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Spkr4theDead
Red Star.
2894
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Posted - 2015.02.10 18:45:00 -
[61] - Quote
Sinboto Simmons wrote:Spkr4theDead wrote:Sinboto Simmons wrote:3: As a tank, where's your infantry?
We more faster, we don't always like small turrets, and we move faster.
As a dropship, why are you so close?
What are we supposed to do, stay at the flight cap the whole game?
4: I agree, needs to be more expensive to AV isk wise.
IAFG used to cost 117k ISK. Now it's a drop in the bucket.
No, dropships do not need more HP.
Logi ships will.
You move faster, that's the excuse you're going with, right then. I asked why he was so close that he had no evasion chance against even AV grenades. Logi, yes, ADS/DS: no. Pilot's fault for getting that close.
Small missile doesn't have 250m range. We need to get close to ensure hits.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Alaika Arbosa
Minmatar Republic
2488
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Posted - 2015.02.10 19:39:00 -
[62] - Quote
Spkr4theDead wrote:Joel II X wrote:It shouldn't take one player to control an MAV, either. Then logis should have to take out each others' equipment. See, I actually have equipment slots on my dropsuit that allow me to use the equipment I fit all by myself; I don't need an RDV to deliver my nanohives or my reps leash to me.
Where do you fit your vehicle to your dropsuit that allows you to use it all by your lonesome?
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Jammeh McJam
T.H.I.R.D R.O.C.K
195
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Posted - 2015.02.10 20:06:00 -
[63] - Quote
Atiim wrote:Making vehicles > AV makes Anti-Vehicle weapons useless in a competitive match, as nobody will field the 8-10 players it would require under your model to deal with them as opposed to a vehicle. While I'm 99% sure this is your intention, it is not CCP's and as such won't happen.
The Dropship being designed for troop transport and close aerial support doesn't change the fact that the Anti-Vehicle weapons are designed for the sole purpose of Destroying vehicles and given said design should and will destroy you if you refuse to (or cannot) take evasive action.
While rendering is certainly an issue, stealth is not. AVer's engagements are limited to wherever the Pilot flies/drives, which allows them to always dictate the scenario in which a fight happens. Given this advantage, I believe that not being able to see where an AVer is before they fire is fair. Though while antedotal, I will note that I have yet (since 1.10) to expireence a Swarm that was both invisible and inaudible and rarely one of the formers.
Being disadvantaged when fighting an AVer in CQC is fair, as at Long Range the AVer can either not attack you (PLC and SL) or their shots will be easy to avoid (FG and SL). I have a test to take in a few minutes so I won't go in-depth until later but an AV rig costs also costs ~20mil SP. When it comes to ISK the investment is similar due to the fact that while the AVer's base price is low, they're far more likely to die than the PIlot. In a competitive match ppl will go back to using rail incubi to take out pythons and rail tanks to take out tanks (with the occasional forge gunner as a more point defense/av support thing)
The fact that a single AV user can put several vehicle users out of action is just ridiculous
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K
195
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Posted - 2015.02.10 20:10:00 -
[64] - Quote
Justicar Karnellia wrote:Having been on boths ideas of the equation I sympathise with the rendering issues - I've seen you fly and my flying skills are terrible compared to you since I haven't done it in a long while.... but the age-old fallacies that were trumpeted back in 1.7 in the eternal Vehicles vs AV debate shouldn't really make a comeback.
As has been said before, ISK cost vs power is never really a good equaliser, and at this moment, while we are on limited 16 vs 16 engagements, as soon as you start saying 1 vehicle should equal 2 or more AV users, this becomes a force multiplier, and thus, automatically gives a numerical advantage to the side fielding the force multiplier - think back to the 1.7 tankbushes and tank spam... it was really game destroying.
This being said, I don't have the solution either. I feel the solution will be a combination of improved rendering and larger team sizes and of course, different maps, but on different hardware, probably in a different game altogether. :) Whats wrong with vehicles being a force multiplier? Isn't that their intention? besides it's not like your team is unable to use vehicles too...
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Cody Sietz
Random Gunz RISE of LEGION
4384
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Posted - 2015.02.10 20:12:00 -
[65] - Quote
Spkr4theDead wrote:Cody Sietz wrote: People running around in armour LAVs with particle accelerators are impossible to take down with AV because they out run your swarms/PLC round every damn time.
Intelligence is OP. Sooooo, your saying this doesn't happen?
Ok then.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Jammeh McJam
T.H.I.R.D R.O.C.K
195
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Posted - 2015.02.10 20:16:00 -
[66] - Quote
Michael Epic wrote:I'm going to tell you the truth in the nicest, most polite way I possibly can.
Dust 514 is an infantry assault game...the meat of this game is close quarter combat one on one. Its hacking, running and defending that goes down.
Dropships are ridiculous because they sit on the objectives (in domination) and just rain down kills. There is no risk involved in that UNLESS someone pulls out a proto swarm launcher loaded down with damage mods which is rare that they can or will pull one out without being nova knifed, shotgunned or AR'd in the nuts!
The same with tanks...you all park your tanks in red lines and shoot. You snipe people. You take no risk at all. You just sit back, kick back and shoot your cannon off.
So me? I run both Gal Logi gk.0 and Min Assault mk.0 fittings to vehicle hunt!
I see you in the redline? I'll sneak up on you with remote explosives. I wait for a second to get the timing you are shooting your cannon off....you shoot, I drop RE...a lot of times, I can drop them on you and you have no idea due to the sound of you shooting your tank's weapon....I get at least 4 on you, but I try for 6 or all 10 just in case you're beefy....but then I hit you with the AV grenade and as soon as it goes off, you takers FREAK THE EFF OUT!!I But as soon as you start to move I'll trigger the 4 re's (boundless) first and then hope they annihilate you but if not I'll try to switch as fast as I can to F/45's or plain 'ol RE's and try to get you. KABOOM!
You're dead.
I get you more than you get me....period.
But if I can't get you...because sometimes you get me or sometimes you're just too slick for my tricks to work...I'll hit you with the swarm launcher and try to finish you off before you kill me!
I'm a tank hunter..tell your friends.
But back to the topic at hand...you vehicle guys whine and moan and b!tch and p!ss and cry and boo hoo and the whambulance's sirens are blazing like we're all at the discotech because you HIDE behind your tanks and dropships. You don't transport troops, you rain down artillery on folks noggins and then think you're a beast at 66/0 at the end of the match because you blew up all the CRU's, flux'd anywhere you saw uplinks and camped the only spawn point left.
So yeah...increase AV! You should have the same danger from us with you driving your vehicles as we have from you because you're driving your vehicles!
I want to sneeze on your tanky whip and it blow up son! I hate it when people start saying that dust is an infantry based game, because it's not. It's a war game with a space age theme, Battlefield has a massive majority of infantry players compared to vehicle users, that doesn't mean it's a game FOR infantry.
I hate to burst your bubble but vehicles are a part of this game just like infantry, so you're gonna have to deal with them in a fairer way, and not just an excuse for easy wp
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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ROMULUS H3X
research lab
312
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Posted - 2015.02.10 20:57:00 -
[67] - Quote
Are you assuming that ALL Anti-Vehicle users are equally matched in skill?
Are you assuming that ALL Vehicle Pilots are equally matched in skill?
You must be, it is the only reason I can see you posting that wall of garbage.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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CLONE117
True Pros Forever
882
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Posted - 2015.02.10 21:12:00 -
[68] - Quote
i think ill just speak up here. havent touched this game a who knows? yet still keep getting on these forums.
regardless of all that.
when i see a tank. i want to here people scream out oh **** a tank!!!. happens alot in gta5 when i cruise around in mine.
instead of, oh look! free WP YAY!.
as for dropships including the other variants. and vehicles in general. they should be more durable. and they need to be made to where they are of a better use to the team as a whole.
i dont know how to make that happen or even the slightest idea. but the nerf buff thing thats been getting this game nowhere for years now needs to stop. id imagine. if all the time that was wasted on doing this crap was put into better stuff. wed have already had pve right now.
if only we could pilot the mcc.
id end the matches real quick.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7094
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Posted - 2015.02.11 04:12:00 -
[69] - Quote
Jammeh McJam wrote:
The fact that a single AV user can put several vehicle users out of action is just ridiculous
It's called skill.
Get some.
AV
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