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Alena Ventrallis
Intara Direct Action Caldari State
2567
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Posted - 2015.03.01 20:38:00 -
[1] - Quote
Logis need so much work and haven't been touched in months. They have VERY low health, low speed, high profile, no sidearm, the list goes on. Whule they need a major overhaul, all I ask is please please PLEASE make the following simple changes.
1. Normalize slot layout with assault suits. 2. Normalize equipment slots across all tiers (basically add 1 equipment slot to basic tier logis) 3. Adjust PG/CPU to account for the extra slots
I'm begging you, even this simple change would do wonders for the logi class. While we debate how to balance them further, at the least these changes will help aleviate the frustration dedicated logibros are having to deal with.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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HOLY PERFECTION
OUTCAST MERCS RISE of LEGION
46
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Posted - 2015.03.01 21:51:00 -
[2] - Quote
Ya all logis need buffed HP wise, and equipment wise.
I WILL WIN... DESTINY
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Francois Sanchez
Prima Gallicus
284
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Posted - 2015.03.01 21:58:00 -
[3] - Quote
Some of these buffs may be discutable, however logis definitely need a rework. First they should all have the same type of slots layout The Amarr and Caldari bonuses need to be fixed (i.e. equipment doesn't lose the bonus when you die) Caldari logis really need something, atm it's the most useless suit in the game, there is nothing under it.
I'm strongly opposed to having the same number of equipment at std, adv and pro, that would take out the point of using proto. If they already normalize the layout between races, Cal and Amarr will already get +1 equipment which should be enough.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
147
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Posted - 2015.03.01 22:23:00 -
[4] - Quote
I say buff their eHP to the basic variant, buff basic to the assault, buff assault X amount.
So the logis have survival, noobs don't get gib'd as quick, and assaults can live a bit more.
Making mediums the go to suit! No more scout logis since the logi can have more eHP than the scout finally :/.
Entering the void and becoming wind.
Message for 1v1 air to air
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Varoth Drac
Dead Man's Game RUST415
626
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Posted - 2015.03.01 23:25:00 -
[5] - Quote
I say normalise slots with assaults.
Increase number of carried deployable equipment (looks like this is being done for hives next hotfix). This will help Amarr and Caldari logis; they will be more able to replace destroyed equipment, bandwidth limits spam. Maybe give them a bonus to number carried.
Fix Caldari logis' CPU (they need more). Decide what they need (choose one) out of extra mod slot at all tiers (two at proto?) over equivalent assaults, sidearm, 4th equipment.
Make active scanners give wps for team-wide intel kill assists.
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Assert Dominance
Ahrendee Inc. Negative-Feedback
896
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Posted - 2015.03.02 02:03:00 -
[6] - Quote
nothing wrong with logis other than gal scan bonus is broken
6 man proto squad errday.
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Godin Thekiller
The Corporate Raiders
2948
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Posted - 2015.03.02 02:55:00 -
[7] - Quote
Vehicles in general have been in disrepair for YEARS. You can wait for Master Splinter to finish at least phase 1.
click me
Blup Blub Bloop. Translation: Die -_-
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DDx77
The Exemplars RISE of LEGION
159
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Posted - 2015.03.02 03:17:00 -
[8] - Quote
Alena Ventrallis wrote:Logis need so much work and haven't been touched in months. They have VERY low health, low speed, high profile, no sidearm, the list goes on. Whule they need a major overhaul, all I ask is please please PLEASE make the following simple changes.
1. Normalize slot layout with assault suits. 2. Normalize equipment slots across all tiers (basically add 1 equipment slot to basic tier logis) 3. Adjust PG/CPU to account for the extra slots
I'm begging you, even this simple change would do wonders for the logi class. While we debate how to balance them further, at the least these changes will help aleviate the frustration dedicated logibros are having to deal with.
Hey buddy
Hey.....
They did do something and it screwed up a lot and made us all have to do unnecessary math (bastards!!!!!)
Maybe you don't remember
BANDWIDTH???????????
BANDWIDTH BANDWIDTH BANDWIDTH BANDWIDTH BANDWIDTH BANDWIDTH BANDWIDTH BANDWIDTH
Dear logi's, thank you so much for bandwidth
Now please die, stop complaining and
die die die die die die die die die die die die die die die die die die die die die die die
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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VALCORE72
Dead Man's Game RUST415
216
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Posted - 2015.03.02 13:45:00 -
[9] - Quote
Assert Dominance wrote:nothing wrong with logis other than gal scan bonus is broken scaners just need a max put on a suit . no more then 1 . perma scan in asian bush is ******** |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7420
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Posted - 2015.03.02 13:50:00 -
[10] - Quote
DDx77 wrote:Alena Ventrallis wrote:Logis need so much work and haven't been touched in months. They have VERY low health, low speed, high profile, no sidearm, the list goes on. Whule they need a major overhaul, all I ask is please please PLEASE make the following simple changes.
1. Normalize slot layout with assault suits. 2. Normalize equipment slots across all tiers (basically add 1 equipment slot to basic tier logis) 3. Adjust PG/CPU to account for the extra slots
I'm begging you, even this simple change would do wonders for the logi class. While we debate how to balance them further, at the least these changes will help aleviate the frustration dedicated logibros are having to deal with. Irrelevant sperging from a former logi tourist
1: Not a bad idea at all.
2: also not a bad idea.
3: again, not a bad idea.
Unfortunately rattati tried to suggest this, and a certain subset of logis absolutely lost their sh*t about the fact that it might cost them their sidearm slot and as a result the discussion got stonewalled.
So there's not work done on the logis that we can see.
Also I think survivability needs to be addressed for logis in the form of a personal regen bonus given that they cannot rep tool themselves.
AV
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Xocoyol Zaraoul
Superior Genetics
3446
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Posted - 2015.03.02 17:31:00 -
[11] - Quote
Breakin Stuff wrote:Unfortunately rattati tried to suggest this, and a certain subset of logis absolutely lost their sh*t about the fact that it might cost them their sidearm slot and as a result the discussion got stonewalled.
I'll stand by that too, unless CCP offers a partial Logi Command Tree SP Refund.
The whole reason why I chose Amarr in the first place for logi work is for that sidearm. I want a combat logi, I chose a combat logi. If the whole things gets overhauled then I want an SP refund so I can choose again from the logis. Flat-out removing the sidearm is far more then a mere "nerf" it is a fundamental change to the whole suit's philosophy, not a "well this number is higher, and those lower."
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1272
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Posted - 2015.03.02 17:34:00 -
[12] - Quote
broken no too many forum trolls have scared people from using these suits. if you use them to support and not to slay (or slay when it is appropriate) they work very well and I use a cal logi when Im in a supporting mood. IMHO if the suits had slot normalisation and some speed tweaks they would be very balanced considering the wp potential of a fully skilled suit.
use nanos after a gun fight, rep a target and move on, pick up all downed targets when the area is cleared start the match with your uplinks spend the sp on your equipment and suit upgrades, fit an armour aggressive weapon to finish targets when required
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
625
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Posted - 2015.03.02 19:24:00 -
[13] - Quote
The bonuses need to have taken a look at. A Logi should get bonuses to more than one type of equipment.
Also, make equipment automatically restock at supply depots. It's silly that you need to re-equip the suit to get your equipment back. In fact, why is equipment limited at all? Serious question. We have bandwith and a hard limit of how many of a type of equipment can be deployed. Equipment count is already a redundant mechanic since the introduction of bandwith. What if equipment was unlimited on Logi suits? |
Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1272
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Posted - 2015.03.02 19:57:00 -
[14] - Quote
infinite equipment is a bad idea unless it worked like a cloak with a LONG cool down per piece
resupply equipment @ depot is a good idea +1
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:40:00 -
[15] - Quote
Alena Ventrallis wrote:Logis need so much work and haven't been touched in months. They have VERY low health, low speed, high profile, no sidearm, the list goes on. Whule they need a major overhaul, all I ask is please please PLEASE make the following simple changes.
1. Normalize slot layout with assault suits. 2. Normalize equipment slots across all tiers (basically add 1 equipment slot to basic tier logis) 3. Adjust PG/CPU to account for the extra slots
I'm begging you, even this simple change would do wonders for the logi class. While we debate how to balance them further, at the least these changes will help aleviate the frustration dedicated logibros are having to deal with.
1. Opposed to this at this time. Slot-parity with assaults at all levels leads to mod layout duplicity with assaults at all levels. Its not an assault frame, the slot layout difference reinforces this.
2. Opposed to this at this time. "WPWhoring" is a major issue with these frames and is the basis for much of the criticism of leaderboard position which has in part led to misconstrued conclusions about the frames, their use and their overall survivability . This circumstance is undoubtedly a large part of why they've gone unfixed for so long.
3. CPU/PG buffs need to happen for all of them, Cal and Amarr being most in need currently.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:51:00 -
[16] - Quote
Sole Fenychs wrote:
Edit: In fact, if you could fix the issue that causes the "max active" count of equipment to only apply to identical pieces of equipment,
Pretty sure thats not an "issue" but is how equipment limits and maxes are supposed to work. If they worked as you describe (limits on equipment type, irrespective of individual model) then eq deployment and use in general would be drastically affected in very negative ways, which will degrade the quality of the force multiplication Logis are supposed to provide as well as make the overall job even harder.
Sole Fenychs wrote:
P.S. The most important addition to Logis is likely a bandwith/active module count UI.
This is actually the most important post-bandwidth addition all frames need. So important it should've been a part of the BW rollout to begin with.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 20:52:00 -
[17] - Quote
Ku Shala wrote:
resupply equipment @ depot is a good idea +1
Agreed, eq resupply @ depot is a good idea.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7156
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Posted - 2015.03.02 23:03:00 -
[18] - Quote
Assert Dominance wrote:gal scan bonus is broken Agreed.
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 23:32:00 -
[19] - Quote
Assert Dominance wrote:nothing wrong with logis other than gal scan bonus is broken
Almost forgot this one. I disagree, nothing broken about a scanner scanning suits that aren't stealth focused or dedicated.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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HOLY PERFECTION
Corrosive Synergy RISE of LEGION
51
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Posted - 2015.03.02 23:37:00 -
[20] - Quote
NO EHP NEEDS BUFF
I WILL WIN... DESTINY
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.02 23:42:00 -
[21] - Quote
Adipem Nothi wrote:Assert Dominance wrote:gal scan bonus is broken Agreed. To fix, swap Gal precision bonus with cooldown bonus. Alena Ventrallis wrote: add 1 equipment slot to basic tier logis adjust PG/CPU to account for the extra slots
Agreed. Also swap Logi and Assault Speeds, such that Class Speed and Class HP become inversely related. Also reduce price of Logi frame and reduce EQ pricing; the role is disproportionately Isk-intensive by comparison to other infantry roles.
EQ price reductions would be benefical to everyone, if this idea is to be Logi-centric then it should be a purchasing discount, maybe applied when indivdually restocking modules in the fitting screen.
We definitely need to be faster however simply swapping us around from Assaults is a disservice to the Assaults, who should be tankier at speed.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Varoth Drac
Dead Man's Game RUST415
634
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Posted - 2015.03.03 00:18:00 -
[22] - Quote
el OPERATOR wrote:Assert Dominance wrote:nothing wrong with logis other than gal scan bonus is broken Almost forgot this one. I disagree, nothing broken about a scanner scanning suits that aren't stealth focused or dedicated. I agree with your statement, but I think the Gal logi bonus makes it too difficult to focus your suit on stealth, to the point where it's not really viable. Which means people don't bother with fitting for stealth and variety / counter play in the game is diminished.
Basically I think 3 complex damps is too much for an assault to hide from scans (i'm not getting into focused scans, just the other variants). 2 damps, like it was in the past, seems fairer for people who want put the effort into dampening. This would promote greater fitting variety and put a stop to people complaining about perma-scan (ok, whishfull thinking), as you could more reasonably expect people to dampen if they have a problem with scans.
If you swapped the precision bonus for something like cooldown, it would buff Gal logi scans against the high profile majority. As I doubt many people would take the option to dampen, this would probably be a net buff to Gal logis. But we would have a fairer EWAR situation overall. |
Varoth Drac
Dead Man's Game RUST415
634
|
Posted - 2015.03.03 00:35:00 -
[23] - Quote
Adipem Nothi wrote:Assert Dominance wrote:gal scan bonus is broken Agreed. To fix, swap Gal precision bonus with cooldown bonus. Alena Ventrallis wrote: add 1 equipment slot to basic tier logis adjust PG/CPU to account for the extra slots
Agreed. Also swap Logi and Assault Speeds, such that Class Speed and Class HP become inversely related. Also reduce price of Logi frame and reduce EQ pricing; the role is disproportionately Isk-intensive by comparison to other infantry roles. I like the scan bonus idea, but I disagree about speed. Assaults are meant to be fast and tough, that is their thing, their speed shouldn't be lowered.
Maybe logi's could be faster without slowing assaults? Improved regen is another option. Though I'm not yet sold on the idea that logis need improvements to base stats. Every other class was buffed because logis were too good. We should focus on tiers, racial balance and equipment use / support, otherwise we risk general power creep. |
Gyn Wallace
OSG Planetary Operations Covert Intervention
262
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Posted - 2015.03.03 00:36:00 -
[24] - Quote
el OPERATOR wrote: EQ price reductions would be benefical to everyone, ...
But disproportionately so for Logis. By all means let us all enjoy the benefits of cutting equipment costs in half. Logis will be saving about twice as much as anybody else. Combined with reducing logi suit costs, since they carry more expense in their fittings, and we'll have a more reasonable isk balance among the infantry classes.
The Dust/Eve Isk Exchange Thread
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.03 00:46:00 -
[25] - Quote
Gyn Wallace wrote:el OPERATOR wrote: EQ price reductions would be benefical to everyone, ...
But disproportionately so for Logis. By all means let us all enjoy the benefits of cutting equipment costs in half. Logis will be saving about twice as much as anybody else. Combined with reducing logi suit costs, since they carry more expense in their fittings, and we'll have a more reasonable isk balance among the infantry classes.
I'm not saying that eq pricing isn't in need of adjustment, just that it's a boon for everyone so don't mistake it as a "Logi buff".
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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DDx77
The Exemplars RISE of LEGION
163
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Posted - 2015.03.03 01:37:00 -
[26] - Quote
Breakin Stuff wrote:DDx77 wrote:Alena Ventrallis wrote:Logis need so much work and haven't been touched in months. They have VERY low health, low speed, high profile, no sidearm, the list goes on. Whule they need a major overhaul, all I ask is please please PLEASE make the following simple changes.
1. Normalize slot layout with assault suits. 2. Normalize equipment slots across all tiers (basically add 1 equipment slot to basic tier logis) 3. Adjust PG/CPU to account for the extra slots
I'm begging you, even this simple change would do wonders for the logi class. While we debate how to balance them further, at the least these changes will help aleviate the frustration dedicated logibros are having to deal with. Irrelevant sperging from a former logi tourist 1: Not a bad idea at all. 2: also not a bad idea. 3: again, not a bad idea. Unfortunately rattati tried to suggest this, and a certain subset of logis absolutely lost their sh*t about the fact that it might cost them their sidearm slot and as a result the discussion got stonewalled. So there's not work done on the logis that we can see. Also I think survivability needs to be addressed for logis in the form of a personal regen bonus given that they cannot rep tool themselves.
I am still a tourist logi.
Bandwidth had no effect on me whatsoever, I just never liked the idea and would like some incentive to use proxy mines and a little more Frrreeeeedooooom!
Yes all those ideas are good, can we just turn bandwidth into a uplink/nano restriction on non logi's?
If they do a teircide slot thing, I'm sure logi's won't get looked over
There is definitely a slippery slope with their survivability tho. The Cal logi was once the best slayer because of bonuses to shield and I think shield reps.
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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el OPERATOR
Capital Acquisitions LLC Bad Intention
868
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Posted - 2015.03.03 02:05:00 -
[27] - Quote
Varoth Drac wrote:el OPERATOR wrote:Assert Dominance wrote:nothing wrong with logis other than gal scan bonus is broken Almost forgot this one. I disagree, nothing broken about a scanner scanning suits that aren't stealth focused or dedicated. I agree with your statement, but I think the Gal logi bonus makes it too difficult to focus your suit on stealth, to the point where it's not really viable. Which means people don't bother with fitting for stealth and variety / counter play in the game is diminished. Basically I think 3 complex damps is too much for an assault to hide from scans (i'm not getting into focused scans, just the other variants). 2 damps, like it was in the past, seems fairer for people who want put the effort into dampening. This would promote greater fitting variety and put a stop to people complaining about perma-scan (ok, whishfull thinking), as you could more reasonably expect people to dampen if they have a problem with scans. If you swapped the precision bonus for something like cooldown, it would buff Gal logi scans against the high profile majority. As I doubt many people would take the option to dampen, this would probably be a net buff to Gal logis. But we would have a fairer EWAR situation overall.
Thing is, stealth frames already have the ability to beat scanners. Dialed back farther we regress the tenative balance that exists between stealth and detection. A fully stealth stacked assault frame can only be so effective at stealth in general or it begins to overlap too far onto what is supposed to be Scout territory. The whole point of the GalLogi bonus is as a Counter-Recon capacity. Counter-Recon, it's worth noting, that can still be defeated by Recon-Specialized frames.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7166
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Posted - 2015.03.03 03:27:00 -
[28] - Quote
el OPERATOR wrote:The whole point of the GalLogi bonus is as a Counter-Recon capacity. Counter-Recon, it's worth noting, that can still be defeated by Recon-Specialized frames.
The point of the GalLogi might at one point have been "Counter-Recon", but the post-Falloff GalLoti is much more than that. It is now the very best at both "Counter Recon" and "Recon".
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
888
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Posted - 2015.03.03 03:41:00 -
[29] - Quote
Adipem Nothi wrote:el OPERATOR wrote:The whole point of the GalLogi bonus is as a Counter-Recon capacity. Counter-Recon, it's worth noting, that can still be defeated by Recon-Specialized frames.
There are no competitive Recon or Counter-Recon units other than the GalLogi.
Any Scout that is capable of dampening under the scanner is.
EDIT: *Should Be* The onus is on the user to perform in a recon capacity. I see this done and done well in PC often.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7167
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Posted - 2015.03.03 03:44:00 -
[30] - Quote
el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:The whole point of the GalLogi bonus is as a Counter-Recon capacity. Counter-Recon, it's worth noting, that can still be defeated by Recon-Specialized frames.
There are no competitive Recon or Counter-Recon units other than the GalLogi. Any Scout that is capable of dampening under the scanner is. Serious Questions: How does a fully dampened Scout provide Recon? Is that Recon competitive when compared to GalLogi Recon?
el OPERATOR wrote:I see this done and done well in PC often. :: My Face ::
Shoot scout with yes.
- Ripley Riley
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el OPERATOR
Capital Acquisitions LLC Bad Intention
889
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Posted - 2015.03.03 04:32:00 -
[31] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Adipem Nothi wrote:el OPERATOR wrote:The whole point of the GalLogi bonus is as a Counter-Recon capacity. Counter-Recon, it's worth noting, that can still be defeated by Recon-Specialized frames.
There are no competitive Recon or Counter-Recon units other than the GalLogi. Any Scout that is capable of dampening under the scanner is. Serious Questions: How does a fully dampened Scout provide Recon? Is that Recon competitive when compared to GalLogi Recon? By inserting, undetected or remaining in the periphery, undetected and providing scans. OR worthwhile verbal communications. OR hacking the unprotected. OR any one of the countless other OP TEAMWORK support actions you should generally be doing.
Of course it's competitive. Especially with a GalLogi who is quite likely detectable itself. And very likely underpowered for any sort of direct confrontation against a combat-superior frame that capitalizes.
I see this done and done well in PC often.
Adipem Nothi wrote::: My Face ::As of Falloff, Scouts no longer provide Recon. Any Recon you get comes from an active scanner, and no Recon competes with GalLogi Recon. The very best at Recon. The very best at Counter-Recon. Somebody find Zatara; these GalLogis are having cake and eating it too.
Sounds like some Gal somewhere is eating your cake. Quit giving to them.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Adipem Nothi
Nos Nothi
7172
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Posted - 2015.03.03 07:18:00 -
[32] - Quote
el OPERATOR wrote:Especially with a GalLogi who is quite likely detectable itself. And very likely underpowered for any sort of direct confrontation against a combat-superior frame that capitalizes.
Those arguments ring a bell ...
Remember when Zatara was campaigning to change "360 Wallhacks" and "Trifectas"?
Well, Scouts pointed out then that Recon Scouts were super squishy (way squishier than any GalLogi), easily killed, and had to get within Fine Rifle range to scan. Scouts also pointed out that they couldn't run Damps and Range Extenders, so if they were scanning they were also subject to being scanned. Sound familiar?
But they were cloaked! Right? Nope; cloak-blind went into effect well before Falloff.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7431
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Posted - 2015.03.03 08:54:00 -
[33] - Quote
I use the minscout to do recon by fire.
Find badguy. Shoot in back with ACR. Report enemy contact(killfeed). Get shot in face. Activate needle signal so allies know what area enemies were contacted in.
Move along.
AV
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Meee One
Amakakeru-Ryu-no-Hirameki
1555
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Posted - 2015.03.03 17:26:00 -
[34] - Quote
Varoth Drac wrote:Adipem Nothi wrote:Assert Dominance wrote:gal scan bonus is broken Agreed. To fix, swap Gal precision bonus with cooldown bonus. Alena Ventrallis wrote: add 1 equipment slot to basic tier logis adjust PG/CPU to account for the extra slots
Agreed. Also swap Logi and Assault Speeds, such that Class Speed and Class HP become inversely related. Also reduce price of Logi frame and reduce EQ pricing; the role is disproportionately Isk-intensive by comparison to other infantry roles. I like the scan bonus idea, but I disagree about speed. Assaults are meant to be fast and tough, that is their thing, their speed shouldn't be lowered. Maybe logi's could be faster without slowing assaults? Improved regen is another option. Though I'm not yet sold on the idea that logis need improvements to base stats. Every other class was buffed because logis were too good. We should focus on tiers, racial balance and equipment use / support, otherwise we risk general power creep. Logistics has 300 eHP max on amarr. 240 Minimal on Minmatar.
Are less tanked than basics yet are slower than basics.
Assaults have 160 eHP extra which,according to armor plates,should make them slower than logistics. Yet logistics are slower than even heavier tanked assaults.
If 240 sounds familiar,it's because that's the same as the AM scout.
That's right,Min logistics has as much eHP as a scout,yet is almost as slow as a commando.
If that's not broken IDK what is.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1555
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Posted - 2015.03.03 17:28:00 -
[35] - Quote
Adipem Nothi wrote:el OPERATOR wrote:Especially with a GalLogi who is quite likely detectable itself. And very likely underpowered for any sort of direct confrontation against a combat-superior frame that capitalizes.
Those arguments ring a bell ... Remember when Zatara was campaigning to change "360 Wallhacks" and "Trifectas"? Well, Scouts pointed out then just like you're pointing out now that Recon Scouts were super squishy. They were squishier than any GalLogi, and unlike the GalLogi they had to get within Fine Rifle range of a unit to scan it. Scouts also pointed out that they couldn't simultaneously run Damps and Range Extenders, so (just like your GalLogi) they were very likely being scanned if they were running scans. Unlike your GalLogi, they didn't earn WP; their unpaid job was to get close and keep the scans up by trying not to die. But they had cloak! Right? Nope. Cloak-blind went into effect before we retired the Recon Scout. You're conveniently leaving out the fact that those 360 wallhacks worked 100% of the time.
Where as scanners work once every 30-45 seconds.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1813
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Posted - 2015.03.03 20:54:00 -
[36] - Quote
Adipem Nothi wrote:Assert Dominance wrote:gal scan bonus is broken Agreed. To fix, swap Gal precision bonus with cooldown bonus. I disagree with both of you , you can fit multiple links , nano's and rep tools if you like so why not scanners ? I use Gal logi and I never place more then one scanner on my fit but why limit if the others have none and if someone fit two or three scanners on their fit then they are gimping their own suit for the advantage of better vision so that's the preference of the user , I .E : multiple equipment if desired .
It should remain a personal choice , we already have BW which if there was an actual vote I think that it might not have passed because it killed solo play like a lot of changes implemented and coming that are not talked about until they are administered .
Yes they place a post but there really is not a chance to weigh the pro's and con's with a actual chance of a change if needed .
Precision is to SEE , you complain about spamming scanners but you would rather have a shorter cool down so the usage COULD ACTUALLY start to spam but with less visibility so how is that benefiting the user if the scanner can't see that well but can be used more often ?
That doesn't even sound right and you people that suggest such should stop because your clearly trying to kill the visibility of scanners for your benefit .
You scouts need to stop that , you already have the greatest benefits over any other suit in the game and can play the most ranging play styles in one role .
Long cool downs makes efforts even for both sides , fit extra and gimp your suit ... use one and you have to deal with the scanner mechanic , the bonus is just fine as is .
Hell you can't see all scouts anyway unless you use one scanner in general and even that can be beat .
You people need to stop trying to kill this game on a whim , even some of your numbers that some of you like to spout just doesn't translate to the battlefield because they garner different results in game play .
Do you people know how to do anything besides troll ???
Doubts are like flies and should be treated as such and crushed .
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Adipem Nothi
Nos Nothi
7205
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Posted - 2015.03.03 21:29:00 -
[37] - Quote
Meee One wrote:Adipem Nothi wrote:el OPERATOR wrote:Especially with a GalLogi who is quite likely detectable itself. And very likely underpowered for any sort of direct confrontation against a combat-superior frame that capitalizes.
Those arguments ring a bell ... Remember when Zatara was campaigning to change "360 Wallhacks" and "Trifectas"? Well, Scouts pointed out then just like you're pointing out now that Recon Scouts were super squishy. They were squishier than any GalLogi, and unlike the GalLogi they had to get within Fine Rifle range of a unit to scan it. Scouts also pointed out that they couldn't simultaneously run Damps and Range Extenders, so (just like your GalLogi) they were very likely being scanned if they were running scans. Unlike your GalLogi, they didn't earn WP; their unpaid job was to get close and keep the scans up by trying not to die. But they had cloak! Right? Nope. Cloak-blind went into effect before we retired the Recon Scout. You're conveniently leaving out the fact that those 360 wallhacks worked 100% of the time. Where as scanners work once every 30-45 seconds.
Not while cloaked!
And where are you getting 30-45 seconds? The Creodron Prox Scanner has 10 second cooldown. I use it all the time. Pretty sure scanner cooldown times are still listed in game. One GalLogi with four, 21dB scanners can pretty much keep a socket perma-scanned. Count how many seconds pass between the "you've been scanned" messages next time you play Ambush against Nyain San. If the match lasts 300 seconds, I'll bet you'll have been scanned for 250 of 'em.
Shoot scout with yes.
- Ripley Riley
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Thaddeus Reynolds
Facepunch Security
213
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Posted - 2015.03.03 23:33:00 -
[38] - Quote
Breakin Stuff wrote:DDx77 wrote:Alena Ventrallis wrote:Logis need so much work and haven't been touched in months. They have VERY low health, low speed, high profile, no sidearm, the list goes on. Whule they need a major overhaul, all I ask is please please PLEASE make the following simple changes.
1. Normalize slot layout with assault suits. 2. Normalize equipment slots across all tiers (basically add 1 equipment slot to basic tier logis) 3. Adjust PG/CPU to account for the extra slots
I'm begging you, even this simple change would do wonders for the logi class. While we debate how to balance them further, at the least these changes will help aleviate the frustration dedicated logibros are having to deal with. Irrelevant sperging from a former logi tourist 1: Not a bad idea at all. 2: also not a bad idea. 3: again, not a bad idea. Unfortunately rattati tried to suggest this, and a certain subset of logis absolutely lost their sh*t about the fact that it might cost them their sidearm slot and as a result the discussion got stonewalled. So there's not work done on the logis that we can see. Also I think survivability needs to be addressed for logis in the form of a personal regen bonus given that they cannot rep tool themselves.
well...even with what he's suggesting you wouldn't have to remove the sidearm from the Amarr Logi suit, Amarr Logi would just have 3 equipment instead of 4...and I'm Ok with that.
The Cal-logi is where you have to decide to either give it a sidearm, or 4 equipment (at all tiers)
I like my sidearm on my Amarr Logi, and will work to preserve it as hard as possible...that being said, I am willing to give it up if I am convinced that it would actually make the game better
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Alena Ventrallis
Intara Direct Action Caldari State
2579
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Posted - 2015.03.04 00:35:00 -
[39] - Quote
I don't know where people got the idea that I wanted the sidearm removed on the AmLogi, but that is not the case. All I want, is for the logi hi/low slots to match their assault counterparts, to have 4 slots at all tiers (save AmLogi) and for PG/CPU to be adjusted for the new slots.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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el OPERATOR
Capital Acquisitions LLC Bad Intention
894
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Posted - 2015.03.04 19:01:00 -
[40] - Quote
Adipem Nothi wrote:Meee One wrote:Adipem Nothi wrote:el OPERATOR wrote:Especially with a GalLogi who is quite likely detectable itself. And very likely underpowered for any sort of direct confrontation against a combat-superior frame that capitalizes.
Those arguments ring a bell ... Remember when Zatara was campaigning to change "360 Wallhacks" and "Trifectas"? Well, Scouts pointed out then just like you're pointing out now that Recon Scouts were super squishy. They were squishier than any GalLogi, and unlike the GalLogi they had to get within Fine Rifle range of a unit to scan it. Scouts also pointed out that they couldn't simultaneously run Damps and Range Extenders, so (just like your GalLogi) they were very likely being scanned if they were running scans. Unlike your GalLogi, they didn't earn WP; their unpaid job was to get close and keep the scans up by trying not to die. But they had cloak! Right? Nope. Cloak-blind went into effect before we retired the Recon Scout. You're conveniently leaving out the fact that those 360 wallhacks worked 100% of the time. Where as scanners work once every 30-45 seconds. Not while cloaked! And where are you getting 30-45 seconds? The Creodron Prox Scanner has 10 second cooldown. I use it all the time. Pretty sure scanner cooldown times are still listed in game. One GalLogi with four, 21dB scanners can keep a significant portion of a map perma-scanned. Count how many seconds pass between the "you've been scanned" messages next time you play Ambush against Nyain San. If the match lasts 300 seconds, I'll bet you'll have been scanned for 250 of 'em.
I'm curious, when did Recon become a passive activity? I knew the passive detection of scouts was strong but are you saying that it was so strong you forgot how to actually do it?
That CreoProx is a 28db scanner, 45-¦ sweep, 10 second light time. Plenty of wiggle room for a scout that knows it's been scanned to respond accordingly.
One GalLogi with 4 of the powerful scanners available, cycling them as efficiently as possible is only able to light 180-¦ MAX (45-¦ each) for I think 40 seconds TOTAL (10 seconds lit each) AND because Active Scanning is an ACTIVE activity, unlike your previous 360-¦ 24/7 passive "wallhack" (your term) that coupled with your movement speed actually displaced moving based vehicle scanners in effectiveness, there's the scanner cycling and firing gaps which mean you never actually achieve that 180 for 40 seconds scenario. Instead it's 45-¦ worth one after the other. AND the whole time this is happeneing the scanner-using suit is occupied using the scanner and NOT participating directly in combat, ie one less GUN on the field. UNLIKE the previous scout behaviour of 360 passives lighting everything from an invisible gummybear that's simutaneously bouncing in and out of combat zones spamming re's and shotgunning people. And then coming to the forums to tell people they need better "situational awareness".
If a GalLogi is getting you down, gtfo the forums and go kill him. Anything else is a waste of everybody's time.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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