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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 21:01:00 -
[1] - Quote
DeadlyAztec11 wrote:I'm all for improving the current bonus.
Oh, by the by, IT'S CALLED THE ASSAULT RIFLE!
Assault Rifle as a name is a holdover from not having any other rifles.
These days "Assault" is a variant of rifle that shoots out a bunch of bullets without having to lift the trigger, like the Assault Scrambler Rifle or Assault Rail Rifle.
All Gallente rifles need to be renamed "Plasma Rifle", devs are just being lazy. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
|
Posted - 2015.02.18 21:57:00 -
[2] - Quote
Adipem Nothi wrote:noob cavman wrote:So your comparing when tanks were op and when we scouts were op to a bonus that makes very little difference to the actual weapons it relates to...
Not at all. Read the previous post. Atiim claimed that we should ignore usage rates; I'm disagreeing. When scouts were OP, their usage rates looked alot like current Assault rates. Assaults may or may not be OP, but they certainly aren't UP. Should they gift themselves with a net gain, it will likely lead to significant imbalance. Buffing items which aren't in need of a buff never ends well. If we intend to buff for the sake of buffing, we should bank on the likelihood of nerfs to follow. Rattati won't ignore a massive (and widening) gap in top-performer usage rates.
Plasma Rifle usage rates are very heavily weighted because new players are using them on all their starter fits.
With that said, Ive just started skilling into the Gal Assault and Im using various Gal weaponry and the Assault Plasma rifle is actually really damn good (as long as you arent trying to snipe with it). I think its supposed to be this way since its the lowest range rifle, but who knows. I dont know the data enough to really say. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
436
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Posted - 2015.02.19 01:05:00 -
[3] - Quote
Adipem Nothi wrote:Vesta Opalus wrote:[Plasma Rifle usage rates are very heavily weighted because new players are using them on all their starter fits.
Correct; Plasma Rifle usage has always been higher than other weapons. Now compare that with Assault usage, which a few months ago was very low and is now very high (and still climbing). A similar pattern -- albeit magnified -- was observed with Scout usage rates following 1.8. There's a clear relationship between the decline in Scout usage and the incline in Assault usage. One might look at these histories and conclude that FoTM crowd (perhaps more politely, those seeking to optimize performance) dumped the Scout and have since adopted Assault. This doesn't "prove" Assault imbalance, but it certainly doesn't bode well. As it relates to this thread, now is likely not the most opportune time to buff Assaults.
I think assault usages should probably be higher than any other suit in the first place. I agree that assaults dont need a buff in general, but thats not a reason to not fix some of the cruddier suit bonuses that some suits have. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
|
Posted - 2015.02.19 03:53:00 -
[4] - Quote
Adipem Nothi wrote:Vesta Opalus wrote: I think assault usages should probably be higher than any other suit in the first place. I agree that assaults dont need a buff in general, but thats not a reason to not fix some of the cruddier suit bonuses that some suits have.
I agree, but that is a dangerous standard. How much higher should assault usage be? 50% higher, 100% higher, 500%? Who knows? If some of those suits with crappy bonuses happen to be top performers, then we have the very best reason available to leave them with their crappy bonuses in place. Assuming efficiency data says what Nyain San thinks it'll say, it'd be better to first balance Assaults against other classes, then buff GA/CA toward inner-class parity. If need be, I'd recommend starting by swapping Assault speeds with Logis. Far less potential fallout than reducing slot count. Helps Logis. Ensures proper tradeoff between speed and HP. Speed: Heavy < Commando < Assault < Logi < Scout Hitpoints: Heavy > Commando > Assault > Logi > Scout
Don't think logis need help, and I'd rather not do a speed switch. But I'd sure like to see assault effectiveness per spawn data so we can see if gal/cal (or anyone else) is underperforming. I only have Gal Assault up to 4 and Min assault up to 5, Gal seems great so far and minmitar is good as well.
As far as balance vs. other classes I think its in a good place, except I'd like to see the scouts have buffed e-war if we can do it without making them prime time slayers again, and commandos seem a little weak overall. |
Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
438
|
Posted - 2015.02.19 05:37:00 -
[5] - Quote
Adipem Nothi wrote:Vesta Opalus wrote: Don't think logis need help, and I'd rather not do a speed switch. But I'd sure like to see assault effectiveness per spawn data so we can see if gal/cal (or anyone else) is underperforming. I only have Gal Assault up to 4 and Min assault up to 5, Gal seems great so far and minmitar is good as well.
As far as balance vs. other classes I think its in a good place, except I'd like to see the scouts have buffed e-war if we can do it without making them prime time slayers again, and commandos seem a little weak overall.
I respec'd into a two Assaults today (to put my money where my mouth is ). There really isn't any noticeable difference in mobility between this GA Assault fit and the majority of my GA and CA Scout fits. It has twice the HP, comparable profile and superior scans ... and it's just as fast. I have to stick with my original opinion here in that there is not currently enough of a speed gap between Scouts and Assaults. The HP gap is huge; the speed gap should be more significant than a fraction of a meter per second (in my opinion, at least). On the other points, 100% agree. Scouts have no business being the "go-to slayer suit", and I'd love to see Commandos get a meaningful buff.
A Gallente scout with a similar fit would move significantly faster, be 100% immune to scans (or does he need 3 for gal logi focused scans these days? nearly immune to scanning in any case), be able to hold an additional equipment including a cloak which he would get a big bonus to fitting for, and have better precision, though yes he would have horrible hp.
Example: Gallente Scout
Im with you that scouts might need a little improvement, but given how badly this game reacts to speedy suits in terms of hit detection, etc, increasing their speed might not be the right approach. |
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