WeapondigitX V7
The Exemplars RISE of LEGION
205
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Posted - 2015.01.31 23:56:00 -
[1] - Quote
Jaran Vilktar wrote:Cat Merc wrote:Jaran Vilktar wrote:Cat Merc wrote:I'm sorry, but I don't remember being able to carry two light weapons on my Gal Assault. Yeah, I know the Black Eagle AR is a "sidearm" I was just trying to say that you can achieve similar to better results with a Galassault instead of a Galmando if you really try to do so. And if you're prepared to lose some rare gear. Jaran Vilktar wrote: And if you're prepared to lose some rare gear. If I bring rare gear into the equation I can make the Commando look like god. *Cough* Officer weapons *Cough* Ok, I got it. So everyone think's that there is absolutely nothing wrong with Commando's and that there is nothing wrong with Assault's being able to gain Heavy level HP while being considerably superior. Thank's for your participation.
Assaults cant get anywhere near heavy level total hp.
My amarr heavy has 750 armor and 450 shields without mods. that's 1200 hp there. An amarr assault gets roughly 600 total hp without mods. (assuming max hp skills)
Assaults can get roughly 1000 hp with mods (but crap regen such as 2 armor regen)
amarr heavies are slow with low stamina but they get roughly 1700hp with slightly better regen (roughly 5 armor regen) or 1600 hp with roughly 10 armor regen. (assaults may get better shield regen though)
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WeapondigitX V7
The Exemplars RISE of LEGION
206
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Posted - 2015.02.01 00:15:00 -
[2] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Gal assaults can tank considerably more then commandos because I've seen some rockin 1000 armor in a PRO suit and commando's should be the breachers not assaults , assaults shouldn't be breachers and slayers at the same time .
Leaves nothing for the commando to do and prob why they have no clear cut role besides long distance attacking which is sad for a suit that's suppose to be a " jack of all trades " in assaulting on the field .
Big bulky and have to be 50 - 80 m away to be effective , slow , can't see and has **** poor range as well on top of having a big hit box and the least amount of slots .
Gall assault can see better , out tank and rep them ... more mobile and in a head to head would obliterate the bigger opponent .
I use Galmando and a Cal Commando is a beast with a PLC as well but commando role is just not in a good place right now .
Just because they get to use two light weapons shouldn't be a reason to have a suit like that , that's just so gimpy .
The commando is a different flavor to assault but seems designed to have no range weaknesses if fitted with certain weapons. But that doesn't justify having worse shield regen and worse ewar and worse stamina stats and stamina regen and and worse shield regen delays and worse speed overall.
They also have less slots which prevents them from reducing many of those weaknesses. They also have no grenade slot which prevents them from flushing enemies out of cover which is a great ability only mimicked by a mass driver. And they have less AV ability because packed AV grenades give you great initial damage per second at close range.
Player skill can help them overcome these difficulties but if another player is just as skilled, those weaknesses really show themselves.
The all commandos needs something such as much greater stamina. If all commandos were also had ewar mod efficacy bonuses added to there role bonus then they would be much better.
I would try not to add more hp to commandos because they already get similar, sometimes higher hp levels than assault suits.
Proto assault suits sometimes have more hp than commandos because commandos gain 1 extra slot per tier, while assaults gain 2 slots per tier.
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