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The-Errorist
1049
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Posted - 2015.02.16 01:50:00 -
[1] - Quote
Trello card to vote on.
The Gallente assault bonus should be 5% dispersion and 6% recoil reduction per level. The current 25% total recoil reduction isn't enough, so bump it up to 30%.
This would make the tactical plasma rifle for the Gallente assault almost as good as a scrambler rifle for the Amarr assault.
Suits, Tanks, a mode
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Commander Noctus
Gallente Loyalist
214
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Posted - 2015.02.16 02:03:00 -
[2] - Quote
I don't see why not. If people don't want to give plasma weaponry a bonus that counters their weakness (like lasers and projectiles get...) then we might as well buff the hell out of the bonus we actually do have.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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DeadlyAztec11
Ostrakon Agency
7478
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Posted - 2015.02.16 02:47:00 -
[3] - Quote
I'm all for improving the current bonus.
Put your flags up in the sky.
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Mikel Arias
Challengers 506
72
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Posted - 2015.02.16 04:28:00 -
[4] - Quote
I get the bonus should be weapon related, but it would be interesting to see how it works a bonus that affected the survival rate. For example, for gallente, a 2% armor repair efficiency extra per level; caldari; x% shield recharge per level; amar, x% armor plates per level: minmatar... I dont know this one.
I know, I know, its just an idea, but it would be cool something like this besides the weapon bonus, I think it would really make the Assaults even with other roles and make them the choice to push the enemy, the real frontlines.
(The "x%" is because I dont really use those races, so I dont know what would be a good amount) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
4969
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Posted - 2015.02.16 07:06:00 -
[5] - Quote
I feel like the Plasma Rifle hardly has any recoil at all as is...
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
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The-Errorist
1051
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Posted - 2015.02.16 07:29:00 -
[6] - Quote
Pokey Dravon wrote: I feel like the Plasma Rifle hardly has any recoil at all as is... The tactical plasma rifle has a ton of it though even with gal assault, it still gets in the way.
Suits, Tanks, a mode
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Sequal's Back
Dead Man's Game RUST415
291
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Posted - 2015.02.16 12:24:00 -
[7] - Quote
The-Errorist wrote:Pokey Dravon wrote: I feel like the Plasma Rifle hardly has any recoil at all as is... The tactical plasma rifle has a ton of it though even with gal assault, it still gets in the way. Recoil in Dust, and mostly on AR, isn't a big problem at all^^ Play other FPS and you'll see what having recoil means. The only weapon with recoil in dust is the RR..
I think the bonus is pretty useless and should be changed to something else.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Green Living
Gallente Gay Swag Club
1342
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Posted - 2015.02.16 13:59:00 -
[8] - Quote
I honestly hip-fire more with the TAC-AR than I ADS in my GalAss. |
Adipem Nothi
Nos Nothi
6732
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Posted - 2015.02.16 14:55:00 -
[9] - Quote
Assault Suits are already the best Suits. Dare we buff them further?
http://dust.thang.dk/market_historycategory.php
Shoot scout with yes.
- Ripley Riley
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The-Errorist
1051
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Posted - 2015.02.16 17:32:00 -
[10] - Quote
Those graphs are not all that relevant to the issue of the gal assault bonus being a bit underpowered compared to the other racial bonuses (except caldari); you have to actually play it for yourself to judge. Have you even tried a gal assault and felt the kick reduction was enough when using a tactical plasma rifle?
Suits, Tanks, a mode
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2392
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Posted - 2015.02.16 17:46:00 -
[11] - Quote
Commander Noctus wrote:I don't see why not. If people don't want to give plasma weaponry a bonus that counters their weakness (like lasers and projectiles get...) then we might as well buff the hell out of the bonus we actually do have. The problem here it that ARs don't have a serious weakness like ScRs or CRs do. They're just way too jack of all trades and bland. They ought to be shaken up with a real weakness/strength combo...
How can you mitigate a weakness that isn't there?
Home at Last <3
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2497
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Posted - 2015.02.16 18:08:00 -
[12] - Quote
The-Errorist wrote:Those graphs are not all that relevant to the issue of the gal assault bonus being a bit underpowered compared to the other racial bonuses (except caldari); you have to actually play it for yourself to judge. Have you even tried a gal assault and felt the kick reduction was enough when using a tactical plasma rifle? Not trying to be a git here but even on a scout suit the kick doesn't seem like much of an issue, although i suppose it depends on the rate at which R1 is triggered.
The thing i'd want most on the TAR is reduced falloff/increased range.
PSN: RationalSpark
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The-Errorist
1052
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Posted - 2015.02.16 18:11:00 -
[13] - Quote
Vrain Matari wrote:The-Errorist wrote:Those graphs are not all that relevant to the issue of the gal assault bonus being a bit underpowered compared to the other racial bonuses (except caldari); you have to actually play it for yourself to judge. Have you even tried a gal assault and felt the kick reduction was enough when using a tactical plasma rifle? Not trying to be a git here but even on a scout suit the kick doesn't seem like much of an issue, although i suppose it depends on the rate at which R1 is triggered. The thing i'd want most on the TAR is reduced falloff/increased range. Firing at the same rate as a SCR with a TAR isn't effective as it should be on a Gal assault.
Suits, Tanks, a mode
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2392
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Posted - 2015.02.16 18:15:00 -
[14] - Quote
Vrain Matari wrote:The-Errorist wrote:Those graphs are not all that relevant to the issue of the gal assault bonus being a bit underpowered compared to the other racial bonuses (except caldari); you have to actually play it for yourself to judge. Have you even tried a gal assault and felt the kick reduction was enough when using a tactical plasma rifle? Not trying to be a git here but even on a scout suit the kick doesn't seem like much of an issue, although i suppose it depends on the rate at which R1 is triggered. The thing i'd want most on the TAR is reduced falloff/increased range. Increase the range by any noticeable amount and it would outrange the ScR. No.
Home at Last <3
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Adipem Nothi
Nos Nothi
6738
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Posted - 2015.02.16 20:13:00 -
[15] - Quote
The-Errorist wrote:Those graphs are not all that relevant to the issue of the gal assault bonus being a bit underpowered compared to the other racial bonuses (except caldari); you have to actually play it for yourself to judge. Have you even tried a gal assault and felt the kick reduction was enough when using a tactical plasma rifle?
Usage rates are hugely relevant when weighing a buff. If your beef is with TAR kick, then fix the TAR kick. "Buff the GA Assault because the TAR kicks" doesn't make much sense. Nor does "Buff the TAR because the ScR", as Rattati has indicated the latter is OP.
Shoot scout with yes.
- Ripley Riley
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The-Errorist
1053
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Posted - 2015.02.16 21:54:00 -
[16] - Quote
Adipem Nothi wrote:The-Errorist wrote:Those graphs are not all that relevant to the issue of the gal assault bonus being a bit underpowered compared to the other racial bonuses (except caldari); you have to actually play it for yourself to judge. Have you even tried a gal assault and felt the kick reduction was enough when using a tactical plasma rifle? Usage rates are hugely relevant when weighing a buff. If your beef is with TAR kick, then fix the TAR kick. "Buff the GA Assault because the TAR kicks" doesn't make much sense. Nor does "Buff the TAR because the ScR"; Rattati has indicated the latter is OP. Basically 5% isn't all that much of a kick reduction increase and the kick of the Tar on a gal assault is not where it should be to utilize it's max RoF. Usage statistics can't make a direct correlation to that, but only an indirect correlation.
The TAR can fire almost the same amount of shots of a scrambler rifle before it overheats with a someone with an Amarr assault. The Gal assault bonus should make the TAR easier to use in similar to how the amarr assault lets you able to shoot for longer periods of time. An increased recoil for the gal assault would do just that.
Decreasing the base recoil stat of the TAR would make the TAR too good compared to those without a Gal assault or an Amarr assault with a SCR. If you've tried the TAR outside of a gal assault, you would notice it's similarly effective to using a non-Amarr assault with a SCR.
Suits, Tanks, a mode
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The-Errorist
1053
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Posted - 2015.02.16 22:54:00 -
[17] - Quote
DeadlyAztec11 wrote:I'm all for improving the current bonus.
Oh, by the by, IT'S CALLED THE ASSAULT RIFLE! YOU DON'T HAVE TO YELL and it's an assault plasma rifle. Just saying assault rifles could mean one of many things: assault combat rifle; assault scrambler rifle; assault rail rifle; assault plasma rifle; those are all assault rifles.
Suits, Tanks, a mode
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2395
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Posted - 2015.02.17 04:44:00 -
[18] - Quote
The-Errorist wrote:DeadlyAztec11 wrote:I'm all for improving the current bonus.
Oh, by the by, IT'S CALLED THE ASSAULT RIFLE! YOU DON'T HAVE TO YELL and it's an assault plasma rifle. Just saying assault rifles could mean one of many things: assault combat rifle; assault scrambler rifle; assault rail rifle; assault plasma rifle; those are all assault rifles. Actually none of the rifles in this game are tecnically assault rifles but the Scrambler Rifle.
All the "Assault Variant" rifles are actually auto-rifles, along with their Breach AR and Rail Rifle. The TacAR is a battle rifle. The CR and Burst AR are... I don't really know. There isn't real world classification of rifles that are ONLY burst fire.
"Assault Rifles" are selective fire rifles using intermediate sized rounds with detachable magazines. Only the ScR meets these requirements.
Home at Last <3
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Atiim
Heaven's Lost Property Negative-Feedback
15661
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Posted - 2015.02.17 05:20:00 -
[19] - Quote
Yes we do, usage statistics does not change nor refute the fact that the bonus does not have any meaningful effect, (which means that it's not working as intended), therefore arguments involving its usage are irrelevant.
The 1st Matari Commando
-HAND
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Adipem Nothi
Nos Nothi
6748
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Posted - 2015.02.17 05:33:00 -
[20] - Quote
Atiim wrote:Yes we do, usage statistics does not change nor refute the fact that the bonus does not have any meaningful effect, (which means that it's not working as intended), therefore arguments involving its usage are irrelevant.
Usage is always relevant. See Uprising 1.0 - 1.8.
It isn't like you to dismiss statistical indicators, Atiim. If it were tanks outselling all else by nearly 2:1, you'd be crying rivers and demanding nerfs.
Shoot scout with yes.
- Ripley Riley
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noob cavman
Fatal Absolution General Tso's Alliance
2136
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Posted - 2015.02.17 09:05:00 -
[21] - Quote
So your comparing when tanks were op and when we scouts were op to a bonus that makes very little difference to the actual weapons it relates to... Ok moving on. I would enjoy a different bonus on my assault but if we increased either damage or rof it would become ridiculous. Ammo increase would be not much better A bonus to running reppers? The cpu and pg cost or the effectiveness of the reps. Maybe even both
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7240
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Posted - 2015.02.17 09:21:00 -
[22] - Quote
Making a suit bonus for a single weapon variant is kinda dumb. Better solution would be to slightly reduce recoil on the TAR directly.
Since in its own right it should be equivalent to the vanilla scram
AV
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benandjerrys
KILL-EM-QUICK RISE of LEGION
126
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Posted - 2015.02.17 14:04:00 -
[23] - Quote
The-Errorist wrote:DeadlyAztec11 wrote:I'm all for improving the current bonus.
Oh, by the by, IT'S CALLED THE ASSAULT RIFLE! YOU DON'T HAVE TO YELL and it's an assault plasma rifle. Just saying assault rifles could mean one of many things: assault combat rifle; assault scrambler rifle; assault rail rifle; assault plasma rifle; those are all assault rifles.
The amount of coding it takes for the weapon to have the right name would be a nightmare. We all know what it is. Give CCP a break they aren't worried about this low hanging fruit.
Tread Locking Proficiency V
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Adipem Nothi
Nos Nothi
6749
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Posted - 2015.02.17 16:35:00 -
[24] - Quote
Breakin Stuff wrote:Making a suit bonus for a single weapon variant is kinda dumb. Better solution would be to slightly reduce recoil on the TAR directly. Since in its own right it should be equivalent to the soon-to-be-rebalanced vanilla scram
FTFY. Also agreed.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6749
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Posted - 2015.02.17 16:41:00 -
[25] - Quote
noob cavman wrote:So your comparing when tanks were op and when we scouts were op to a bonus that makes very little difference to the actual weapons it relates to... Ok moving on. I would enjoy a different bonus on my assault but if we increased either damage or rof it would become ridiculous. Ammo increase would be not much better A bonus to running reppers? The cpu and pg cost or the effectiveness of the reps. Maybe even both Not at all. Atiim claims that we should ignore usage rates; I'm disagreeing. When scouts were OP, their usage rates looked alot like current Assault rates. Assaults may or may not be OP, but they certainly aren't UP; any net gain they "vote themselves" will likely lead to imbalance.
Shoot scout with yes.
- Ripley Riley
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The-Errorist
1056
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Posted - 2015.02.17 17:20:00 -
[26] - Quote
Adipem Nothi wrote:Atiim wrote:Yes we do, usage statistics does not change nor refute the fact that the bonus does not have any meaningful effect, (which means that it's not working as intended), therefore arguments involving its usage are irrelevant. Usage is always relevant. And it isn't like you to dismiss quality data, Atiim. And it isn't like you to ignore someones counter argument.
Suits, Tanks, a mode
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Adipem Nothi
Nos Nothi
6749
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Posted - 2015.02.17 18:04:00 -
[27] - Quote
Adipem Nothi wrote:
[snip] If your beef is with TAR kick, then fix the TAR kick. "Buff the GA Assault because the TAR kicks" doesn't make much sense. Nor does "Buff the TAR because the ScR"; Rattati has indicated the latter is OP.
Shoot scout with yes.
- Ripley Riley
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The-Errorist
1057
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Posted - 2015.02.17 19:36:00 -
[28] - Quote
Adipem Nothi wrote:Adipem Nothi wrote:
[snip] If your beef is with TAR kick, then fix the TAR kick. "Buff the GA Assault because the TAR kicks" doesn't make much sense (to me, at least). Nor does "Buff the TAR because the ScR"; Rattati has indicated the latter is OP.
Quote:Decreasing the base recoil stat of the TAR would make the TAR too good compared to those with a Gal assault or an Amarr assault with a SCR. If you've tried the TAR outside of a gal assault, you would notice it's similarly effective to using a non-Amarr assault with a SCR.
Quote:The TAR can fire almost the same amount of shots of a scrambler rifle before it overheats with a someone with an Amarr assault. The Gal assault bonus should make the TAR easier to use in similar to how the amarr assault lets you able to shoot for longer periods of time. An increased recoil reduction for the gal assault would do just that.
Suits, Tanks, a mode
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The-Errorist
1057
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Posted - 2015.02.17 19:38:00 -
[29] - Quote
ignore this post for now
Suits, Tanks, a mode
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Atiim
Heaven's Lost Property Negative-Feedback
15663
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Posted - 2015.02.17 23:44:00 -
[30] - Quote
Adipem Nothi wrote:Atiim wrote:Yes we do, usage statistics does not change nor refute the fact that the bonus does not have any meaningful effect, (which means that it's not working as intended), therefore arguments involving its usage are irrelevant. Usage is always relevant. And it isn't like you to dismiss quality data, Atiim. When 5 HAVs per side rolled around each-and-every match following 1.7, usage rates mattered very much to you. When Scouts accounted for over 50% of units in combat each-and-every match following 1.8, usage rates mattered very much to you. How is that suddenly "arguments involving usage are irrelevant"? If it were Tanks instead of Assaults outselling all else by nearly 2:1, you'd be allover these graphs and relentless in your demands for nerfs. The HAV/ADS usage rates weren't at all what concerned me, what concerned me was the fact that they were overpowered. If HAV usage was to skyrocket at this very moment, I'd be assessing their power to determine why they're skyrocketing and then determine whether or not action needs to be taken.
None of my arguments as to why the HAV (or any item) needed to be nerfed involved the fact that they were overused, and everything to do with the fact that they were incapable of being destroyed when operated competently (read: invulnerable) without injecting an impractical/imbalanced amount of AVers to destroy them.
Usage by itself isn't "quality data", as it doesn't display nor determine factors which actually show the power of an item. In this case it's completely irrelevant because the argument of "they are the most widely used Dropsuits" does not offer a refutation, nor rebuttal to the subject at hand.
That aside, there are currently four proven and irrefutable facts:
1. The bonuses are neither significant nor practical 2. The bonuses fail to provide a significant advantage over other roles/classes. 3. Dropsuit bonuses are intended to be both significant and practical. 4. Dropsuit bonuses are intended to provide a significant advantage over other roles/classes.
Given how my (and hopefully everyone's) goal is for all items to work as they were intended (balanced), the only rational and objective course of action would be to pursue a change to their bonus so that it meets the criteria of facts 3 and 4.
Though I must ask, if we were back before Hotfix Delta and the Caldari Scout's bonus was -5% Sniper Rifle Dispersion per Level, would you pursue a change to its bonus?
The 1st Matari Commando
-HAND
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Cat Merc
Negative-Feedback. Negative-Feedback
15197
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Posted - 2015.02.18 00:31:00 -
[31] - Quote
Could we just make the dispersion reduction stronger? 25% isn't much when the rifle is already accurate and also has a skill that increases accuracy by 25%.
Remember, this bonus is competing against 25% higher clip size and 25% heat reduction. 25% dispersion reduction in comparison sounds lol.
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DeadlyAztec11
Ostrakon Agency
7513
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Posted - 2015.02.18 01:38:00 -
[32] - Quote
Breakin Stuff wrote:Making a suit bonus for a single weapon variant is kinda dumb. Better solution would be to slightly reduce recoil on the TAR directly.
Since in its own right it should be equivalent to the vanilla scram The suit bonus doesnt just apply to the AR, it also affects the Shotgun and Ion Pistol. The Ion Pistol desperately needs it because the faster you fire the more dispersion you get, the more recoil is harder to control, the more it overheats and the less amount of shots you can fire before overheating; better hit what you're shooting at.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Soul Cairn
Fatal Absolution
35
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Posted - 2015.02.18 02:14:00 -
[33] - Quote
Cat Merc wrote:Could we just make the dispersion reduction stronger? 25% isn't much when the rifle is already accurate and also has a skill that increases accuracy by 25%.
Remember, this bonus is competing against 25% higher clip size and 25% heat reduction. 25% dispersion reduction in comparison sounds lol. How do you think I feel about reload speed? I don't want damned reload speed!
Born Ammatar, Caldari at heart.
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Adipem Nothi
Nos Nothi
6751
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Posted - 2015.02.18 12:43:00 -
[34] - Quote
Atiim wrote:Adipem Nothi wrote:Atiim wrote:Yes we do, usage statistics does not change nor refute the fact that the bonus does not have any meaningful effect, (which means that it's not working as intended), therefore arguments involving its usage are irrelevant. Usage is always relevant. And it isn't like you to dismiss quality data, Atiim. When 5 HAVs per side rolled around each-and-every match following 1.7, usage rates mattered very much to you. When Scouts accounted for over 50% of units in combat each-and-every match following 1.8, usage rates mattered very much to you. How is that suddenly "arguments involving usage are irrelevant"? If it were Tanks instead of Assaults outselling all else by nearly 2:1, you'd be allover these graphs and relentless in your demands for nerfs. The HAV/ADS usage rates weren't at all what concerned me, what concerned me was the fact that they were overpowered. If HAV usage was to skyrocket at this very moment, I'd be assessing their power to determine why they're skyrocketing and then determine whether or not action needs to be taken. None of my arguments as to why the HAV (or any item) needed to be nerfed involved the fact that they were overused, and everything to do with the fact that they were incapable of being destroyed when operated competently (read: invulnerable) without injecting an impractical/imbalanced amount of AVers to destroy them. Usage by itself isn't "quality data", as it doesn't display nor determine factors which actually show the power of an item. In this case it's completely irrelevant because the argument of "they are the most widely used Dropsuits" does not offer a refutation, nor rebuttal to the subject at hand. That aside, there are currently four proven and irrefutable facts: 1. The bonuses are neither significant nor practical 2. The bonuses fail to provide a significant advantage over other roles/classes. 3. Dropsuit bonuses are intended to be both significant and practical. 4. Dropsuit bonuses are intended to provide a significant advantage over other roles/classes. Given how my (and hopefully everyone's) goal is for all items to work as they were intended (balanced), the only rational and objective course of action would be to pursue a change to their bonus so that it meets the criteria of facts 3 and 4. No matter how we package it, we're still trying to buff two of the best suits in the game here. If the goal is class parity, I can appreciate that. If MN and AM Assault are that much better than GA and CA Assault, then we should tune GA and CA Assault bonuses, and immediately rebalance the Assault class against other roles. This could be accomplished by removing 1 slot or reducing speed and/or HP. This course would meet all of your criteria while pushing the Assault Class toward balance rather than further away from it.
Atiim wrote: Though I must ask, if we were back before Hotfix Delta and the Caldari Scout's bonus was -5% Sniper Rifle Dispersion per Level, would you pursue a change to its bonus?
The CalScout was at its peak in through HF Bravo. Had it and the GalScout had useless bonuses, and were still the Top 2 most popular suits, I'd have proposed they be nerfed rather than proposed they get better bonuses. There's no way I'd ask to buff an OP suit; who does that?
most
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 21:01:00 -
[35] - Quote
DeadlyAztec11 wrote:I'm all for improving the current bonus.
Oh, by the by, IT'S CALLED THE ASSAULT RIFLE!
Assault Rifle as a name is a holdover from not having any other rifles.
These days "Assault" is a variant of rifle that shoots out a bunch of bullets without having to lift the trigger, like the Assault Scrambler Rifle or Assault Rail Rifle.
All Gallente rifles need to be renamed "Plasma Rifle", devs are just being lazy. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 21:57:00 -
[36] - Quote
Adipem Nothi wrote:noob cavman wrote:So your comparing when tanks were op and when we scouts were op to a bonus that makes very little difference to the actual weapons it relates to...
Not at all. Read the previous post. Atiim claimed that we should ignore usage rates; I'm disagreeing. When scouts were OP, their usage rates looked alot like current Assault rates. Assaults may or may not be OP, but they certainly aren't UP. Should they gift themselves with a net gain, it will likely lead to significant imbalance. Buffing items which aren't in need of a buff never ends well. If we intend to buff for the sake of buffing, we should bank on the likelihood of nerfs to follow. Rattati won't ignore a massive (and widening) gap in top-performer usage rates.
Plasma Rifle usage rates are very heavily weighted because new players are using them on all their starter fits.
With that said, Ive just started skilling into the Gal Assault and Im using various Gal weaponry and the Assault Plasma rifle is actually really damn good (as long as you arent trying to snipe with it). I think its supposed to be this way since its the lowest range rifle, but who knows. I dont know the data enough to really say. |
Adipem Nothi
Nos Nothi
6760
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Posted - 2015.02.18 22:07:00 -
[37] - Quote
Vesta Opalus wrote:[Plasma Rifle usage rates are very heavily weighted because new players are using them on all their starter fits.
Correct, which explains why Plasma Rifle usage has always been higher than other weapons. Now compare that with Assault usage, which only a few months ago was very low and is suddenly and very high. A similar pattern (albeit more magnified) was observed with Scouts following 1.8.
Shoot scout with yes.
- Ripley Riley
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2398
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Posted - 2015.02.18 22:21:00 -
[38] - Quote
ITT: Scout cry that they aren't the best killy-suits anymore and that the primary slayer role has been given to Assaults, which is working as intended.
Home at Last <3
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Adipem Nothi
Nos Nothi
6761
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Posted - 2015.02.18 22:29:00 -
[39] - Quote
Fizzer XCIV wrote:ITT: Scout cry that they aren't the best killy-suits anymore and that the primary slayer role has been given to Assaults, which is working as intended.
Here's a much more likely narrative:
When Scouts were OP, they proposed to nerf themselves. Now that Assaults OP, they propose to buff themselves.
Shoot scout with yes.
- Ripley Riley
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2398
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Posted - 2015.02.18 22:44:00 -
[40] - Quote
Adipem Nothi wrote:Fizzer XCIV wrote:ITT: Scout cry that they aren't the best killy-suits anymore and that the primary slayer role has been given to Assaults, which is working as intended. Here's a much more likely narrative: When Scouts were OP, they proposed to nerf themselves. Now that Assaults OP, they propose to buff themselves.
No. First of all, Assaults aren't OP. More like..
"Assault are now happy that they are the primary slayers, as they should be, and they are now striving for racial balance for themselves, but definitely don't want to pass the reigns back to Scouts."
"Some scouts are buttmad that the actual role of Scouting isn't slaying, but rather, recon. They yearn for the days of shotguns controlling the battlefield to return once more, and are willing to cry for Assault nerfs to get their wish, as they believe that they should be able to outslay Assaults."
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Adipem Nothi
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6761
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Posted - 2015.02.18 23:17:00 -
[41] - Quote
Fizzer XCIV wrote: First of all, Assaults aren't OP.
Neither you nor I can make that call definitively. We can monitor usage rates, make in game observations, take note of what the FoTM-chasers and Nyain San are running. But at the end of the day, you and I can do little more than observe and opine.
Fizzer XCIV wrote: "Assault are now happy that they are the primary slayers, as they should be, and they are now striving for racial balance for themselves, but definitely don't want to pass the reigns back to Scouts."
I can see GA/CA Assaults looking enviously at the more demonstrably overpowered MN (and possibly AM) Assault. I can see how they might think it a good idea to buff one side of the equation rather than nerf the other to achieve role parity. Role parity is a noble goal, but so is balance. If Assaults are in fact out-of-balance, then buffing them cannot be a good idea.
Fizzer XCIV wrote: "Some scouts are buttmad that the actual role of Scouting isn't slaying, but rather, recon. They yearn for the days of shotguns controlling the battlefield to return once more, and are willing to cry for Assault nerfs to get their wish, as they believe that they should be able to outslay Assaults."
Recommended Reading: https://forums.dust514.com/default.aspx?g=posts&m=985928#post985928
TL;DR: You couldn't be more wrong about Scouts.
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
436
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Posted - 2015.02.19 01:05:00 -
[42] - Quote
Adipem Nothi wrote:Vesta Opalus wrote:[Plasma Rifle usage rates are very heavily weighted because new players are using them on all their starter fits.
Correct; Plasma Rifle usage has always been higher than other weapons. Now compare that with Assault usage, which a few months ago was very low and is now very high (and still climbing). A similar pattern -- albeit magnified -- was observed with Scout usage rates following 1.8. There's a clear relationship between the decline in Scout usage and the incline in Assault usage. One might look at these histories and conclude that FoTM crowd (perhaps more politely, those seeking to optimize performance) dumped the Scout and have since adopted Assault. This doesn't "prove" Assault imbalance, but it certainly doesn't bode well. As it relates to this thread, now is likely not the most opportune time to buff Assaults.
I think assault usages should probably be higher than any other suit in the first place. I agree that assaults dont need a buff in general, but thats not a reason to not fix some of the cruddier suit bonuses that some suits have. |
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6763
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Posted - 2015.02.19 01:39:00 -
[43] - Quote
Vesta Opalus wrote: I think assault usages should probably be higher than any other suit in the first place. I agree that assaults dont need a buff in general, but thats not a reason to not fix some of the cruddier suit bonuses that some suits have.
I agree, but that is a dangerous standard. How much higher should assault usage be? 50% higher, 100% higher, 500%? Who knows?
If some of those suits with crappy bonuses happen to be top performers, then we have the very best reason available to leave them with their crappy bonuses in place. Assuming efficiency data says what Nyain San thinks it'll say, it'd be better to first balance Assaults against other classes, then buff GA/CA toward inner-class parity.
If efficiency data matches usage data, I'd recommend swapping Assault speeds with Logis. Far less potential fallout than reducing slot count. Helps Logis. Ensures proper tradeoff between speed and HP.
Speed: Heavy < Commando < Assault < Logi < Scout Hitpoints: Heavy > Commando > Assault > Logi > Scout
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
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Posted - 2015.02.19 03:53:00 -
[44] - Quote
Adipem Nothi wrote:Vesta Opalus wrote: I think assault usages should probably be higher than any other suit in the first place. I agree that assaults dont need a buff in general, but thats not a reason to not fix some of the cruddier suit bonuses that some suits have.
I agree, but that is a dangerous standard. How much higher should assault usage be? 50% higher, 100% higher, 500%? Who knows? If some of those suits with crappy bonuses happen to be top performers, then we have the very best reason available to leave them with their crappy bonuses in place. Assuming efficiency data says what Nyain San thinks it'll say, it'd be better to first balance Assaults against other classes, then buff GA/CA toward inner-class parity. If need be, I'd recommend starting by swapping Assault speeds with Logis. Far less potential fallout than reducing slot count. Helps Logis. Ensures proper tradeoff between speed and HP. Speed: Heavy < Commando < Assault < Logi < Scout Hitpoints: Heavy > Commando > Assault > Logi > Scout
Don't think logis need help, and I'd rather not do a speed switch. But I'd sure like to see assault effectiveness per spawn data so we can see if gal/cal (or anyone else) is underperforming. I only have Gal Assault up to 4 and Min assault up to 5, Gal seems great so far and minmitar is good as well.
As far as balance vs. other classes I think its in a good place, except I'd like to see the scouts have buffed e-war if we can do it without making them prime time slayers again, and commandos seem a little weak overall. |
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6767
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Posted - 2015.02.19 04:28:00 -
[45] - Quote
Vesta Opalus wrote: Don't think logis need help, and I'd rather not do a speed switch. But I'd sure like to see assault effectiveness per spawn data so we can see if gal/cal (or anyone else) is underperforming. I only have Gal Assault up to 4 and Min assault up to 5, Gal seems great so far and minmitar is good as well.
As far as balance vs. other classes I think its in a good place, except I'd like to see the scouts have buffed e-war if we can do it without making them prime time slayers again, and commandos seem a little weak overall.
I respec'd into a two Assaults today (to put my money where my mouth is ). There really isn't any noticeable difference in mobility between this GA Assault fit and the majority of my GA and CA Scout fits. It has twice the HP, comparable profile and superior scans ... and it's just as fast. I have to stick with my original opinion here in that there is not currently enough of a speed gap between Scouts and Assaults. The HP gap is huge; the speed gap should be more significant than a fraction of a meter per second (in my opinion, at least).
On the other points, 100% agree. Scouts have no business being the "go-to slayer suit", and I'd love to see Commandos get a meaningful buff.
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
438
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Posted - 2015.02.19 05:37:00 -
[46] - Quote
Adipem Nothi wrote:Vesta Opalus wrote: Don't think logis need help, and I'd rather not do a speed switch. But I'd sure like to see assault effectiveness per spawn data so we can see if gal/cal (or anyone else) is underperforming. I only have Gal Assault up to 4 and Min assault up to 5, Gal seems great so far and minmitar is good as well.
As far as balance vs. other classes I think its in a good place, except I'd like to see the scouts have buffed e-war if we can do it without making them prime time slayers again, and commandos seem a little weak overall.
I respec'd into a two Assaults today (to put my money where my mouth is ). There really isn't any noticeable difference in mobility between this GA Assault fit and the majority of my GA and CA Scout fits. It has twice the HP, comparable profile and superior scans ... and it's just as fast. I have to stick with my original opinion here in that there is not currently enough of a speed gap between Scouts and Assaults. The HP gap is huge; the speed gap should be more significant than a fraction of a meter per second (in my opinion, at least). On the other points, 100% agree. Scouts have no business being the "go-to slayer suit", and I'd love to see Commandos get a meaningful buff.
A Gallente scout with a similar fit would move significantly faster, be 100% immune to scans (or does he need 3 for gal logi focused scans these days? nearly immune to scanning in any case), be able to hold an additional equipment including a cloak which he would get a big bonus to fitting for, and have better precision, though yes he would have horrible hp.
Example: Gallente Scout
Im with you that scouts might need a little improvement, but given how badly this game reacts to speedy suits in terms of hit detection, etc, increasing their speed might not be the right approach. |
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Nos Nothi
6772
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Posted - 2015.02.19 15:36:00 -
[47] - Quote
Vesta Opalus wrote:A Gallente scout with a similar fit would move significantly faster, be 100% immune to scans (or does he need 3 for gal logi focused scans these days? nearly immune to scanning in any case), be able to hold an additional equipment including a cloak which he would get a big bonus to fitting for, and have better precision, though yes he would have horrible hp. Example: Gallente ScoutIm with you that scouts might need a little improvement, but given how badly this game reacts to speedy suits in terms of hit detection, etc, increasing their speed might not be the right approach.
Forgive me for splitting hairs here, but ...
This Scout is not significantly faster than its Assault counterpart; they are less than 1 m/s removed. Nor is this Scout 100% immune to scans; as any shotgunner or nova knifer will tell you, he is still vulnerable to falloff inner-ring passives, and he is alos still vulnerable to GA Logi active scans (yes, he needs 3 to beat focused).
Further, his precision is no different in practice than that of his Assault counterpart; the Proto Prox Scanner outperforms any Scout's mid-to-long range passives, and there's no realized difference between single precision Assault's and Scout's inner scan rings. Cloak (ugh) is situational at best and often not even worth running. Most experienced Scouts would readily trade their cloak for 200% to 300% more hitpoints. Many experienced Scouts are doing just that and are now running MN Assault.
When 600-700 HP Assaults move just as fast as super squishy "glass cannon" Scouts, there's no room left on the field for super squishy "glass cannon" Scouts. I agree that we can't make Scouts faster, which is why I'm of the opinion that Assault speed should be reduced and the speed gap widened.
Shoot scout with yes.
- Ripley Riley
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