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Buwaro Draemon
WarRavens Capital Punishment.
987
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Posted - 2015.02.10 19:43:00 -
[1] - Quote
It does not matter how big a map is. Thanks to BPO LAVs most nobody will need a Dropships in any forseeable future.
A dropship's role is to carry troops into the battlefield right? Well all that is useless. People can still spam Uplinks (surprisingly I still get matches where uplinks light up my overview map more than a happy christmas night)
I tend to fly around in my DS with an MCRU inside, only for 1 or 2 blues to spawn in. And sometimes they never leave the DS. The rest are down there spawning in the clusters of Uplinks my team has layed out for them.
Uplinks lt you spawn anywhere in the field (as long as you laid them in that area) which is a HUGE advantage over spawning in a DS. Rooftop camping is encouraged and there are no drawbacks on spawning in an Uplink.
If this game takes the future twist of corporations having to pay for everything in their PCs (like turret installations, CRUs, Supply Depots, etc) and have them to be called down, I barely doubt corps will buy CRUs. Just have 2 Proto Amarr logis lay out uplinks everywhere and done. It would MUCH cheaper then buying a CRU that can later be destroyed/hacked AND will give you the option on spawning anywhere you want as long as their is an Uplink there, unlike the CRU where you spawn right next to it and that is it.
Bottom line is, as long as Uplinks continue to function like they do, with no drawbacks and are usable everywhere, there will be little to no role for the DS pilots, and kills strategy because they can be layed down anywhere.
Just wanted to get that off my system.
Changes to Damage mods!
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Bahirae Serugiusu
Vendetta Reactionary Force
513
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Posted - 2015.02.10 19:45:00 -
[2] - Quote
Try it during a stomp and people will spawn in your dropship and never leave. Assuming of course that they are smart enough to spawn in it. Half the time they will continue spawning wherever the slaughter is.
The State will always survive.
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tal mrak-thanl
Aethan Dor
91
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Posted - 2015.02.10 19:49:00 -
[3] - Quote
I don't think dropships are useless, they are pretty great for shooting swarms at! I wish more people would fly around in dropships and shower me with WP.
Oh, also you can't put uplinks on roofs without dropships, or rain prof 5 rockets on the objective for 15 minutes straight, or scan a whole map for an entire match, or... Well I could go on. |
DUST Fiend
Molon Labe. General Tso's Alliance
15675
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Posted - 2015.02.10 19:50:00 -
[4] - Quote
Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Derpty Derp
Dead Man's Game
744
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Posted - 2015.02.10 19:58:00 -
[5] - Quote
An uplink has no hp, can be dropped by any weapon, doesn't move (except when being thrown.)
A dropship can have decent hp (not an ads) can move freely about the battle field, usually has someone defending it with the side turret.
I'm gonna say that uplink is really looking strong. you know, unless someone gets 300 wp or within melee range.
But in all fairness. The stupidly small maps ruin dropships. What exactly were CCP thinking by making some maps smaller and adding in even smaller ones, when redzoning is already such a problem. |
Buwaro Draemon
WarRavens Capital Punishment.
987
|
Posted - 2015.02.10 19:58:00 -
[6] - Quote
tal mrak-thanl wrote:I don't think dropships are useless, they are pretty great for shooting swarms at! I wish more people would fly around in dropships and shower me with WP.
Oh, also you can't put uplinks on roofs without dropships, or rain prof 5 rockets on the objective for 15 minutes straight, or scan a whole map for an entire match, or... Well I could go on. I only see ADSs doing that for the most part.
A STD DS can attempt on doing all that, but thanks to their slowness and clunkyness, they will be baraged with AV fire faster than they can get out.
And rooftop uplinks are the only use I see for DS. Once that happens they are tossed aside and ignored. Which I hate.
Changes to Damage mods!
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Thumb Green
Raymond James Corp
2091
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Posted - 2015.02.10 20:03:00 -
[7] - Quote
DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots".
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Buwaro Draemon
WarRavens Capital Punishment.
987
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Posted - 2015.02.10 20:06:00 -
[8] - Quote
Derpty Derp wrote:An uplink has no hp, can be dropped by any weapon, doesn't move (except when being thrown.)
A dropship can have decent hp (not an ads) can move freely about the battle field, usually has someone defending it with the side turret.
I'm gonna say that uplink is really looking strong. you know, unless someone gets 300 wp or within melee range.
But in all fairness. The stupidly small maps ruin dropships. What exactly were CCP thinking by making some maps smaller and adding in even smaller ones, when redzoning is already such a problem. True, true. But spawning in an uplink is WAY safer than spawning in a DS. A DS is a floating pi+¦ata for AV. And a DS is fairly slow and clunky so trying to escale AV is harder on that thing than in an ADS.
I do agree that 300WP strikes where made to clear up rooftop links BUT the enemy lays uplinks down faster than me alone, or with another squad mate can make 300 WP.
There was this match where the enemy team was on top of us. Raining down heavies and endless RE's so I used a Major Flux strike to clear out all their equipment. It worked, but 5 seconds later, the entire rooftop area was filled with Uplinks again.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
988
|
Posted - 2015.02.10 20:11:00 -
[9] - Quote
Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". I think he was trolling.
Changes to Damage mods!
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tal mrak-thanl
Aethan Dor
92
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Posted - 2015.02.10 20:13:00 -
[10] - Quote
Idk, there are at least a few squads running pimped out Gorgons with skilled turretbros. A well fit/ manned DS can easily outperform an ADS. I played DS for a week straight last month and I can count the number of spawns I had on my hands. However, that was all DOM and I think the DS transport role prolly sees more action in skirmish. |
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Thumb Green
Raymond James Corp
2091
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Posted - 2015.02.10 20:18:00 -
[11] - Quote
Buwaro Draemon wrote:Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". I think he was trolling. Doesn't matter, I was being serious. CCP has never really seemed to grasp this game, only the concept of it.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2962
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Posted - 2015.02.10 20:20:00 -
[12] - Quote
If you're just gong over the hill, an LAV may be faster, just like running would be faster in some cases than calling an LAV. It depends on where you're going and who need to go with you.
You have to get there in the first place. You can't spawn in when you're still alive.
Spawn links show you exactly where you're going, where a DS could move to an unfavorable spot. Passangers need a way to communicate with the pilot, until then it won't be much use.
The biggest problem isn't with Dropships, it's with your squad/team mates not utilizing or not being able to utilize them
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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DUST Fiend
Molon Labe. General Tso's Alliance
15676
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Posted - 2015.02.10 21:08:00 -
[13] - Quote
Thumb Green wrote:Buwaro Draemon wrote:Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". I think he was trolling. Doesn't matter, I was being serious. CCP has never really seemed to grasp this game, only the concept of it. Descriptions are irrelevant, only the reality of in game assets and tactics matter, which rarely if ever favor troop transport save the initial drop at match start. Dropships are too fragile and / or slow to extract troops, maps too small to justify wasting time playing taxi, along with far too many options for allies to spawn where needed.
Standard dropships are still a joke vs dedicated AV, and only see use as disposable elevators and suicide coffins for those lacking the required skill to best properly flown ships.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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hold that
Capital Acquisitions LLC Bad Intention
621
|
Posted - 2015.02.10 21:19:00 -
[14] - Quote
i run DS or ADS nearly every single dom/skrim. their ability to put uplinks in high spots or take uplinks down from said spots is infinitely useful, 100x more than someone flying around with an MCru. |
J0LLY R0G3R
And the ButtPirates
2098
|
Posted - 2015.02.10 21:22:00 -
[15] - Quote
Hey, you gotta have a way to put that uplink above the domination point. XD
TLDR : XD
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Buwaro Draemon
WarRavens Capital Punishment.
988
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Posted - 2015.02.10 21:35:00 -
[16] - Quote
DUST Fiend wrote:Thumb Green wrote:Buwaro Draemon wrote:Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". I think he was trolling. Doesn't matter, I was being serious. CCP has never really seemed to grasp this game, only the concept of it. Descriptions are irrelevant, only the reality of in game assets and tactics matter, which rarely if ever favor troop transport save the initial drop at match start. Dropships are too fragile and / or slow to extract troops, maps too small to justify wasting time playing taxi, along with far too many options for allies to spawn where needed. Standard dropships are still a joke vs dedicated AV, and only see use as disposable elevators and suicide coffins for those lacking the required skill to best properly flown ships. This is the sad truth that governs the DS. Ni matter how many changes the mCRU gets, people will always favor spawning on the ground, next to the objective, or one of the many layed out uplinks. As long as there are too many options to spawn where needed, the DS will always be a joke and obly be used as cheap access elevators to rooftops and never used again.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
988
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Posted - 2015.02.10 21:47:00 -
[17] - Quote
hold that wrote:i run DS or ADS nearly every single dom/skrim. their ability to put uplinks in high spots or take uplinks down from said spots is infinitely useful, 100x more than someone flying around with an MCru. That's using them as elevators and gunning platform. Not as troop transportation units.
Changes to Damage mods!
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Lavallois Nash
480
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Posted - 2015.02.10 21:56:00 -
[18] - Quote
Buwaro Draemon wrote: This is the sad truth that governs the DS. Ni matter how many changes the mCRU gets, people will always favor spawning on the ground, next to the objective, or one of the many layed out uplinks. As long as there are too many options to spawn where needed, the DS will always be a joke and obly be used as cheap access elevators to rooftops and never used again.
Well what do you expect? Turn off your wishes for a second and instead imagine the alternative reality. There is nothing this community likes more than putting a Denver Boot on the matchmaking process.
Can you imagine having to ferry the team, 5 players at a time, during a stomp? Im going to spend a few minutes on each trip, and they will be dead before my landing gear is up. Bad matchmaking + a community that favors numbers over a playerbase = We need uplinks to keep feeding people into battle steadily or the match grinds to a halt. Trust me, no one wants people to play the game like that. they want us to walk one by one out of the red line into their entrenchments and feed their KDR.
Then think of the pilots. My uplinking brings in 1000WP per game, i make millions of ISK in a day, and i can deploy firepower while still in a logi suit. What am I supposed to do with a DS all game? Be a nice guy? You get token WP and virtually no pay for being a taxi driver.
And If I wanted to fight? Id have to have a 250,000ISK ADS. Each time id want to play, risking 250,000ISK. There are fun moments but eventually it gets really tiring spending so much time in a UNARMED militia or STD dropship.
You cant blame me, you cant blame uplinks. Blame those who want a 1 dimensional game and a digital number they can brag about and associate self worth to. If the community wanted something other than catering to the lowest common denominator, we would have it. |
Mex-0
T.H.I.R.D R.O.C.K
372
|
Posted - 2015.02.10 22:02:00 -
[19] - Quote
Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners
Gû¼+¦GòÉGòÉn¦ñ
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Thumb Green
Raymond James Corp
2095
|
Posted - 2015.02.10 22:03:00 -
[20] - Quote
DUST Fiend wrote:Thumb Green wrote:Buwaro Draemon wrote:Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". I think he was trolling. Doesn't matter, I was being serious. CCP has never really seemed to grasp this game, only the concept of it. Descriptions are irrelevant, only the reality of in game assets and tactics matter, which rarely if ever favor troop transport save the initial drop at match start. Dropships are too fragile and / or slow to extract troops, maps too small to justify wasting time playing taxi, along with far too many options for allies to spawn where needed. Standard dropships are still a joke vs dedicated AV, and only see use as disposable elevators and suicide coffins for those lacking the required skill to best properly flown ships. It's like you think I was disagreeing with you.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Buwaro Draemon
WarRavens Capital Punishment.
991
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Posted - 2015.02.10 22:20:00 -
[21] - Quote
Mex-0 wrote:Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners Troop transport. Not "Use a MLT DS to get to this rooftop, abandon it and soam my uplinks all over this place"
That's a shameful use of a DS.
Changes to Damage mods!
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LUGMOS
Corrosive Synergy
2017
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Posted - 2015.02.10 22:27:00 -
[22] - Quote
What if mCRU spawns were instant?
Would it change anything? I think the ease of use for uplinks is the main reason over why it is so favorable. Just plop it down and move on. With the drop ship you need to dedicate yourself, almost like defending your uplink, but nobody actually defends uplinks.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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P14GU3
Savage Bullet
1232
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Posted - 2015.02.10 23:27:00 -
[23] - Quote
Mex-0 wrote:Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners Or any map in this game for that matter.
How to win at dust.
1. Deploy Dropship 2. Drop AVer and link above the point 3. ??? 4. Profit
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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Joel II X
Bacon with a bottle of Quafe
6106
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Posted - 2015.02.10 23:31:00 -
[24] - Quote
Towers? Plus, mCRU give you infinite spawns, while Uplinks do not. |
Derpty Derp
Dead Man's Game
749
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Posted - 2015.02.10 23:41:00 -
[25] - Quote
Vulpes Dolosus wrote:Spawn links show you exactly where you're going, where a DS could move to an unfavorable spot. Passangers need a way to communicate with the pilot, until then it won't be much use.
The biggest problem isn't with Dropships, it's with your squad/team mates not utilizing or not being able to utilize them
People not in turret seats need a better view, should have an option to lean out the window to look around (sacrificing safety for a chance to know exactly where you are.)
Failing that, just give them the same view as the pilot.
tal mrak-thanl wrote:Idk, there are at least a few squads running pimped out Gorgons with skilled turretbros. A well fit/ manned DS can easily outperform an ADS.
It really can't, simply due to the fact that an ADS can focus the gunner down, long before the ADS is at risk of death, which then leaves a slow, empty dropship to contend with.
The other thing is, 3 turrets in an ADS vs 2 turrets in a Dropship. The ADS will plow that ship down in one run.
Buwaro Draemon wrote:Mex-0 wrote:Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners Troop transport. Not "Use a MLT DS to get to this rooftop, abandon it and soam my uplinks all over this place" That's a shameful use of a DS.
So transporting a squad to the roof. Doesn't count as transporting... troops?
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Buwaro Draemon
WarRavens Capital Punishment.
993
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Posted - 2015.02.11 19:23:00 -
[26] - Quote
It's not that I don't consider it troop transport.
It's just thats what EVERYONE uses them for.
All it takes is one guy with good Uplinks and to get to the roof first. Drops the Uplinks and your whole squad and team can spawn there. They don't even have to be in the DS with you because that way you earn points too.
DS are only used as elevator too rooftop areas and almost nothing more. Put 1 or 2 Commandoes up there and you have unreachable links only destroyable by OBs. And even then, when you manage to destroy them, the drop more down.
All of that renders the DS useless except for a quick elevator trip.
Changes to Damage mods!
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tal mrak-thanl
Aethan Dor
106
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Posted - 2015.02.11 19:30:00 -
[27] - Quote
It would be nice to see rooftop uplinks get challenged a bit. Imagine if we had tactical flux strikes that do a max 300 or 500 ehp and only require 50wp, coupled with an increase in uplink scan profile when placed above a certain elevation. That might change some game dynamics for the better. |
Kuruld Sengar
ROGUE RELICS VP Gaming Alliance
203
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Posted - 2015.02.11 20:27:00 -
[28] - Quote
tal mrak-thanl wrote:It would be nice to see rooftop uplinks get challenged a bit. Imagine if we had tactical flux strikes that do a max 300 or 500 ehp and only require 50wp, coupled with an increase in uplink scan profile when placed above a certain elevation. That might change some game dynamics for the better. The whole point of the 300wp flux strike was to do exactly that. The only issue is that it doesn't go through walls and floors like the major does. |
Binx Klepto
Molon Labe.
21
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Posted - 2015.02.11 20:35:00 -
[29] - Quote
bears eat beats. bear, beat, battle star galactica.
Fellow Flaylock Believer
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Foo Fighting
Sinq Laison Gendarmes Gallente Federation
180
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Posted - 2015.02.11 20:39:00 -
[30] - Quote
If a squad could simultaneously deploy into a ds in 3 seconds AND see exactly where they were on the map that would be real progress, if they could also be automatically comms linked whilst airborne that could be a game changer. |
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Roy Ventus
Axis of Chaos
1874
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Posted - 2015.02.11 20:44:00 -
[31] - Quote
The commonly used strategies don't incorporate dropships into them as their main tool for transport.
Why? Because dropships can be easily targeted if in the air for too long.
I have seen them get put into good use for transportation. Using them as a rapid transport in a very large battlefield, using their mCRU to hover over the enemies objectives in an industrial area and drop mercs like paratroopers, and moving mercs from place to place if they want the height advantage of a rooftop.
But yes, again, dropships are highly vulnerable. People will snipe mercs out of their if they can. They're not viable in PC, currently, and they're not that much more viable in battle.
Now if a commander can make use of a dropship, props to him, but the general belief still applies.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
410
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Posted - 2015.02.11 21:21:00 -
[32] - Quote
I guess I haven't contributed to the endorsement of Dropships in a long time, so I'll do so once, here.
All of the posts I've read here ARE valid, but only because I think they come mostly from the type of matches and maps we are populating every day: Pub matches and FW sessions. It was always necessary to have these kinds of matches in the gameGǪ but some of the players realized a few years ago that the MAPS in these matches are not the size maps that require vehicles as potent as the far-shooting HAV, the Auto-controlled Gun Installation, and the unlimited-travel Dropship. Because of the small SIZE of the maps you are playing most of Dust on, adjustments had to be made like removing the brain from all Gun-Installations (GǪthey used to be SO darn good at targeting anything that moved, that no one COULD move around the map--it was humans vs the robot Installations!),GǪ and whole new version of vehicles were introduced, like the ADS version of what was meant to be simply a "huey" style squad-insertion and fire-support Dropship.
We can argue about "what CCP intended these vehicles to be used for", but we couldn't argue that SOME of the vehicles and entities just CAN'T be effectively used in goldfish-size maps (and by now are easily substituted by mini-items like uplinks, etc.). These vehicles and Installation-types can only shine in a full-size map, a PC map, and through PC fights, you realize what a Dropship is needed for.
The immediate problems a full-size PC map presents for a 16-person team trying to hack and hold Null points, and the STRATEGIES that knowledgeable PC commanders rely on (that almost never get used in tiny Pub or FW matches because they just aren't needed), make a Dropship the ONLY gadget of value in distributing squads or key specialists where and very-quickly WHEN the fight starts changing up on you.
PC is heavily about detecting, assessing what part of the map is experiencing "what", and "solving" by having to quickly pick-up specialists who are not where they need to be, babysitting possible objectives in order to gamble on where the enemy seems to be likely to try fooling you, and then redistributing when the fight "changes up on you" again. It is really NOT like Pub matches at all, from a commander's decision-making POV. Uplinks and similar gear cannot give his squad the fluid "swap this, change of plans, get half my squad over to Alpha to insert from 3 points simultaneously" solutions.
And believe it or not, I'm only talking THIRD-hand from things that were explained to me when a few PC players tried to educate me on how most PC squaders would (NO-JOKE) kill to have good, disciplined, DS drivers (please) be a guest in their matches (cocky barnstorming and ADS work that many DS "pilots" brag and display are not what PC folks are interested in at all).
Only a handful of the vehicles made for Dust are TOO BIG-FUNCTIONED to be bouncing around in a Pub-sized map, and can't do their real stuff without a real Dust landscape. Dropships are in that group.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Leadfoot10
Molon Labe. General Tso's Alliance
3186
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Posted - 2015.02.11 21:24:00 -
[33] - Quote
Kuruld Sengar wrote:tal mrak-thanl wrote:It would be nice to see rooftop uplinks get challenged a bit. Imagine if we had tactical flux strikes that do a max 300 or 500 ehp and only require 50wp, coupled with an increase in uplink scan profile when placed above a certain elevation. That might change some game dynamics for the better. The whole point of the 300wp flux strike was to do exactly that. The only issue is that it doesn't go through walls and floors like the major does.
That, and it's even harder to hit uplinks than it is a bunny hopping min scout with a plasma cannon.
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Derpty Derp
Dead Man's Game
755
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Posted - 2015.02.12 00:08:00 -
[34] - Quote
Buwaro Draemon wrote:All it takes is one guy with good Uplinks and to get to the roof first. Drops the Uplinks and your whole squad and team can spawn there.
All of that renders the DS useless except for a quick elevator trip. But those glitched rooftop uplinks do make good parking spaces for a dropship >__> |
Lahut K'mar
Royal Uhlans Amarr Empire
32
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Posted - 2015.02.12 00:35:00 -
[35] - Quote
Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". Uplinks = holding a position (domination) Derpships = attacking/reclaiming positions (skirmish)
Horrifying? That's a strange way to spell "romantic".
FIX THE WHEEL, CCP!
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Zindorak
Nyain Chan
1704
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Posted - 2015.02.12 01:42:00 -
[36] - Quote
So what. Dropships can be useful for pressuring the point. Slap on 2 XT's and farm assists. Uplinks are fine as is
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Imp Smash
Molon Labe. General Tso's Alliance
675
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Posted - 2015.02.12 01:54:00 -
[37] - Quote
I wish dropships were more useful outside of rocket spam too. Uplinks need a serious re-working. |
Mex-0
T.H.I.R.D R.O.C.K
377
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Posted - 2015.02.12 03:02:00 -
[38] - Quote
Buwaro Draemon wrote:Mex-0 wrote:Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners Troop transport. Not "Use a MLT DS to get to this rooftop, abandon it and soam my uplinks all over this place" That's a shameful use of a DS.
What do you mean?
Death taxiing from an incubus?
Squishing people with a grimsnes?
Not exactly efficient for troop transport. However, they are pretty good for getting to high places quick, and taking out snipers.
Gû¼+¦GòÉGòÉn¦ñ
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Buwaro Draemon
WarRavens Capital Punishment.
995
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Posted - 2015.02.12 03:48:00 -
[39] - Quote
Mex-0 wrote:Buwaro Draemon wrote:Mex-0 wrote:Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners Troop transport. Not "Use a MLT DS to get to this rooftop, abandon it and soam my uplinks all over this place" That's a shameful use of a DS. What do you mean? Death taxiing from an incubus? Squishing people with a grimsnes? Not exactly efficient for troop transport. However, they are pretty good for getting to high places quick, and taking out snipers. That's the point. The only use DS ever use is to get to high places. Which you don't even need a dedicated DS pilot to do so because anyone can do it.
The thing about this post is that, dedicated DS pilots will never see their day as long as Uplinks continue to function the way they do now.
Back in beta they could be used to gun a point, but the ADS does a WAY better job at it than the DS.
Even when maps fully open, people will most likely use LAVs because LAVs have speed, can use terrain to evade AV, and can run over people or people can pull up to said AV and gun it down. After the LAV reaches its location point with the Uplink crew, all they have to do is spam it across the whole field, more troops spawn in those links and they drop down more, after they die they can switch to another suit (that has the bandwith to support said links of course) and keep on going.
A DS is much faster than an LAV, yes, but they are easily targetable for any and all AV. You can argue that he can fly high up and have the passangers do a halo jump, but the enemy is obviously smart (assuming that maps will be fully open only for PC) and they will wait for the guys on the bottom and just finish them off.
DS in general have no good role. And even more so that thanks to the easy use of uplinks, the job of troop transportation is rendered useless to them.
As long as uplinks keep being easy use, with no penalty for choosing to spawn in them (like the description says), a DS will never be used properly other than quick and easy access to rooftops.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
995
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Posted - 2015.02.12 03:51:00 -
[40] - Quote
Imp Smash wrote:I wish dropships were more useful outside of rocket spam too. Uplinks need a serious re-working. Me too. Uplinks should either have a height limit on which they can be deployed or come with some sort of penalty.
I say height limit because even with the flux OB's people will still go to rooftops, spam uplinks and have their entire team reign grenades, REs, Mass Drivers and Heavies from the rooftops.
I have tried it. They just get another MLT DS and fly up there again to drop more Uplinks, or someone saved up an uplink for that same reason and the hive is back up in less than 30 seconds.
A penalty would work more like your passive SP not applying for X ammount of seconds, and having the Amarr Logi skill affect that.
Changes to Damage mods!
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Imp Smash
Molon Labe. General Tso's Alliance
675
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Posted - 2015.02.12 04:17:00 -
[41] - Quote
Well, to be fair, Buwaro, the new tactical 300 WP strike is severely underused. It's pretty good for stopping uplinks up high. If it had a bit better hit detection or went through things like walls and structures (looking at you Null Cannon tower) smart SLs would be clearing Uplinks way faster and more efficiently than DSes often. |
Buwaro Draemon
WarRavens Capital Punishment.
995
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Posted - 2015.02.12 04:33:00 -
[42] - Quote
Imp Smash wrote:Well, to be fair, Buwaro, the new tactical 300 WP strike is severely underused. It's pretty good for stopping uplinks up high. If it had a bit better hit detection or went through things like walls and structures (looking at you Null Cannon tower) smart SLs would be clearing Uplinks way faster and more efficiently than DSes often. I always use the 300WP when I am with my good friend squad. Since, I really do not care if my squad achieves the 5000WP to use the major one.
As long as we have enough WP to drop minor fluxes and probably even a major flux one. I am happy.
PS: I run with 1 or 2 people when I am squadded up.
Changes to Damage mods!
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