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Jaran Vilktar
CORP SIX KING
122
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Posted - 2015.01.30 17:47:00 -
[1] - Quote
So, I recently finished skilling into my Proto Galmando and last night I decided to have a few matches with it. I figured it'd be fun to run since I've spammed my 'Centurion' BPO enough to know how to use a Commando. I went through those matches, it was fun but I noticed I was being taken out far too easily by Assaults, galassaults in particular. I noticed my attackers had similar HP pools as me yet were of ADV rather than Proto tier, could avoid my shots better and destroyed my HP sooner than I thought they would... so I went on protofits to compare these 2 suits at proto with my skills.
These are Stats taken from Protofits, please take notice of the bold stats:
Galassault:
CPU 418.5045 / 498.75 gF PG 88.7475 / 91.875 kW Shield 193.75 [266.35] HP Armor 343.75 [668.25] HP eHP 537.5 [934.6] HP Shield Recharge Rate 20 HP/s Shield Recharge Delay 7 s Shield Dep. Rec. Delay 10 [10.7] s Armor Repair Rate 2.5 [14.88] HP/s This should be about 19 but it looks like protofits hasn't updated yet. Movement Speed 5 [4.8] m/s Strafe Speed 4.5 [4.32] m/s Sprint Speed 7.35 [7.06] m/s Stamina 183.75 Stamina Recovery Rate 21 /s Scan Profile 40.5 dB Scan Precision 44.55 40.5 dB 36.45 dB Short Range Scan Radius 30 m 22.5 m Medium Range 7.5 m Short Range Melee Damage 110 HP Hack Speed Factor 1.25 Max Eq Bandwidth 16 Mbit/sec Frame Class Medium Frame Dropsuit Race Gallente Dropsuit Role Assault High-Slot Modules 3 Small Capacity Granades 1 Equipment 1 Sidearm Weapons 1 Low-Slot Modules 5 Light Weapons 1
Galmando: CPU 352.66 / 354.375 gF PG 50.35 / 73.5 kW Shield 312.5 HP Armor 500 [676] HP eHP 812.5 [988.5] HP Shield Recharge Rate 15 HP/s Shield Recharge Delay 7 s Shield Dep. Rec. Delay 10 s Armor Repair Rate 3 [12.38] HP/s Movement Speed 4.05 [3.93] m/s Strafe Speed 3.65 [3.54] m/s Sprint Speed 5.95 [5.77] m/s Stamina 131.25 Stamina Recovery Rate 15.75 /s Scan Profile 49.5 dB Scan Precision 54.45 49.5 dB 44.55 dB Short Range Scan Radius 30 m 22.5 m Medium Range 7.5 m Short Range Melee Damage 240 HP Hack Speed Factor 1.25 Max Eq Bandwidth 16 Mbit/sec Frame Class Heavy Frame Dropsuit Race Gallente Dropsuit Role Commando High-Slot Modules 1 Equipment 1 Low-Slot Modules 3 Light Weapons 2
Also, I compared the damage of the Duvolle AR on my Assault and on my Commando. The Commando dealt about 3 damage per shot more than the Assault. So, I'm glad that it can at least deal more damage as intended.
The end result? The Assault can deal similar damage as the commando while having almost equal pools of ehp with higher rep, recharge and recovery rates and is capable of avoiding damage easier than the commando due to better strafe and smaller hitbox, not to mention better ewar. I concluded that the only reason to use a Commando (other than for the fun of it) over an Assault is the Second Light Weapon slot, which can be somewhat irrelevant as sidearms have good firepower and we also have the Black Eagle AR (I know it's rare and unlikely to use it due to it's rarity but I ould wield an AR and PLC on an Assault if I wanted).
I don't think this is right, I think the Commando needs a general buff to it's overral stat's. Like stamina, what's the point of having 240 Melee Damage on our suit if we suffer of Cardiac Arrest everytime we try to chase a dying enemy and run out of stamina before we land the hit? Sure, I could use a Complex Crdiac Regulator but a Commando's base Stamina and Stamina Recovery or so low it just barely get's me above an Assault's default Stamina and Stamina Recovery rate's. This just isn't right. IMO the Commando's need a buff. Thoughts?
And no, I don't regret skilling into my Galmando.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
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Cat Merc
Fatal Absolution General Tso's Alliance
14773
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Posted - 2015.01.30 17:49:00 -
[2] - Quote
I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Heimdallr69
Imperfects Negative-Feedback
4505
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Posted - 2015.01.30 17:55:00 -
[3] - Quote
Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. I use an HMG and shotgun with mine Assaults breach, they're slayers.. Mandos are the link between the slayers and point defense.
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Jaran Vilktar
CORP SIX KING
122
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Posted - 2015.01.30 17:57:00 -
[4] - Quote
Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to say that you can achieve similar to better results with a Galassault instead of a Galmando if you really try to do so. And if you're prepared to lose some rare gear.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
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Cat Merc
Fatal Absolution General Tso's Alliance
14781
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Posted - 2015.01.30 18:06:00 -
[5] - Quote
Jaran Vilktar wrote:Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to say that you can achieve similar to better results with a Galassault instead of a Galmando if you really try to do so. And if you're prepared to lose some rare gear.
Jaran Vilktar wrote: And if you're prepared to lose some rare gear. If I bring rare gear into the equation I can make the Commando look like god. *Cough* Officer weapons *Cough*
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Mejt0
Dead Man's Game RUST415
744
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Posted - 2015.01.30 18:08:00 -
[6] - Quote
Commando is only usable for one thing. To carry AV and rifle to defend themself. Other than that, they're bad in every aspect.
Same HP as assault, same dmg output [almost], very poor ewar, worse stamina/speed/strafe/hitbox size than assault, bad/medicore regen.
In conclusion. It's not as good as it should be.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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RayRay James
Titans of Phoenix VP Gaming Alliance
953
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Posted - 2015.01.30 18:10:00 -
[7] - Quote
Mejt0 wrote:Commando is only usable for one thing. To carry AV and rifle to defend themself. Other than that, they're bad in every aspect.
Same HP as assault, same dmg output [almost], very poor ewar, worse stamina/speed/strafe/hitbox size than assault, bad/medicore regen.
In conclusion. It's not as good as it should be.
If it was better in the places you say it's lacking, no one would use the assault suits |
Jaran Vilktar
CORP SIX KING
122
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Posted - 2015.01.30 18:11:00 -
[8] - Quote
Cat Merc wrote:Jaran Vilktar wrote:Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to say that you can achieve similar to better results with a Galassault instead of a Galmando if you really try to do so. And if you're prepared to lose some rare gear. Jaran Vilktar wrote: And if you're prepared to lose some rare gear. If I bring rare gear into the equation I can make the Commando look like god. *Cough* Officer weapons *Cough* Ok, I got it. So everyone think's that there is absolutely nothing wrong with Commando's and that there is nothing wrong with Assault's being able to gain Heavy level HP while being considerably superior. Thank's for your participation.
DUST 514 Is the first FPS I played actively for the PS3 and is my favorite FPS to this very day. :)
My Login Record-[514
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Heimdallr69
Imperfects Negative-Feedback
4508
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Posted - 2015.01.30 18:11:00 -
[9] - Quote
People don't understand the mando isn't supposed to be as good as an assault that's why it gets two light weapons.
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Sgt Kirk
Fatal Absolution
9378
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Posted - 2015.01.30 18:11:00 -
[10] - Quote
Heimdallr69 wrote:Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. I use an HMG and shotgun with mine Assaults breach, they're slayers.. Mandos are the link between the slayers and point defense. Exactly, I have two Commando Roles.
Engineer - Has a Plasma Cannon to keep vehicles that linger around at bay, which is great for keeping dropships off your squad. It won't kill the vehicle unless it's a terrible fit or pilot but you will scare them away. He uses an AR and relies more on Armor Repair and Speed than overall health to keep up with his squad. My Engineer has an Allotek Nanohive to resupply armor and Health in tough situations.
Ranged Support - Features a Duvolle Tactical Assault Rifle for defending areas that are surrounded by wide open areas coupled with a Breach Assault Rifle to deal massive damage in close range engagements. My Ranged Support class comes with an Active Scanner for keeping track of the oncoming enemy. The Ranged Support Class is armored to the teeth while having a good amount of armor regeneration with a sacrifice to Movement ability but when you're defending an objective it's all about holding your ground and who deals the most damage. This is where my Ranged Support Commando shines.
Both of these are extremely useful suits to have in this game, especially my Engineer class but they are very squad oriented which is where people fall short with their solo one man army mentality. People overlook the ability to have an Anti-Vehicle weapon at the ready when the moment arises, and trust me. The Python pilots do not expect the Plasma Cannon at all.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Leadfoot10
Molon Labe. General Tso's Alliance
3061
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Posted - 2015.01.30 18:12:00 -
[11] - Quote
A gal commando SHOULD lose to a gal assault.
The basis of your argument is invalid, IMO, because there should be a tradeoff between the flexibility of the commando and the specificity of the assault. |
Joel II X
Bacon with a bottle of Quafe
5859
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Posted - 2015.01.30 18:12:00 -
[12] - Quote
The only thing that shines in the Gallente Commando, is being able to carry a Plasma Cannon and another weapon, plus the reload on the Plasma Cannon. That's really the only reason why I skilled into it, to be honest. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
711
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Posted - 2015.01.30 18:12:00 -
[13] - Quote
Commandos still need a buff though cat. |
Heimdallr69
Imperfects Negative-Feedback
4508
|
Posted - 2015.01.30 18:13:00 -
[14] - Quote
Jaran Vilktar wrote:Cat Merc wrote:Jaran Vilktar wrote:Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to say that you can achieve similar to better results with a Galassault instead of a Galmando if you really try to do so. And if you're prepared to lose some rare gear. Jaran Vilktar wrote: And if you're prepared to lose some rare gear. If I bring rare gear into the equation I can make the Commando look like god. *Cough* Officer weapons *Cough* Ok, I got it. So everyone think's that there is absolutely nothing wrong with Commando's and that there is nothing wrong with Assault's being able to gain Heavy level HP while being considerably superior. Thank's for your participation. The hp is a problem I run 500 armor on my gal but nowadays it's all about tank not actual skill, triage hives some dude repping you. No need to make self reps cuz of it.
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Sgt Kirk
Fatal Absolution
9378
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Posted - 2015.01.30 18:14:00 -
[15] - Quote
Joel II X wrote:The only thing that shines in the Gallente Commando, is being able to carry a Plasma Cannon and another weapon, plus the reload on the Plasma Cannon. That's really the only reason why I skilled into it, to be honest. The Reload bonus on the plasma cannon is also gives it a huge advantage. Scaring scouts away or simply one shotting them with splash damage, it's my most effective way of killing the damned suits.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Flint Beastgood III
Dead Man's Game RUST415
1320
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Posted - 2015.01.30 18:41:00 -
[16] - Quote
RayRay James wrote:Mejt0 wrote:Commando is only usable for one thing. To carry AV and rifle to defend themself. Other than that, they're bad in every aspect.
Same HP as assault, same dmg output [almost], very poor ewar, worse stamina/speed/strafe/hitbox size than assault, bad/medicore regen.
In conclusion. It's not as good as it should be. If it was better in the places you say it's lacking, no one would use the assault suits
Yep, it's proving to be a recurring argument/counter-argument.
I'd be happy with extra slots and CPU/PG.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Flint Beastgood III
Dead Man's Game RUST415
1320
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Posted - 2015.01.30 18:42:00 -
[17] - Quote
Sgt Kirk wrote:Joel II X wrote:The only thing that shines in the Gallente Commando, is being able to carry a Plasma Cannon and another weapon, plus the reload on the Plasma Cannon. That's really the only reason why I skilled into it, to be honest. The Reload bonus on the plasma cannon is also gives it a huge advantage. Scaring scouts away or simply one shotting them with splash damage, it's my most effective way of killing the damned suits.
I love one shotting them pesky scouts :) I also like being able to out-strafe them with my DS3 only to be called a lousy KBM player, lulz.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Mejt0
Dead Man's Game RUST415
748
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Posted - 2015.01.30 20:14:00 -
[18] - Quote
RayRay James wrote:Mejt0 wrote:Commando is only usable for one thing. To carry AV and rifle to defend themself. Other than that, they're bad in every aspect.
Same HP as assault, same dmg output [almost], very poor ewar, worse stamina/speed/strafe/hitbox size than assault, bad/medicore regen.
In conclusion. It's not as good as it should be. If it was better in the places you say it's lacking, no one would use the assault suits
Commando should be better atleast in few of these stats that i mentioned. Cuz commando trade ONE light weapon slot for all these cons.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Bethhy
Ancient Exiles.
3330
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Posted - 2015.01.30 20:21:00 -
[19] - Quote
Commandos are decent... Where they are failing these days is they have similar health pools to assaults... With limited regeneration ability... Limited speed.. Bigger hitbox.. Slot reduction.. No Grenade.......To sacrifice for 10% damage increase.
It's and interesting concept... But seems CCP was trying to be careful with the Commando in implementation and made sure they put 5-6 nerf chains around the legs of the class.
Even a slight health increase would put them more into the the actual game... Because DUST is usually played within a 60m Radius... IN Majority...... And for sure competitively..
And commandos just can't hack it at that range unless playing a purely support role and being worth the sacrifice in a competitive scenario...
in Pubs they are just fun as hell. |
Cat Merc
Fatal Absolution General Tso's Alliance
14789
|
Posted - 2015.01.30 20:38:00 -
[20] - Quote
Mejt0 wrote:Commando is only usable for one thing. To carry AV and rifle to defend themself. Other than that, they're bad in every aspect.
Same HP as assault, same dmg output [almost], very poor ewar, worse stamina/speed/strafe/hitbox size than assault, bad/medicore regen.
In conclusion. It's not as good as it should be. Not saying it's as good as it should be, but it definitely doesn't need to be comparable to the Assault in those aspects, otherwise it just becomes a straight up better Assault.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14789
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Posted - 2015.01.30 20:40:00 -
[21] - Quote
Echo 1991 wrote:Commandos still need a buff though cat. Never denied that
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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DeadlyAztec11
Ostrakon Agency
7310
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Posted - 2015.01.30 20:40:00 -
[22] - Quote
I've used the Gallente Commando so much that I rely on it heavily. Having the ability to kill an HAV and then massacre the guy who jumps out isn't really possible with other suit types.
The Plasma Cannon let's me either one shot high HP players or cut them down in size. The AR is there to do the rest.
Now if I could only get that grenade slot ;)
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Cat Merc
Fatal Absolution General Tso's Alliance
14789
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Posted - 2015.01.30 20:42:00 -
[23] - Quote
Mejt0 wrote:RayRay James wrote:Mejt0 wrote:Commando is only usable for one thing. To carry AV and rifle to defend themself. Other than that, they're bad in every aspect.
Same HP as assault, same dmg output [almost], very poor ewar, worse stamina/speed/strafe/hitbox size than assault, bad/medicore regen.
In conclusion. It's not as good as it should be. If it was better in the places you say it's lacking, no one would use the assault suits Commando should be better atleast in few of these stats that i mentioned. Cuz commando trade ONE light weapon slot for all these cons. An extra light weapon slot is a pretty big deal. Having two light weapons SHOULD come with some pretty heavy cons. Sure the commando needs some love, but it's definitely not far from the mark.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Minmatar Mercenary 9292
Opus Arcana Covert Intervention
558
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Posted - 2015.01.30 22:15:00 -
[24] - Quote
I dunno if commandos need a buff, maybe the gallente one does, but I am more than willing to trade the slaying ability of my assault to just tear the ass out of basically any tank solo with my mando. The Minmando is pretty ridiculous
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1759
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Posted - 2015.01.30 23:34:00 -
[25] - Quote
Gal assaults can tank considerably more then commandos because I've seen some rockin 1000 armor in a PRO suit and commando's should be the breachers not assaults , assaults shouldn't be breachers and slayers at the same time .
Leaves nothing for the commando to do and prob why they have no clear cut role besides long distance attacking which is sad for a suit that's suppose to be a " jack of all trades " in assaulting on the field .
Big bulky and have to be 50 - 80 m away to be effective , slow , can't see and has **** poor range as well on top of having a big hit box and the least amount of slots .
Gall assault can see better , out tank and rep them ... more mobile and in a head to head would obliterate the bigger opponent .
I use Galmando and a Cal Commando is a beast with a PLC as well but commando role is just not in a good place right now .
Just because they get to use two light weapons should be a reason to have a suit like that , that's just so gimpy .
Doubts are like flies and should be treated as such and crushed .
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Mex-0
T.H.I.R.D R.O.C.K General Tso's Alliance
340
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Posted - 2015.01.30 23:37:00 -
[26] - Quote
Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault.
Remember those Black Eagles?
They can go anywhere.
Anywhere.
ANYWHERE.
Gû¼+¦GòÉGòÉn¦ñ
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Savage Mangler
Molon Labe. General Tso's Alliance
282
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Posted - 2015.01.30 23:40:00 -
[27] - Quote
I can easily push quad digit ehp on nearly any assault at ADV while still being faster and more effective than a commando. 10% more damage and 2 light weapons does not make up for that.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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Mejt0
Dead Man's Game RUST415
751
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Posted - 2015.01.31 03:28:00 -
[28] - Quote
Cat Merc wrote:Mejt0 wrote:RayRay James wrote:Mejt0 wrote:Commando is only usable for one thing. To carry AV and rifle to defend themself. Other than that, they're bad in every aspect.
Same HP as assault, same dmg output [almost], very poor ewar, worse stamina/speed/strafe/hitbox size than assault, bad/medicore regen.
In conclusion. It's not as good as it should be. If it was better in the places you say it's lacking, no one would use the assault suits Commando should be better atleast in few of these stats that i mentioned. Cuz commando trade ONE light weapon slot for all these cons. An extra light weapon slot is a pretty big deal. Having two light weapons SHOULD come with some pretty heavy cons. Sure the commando needs some love, but it's definitely not far from the mark.
Minmando is OK. Cuz it have bonus to AV and op CR. Others.. are in bad shape. That's all.
Ps. 2nd light weapon slot cost commandos so much, yet it really only add AV potential with self defense. Cuz running with 2 rifles [no AV at all] is pointless. It always take less than a clip to kill anybody [not talking about fat douches], so there's no point to swap guns in middle of the fight and if someone doesn't eqiup AV on commando then he should use assault suit. Cuz assault do everything better other than that [AV + self defense]
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 06:03:00 -
[29] - Quote
Having two light weapons at your disposal means covering your weapon and/or suits weakness with another weapon .....And if you guys didn't know, a light weapon is better then a sidearm.... and you aren't supposed to be a slayer like an assault, you are supposed to be support with a side of offense .
Director / Slayer / Emperor
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voidfaction
Nos Nothi
1079
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Posted - 2015.01.31 07:33:00 -
[30] - Quote
Jaran Vilktar wrote:Cat Merc wrote:Jaran Vilktar wrote:Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to say that you can achieve similar to better results with a Galassault instead of a Galmando if you really try to do so. And if you're prepared to lose some rare gear. Jaran Vilktar wrote: And if you're prepared to lose some rare gear. If I bring rare gear into the equation I can make the Commando look like god. *Cough* Officer weapons *Cough* Ok, I got it. So everyone think's that there is absolutely nothing wrong with Commando's and that there is nothing wrong with Assault's being able to gain Heavy level HP while being considerably superior. Thank's for your participation. Reminds me of all the assaults QQ over scouts being better assaults, lol Now never never never say an assault makes a better commando because that would mean maybe they will get the nerf bat stuck in their ass like the scouts did.
If you can't kill them scan them.
Meta 13
Proto Stomp G-I Scout
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Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1166
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Posted - 2015.01.31 09:11:00 -
[31] - Quote
You have some great info from some of the most die hard gallente loyalists in game right now. Talk to Kirk, Arkena, Cat, or pop in the Lucent fw channel for tips on how to make the GCom shine. I LOVE mine its one of my favorite suits, I run it often, and I still havent had to buy any since the event because I rarely die with it, using it properly.
Mark a$$ tricks, and bags of dicks....
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Jack Boost
Zarena Family
608
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Posted - 2015.01.31 10:45:00 -
[32] - Quote
Buffing commando ... you must buff heavy too. This is scariest concept for CCP. They will put heavy class underpowered forever.
Dry numbers show nothing about battlefield. And you can write down cons all day around... nothing changes.
Your heavy brother from beggining J. Boost
Not much time left...
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Mex-0
T.H.I.R.D R.O.C.K General Tso's Alliance
342
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Posted - 2015.01.31 16:08:00 -
[33] - Quote
Jack Boost wrote:Buffing commando ... you must buff heavy too. This is scariest concept for CCP. They will put heavy class underpowered forever.
Dry numbers show nothing about battlefield. And you can write down cons all day around... nothing changes.
Your heavy brother from beggining J. Boost
Are you saying heavies are UP?
HAHAHAHAHAHAHA
Seriously, sentinels stack 10 x the amount of eHP my minja has.
Gû¼+¦GòÉGòÉn¦ñ
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
763
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Posted - 2015.01.31 20:45:00 -
[34] - Quote
Wow. Imagine that; assaults talking over the role of another suit. We used to complain about the assault being useless with the commando around. An ironic full circle: such is Dust.
AKA - StarVenger
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Leadfoot10
Molon Labe. General Tso's Alliance
3080
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Posted - 2015.01.31 20:50:00 -
[35] - Quote
FWIW, I do think the Mandos could use another slot or two. Otherwise, they seem fine to me. |
Cat Merc
Fatal Absolution General Tso's Alliance
14811
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Posted - 2015.01.31 21:03:00 -
[36] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Gal assaults can tank considerably more then commandos because I've seen some rockin 1000 armor in a PRO suit and commando's should be the breachers not assaults , assaults shouldn't be breachers and slayers at the same time .
Leaves nothing for the commando to do and prob why they have no clear cut role besides long distance attacking which is sad for a suit that's suppose to be a " jack of all trades " in assaulting on the field .
Big bulky and have to be 50 - 80 m away to be effective , slow , can't see and has **** poor range as well on top of having a big hit box and the least amount of slots .
Gall assault can see better , out tank and rep them ... more mobile and in a head to head would obliterate the bigger opponent .
I use Galmando and a Cal Commando is a beast with a PLC as well but commando role is just not in a good place right now .
Just because they get to use two light weapons shouldn't be a reason to have a suit like that , that's just so gimpy . Gal Assaults with 1000 armor are fail Gal Assaults that strafe worse than sentinels. They are my favorite targets, the type that can't escape once I put them in a bad position and just start hammering them.
Also, yes it is a reason to have the Commando worse than an Assault for having two light weapons. You trade raw power for flexibility, if you had both the Assault wouldn't have a reason to exist.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14811
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Posted - 2015.01.31 21:05:00 -
[37] - Quote
Meisterjager Jagermeister wrote:Wow. Imagine that; assaults talking over the role of another suit. We used to complain about the assault being useless with the commando around. An ironic full circle: such is Dust. With Commandos it was inevitable. We warned CCP that trying to balance them with Assaults would be difficult and we were right.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14811
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Posted - 2015.01.31 21:08:00 -
[38] - Quote
Reign Omega wrote:You have some great info from some of the most die hard gallente loyalists in game right now. Talk to Kirk, Arkena, Cat, or pop in the Lucent fw channel for tips on how to make the GCom shine. I LOVE mine its one of my favorite suits, I run it often, and I still havent had to buy any since the event because I rarely die with it, using it properly. Gal Commando is a situational suit, and is honestly perfect for when the situation calls for AV in a hotzone. Can't afford losing AV or AP capability? Why not both then?
They are also great for the same reason MinMandos are great, great direct damage from a rifle, and great suppression power from an explosive sidearm like the Mass Driver or Plasma Cannon. Both fill the role of flushing targets out of cover, albeit the Mass Driver does it better (Though it can't AV so that's fair).
These suits only need some small help to get rolling, but CCP has to be careful with that. Overdo it and Commandos will tread all over Assaults, since both are so close in so many ways.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Sgt Kirk
Fatal Absolution
9390
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Posted - 2015.01.31 23:08:00 -
[39] - Quote
Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Gal assaults can tank considerably more then commandos because I've seen some rockin 1000 armor in a PRO suit and commando's should be the breachers not assaults , assaults shouldn't be breachers and slayers at the same time .
Leaves nothing for the commando to do and prob why they have no clear cut role besides long distance attacking which is sad for a suit that's suppose to be a " jack of all trades " in assaulting on the field .
Big bulky and have to be 50 - 80 m away to be effective , slow , can't see and has **** poor range as well on top of having a big hit box and the least amount of slots .
Gall assault can see better , out tank and rep them ... more mobile and in a head to head would obliterate the bigger opponent .
I use Galmando and a Cal Commando is a beast with a PLC as well but commando role is just not in a good place right now .
Just because they get to use two light weapons shouldn't be a reason to have a suit like that , that's just so gimpy . Gal Assaults with 1000 armor are fail Gal Assaults that strafe worse than sentinels. They are my favorite targets, the type that can't escape once I put them in a bad position and just start hammering them. Also, yes it is a reason to have the Commando worse than an Assault for having two light weapons. You trade raw power for flexibility, if you had both the Assault wouldn't have a reason to exist. People who say Gallente assault can get over 1000 armor make me laugh. They don't realize that it becomes a terrible, terrible suit at that point?
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1173
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Posted - 2015.01.31 23:21:00 -
[40] - Quote
One of my favorite fits right now is a Neo gko, from the event , a duvolle tac, a kla 90 with a rep hive, complex damage mod, 2 reps and a plate, or 3 reps... sit back in those open spaces and tap people on the forehead with the tac, or flush groups with the plc. Dropships? No prob. Tanks? Shoo fly... I'm actually sad that my net is off right now I feel like going commando.
Mark a$$ tricks, and bags of dicks....
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WeapondigitX V7
The Exemplars RISE of LEGION
205
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Posted - 2015.01.31 23:56:00 -
[41] - Quote
Jaran Vilktar wrote:Cat Merc wrote:Jaran Vilktar wrote:Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to say that you can achieve similar to better results with a Galassault instead of a Galmando if you really try to do so. And if you're prepared to lose some rare gear. Jaran Vilktar wrote: And if you're prepared to lose some rare gear. If I bring rare gear into the equation I can make the Commando look like god. *Cough* Officer weapons *Cough* Ok, I got it. So everyone think's that there is absolutely nothing wrong with Commando's and that there is nothing wrong with Assault's being able to gain Heavy level HP while being considerably superior. Thank's for your participation.
Assaults cant get anywhere near heavy level total hp.
My amarr heavy has 750 armor and 450 shields without mods. that's 1200 hp there. An amarr assault gets roughly 600 total hp without mods. (assuming max hp skills)
Assaults can get roughly 1000 hp with mods (but crap regen such as 2 armor regen)
amarr heavies are slow with low stamina but they get roughly 1700hp with slightly better regen (roughly 5 armor regen) or 1600 hp with roughly 10 armor regen. (assaults may get better shield regen though)
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Nirwanda Vaughns
1317
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Posted - 2015.02.01 00:00:00 -
[42] - Quote
Assault is a specialized suit designed to kill a lot. Comamndos are jack-of-all-trades, being able to do many things but not truly excel at it, personally i'd prefer commandos to be uniform accross all races in their slot layouts similar to how they used to be with just
Hi/Lo
STD 1/1 ADV 2/2 PRO 3/3
it just allows them to be more flexible and not restricted fully to racial profiles of slot layouts and i think it allows more unique configurations. tweaks would need to be made to base HP values due to added slots in order for them not to become too OP but it would allow for far more variety to the suits. at the moment they're abit stale and boring with fittings. just tank it out and slap on a high end weapon
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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WeapondigitX V7
The Exemplars RISE of LEGION
206
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Posted - 2015.02.01 00:15:00 -
[43] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Gal assaults can tank considerably more then commandos because I've seen some rockin 1000 armor in a PRO suit and commando's should be the breachers not assaults , assaults shouldn't be breachers and slayers at the same time .
Leaves nothing for the commando to do and prob why they have no clear cut role besides long distance attacking which is sad for a suit that's suppose to be a " jack of all trades " in assaulting on the field .
Big bulky and have to be 50 - 80 m away to be effective , slow , can't see and has **** poor range as well on top of having a big hit box and the least amount of slots .
Gall assault can see better , out tank and rep them ... more mobile and in a head to head would obliterate the bigger opponent .
I use Galmando and a Cal Commando is a beast with a PLC as well but commando role is just not in a good place right now .
Just because they get to use two light weapons shouldn't be a reason to have a suit like that , that's just so gimpy .
The commando is a different flavor to assault but seems designed to have no range weaknesses if fitted with certain weapons. But that doesn't justify having worse shield regen and worse ewar and worse stamina stats and stamina regen and and worse shield regen delays and worse speed overall.
They also have less slots which prevents them from reducing many of those weaknesses. They also have no grenade slot which prevents them from flushing enemies out of cover which is a great ability only mimicked by a mass driver. And they have less AV ability because packed AV grenades give you great initial damage per second at close range.
Player skill can help them overcome these difficulties but if another player is just as skilled, those weaknesses really show themselves.
The all commandos needs something such as much greater stamina. If all commandos were also had ewar mod efficacy bonuses added to there role bonus then they would be much better.
I would try not to add more hp to commandos because they already get similar, sometimes higher hp levels than assault suits.
Proto assault suits sometimes have more hp than commandos because commandos gain 1 extra slot per tier, while assaults gain 2 slots per tier.
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