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DDx77
The Exemplars RISE of LEGION
109
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Posted - 2015.02.03 01:17:00 -
[91] - Quote
I think it is inappropriate for anyone to give you crap for leaving YOUR vehicle.
I think your vehicle should be locked to players outside your squad with maybe one exception
Perhaps allow other blueberries to "fast hack" into your vehicle. This could be useful for q sync squads or for troop transport
If you are not in squad then your vehicle should be fair game
Boosting : Allowing the server to protect people from other countries from taking damage
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Nothing Certain
Bioshock Rejects
1509
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Posted - 2015.02.03 02:34:00 -
[92] - Quote
CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
I hear a lot of talk about playing two roles simultaneously when it comes to BW, but tankers seem to think it is their due. They also list their lack of agility and versatility yet they are able to wear the exact dropsuit I am wearing. They are now complaining that they want to do this with no risk to their own asset.
Because, that's why.
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Xocoyol Zaraoul
Superior Genetics
3071
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Posted - 2015.02.03 02:44:00 -
[93] - Quote
Nothing Certain wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
I hear a lot of talk about playing two roles simultaneously when it comes to BW, but tankers seem to think it is their due. They also list their lack of agility and versatility yet they are able to wear the exact dropsuit I am wearing. They are now complaining that they want to do this with no risk to their own asset.
OR...
OR MAYBE...
I'm complaining that you brain dead blueberry morons won't get the hell out of my HAV when I need to recall even when the small turrets are out of bullets because the imbecile wasted it all shooting at the MCC. I don't really need my HAV to be out on the field 100% of the match duration especially when I've run out of enemy armor to destroy.
Even having the option to "Squad lock" vehicles would be lovely... Or make people pass a common-sense certification in order to be my gunners.
I need a forced ejection button for SP-soaking afking pee-guzzling barnacles who afk all match in my gunner seats.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
75
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Posted - 2015.02.03 02:50:00 -
[94] - Quote
Why not have a prompt...? There IS an unused button after all... Just have the little notification appear like how mail appears, hit the "hell no" button before the prompt is gone.
Problem solved?
Entering the void and becoming wind with my repbus.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16933
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Posted - 2015.02.03 03:00:00 -
[95] - Quote
Nothing Certain wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
I hear a lot of talk about playing two roles simultaneously when it comes to BW, but tankers seem to think it is their due. They also list their lack of agility and versatility yet they are able to wear the exact dropsuit I am wearing. They are now complaining that they want to do this with no risk to their own asset.
This however is different. Yes I can wear the same dropsuit as you and from a tactical stand point that is a boon......however that means I am then unnecessarily risking more isk than I need to.....however that's besides the point.
And HAV or any vehicle for that matter is simply a tool to be used on the battlefield, and a very expensive tool, one of which the functionality can be very easily usurped by another player. This tool like any other on the battle field has and owner one who put SP into the role, one who put ISK into fielding it, and one who put time into learning to utilise it correctly.
One of the major issues with the fact that vehicles don't have locks is that anyone can simply walk in a take the damn thing without even having the required skills to use it, and very quickly cost the owner a large amount of their ISK. If the costs of such vehicles were levied against the play who took the vehicles and paid out to the owner to cover their investment the issue wouldn't be a problem.
Unlike in say Battlefield 4 when some jackass nicks off in a tank without knowing the controls, or a helicopter being the more common one (even I'm guilty of especially when learning to fly) they do cost their team an asset but not personal assets almost required to effectively play the game. That tank will randomly respawn....the lost HAV will not.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Juno Tristan
Obscure Reference
320
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Posted - 2015.02.03 03:06:00 -
[96] - Quote
Nothing Certain wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
I hear a lot of talk about playing two roles simultaneously when it comes to BW, but tankers seem to think it is their due. They also list their lack of agility and versatility yet they are able to wear the exact dropsuit I am wearing. They are now complaining that they want to do this with no risk to their own asset. If they're wearing the same Dropsuit as you I think this would fall under the category of risk v reward since they have dropsuit + vehicle cost. I'm not risking the isk cost of my equipment spam if I change to a heavy suit.
(i am actually against tankers hopping out instantly but that's another discussion)
If your vehicle gets hacked then fair game, but this is about other players trolling you as they "don't like vehicles"
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Nothing Certain
Bioshock Rejects
1509
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Posted - 2015.02.03 03:34:00 -
[97] - Quote
Flint Beastgood III wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it? If you played the game as much as the people who are asking for this (not saying that you should btw) you would know that competent players generally do not steal vehicles. As it stands, it is ALWAYS a stupid blueberry who just gets the vehicle blown up and/or himself killed without achieving anything that helps the team whatsoever, usually leaving me stranded in a danger zone. If I leave my vehicle and one of my squad drives off with it it's not a problem as I can be sure they will use if effectively, and if not I can direct them via comms which I cannot do with random blues that are not in my squad. Not to mention the fact that squadmates always ask/warn before taking a squad LAV, and in the case of tanks and dropships, only take them to save them from getting destroyed. If our suggestions are too much then just make all vehicles have squad-only access, I don't care if blues can't get in. Either that or make it so that only the owner can pilot the vehicle.Maybe if we had meta-lockouts this would almost cease to be a problem, as we wouldn't be playing alongside noobs all the time. I say almost because there will always be trolls (and FW). Honest question. Honest answer.
The question was WHY do you leave your tank. This hasn't really been answered satisfactorily in my opinion. The answers so far is "so I can kill people in my proto suit before hopping back in my armored vehicle" and "so I can drop uplinks and hives before hopping back in my armored vehicle". The first is obviously unfair and a crappy mechanic to allow. Regarding the second, if Bandwidth was introduced to stop people from dropping links and hives and switching to a heavy suit, why is it allowable for a tanker to drop links and hives and jump into his tank?
Because, that's why.
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TIGER SHARK1501
Savage Bullet
132
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Posted - 2015.02.03 03:42:00 -
[98] - Quote
Tesfa Alem wrote:Regis Blackbird wrote:Just to play the Devils advocate If you had super secure vehicle locks, what would be the difference between the future S(olo)HAV and HAVs with "fixed" turrets? Who would use the SHAV? You cant drive/manage modules while in your small turrets, so in a tank vs tank fight betweent two solo tankers,, the one who sits still trying to use small turrets is going to get wrecked. One of the prime reasons there is going to be a SHAV and a HAV wih prefit turrets is that Rattati and the CPM believe that blueberries have a right to use our turrets. I'm just glad we are getting a comprimise at all. CCP Rattati wrote:I think that's the mainstay of the MBT, it is deployed as a way for all players to experience gunnery, and feeling useful (and having fun in a different way) I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization. A right? Blueberries have no rights to a pilot's vehicle or turrets. Thee pilot provides the SP to level into the vehicles and moidules. The pilot comes up with the fitting and SP to allow it to even be brought out let alone maximization of the turrets. I would rather my tank or ads be blown to ashes than let a thieving teammate steal my resources. |
TIGER SHARK1501
Savage Bullet
132
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Posted - 2015.02.03 03:46:00 -
[99] - Quote
voidfaction wrote:ACT1ON BASTARD wrote:Tesfa Alem wrote:Regis Blackbird wrote:Just to play the Devils advocate If you had super secure vehicle locks, what would be the difference between the future S(olo)HAV and HAVs with "fixed" turrets? Who would use the SHAV? You cant drive/manage modules while in your small turrets, so in a tank vs tank fight betweent two solo tankers,, the one who sits still trying to use small turrets is going to get wrecked. One of the prime reasons there is going to be a SHAV and a HAV wih prefit turrets is that Rattati and the CPM believe that blueberries have a right to use our turrets. I'm just glad we are getting a comprimise at all. What pisses me off is when I'm trying to run a gunner tank w squadmates and a blue steals my friends seat. It always ends up in a game of chicken in the redline to try to get him out. It would be worth it to me to lose a full proto fitting just to get you to kill yourself and vehicle in the redline, lol You only prove the point to why pilots want locks. |
TIGER SHARK1501
Savage Bullet
132
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Posted - 2015.02.03 03:56:00 -
[100] - Quote
Onesimus Tarsus wrote:Remove vehicles. It would save so much grief and ISK. Oh good idea, remove more content that'll keep this game going |
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Nothing Certain
Bioshock Rejects
1509
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Posted - 2015.02.03 03:57:00 -
[101] - Quote
Juno Tristan wrote:Nothing Certain wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
I hear a lot of talk about playing two roles simultaneously when it comes to BW, but tankers seem to think it is their due. They also list their lack of agility and versatility yet they are able to wear the exact dropsuit I am wearing. They are now complaining that they want to do this with no risk to their own asset. If they're wearing the same Dropsuit as you I think this would fall under the category of risk v reward since they have dropsuit + vehicle cost. I'm not risking the isk cost of my equipment spam if I change to a heavy suit. (i am actually against tankers hopping out instantly but that's another discussion) If your vehicle gets hacked then fair game, but this is about other players trolling you as they "don't like vehicles"
No, if I drop links and hives in an Assault suit and switch to a better slaying Assault suit I decrease my risk but not my reward. If I run a logi suit in a tank I greatly reduce my risk but not my reward.
Because, that's why.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
376
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Posted - 2015.02.03 04:10:00 -
[102] - Quote
Nothing Certain wrote:Flint Beastgood III wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it? If you played the game as much as the people who are asking for this (not saying that you should btw) you would know that competent players generally do not steal vehicles. As it stands, it is ALWAYS a stupid blueberry who just gets the vehicle blown up and/or himself killed without achieving anything that helps the team whatsoever, usually leaving me stranded in a danger zone. If I leave my vehicle and one of my squad drives off with it it's not a problem as I can be sure they will use if effectively, and if not I can direct them via comms which I cannot do with random blues that are not in my squad. Not to mention the fact that squadmates always ask/warn before taking a squad LAV, and in the case of tanks and dropships, only take them to save them from getting destroyed. If our suggestions are too much then just make all vehicles have squad-only access, I don't care if blues can't get in. Either that or make it so that only the owner can pilot the vehicle.Maybe if we had meta-lockouts this would almost cease to be a problem, as we wouldn't be playing alongside noobs all the time. I say almost because there will always be trolls (and FW). Honest question. Honest answer. The question was WHY do you leave your tank. This hasn't really been answered satisfactorily in my opinion. The answers so far is "so I can kill people in my proto suit before hopping back in my armored vehicle" and "so I can drop uplinks and hives before hopping back in my armored vehicle". The first is obviously unfair and a crappy mechanic to allow. Regarding the second, if Bandwidth was introduced to stop people from dropping links and hives and switching to a heavy suit, why is it allowable for a tanker to drop links and hives and jump into his tank?
I've given a list of reasons to include vehicle locks earlier in this thread, only one of them involve leaving my tank (to drop/use random equipment). Keeping slots open for squadmates/friends while keeping transportation vehicles available is reason enough to include a vehicle lock. Also keep in mind that this is also intended to stop LAV/Dropship theft, which are at a much greater risk to unwanted passengers due to always having slots open no matter how you build them.
I kind of agree that dedicated pilots should have to use pilot suits, but I dont see any way to enforce that without making people just using vehicles for transport suffer (maybe if you are in a non-pilot suit vehicle performance degrades over time? perhaps).
In any case vehicle locks should be included in this game simply because its my vehicle, and I should be able to keep it mine. This isnt battlefield where assets spawn and are available to everyone, everything in the field in Dust belongs to someone and usage mechanics should reflect that. |
Juno Tristan
Obscure Reference
320
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Posted - 2015.02.03 04:29:00 -
[103] - Quote
Nothing Certain wrote:Juno Tristan wrote:Nothing Certain wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
I hear a lot of talk about playing two roles simultaneously when it comes to BW, but tankers seem to think it is their due. They also list their lack of agility and versatility yet they are able to wear the exact dropsuit I am wearing. They are now complaining that they want to do this with no risk to their own asset. If they're wearing the same Dropsuit as you I think this would fall under the category of risk v reward since they have dropsuit + vehicle cost. I'm not risking the isk cost of my equipment spam if I change to a heavy suit. (i am actually against tankers hopping out instantly but that's another discussion) If your vehicle gets hacked then fair game, but this is about other players trolling you as they "don't like vehicles" No, if I drop links and hives in an Assault suit and switch to a better slaying Assault suit I decrease my risk but not my reward. If I run a logi suit in a tank I greatly reduce my risk but not my reward.
How does your risk get reduced in a logi suit? It's suit + tank cost v just the tank cost
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Eruditus 920
Nemo Malus Felix
1222
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Posted - 2015.02.03 04:32:00 -
[104] - Quote
CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
At least he didn't just spit out a " No "
"Stay gold, Ponyboy..."
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Derpty Derp
Dead Man's Game
699
|
Posted - 2015.02.03 04:44:00 -
[105] - Quote
Nothing Certain wrote: The question was WHY do you leave your tank. This hasn't really been answered satisfactorily in my opinion. The answers so far is "so I can kill people in my proto suit before hopping back in my armored vehicle" and "so I can drop uplinks and hives before hopping back in my armored vehicle". The first is obviously unfair and a crappy mechanic to allow. Regarding the second, if Bandwidth was introduced to stop people from dropping links and hives and switching to a heavy suit, why is it allowable for a tanker to drop links and hives and jump into his tank?
The question is wrong. Not everyone loses it getting out.
A pilot suit that has no equipment should be required to pilot, which would solve both issues. But I have to ask, where is the risk in me dumping my expensive equipment on the floor, then swapping to my cheap commando who has a rep tool or needle? My stuff still stays on the ground and I'm in no risk of losing it, while I also now have an extra bit of equipment with me.
Nothing Certain wrote:
I hear a lot of talk about playing two roles simultaneously when it comes to BW, but tankers seem to think it is their due. They also list their lack of agility and versatility yet they are able to wear the exact dropsuit I am wearing. They are now complaining that they want to do this with no risk to their own asset.
The risk would be, getting ganked and losing an expensive vehicle to the other team. Or someone hacking the vehicle... Orrr someone blowing the vehicle up while you're not in it to activate modules/move to safety.
Why should the team I'm helping be part of the risk? In FW they can blow it up if they like, but why should there be additional risk that effects it, even in pub matches?
CCP Rattati wrote: I think that's the mainstay of the MBT, it is deployed as a way for all players to experience gunnery, and feeling useful (and having fun in a different way)
I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization.
How about having 1 of each vehicle deployed at the start of pub matches/FW, with pubs having militia and FW having their factions vehicles fitted with proto modules/turrets?
There's your free for all.
On a side note of locking, how about if people require the turret skills to sit at a turret? I can run militia in pubs if I want randoms in, but when I bring out something I don't want to lose, only people competent enough to have bought into the skills can sit in. Those people are likely the ones that do something useful when I let them in. |
Bradric Banewolf
D3ATH CARD RUST415
716
|
Posted - 2015.02.03 05:54:00 -
[106] - Quote
Nothing Certain wrote:Flint Beastgood III wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it? If you played the game as much as the people who are asking for this (not saying that you should btw) you would know that competent players generally do not steal vehicles. As it stands, it is ALWAYS a stupid blueberry who just gets the vehicle blown up and/or himself killed without achieving anything that helps the team whatsoever, usually leaving me stranded in a danger zone. If I leave my vehicle and one of my squad drives off with it it's not a problem as I can be sure they will use if effectively, and if not I can direct them via comms which I cannot do with random blues that are not in my squad. Not to mention the fact that squadmates always ask/warn before taking a squad LAV, and in the case of tanks and dropships, only take them to save them from getting destroyed. If our suggestions are too much then just make all vehicles have squad-only access, I don't care if blues can't get in. Either that or make it so that only the owner can pilot the vehicle.Maybe if we had meta-lockouts this would almost cease to be a problem, as we wouldn't be playing alongside noobs all the time. I say almost because there will always be trolls (and FW). Honest question. Honest answer. The question was WHY do you leave your tank. This hasn't really been answered satisfactorily in my opinion. The answers so far is "so I can kill people in my proto suit before hopping back in my armored vehicle" and "so I can drop uplinks and hives before hopping back in my armored vehicle". The first is obviously unfair and a crappy mechanic to allow. Regarding the second, if Bandwidth was introduced to stop people from dropping links and hives and switching to a heavy suit, why is it allowable for a tanker to drop links and hives and jump into his tank?
So let me get this straight? You want the tanker to jump out in a t-shirt if the tank is going down? I mean I jump out if it's burning prepared to help my team, and fight on the ground! The worst thing an AV troop can do is blow up mule tank lol! I'm worse on foot. I can't believe we're talking "fair" in new eden. When I use this word in the forums I get responses like "get gud", " gun game", and "scrub". Well my response to you sir are these.
I'm a relentless player who fights like the devil in every match. I don't even easy mode bro. I run proto assault in my tank with useful equipment for the team, and ready to fight! If the tank goes down I'm jumping out bussing on the first son of a b*tch I see, and fighting my way to friendlies or going down thing two of you out. I'm dripping links, running 200 meter scans, and shooting slick *ss scouts! That's helping my team out! Not just sitting in a tank in the redline because that's what I'm gonna have to do if I can't fight when it's downed. AV is super effective! I get burned all the time! When I do I'm jumping out, and that AV guy loosing isk too d*mnit!!
To answer your question:
I'm jumping out to sh*t links behind enemy lines, shoot dumb*ss scouts knifing my sh*t, help my teammate under fire, shoot strafing AV that the tank can't kill, and when my tank goes down you still got h*ll to pay!
Or...
I can drink tea in the redline while you pray for links, get triple teamed, and wonder where the logi is with the equipment?! Because he's winning firefights on the regular right?
So yes I want a F*CKING tank lock! I'm working here while some newb is exploring in f*cking wonderland?! I like the way my idea sounded. If he drives off and dies he loses the isk! The cost becomes his responsibility! I bet that's a lesson even a newb won't have to learn more than once!
Aldo, why do you guys think tankers should pay such a high price for a tank, and ride around defenseless inside? I'm not helping my team in a stupid militia suit with no equipment?! How many tankers do you want on your team hiding in the redline exactly?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
716
|
Posted - 2015.02.03 05:58:00 -
[107] - Quote
Vesta Opalus wrote:Nothing Certain wrote:Flint Beastgood III wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it? If you played the game as much as the people who are asking for this (not saying that you should btw) you would know that competent players generally do not steal vehicles. As it stands, it is ALWAYS a stupid blueberry who just gets the vehicle blown up and/or himself killed without achieving anything that helps the team whatsoever, usually leaving me stranded in a danger zone. If I leave my vehicle and one of my squad drives off with it it's not a problem as I can be sure they will use if effectively, and if not I can direct them via comms which I cannot do with random blues that are not in my squad. Not to mention the fact that squadmates always ask/warn before taking a squad LAV, and in the case of tanks and dropships, only take them to save them from getting destroyed. If our suggestions are too much then just make all vehicles have squad-only access, I don't care if blues can't get in. Either that or make it so that only the owner can pilot the vehicle.Maybe if we had meta-lockouts this would almost cease to be a problem, as we wouldn't be playing alongside noobs all the time. I say almost because there will always be trolls (and FW). Honest question. Honest answer. The question was WHY do you leave your tank. This hasn't really been answered satisfactorily in my opinion. The answers so far is "so I can kill people in my proto suit before hopping back in my armored vehicle" and "so I can drop uplinks and hives before hopping back in my armored vehicle". The first is obviously unfair and a crappy mechanic to allow. Regarding the second, if Bandwidth was introduced to stop people from dropping links and hives and switching to a heavy suit, why is it allowable for a tanker to drop links and hives and jump into his tank? I've given a list of reasons to include vehicle locks earlier in this thread, only one of them involve leaving my tank (to drop/use random equipment). Keeping slots open for squadmates/friends while keeping transportation vehicles available is reason enough to include a vehicle lock. Also keep in mind that this is also intended to stop LAV/Dropship theft, which are at a much greater risk to unwanted passengers due to always having slots open no matter how you build them. I kind of agree that dedicated pilots should have to use pilot suits, but I dont see any way to enforce that without making people just using vehicles for transport suffer (maybe if you are in a non-pilot suit vehicle performance degrades over time? perhaps). In any case vehicle locks should be included in this game simply because its my vehicle, and I should be able to keep it mine. This isnt battlefield where assets spawn and are available to everyone, everything in the field in Dust belongs to someone and usage mechanics should reflect that.
This!!!
"Anybody order chaos?"
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xavier zor
Rogue Instincts
478
|
Posted - 2015.02.03 06:38:00 -
[108] - Quote
501st Headstrong wrote: I get out of my tanks because Blaster Dispersion is terrible, and you truly cant kill a Proto Sentinel even if your tank is worth 5 of his suits. I jus recently got out of my rail tank to place down links and hives. Sure enough, a blueberry reverses direction, sprinting like crazy and hops in my tank before driving it into the enemy redline. He left and ran away, but by the time I got to it, and reversed, my proto suit and my tank died. As a noob vehicle pilot, add locks. Or add that dispersion skill to our blasters, or give me the UHAV with olf blaster dispersion so we actually have a reason to use them. Please Rattati. Are you seriously going to wait unyil people are losing 3 million ISK tanks to rag tag bands of smurfs?
The dispersion on blasters is not terrible (press the melee button) but the damage is ridiculous. I have had a duel with an ak.0 forge gun heavy...lasted 6 seconds. If i can pump 1-2 seconds worth of bullets into him, then he should die. 6 seconds is like overkill, like the teabag phase of 1v1. Yeah i have had a blueberry steal my ADS and commit suicide 3 seconds later.
501st Headstrong wrote: This right here is why we need locks. We have solid proof that people steal proto tanks for fun and dont care about our complaints. Hey wise guy, PC isnt everyday every hour that I play this game. So there's your dumb argument. Next, Xaxier Zor even stated that in FW he knifed a friendly and stole their tank. Really? You expect to wait in 10 minute queres to drive my tank just so it can be frickin stolen and me griefed. GTFO.
I would never steal a proto tank...after losing one to OP AV i can't imagine the anger i would have after having it stolen. I gave it back 501st
but yeah, if even i have done it then this 'exploit' should be stopped
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
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501st Headstrong
0uter.Heaven
829
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Posted - 2015.02.03 11:39:00 -
[109] - Quote
xavier zor wrote:501st Headstrong wrote: I get out of my tanks because Blaster Dispersion is terrible, and you truly cant kill a Proto Sentinel even if your tank is worth 5 of his suits. I jus recently got out of my rail tank to place down links and hives. Sure enough, a blueberry reverses direction, sprinting like crazy and hops in my tank before driving it into the enemy redline. He left and ran away, but by the time I got to it, and reversed, my proto suit and my tank died. As a noob vehicle pilot, add locks. Or add that dispersion skill to our blasters, or give me the UHAV with olf blaster dispersion so we actually have a reason to use them. Please Rattati. Are you seriously going to wait unyil people are losing 3 million ISK tanks to rag tag bands of smurfs?
The dispersion on blasters is not terrible (press the melee button) but the damage is ridiculous. I have had a duel with an ak.0 forge gun heavy...lasted 6 seconds. If i can pump 1-2 seconds worth of bullets into him, then he should die. 6 seconds is like overkill, like the teabag phase of 1v1. Yeah i have had a blueberry steal my ADS and commit suicide 3 seconds later. 501st Headstrong wrote: This right here is why we need locks. We have solid proof that people steal proto tanks for fun and dont care about our complaints. Hey wise guy, PC isnt everyday every hour that I play this game. So there's your dumb argument. Next, Xaxier Zor even stated that in FW he knifed a friendly and stole their tank. Really? You expect to wait in 10 minute queres to drive my tank just so it can be frickin stolen and me griefed. GTFO.
I would never steal a proto tank...after losing one to OP AV i can't imagine the anger i would have after having it stolen. I gave it back 501st but yeah, if even i have done it then this 'exploit' should be stopped
Blaster Turret on an Ion Cannon is terrible. All that tap it and aim down center is BS. I realize that now that I have it, and for a gun that cost almost an entire pub match alone, it is extremely unreliable. I have no idea what you mean by "Press the melee button". You also just suggested being able to kill a Sentinel in 2 seconds...What?...Yeah, blueberries like stealing my ADS too. Wouldn't you like keeping your hard-earned isk?
I also wasn't calling you out bud, I was just highlighting that people can take vehicles, and not every merc is as kindhearted (somewhat lol you still knifed the person), as you. 07
Also, note that I do NOT jump out of Lavs and HAVs with a HVY, but often my Amarr Logi dropping links and rep hives on the point. I keep my tank to convert some of their infantry to AV, so the push isn't as intense, or so hostile ADS and Armor doesn't wreck my friendlies. I often lose a million trying to win a match, between linking, speed hacking, slaying, killing hostile Vehicles, OBs, etc, and the match is bloody. Bluerries go 1/21, 3/19. I'll be top of the team or 2nd. To the person who was laughing earlier and said hell yeah they'll steal friendly vehicles, I'd really like to know why you'd rather waste time driving my vehicle into the redline than defending the point?
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Kaze Eyrou
DUST University Ivy League
1889
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Posted - 2015.02.03 11:41:00 -
[110] - Quote
Alright here's my idea: https://forums.dust514.com/default.aspx?g=posts&t=189547&find=unread
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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DELB0Y
75
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Posted - 2015.02.04 18:57:00 -
[111] - Quote
CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
Do what we ask Rattati, please. Just lock vehicles to squads. Also thanks for fixing the vehicle socket sinking bug, I'm back after a long break to see if you guys have indeed fixed that bug once and for all.
You give up our position one more time, I'll bleed you, real quiet, and leave you here. Got that?
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xavier zor
Rogue Instincts
533
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Posted - 2015.02.05 04:21:00 -
[112] - Quote
501st Headstrong wrote: Blaster Turret on an Ion Cannon is terrible. All that tap it and aim down center is BS. I realize that now that I have it, and for a gun that cost almost an entire pub match alone, it is extremely unreliable. I have no idea what you mean by "Press the melee button". You also just suggested being able to kill a Sentinel in 2 seconds...What?...Yeah, blueberries like stealing my ADS too. Wouldn't you like keeping your hard-earned isk?
I used to use tanks, but i respecced out of them because infantry can do what a tank can and better. The zoom in feature i use all the time, and i nail infantry from afar. Yeah it is expensive as **** (480k per tank) but when you are in a tank press R3 (the button you use to melee) and the dispersion is almost none when compared to third-person view. If a tank shoots at a sentinal for 6 seconds, that is easily 2 forge shots. The TTK should be lower for suits, then killing a tank would take teamwork and not just a sentinel with an assault forge gun matrix-dodging all my bullets
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
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benandjerrys
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2015.02.05 04:46:00 -
[113] - Quote
CeeJ Mantis wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
It's mostly to hack objectives or installations. But also to assist in a firefight, or to pick up a downed ally (if people actually used injectors), or to use other equipment. Rep an installation, or place an uplink. You only leave temporarily, but often times your teammates swipe your stuff.
THIS. Is why tankers don't do support stuff. Following your logic, If you wanted a purely vehicle suit you'd implement pilot suits. If I see a drugar or gunlogi empty I avoid it or wait till I see a red hacking. |
Slave of MORTE
Eyniletti Rangers Minmatar Republic
260
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Posted - 2015.02.05 05:10:00 -
[114] - Quote
I've lost millions to this over the years have at least 10 ancient threads about it and have had my main banned twice and my slaves banned 4 times combined fighting for a fix..
I respecced out of vehicles bought a bpo lav and no longer care ..but kudos to you if you fix this as with the vehicle over haul I'll likely start using them again
Yet another slave of Mortedeamor
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
425
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Posted - 2015.02.05 05:11:00 -
[115] - Quote
Won't get fixed, buy a blueprint LAV like CCP wants you to
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Pocket Rocket Girl
Psygod9
275
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Posted - 2015.02.05 06:02:00 -
[116] - Quote
CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
to perserve their KDR before the tank blows up just to find out that the AVer was killed and by the time they return some has jumped in
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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TEBOW BAGGINS
Corrosive Synergy
1612
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Posted - 2015.02.05 06:47:00 -
[117] - Quote
Eruditus 920 wrote:CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
At least he didn't just spit out a " No " such a naive point of view tho i mean srsly does the dude even dust.. we are a team thrown together randomly not some hippy commune.. |
Atom Heart Mother
Nazionali Senza Filtro
166
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Posted - 2015.02.05 11:14:00 -
[118] - Quote
1- A bump to this thread 2- Solution could be a proximity lock within lets say a 20 meters radius from the vehicle, nobody can get in unless you leave radius or die, and most important, people can only get in if you are in the pilot seat. Reasonable. |
Genral69 death
Resheph Interstellar Strategy Gallente Federation
60
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Posted - 2015.02.05 15:10:00 -
[119] - Quote
CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
To answer your question. One I am not leaving my lav, I am simply switching to my turret on the back and as for the team being able to use an assest. Have you played dust recently? Since the warlords update I have lost 2 quafe lavs and 1 quafe Myron due to random blueberry's. I wouldn't mind if they used it bit everytime they do they end up losing it and it affects my assets not there own |
DUST Fiend
Molon Labe. General Tso's Alliance
15666
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Posted - 2015.02.05 16:05:00 -
[120] - Quote
CCP Rattati wrote:Why are you leaving your vehicle? Honest question? Why does your team not use an available asset, both in ISK and vehicle slots, if you are not using it?
- LAV trying to do something useful - HAV wanting to hack a point - Dropship wanting to drop some links - RDV drops your vehicle way far away
Theres no good reason to not have a squad lock that you can toggle on / off
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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