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Buwaro Draemon
WarRavens Capital Punishment.
987
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Posted - 2015.02.10 19:43:00 -
[1] - Quote
It does not matter how big a map is. Thanks to BPO LAVs most nobody will need a Dropships in any forseeable future.
A dropship's role is to carry troops into the battlefield right? Well all that is useless. People can still spam Uplinks (surprisingly I still get matches where uplinks light up my overview map more than a happy christmas night)
I tend to fly around in my DS with an MCRU inside, only for 1 or 2 blues to spawn in. And sometimes they never leave the DS. The rest are down there spawning in the clusters of Uplinks my team has layed out for them.
Uplinks lt you spawn anywhere in the field (as long as you laid them in that area) which is a HUGE advantage over spawning in a DS. Rooftop camping is encouraged and there are no drawbacks on spawning in an Uplink.
If this game takes the future twist of corporations having to pay for everything in their PCs (like turret installations, CRUs, Supply Depots, etc) and have them to be called down, I barely doubt corps will buy CRUs. Just have 2 Proto Amarr logis lay out uplinks everywhere and done. It would MUCH cheaper then buying a CRU that can later be destroyed/hacked AND will give you the option on spawning anywhere you want as long as their is an Uplink there, unlike the CRU where you spawn right next to it and that is it.
Bottom line is, as long as Uplinks continue to function like they do, with no drawbacks and are usable everywhere, there will be little to no role for the DS pilots, and kills strategy because they can be layed down anywhere.
Just wanted to get that off my system.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
987
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Posted - 2015.02.10 19:58:00 -
[2] - Quote
tal mrak-thanl wrote:I don't think dropships are useless, they are pretty great for shooting swarms at! I wish more people would fly around in dropships and shower me with WP.
Oh, also you can't put uplinks on roofs without dropships, or rain prof 5 rockets on the objective for 15 minutes straight, or scan a whole map for an entire match, or... Well I could go on. I only see ADSs doing that for the most part.
A STD DS can attempt on doing all that, but thanks to their slowness and clunkyness, they will be baraged with AV fire faster than they can get out.
And rooftop uplinks are the only use I see for DS. Once that happens they are tossed aside and ignored. Which I hate.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
987
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Posted - 2015.02.10 20:06:00 -
[3] - Quote
Derpty Derp wrote:An uplink has no hp, can be dropped by any weapon, doesn't move (except when being thrown.)
A dropship can have decent hp (not an ads) can move freely about the battle field, usually has someone defending it with the side turret.
I'm gonna say that uplink is really looking strong. you know, unless someone gets 300 wp or within melee range.
But in all fairness. The stupidly small maps ruin dropships. What exactly were CCP thinking by making some maps smaller and adding in even smaller ones, when redzoning is already such a problem. True, true. But spawning in an uplink is WAY safer than spawning in a DS. A DS is a floating pi+Ķata for AV. And a DS is fairly slow and clunky so trying to escale AV is harder on that thing than in an ADS.
I do agree that 300WP strikes where made to clear up rooftop links BUT the enemy lays uplinks down faster than me alone, or with another squad mate can make 300 WP.
There was this match where the enemy team was on top of us. Raining down heavies and endless RE's so I used a Major Flux strike to clear out all their equipment. It worked, but 5 seconds later, the entire rooftop area was filled with Uplinks again.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
988
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Posted - 2015.02.10 20:11:00 -
[4] - Quote
Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". I think he was trolling.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
988
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Posted - 2015.02.10 21:35:00 -
[5] - Quote
DUST Fiend wrote:Thumb Green wrote:Buwaro Draemon wrote:Thumb Green wrote:DUST Fiend wrote:Dropships have never had their primary purpose be troop transport, as it is not needed in this game. Those who tell you otherwise simply dont grasp what the game actually is, and instead grasp at concept. Troop transport in DUST is a side effect of dropships, not their primary purpose. I suppose that makes sense why CCP would attach this to DS' "Able to traverse the battlefield virtually unimpeded, the dropship is the perfect way to get infantry into and out of hotspots". I think he was trolling. Doesn't matter, I was being serious. CCP has never really seemed to grasp this game, only the concept of it. Descriptions are irrelevant, only the reality of in game assets and tactics matter, which rarely if ever favor troop transport save the initial drop at match start. Dropships are too fragile and / or slow to extract troops, maps too small to justify wasting time playing taxi, along with far too many options for allies to spawn where needed. Standard dropships are still a joke vs dedicated AV, and only see use as disposable elevators and suicide coffins for those lacking the required skill to best properly flown ships. This is the sad truth that governs the DS. Ni matter how many changes the mCRU gets, people will always favor spawning on the ground, next to the objective, or one of the many layed out uplinks. As long as there are too many options to spawn where needed, the DS will always be a joke and obly be used as cheap access elevators to rooftops and never used again.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
988
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Posted - 2015.02.10 21:47:00 -
[6] - Quote
hold that wrote:i run DS or ADS nearly every single dom/skrim. their ability to put uplinks in high spots or take uplinks down from said spots is infinitely useful, 100x more than someone flying around with an MCru. That's using them as elevators and gunning platform. Not as troop transportation units.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
991
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Posted - 2015.02.10 22:20:00 -
[7] - Quote
Mex-0 wrote:Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners Troop transport. Not "Use a MLT DS to get to this rooftop, abandon it and soam my uplinks all over this place"
That's a shameful use of a DS.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
993
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Posted - 2015.02.11 19:23:00 -
[8] - Quote
It's not that I don't consider it troop transport.
It's just thats what EVERYONE uses them for.
All it takes is one guy with good Uplinks and to get to the roof first. Drops the Uplinks and your whole squad and team can spawn there. They don't even have to be in the DS with you because that way you earn points too.
DS are only used as elevator too rooftop areas and almost nothing more. Put 1 or 2 Commandoes up there and you have unreachable links only destroyable by OBs. And even then, when you manage to destroy them, the drop more down.
All of that renders the DS useless except for a quick elevator trip.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
995
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Posted - 2015.02.12 03:48:00 -
[9] - Quote
Mex-0 wrote:Buwaro Draemon wrote:Mex-0 wrote:Have you ever actually played a match of dom on the tower map?
1st ones to the roof = winners Troop transport. Not "Use a MLT DS to get to this rooftop, abandon it and soam my uplinks all over this place" That's a shameful use of a DS. What do you mean? Death taxiing from an incubus? Squishing people with a grimsnes? Not exactly efficient for troop transport. However, they are pretty good for getting to high places quick, and taking out snipers. That's the point. The only use DS ever use is to get to high places. Which you don't even need a dedicated DS pilot to do so because anyone can do it.
The thing about this post is that, dedicated DS pilots will never see their day as long as Uplinks continue to function the way they do now.
Back in beta they could be used to gun a point, but the ADS does a WAY better job at it than the DS.
Even when maps fully open, people will most likely use LAVs because LAVs have speed, can use terrain to evade AV, and can run over people or people can pull up to said AV and gun it down. After the LAV reaches its location point with the Uplink crew, all they have to do is spam it across the whole field, more troops spawn in those links and they drop down more, after they die they can switch to another suit (that has the bandwith to support said links of course) and keep on going.
A DS is much faster than an LAV, yes, but they are easily targetable for any and all AV. You can argue that he can fly high up and have the passangers do a halo jump, but the enemy is obviously smart (assuming that maps will be fully open only for PC) and they will wait for the guys on the bottom and just finish them off.
DS in general have no good role. And even more so that thanks to the easy use of uplinks, the job of troop transportation is rendered useless to them.
As long as uplinks keep being easy use, with no penalty for choosing to spawn in them (like the description says), a DS will never be used properly other than quick and easy access to rooftops.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
995
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Posted - 2015.02.12 03:51:00 -
[10] - Quote
Imp Smash wrote:I wish dropships were more useful outside of rocket spam too. Uplinks need a serious re-working. Me too. Uplinks should either have a height limit on which they can be deployed or come with some sort of penalty.
I say height limit because even with the flux OB's people will still go to rooftops, spam uplinks and have their entire team reign grenades, REs, Mass Drivers and Heavies from the rooftops.
I have tried it. They just get another MLT DS and fly up there again to drop more Uplinks, or someone saved up an uplink for that same reason and the hive is back up in less than 30 seconds.
A penalty would work more like your passive SP not applying for X ammount of seconds, and having the Amarr Logi skill affect that.
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
995
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Posted - 2015.02.12 04:33:00 -
[11] - Quote
Imp Smash wrote:Well, to be fair, Buwaro, the new tactical 300 WP strike is severely underused. It's pretty good for stopping uplinks up high. If it had a bit better hit detection or went through things like walls and structures (looking at you Null Cannon tower) smart SLs would be clearing Uplinks way faster and more efficiently than DSes often. I always use the 300WP when I am with my good friend squad. Since, I really do not care if my squad achieves the 5000WP to use the major one.
As long as we have enough WP to drop minor fluxes and probably even a major flux one. I am happy.
PS: I run with 1 or 2 people when I am squadded up.
Changes to Damage mods!
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