barely feel a thing?
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
125
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Posted - 2015.03.04 01:47:00 -
[18] - Quote
Ku Shala wrote:yea since most splash weapons lost the splash its a less than useless bonus except against MD A resistance bonus to a weapon that's intended as "highly effective" hybrid anti infantry/anti vehicle that's less effective against infantry than a SMG and less effective against vehicles than a small blaster turret IS admittedly a worthless bonus.
I propose making explosive weapons useful again in order to make the bonus more relevant. Nobody will dare agree with me even though its the right thing to do.
Why? Because getting killed by explosive damage is frustrating...
but so is dying all the time to railgun weapons just because they punch like a piledriver and outdistance literally everything, but when do I cry for a railgun nerf?
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
125
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Posted - 2015.03.04 01:59:00 -
[19] - Quote
The-Errorist wrote:Stefan Stahl wrote:I could see the Caldari and maybe Minmatar sentinels switching their splash reduction for a flux damage resistance. That'd probably help shield tanking for sentinels out quite a bit. If the bonus was different for one race, it wouldn't be a general role bonus anymore. I wish the general role bonus of blast damage reduction was really to both explosive splash and EMP splash damage. The wording of the bonus wouldn't even need changing.
Is it not? Splash = splash. I deleted my sentinel alt after the heavy QQ made them invincible bc thats bs and i wont be a part of it, so I honestly don't know, but is the resistance to splash not applying or are flux grenades too tough for your shields? Even in they're too tough for a caldari sentinel stacking complex shield extenders, its still fair as long as the splash bonus applies properly. Keep in mind these are an av weapon as well as or more than an anti infantry weapon, so that's why I ask if the problem is the resistance and not a toughness issue. If the bonus only applies to explosive splash, does that mean sentinels have no resistance to PLC(thermal DMG) as well? I'd like to see some evidence of a broken bonus. If so, I'll upvote in favor of fixing a broken bonus, but not nerfing another weapon just for the sake of making an invincible class more invincible
Sebiestor scout, MTAC pilot, Merc w/ a face
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5160
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Posted - 2015.03.04 02:26:00 -
[20] - Quote
Greiv Rabbah wrote:Ku Shala wrote:yea since most splash weapons lost the splash its a less than useless bonus except against MD A resistance bonus to a weapon that's intended as "highly effective" hybrid anti infantry/anti vehicle that's less effective against infantry than a SMG and less effective against vehicles than a small blaster turret IS admittedly a worthless bonus. I propose making explosive weapons useful again in order to make the bonus more relevant. Nobody will dare agree with me even though its the right thing to do. Why? Because getting killed by explosive damage is frustrating... but so is dying all the time to railgun weapons just because they punch like a piledriver and outdistance literally everything, but when do I cry for a railgun nerf?
Actually the Mass Driver is a lot of fun to use, unless of course you're fighting a Sentinel and they just laugh at your attempts to kill them.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2465
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Posted - 2015.03.04 02:27:00 -
[21] - Quote
The last thing Sentinels need is a buff of any sort, even the Cal/Min Sentinels.
Home at Last <3
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KA24DERT
TeamPlayers Negative-Feedback
1082
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Posted - 2015.03.04 02:39:00 -
[22] - Quote
Pokey Dravon wrote:KA24DERT wrote:Yeah.
I think this is a good idea.
I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up universal damage reduction then?
No, not quite.
Having the highest HP suits isn't enough, and neither is having the most resistances and the highest DPS. The problem is that whatever is killing the heavy at the time is a balance issue. So the solution is simple: have a fluctuating resistance that activates based on the weapon and damage type.
That way whenever a Sentinel gets shot, the resistance automatically switches to what the Sentinel is shot with.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5161
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Posted - 2015.03.04 02:58:00 -
[23] - Quote
KA24DERT wrote:Pokey Dravon wrote:KA24DERT wrote:Yeah.
I think this is a good idea.
I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up universal damage reduction then? No, not quite. Having the highest HP suits isn't enough, and neither is having the most resistances and the highest DPS. The problem is that whatever is killing the heavy at the time is a balance issue. So the solution is simple: have a fluctuating resistance that activates based on the weapon and damage type. That way whenever a Sentinel gets shot, the resistance automatically switches to what the Sentinel is shot with.
You do realize that in PC, the Sentinel with HMG outclasses every other suit/weapon combination in terms of kills by a factor larger than 2 right? Why do you think they need to be even harder to kill?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Imp Smash
Molon Labe. General Tso's Alliance
718
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Posted - 2015.03.04 04:57:00 -
[24] - Quote
What? Why?
Sentinels are already set up for resistances from damage (a mechanic that I like personally.) I don't see would we want to punish other suits by taking away one of the tactical options that they have when engaging sentinels?
MOAR tactics...not less. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7481
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Posted - 2015.03.04 07:16:00 -
[25] - Quote
Imp Smash wrote:What? Why?
Sentinels are already set up for resistances from damage (a mechanic that I like personally.) I don't see would we want to punish other suits by taking away one of the tactical options that they have when engaging sentinels?
MOAR tactics...not less. Pretty much
AV
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
128
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Posted - 2015.03.04 08:44:00 -
[26] - Quote
Pokey Dravon wrote:Greiv Rabbah wrote:Ku Shala wrote:yea since most splash weapons lost the splash its a less than useless bonus except against MD A resistance bonus to a weapon that's intended as "highly effective" hybrid anti infantry/anti vehicle that's less effective against infantry than a SMG and less effective against vehicles than a small blaster turret IS admittedly a worthless bonus. I propose making explosive weapons useful again in order to make the bonus more relevant. Nobody will dare agree with me even though its the right thing to do. Why? Because getting killed by explosive damage is frustrating... but so is dying all the time to railgun weapons just because they punch like a piledriver and outdistance literally everything, but when do I cry for a railgun nerf? Actually the Mass Driver is a lot of fun to use, unless of course you're fighting a Sentinel and they just laugh at your attempts to kill them. Fun to use? Yes. Loses in a fight to an assault rifle 18/20 times? Also yes. At a distance where the mass driver should outperform the assault rifle? Also also yes.
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
128
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Posted - 2015.03.04 08:52:00 -
[27] - Quote
KA24DERT wrote:Pokey Dravon wrote:KA24DERT wrote:Yeah.
I think this is a good idea.
I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up universal damage reduction then? No, not quite. Having the highest HP suits isn't enough, and neither is having the most resistances and the highest DPS. The problem is that whatever is killing the heavy at the time is a balance issue. So the solution is simple: have a fluctuating resistance that activates based on the weapon and damage type. That way whenever a Sentinel gets shot, the resistance automatically switches to what the Sentinel is shot with.
All of the sense that this doesn't make is making my brain bleed. So you'resaying if a sentinel can be killed by something its breaking balance? Because a sentinel dying is game breaking? They aaren't supposed to be invincible, they just are invincible bc theyre the biggest crybabies.
Sebiestor scout, MTAC pilot, Merc w/ a face
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7483
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Posted - 2015.03.04 09:23:00 -
[28] - Quote
Greiv Rabbah wrote:KA24DERT wrote:Pokey Dravon wrote:KA24DERT wrote:Yeah.
I think this is a good idea.
I also think that Sentinels should have a resistance to any weapon that is actively shooting them. So.....straight up universal damage reduction then? No, not quite. Having the highest HP suits isn't enough, and neither is having the most resistances and the highest DPS. The problem is that whatever is killing the heavy at the time is a balance issue. So the solution is simple: have a fluctuating resistance that activates based on the weapon and damage type. That way whenever a Sentinel gets shot, the resistance automatically switches to what the Sentinel is shot with. All of the sense that this doesn't make is making my brain bleed. So you'resaying if a sentinel can be killed by something its breaking balance? Because a sentinel dying is game breaking? They aaren't supposed to be invincible, they just are invincible bc theyre the biggest crybabies. Actually no one was asking for sentinels to get the resists. We were asking for non sucky amarr bonuses that were rigged for a weapon that never got introduced.
What happened was sentinels got amazingly buffed... right at the same time rifles ate a nerf.
The people screaming sents were too easy to kill were more of a running gag than majority movement.
The whole resistance thing came right out of left field.
AV
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THUNDERGROOVE
Fatal Absolution Negative-Feedback
1569
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Posted - 2015.03.04 09:27:00 -
[29] - Quote
Honestly, I don't mind them having resists to guns but the across the board explosive resists is actually pretty dumb.
Our lives are nothing but a means to an end.
AIV member.
21 day EVE trial.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7483
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Posted - 2015.03.04 09:28:00 -
[30] - Quote
THUNDERGROOVE wrote:Honestly, I don't mind them having resists to guns but the across the board explosive resists is actually pretty dumb. It made sense when large rails and large blasters have splash.
AV
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