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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7030
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Posted - 2015.02.09 15:50:00 -
[1] - Quote
Vulpes Dolosus wrote:Only changes I want to see to AV:
1) Remove swarm bonus to Minmando.
2) Reduce AV effectiveness against STD LAVs (note: not BPOs; increased lock time for swarms and/or decreased damage from forges and swarms, AV nades the same though).
3) Smaller swarm lock box, decrease lock-break time once out of the box. (Just enough time to angle shots)
1. It's not a swarm bonus, explosive applies to the mass driver. plus the Minmando TTK is the same as a galassault with three damage mods unless reloads come into play. learn math. the difference between a max-modded minmando and a max-modded galassault is less than 5% DPS. Math is awesome. I've tested TTK to death, and minmandos don't have the advantage you claim they do.
2: Get out. No.
3. eh. I don't use swarms unless I'm trolling so I can't comment here.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7033
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Posted - 2015.02.09 16:32:00 -
[2] - Quote
Foxhound I pretty much disagree with you on every point except the rendering issues and the fact that the hit indicator is trash.
When they "improved" it in chrome it seems to randomly decide where the shot actually came from by which way is purple or something.
But bluntly HAVs, ADS, DS and LAVs should absolutely be vulnerable to AV fire.
Your "Less skillpoint investment argument is bullsh*t, because the whole dropsuit matters, with fittings. If you're going to go that route it's unfair that you can casually kill my dropsuit when it takes far less Sp to skill into the turret you're using than it does to skill into my proto AV fit.
the hollow and anecdotal argument thing is getting old.
You want to win, we get it. But you don't always get to win.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7034
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Posted - 2015.02.09 16:45:00 -
[3] - Quote
Vulpes Dolosus wrote: 1) First off, it doesn't make sense lore-wise. Cal should get it, if anyone, and even Amarr have almost as many missile ships in Eve. Gal assault need to be proto to match Minmando, where a Minmando can be maxed at ADV. Minmando also gets a bonus and shares the damage mod application with the CR, making it much more viable against infantry (at least moreso than an assault w/ swarms). I just think it's too good at too many things at the same time.
2) All AV does tank level damage, and unless you're in a Saga II, you're going to get wrecked. The only things affected will be swarms and forges; AV nades and proxies will still be more than viable. Also BPOs will be mainly for transport and won't be affected, I even want their highs and lows removed.
3) the goal here is to try and make swarms a little more "avoidable," if that makes sense. Kind of like flying over a forger in a ADS. It shouldn't affect tank engagements, but targeting a strafing LAV or ADS up close should require a bit more skill, imo.
1. it's not a "missile bonus." If it were I'd agree with you 100% and bluntly the minmando is the only real viable commando suit PERIOD. Nerfing it pretty much puts the nail on the coffin of the class because compared to any other suit they all suck. further even with an assault with only two damage mods, the damage difference is still less than 10%. Still not enough to change the TTK because you're STILL firing the same number of shots from first launch to kill. The only thing that speeds this up is the reload bonus all of them share.
2. And a light vehicle should be vulnerable to weapons that are meant to kill things much larger and more heavily armored. The LAV design we have that withstands anti tank guns and keeps on trucking is ridiculous in it's entirety. If you don't fit it properly it shouldn't be survivable, and at no point should it be as survivable as a tank that costs 3-5 times as much. LLAVs did what you're talking about and those things were an abomination. You couldn't kill them with anything.
3. swarms need a mechanical overhaul, period. they're either utter trash or they're too effective, there's no middle ground cushion. It's like the HMG, there is only the razor's edge for balance, and we haven't found it.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7039
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Posted - 2015.02.09 17:29:00 -
[4] - Quote
Wouldn't it be nice if MAVs actually existed in the game?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7080
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Posted - 2015.02.10 15:06:00 -
[5] - Quote
Tesfa Alem wrote:Atiim wrote: AV rig costs also costs ~20mil SP Minmatar logi (among many infantry roles) and vehcle operator. I assuure you it does not take 20mil SP to get a adv min commando proto swarms, level 3 proficiency as well as a caldari heavy with level 4 forge gun and lai dai grenades. I got 43 mil SP, I've got min logi 5, and all equipment 5, gal logi 3, amaar logi 3, caldari logi 3, cal heavy 3, amar heavy 3 minmatar heavy 3, amarr comando 3 minmatar commando 3 amarr assault 3, minmatar assault 3, gall assault 3, caldari assault 3, minmatar scout 3, gallente scout 3, incubus level 3, python level 1, vehicle hp modules and reps proto, pg and CPU proto, all large turret level 3, all light weapons proto except the rail rifle 3, PLC, and lazer rifle, prof 4 combat rifles, prof 3 HMG , prof 2 AR, prof 3 scramblers, all side arms to level three except the bolt pistol, proto nades and explosives level 3 All my cores are at either level 4 or proto. According to your estimates, just under half of this SP is required for an AV suit. This i find very difficult to believe. Dont worry the door swings both ways, when people give astronmical SP figures for vehicles i doubt them too.
My 25 million + SP in sentinel suits, forge gun and core/armor/shield skills says you're full of it. Over 30 million if you account for the fact I can use all for racial fatties at max level.
My 25 million + SP investment is just as valid as yours.
1 player = 1 player.
We won't bother discussing the many flavors of commando.
I love how everyone trots out the minmando like it's the be all end all of AV. it isn't, bluntly its only decent at everything it does.
I don't use swarms so don't bother trotting that tired little argument with me. I'll use them when their mechanics stop irritating me intensely.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7080
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Posted - 2015.02.10 15:32:00 -
[6] - Quote
Nah. I'm recommending rattati not touch the AV alpha on any weapon to compensate for proto tanks.
Rate of fire, however will allow AV to be lethal without worrying about dropships instapopping.
And from what I'm seeing in the numbers, unless the SDE is COMPLETELY WRONG swarms shouldn't be touched until they can be overhauled.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7081
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Posted - 2015.02.10 16:16:00 -
[7] - Quote
Jack Galen wrote:Only thing I'd ask for is for a tiny bit more fitting room for ADS (+50 to both PG and CPU), and a considerable buff to standard DS.
I'd like to see STD dropships get some reasonable use aside from high-place-reachers, and I believe that it would be encouraged by increasing their EHP by means of a small passive resist; this means that they could survive flying around, but still suffer their mobility issues so cannot camp with a gunner and get shot at (they flip) - all without too much effort on the dev's part.
Also, I fully agree with the statement that dropships get primaried instantly. This is why there is so much dropship QQ, as they can't be used without infantry seeing a large pile of potential WP flying around...a nice, squishy pile...
And that should not change.
On a side note, I find it irritating when I see the tankers who, when I fly towards them on the enemy redline in my AV incubus, he reverses at full speed when he sees me into safety.
Those guys need to grow a pair.
Standard dropships can eat four maxed forge shots before falling out of the sky. They need no buff
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7082
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Posted - 2015.02.10 16:24:00 -
[8] - Quote
Pythons are ADS.
Rattati made standards more durable and slow.
ADS are more fragile killers.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7094
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Posted - 2015.02.11 04:12:00 -
[9] - Quote
Jammeh McJam wrote:
The fact that a single AV user can put several vehicle users out of action is just ridiculous
It's called skill.
Get some.
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