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Big miku
Nation of Miku
431
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Posted - 2015.03.01 22:57:00 -
[1] - Quote
I've been playing AV a lot and the massive and literal Superiority of the Swarm Launcher vs the Forge Gun is painfully evident.
The Swarm Launcher is strictly better at the AV role than the forge gun for various reasons.
The Swarm launcher Can be carried by any suit, Out damages the Forge Gun, Out Ranges the forgegun, lock on range is about 150m but the missiles themselves will follow 500m while the forge gun has a max range of 300m and is a fire and forget weapon
Meanwhile the Forge gun gun MUST be carried by a heavy, has to be aimed, is weaker, and must be carried by a goddamn heavy.
Any suggestion for NERFING SWARM LAUNCHERS or BUFFING FORGE GUNS? Please nothing as simple as modifying the damage. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17385
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Posted - 2015.03.01 23:07:00 -
[2] - Quote
Big miku wrote:I've been playing AV a lot and the massive and literal Superiority of the Swarm Launcher vs the Forge Gun is painfully evident.
The Swarm Launcher is strictly better at the AV role than the forge gun for various reasons.
The Swarm launcher Can be carried by any suit, Out damages the Forge Gun, Out Ranges the forgegun, lock on range is about 150m but the missiles themselves will follow 500m while the forge gun has a max range of 300m and is a fire and forget weapon
Meanwhile the Forge gun gun MUST be carried by a heavy, has to be aimed, is weaker, and must be carried by a goddamn heavy.
Any suggestion for NERFING SWARM LAUNCHERS or BUFFING FORGE GUNS? Please nothing as simple as modifying the damage.
Did you just suggest the Forgegun is a fire and forget weapon while the Swarm Launcher is not? Or is this just satire?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Big miku
Nation of Miku
431
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Posted - 2015.03.01 23:09:00 -
[3] - Quote
True Adamance wrote:Did you just suggest the Forgegun is a fire and forget weapon while the Swarm Launcher is not? Or is this just satire?
mixed |
7th Son 7
BLITZKRIEG7
562
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Posted - 2015.03.01 23:09:00 -
[4] - Quote
Don't forget that the Forge can kill enemy reds, as well as vehicles etc.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Cat Merc
Negative-Feedback. Negative-Feedback
15331
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Posted - 2015.03.01 23:11:00 -
[5] - Quote
lol
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Kallas Hallytyr
Skullbreakers
1370
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Posted - 2015.03.01 23:11:00 -
[6] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=182173&find=unread
Change the way Swarms operate. Then they'd require skill more akin to the Forge.
Alt of Halla Murr. Sentinel.
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Big miku
Nation of Miku
432
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Posted - 2015.03.01 23:14:00 -
[7] - Quote
7th Son 7 wrote:Don't forget that the Forge can kill enemy reds, as well as vehicles etc.
This is literally a non-issue as it takes SKILL to do so, especially under fire from multiple people such as in PC. if it still did splash damage this would be valid. Swarm launchers actually do more splash damage than Forgeguns. |
Louis Domi
Knights Of Ender RISE of LEGION
886
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Posted - 2015.03.01 23:18:00 -
[8] - Quote
Whoa whoa whoa, I'm all for a swarm nerf as much as the next guy, but a Forge buff probably isn't the answer... Maybe faster projectile speed(Less leading the enemy) I'd rather have a PLC buff (maybe i teensy weensy bit for direct damage, and a bit more for splash damage) |
Joel II X
Bacon with a bottle of Quafe
6429
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Posted - 2015.03.01 23:20:00 -
[9] - Quote
300m range vs 175m lock-on range is a factor. |
Big miku
Nation of Miku
432
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Posted - 2015.03.01 23:21:00 -
[10] - Quote
Joel II X wrote:300m range vs 175m lock-on range is a factor.
I mentioned that. The Missiles themselves will Follow the target up to 500m and will always hit unless obstructed and as with the Swarms, A good forger will not engage at absolute range and instead wait for the target to get closer or move closer themselves. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17386
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Posted - 2015.03.01 23:24:00 -
[11] - Quote
Big miku wrote:Joel II X wrote:300m range vs 175m lock-on range is a factor. I mentioned that. The Missiles themselves will Follow the target up to 500m and will always hit unless obstructed and as with the Swarms, A good forger will not engage at absolute range and instead wait for the target to get closer or move closer themselves.
Or they don't have to because they're super good!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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hold that
Capital Acquisitions LLC Bad Intention
671
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Posted - 2015.03.01 23:30:00 -
[12] - Quote
Joel II X wrote:300m range vs 175m lock-on range is a factor. he ain't going to understand that |
Powerh8er
Negative-Feedback. Negative-Feedback
682
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Posted - 2015.03.01 23:30:00 -
[13] - Quote
7th Son 7 wrote:Don't forget that the Forge can kill enemy reds, as well as vehicles etc.
Well an heavy cant carry equipment or run away from angry red dots now can they. Point being an swarmlauncher can be put on a commando suit and be equally deadly against infantry and vehices throughout a match. While an forgegunning heavy is depented on support and are easily ganked.
The forge gun already OHK 99 percent of the suits ingame so it really doesnt matter if it was DPS buffed from infantrys perspective.
Have you got anymore exploding carrots?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17386
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Posted - 2015.03.01 23:38:00 -
[14] - Quote
Powerh8er wrote:7th Son 7 wrote:Don't forget that the Forge can kill enemy reds, as well as vehicles etc. Well an heavy cant carry equipment or run away from angry red dots now can they. Point being an swarmlauncher can be put on a commando suit and be equally deadly against infantry and vehices throughout a match. While an forgegunning heavy is depented on support and are easily ganked. The forge gun already OHK 99 percent of the suits ingame so it really doesnt matter if it was DPS buffed from infantrys perspective.
..............Swarm Launcher can be put on one of four commando dropsuits and be deadly.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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7th Son 7
BLITZKRIEG7
563
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Posted - 2015.03.01 23:38:00 -
[15] - Quote
Powerh8er wrote:7th Son 7 wrote:Don't forget that the Forge can kill enemy reds, as well as vehicles etc. Well an heavy cant carry equipment or run away from angry red dots now can they. Point being an swarmlauncher can be put on a commando suit and be equally deadly against infantry and vehices throughout a match. While an forgegunning heavy is depented on support and are easily ganked. The forge gun already OHK 99 percent of the suits ingame so it really doesnt matter if it was DPS buffed from infantrys perspective.
Whoa lol, I'm playin devils advocate here, just sayin keep in mind what one can do vs the other, when thinking of solutions. I agree the Swarm Launcher needs a nerf of some sort. I have no easy answer for "fixing" or "balancing" these specific weopons, but I would like to see something done about it.
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
149
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Posted - 2015.03.01 23:44:00 -
[16] - Quote
If i use a swarm proof python that's a sign that swarms are "mainstream." nerf them and have people go to forges...
Seriously. When i use my python, i triple harden over tanking my sHP because i *KNOW* all they got is swarms. This is bad.
They see my python take no damage, they think they'll be able to kill me so they keep firing... While i have 23 seconds of invulnerablity (7 seconds to leave combat zone) my *TEAM* comes and takes out the pesky mk.0's (i'm no good with missiles :( ).
They run out of cover acting like they are god; but, i smite their "godliness." I instil fear in them. I turn around rather than fly away. They are foolish and continue to jump around like bunnies in the open rather than go back into the building. I make those swarmers understand they are nothing compared to "true" AV (PLC + FG), that their "end all, beat all" swarms are mere child's play. I am beyond the swarmers' comprehensions when i am engulfed in blue light.
Those rudimentary creatures stop pushing the objective and start firing at me. They begin to increase in numbers; however, no matter if the orange lights darken the skies above, For a mere 23 seconds, *I* become a god slayer.
Yet still, everytime they die... They keep taking out swarms hoping they can kill me eventually.
tl;dr: nerf the psychology of the swarmers. They see everyone run in fear and that's why swarms are the go to AV. Might as well nerf swarms rather than buff forges.
- i got a little carried away, but that's the best way to describe the situation ;D -
Entering the void and becoming wind.
Message for 1v1 air to air
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Joel II X
Bacon with a bottle of Quafe
6431
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Posted - 2015.03.01 23:56:00 -
[17] - Quote
Big miku wrote:Joel II X wrote:300m range vs 175m lock-on range is a factor. I mentioned that. The Missiles themselves will Follow the target up to 500m and will always hit unless obstructed and as with the Swarms, A good forger will not engage at absolute range and instead wait for the target to get closer or move closer themselves. 500m? I thought it was 400m. |
Big miku
Nation of Miku
432
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Posted - 2015.03.01 23:59:00 -
[18] - Quote
Joel II X wrote:500m? I thought it was 400m.
https://docs.google.com/spreadsheets/d/1FYU-aHBH9jmOdTd9LFJu6XlmvINRapJGw71OAE49Qec/edit#gid=0 |
Kallas Hallytyr
Skullbreakers
1371
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Posted - 2015.03.02 00:32:00 -
[19] - Quote
Reposting: https://forums.dust514.com/default.aspx?g=posts&t=182173&find=unread
Change the way Swarms operate. Then they'd require skill more akin to the Forge.
Alt of Halla Murr. Sentinel.
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
443
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Posted - 2015.03.02 00:37:00 -
[20] - Quote
7th Son 7 wrote:Don't forget that the Forge can kill enemy reds, as well as vehicles etc.
So can the swarm launcher...
In fact, I use it as a weapon on my melee fits so I can kill drop ships and infantry at once.
Gû¼+¦GòÉGòÉn¦ñ
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Mex-0
T.H.I.R.D R.O.C.K RISE of LEGION
443
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Posted - 2015.03.02 00:39:00 -
[21] - Quote
Joel II X wrote:Big miku wrote:Joel II X wrote:300m range vs 175m lock-on range is a factor. I mentioned that. The Missiles themselves will Follow the target up to 500m and will always hit unless obstructed and as with the Swarms, A good forger will not engage at absolute range and instead wait for the target to get closer or move closer themselves. 500m? I thought it was 400m.
Apparently, they can go around buildings now.
Ask DUST fiend.
Gû¼+¦GòÉGòÉn¦ñ
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LUGMOS
Corrosive Synergy RISE of LEGION
2425
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Posted - 2015.03.02 00:40:00 -
[22] - Quote
Louis Domi wrote:Whoa whoa whoa, I'm all for a swarm nerf as much as the next guy, but a Forge buff probably isn't the answer... Maybe faster projectile speed(Less leading the enemy) I'd rather have a PLC buff (maybe i teensy weensy bit for direct damage, and a bit more for splash damage) No please, no. That would be the final push to mainstream OPness.
Direct damage good, splash bad.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Mejt0
Dead Man's Game RUST415
919
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Posted - 2015.03.02 01:09:00 -
[23] - Quote
First of all. FG has 300m range, swarms only 175m. Second and most important. FG has 'sweat spot' on vehicles. I+Ñs like critical hit. Swarms can only apply thier normal dmg.
Ps. Shooting with FG isn't hard.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Stormblade Green
KnightKiller's inc.
30
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Posted - 2015.03.02 01:11:00 -
[24] - Quote
I beg to differ especially with the breach forge gun.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Big miku
Nation of Miku
432
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Posted - 2015.03.02 01:14:00 -
[25] - Quote
Mejt0 wrote:First of all. FG has 300m range, swarms only 175m. Second and most important. FG has 'sweat spot' on vehicles. I+Ñs like critical hit. Swarms can only apply thier normal dmg.
Ps. Shooting with FG isn't hard.
Swarms have a 175m LOCK ON RANGE, the missiles themselves will travel up to 500m. https://docs.google.com/spreadsheets/d/1FYU-aHBH9jmOdTd9LFJu6XlmvINRapJGw71OAE49Qec/edit#gid=0
Swarm launchers can also hit Tank weak points, not only that but a swarm launcher user has an easier job actually getting behind the tank, cause he is not in a heavy suit.
So you're half right on the first point and wrong on the second.
I never said shooting with an FG was hard, I said it takes Skill. |
castba
Rogue Instincts
795
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Posted - 2015.03.02 01:21:00 -
[26] - Quote
Revert the charge time on the FG to what it used to be.
"When everything is OP, nothing is" - CCP Ratatti
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
155
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Posted - 2015.03.02 01:23:00 -
[27] - Quote
LUGMOS wrote:Louis Domi wrote:Whoa whoa whoa, I'm all for a swarm nerf as much as the next guy, but a Forge buff probably isn't the answer... Maybe faster projectile speed(Less leading the enemy) I'd rather have a PLC buff (maybe i teensy weensy bit for direct damage, and a bit more for splash damage) No please, no. That would be the final push to mainstream OPness. Direct damage good, splash bad.
100-250 direct damage buff. No more!
Splash? Prof 5 + enhanced mod. Nuff said (comp mod is over kill tbh... Scouts fly when they get hit by that)
Entering the void and becoming wind.
Message for 1v1 air to air
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HOLY PERFECTION
Corrosive Synergy RISE of LEGION
47
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Posted - 2015.03.02 01:34:00 -
[28] - Quote
Id rather deal with 5 proto forges. Than 2 proto swarms, and thats saying something. (im a tanker)
I WILL WIN... DESTINY
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Imp Smash
Molon Labe. General Tso's Alliance
707
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Posted - 2015.03.02 01:48:00 -
[29] - Quote
I think that gun document is a bit out of date isn't it? |
Atiim
Commando Perkone Caldari State
15827
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Posted - 2015.03.02 01:50:00 -
[30] - Quote
I rate this thread 7.5/10
It would've been a 6.0 because the troll came on a little strong, but the fact that people took the post seriously means that I have no choice but to increase the score by 1.5.
The 1st Matari Commando
-HAND
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