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DeadlyAztec11
Ostrakon Agency
7297
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Posted - 2015.01.30 02:19:00 -
[1] - Quote
For a long time people have been telling me that playing with a low sensitivity and AA enabled was better than a higher sensitivity.
It feels, like I just have to get the cross hairs vaguely on target and then the AA actually does the minute details to get the gun on target to lay down damage.
I've played many shooters with AA but it was always used to correct for players with high sensitivities on controllers(to make those last few adjustments that you just can't realistically make on a controller), I find it a bit disturbing that the AA in Dust basically replaces the fine motor controls that normally separate people with the ability to aim accurately and those that can't.
Since Dust has a very low maximum sensitivity having AA doesn't make sense.
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Clone D
1431
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Posted - 2015.01.30 02:23:00 -
[2] - Quote
I'm all for raising the max sensitivity. I can't stand the retardedly slow turn rate of our mercs. It's like a half or a a third of the rate of other FPSs.
I keep my sensitivity maxed in every setting possible and I still feel like I'm wading through a swamp with every movement.
Are you suggesting a sliding AA scale? Low sensitivity, low AA. High sensitivity, high AA. |
Savage Mangler
Molon Labe. General Tso's Alliance
265
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Posted - 2015.01.30 04:24:00 -
[3] - Quote
I find either the AA doesnt't work half the time or I end up fighting it and just making things worse. Its an odd dichotomy.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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DeadlyAztec11
Ostrakon Agency
7302
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Posted - 2015.01.30 04:26:00 -
[4] - Quote
Savage Mangler wrote:I find either the AA doesnt't work half the time or I end up fighting it and just making things worse. Its an odd dichotomy. You have to have your sensitivity low enough that it is almost impossible to fight it without jerking the stick fast. Stick with seventy and below.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Savage Mangler
Molon Labe. General Tso's Alliance
265
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Posted - 2015.01.30 04:30:00 -
[5] - Quote
DeadlyAztec11 wrote:Savage Mangler wrote:I find either the AA doesnt't work half the time or I end up fighting it and just making things worse. Its an odd dichotomy. You have to have your sensitivity low enough that it is almost impossible to fight it without jerking the stick fast. Stick with seventy and below. Dude, I keep my sensitivity at 40. Explain that schtako to me. I'd go keyboard+trackball for that fineass precision but it seems to make hit detection wonky and just feels wrong. Back in Chromosome KBM was fine. Smooth, aimed well and I could actually hit **** and I was using a ****** $10 usb mouse. My trackball should be sexy as hell but just ends up jittery, so I stick with the sticks.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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WeapondigitX V7
The Exemplars RISE of LEGION
198
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Posted - 2015.01.30 04:42:00 -
[6] - Quote
aim assist on DUST 514 is very low compared to destiny. destiny makes it feel invisible sometimes though unless you examine it closely.
DUST 514 has different aim sensitivities for many weapons which can make the aiming weird. aim assist helps make aiming smooth. it also allows you to focus on positioning and tactics rather than 100% focus on your aim.
when DUST514 had no aim assist, it was much harder to kill brick tanked proto veteran guys even if you ambushed them from behind because you usually missed them 40% of the time because the tools we use (joysticks) can be hard to use for precision aiming sometimes. aim assist helps newbs and veterans have a smaller gun game performance difference so that the other mechanics of the game like damage profiles and the huge difference in health from militia to proto gear does not overwhelm the new players.
the aim assist is necessary and is just as strong as it was in chromosome, just with some tweaks, making it perform as intended in more situations compared to the chromosome patch in 2013. |
Savage Mangler
Molon Labe. General Tso's Alliance
265
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Posted - 2015.01.30 04:57:00 -
[7] - Quote
WeapondigitX V7 wrote:aim assist on DUST 514 is very low compared to destiny. destiny makes it feel invisible sometimes though unless you examine it closely.
DUST 514 has different aim sensitivities for many weapons which can make the aiming weird. aim assist helps make aiming smooth. it also allows you to focus on positioning and tactics rather than 100% focus on your aim.
when DUST514 had no aim assist, it was much harder to kill brick tanked proto veteran guys even if you ambushed them from behind because you usually missed them 40% of the time because the tools we use (joysticks) can be hard to use for precision aiming sometimes. aim assist helps newbs and veterans have a smaller gun game performance difference so that the other mechanics of the game like damage profiles and the huge difference in health from militia to proto gear does not overwhelm the new players.
the aim assist is necessary and is just as strong as it was in chromosome, just with some tweaks, making it perform as intended in more situations compared to the chromosome patch in 2013. I agree, destiny has far greater AA, but even without it the aiming is smooth. In dust it feels like you're fighting the controller just to get a bead on someone at times. Also the frequency in which it kicks in is weird.
There have been times where i've ADS at a corner, redberry runs by and it starts tracking, others I manually put the dot (Scrambler user primarily, most the AScR) on someone and literally nothing happens. Not even a kneejerk. Part of this has to do with range obviously and the weapon as you mentioned, but shouldn't it function all the way out to the optimal range of all weapons? Does it? Things I don't know.
Being a PC gamer by nature, it's instinct to auto correct once you get LoS, especially when people do the ballerina strafe. Sticks don't offer the same fine tuned precision of a mouse/trackball and AA is there to help compensate, but punishes that PC gamer instinct. I just find it odd is all
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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Joel II X
Bacon with a bottle of Quafe
5857
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Posted - 2015.01.30 04:59:00 -
[8] - Quote
What are you talking about? I still suck. BUFF AIM ASSIST! |
Savage Mangler
Molon Labe. General Tso's Alliance
267
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Posted - 2015.01.30 05:04:00 -
[9] - Quote
Joel II X wrote:What are you talking about? I still suck. BUFF AIM ASSIST! The only "buff" it could use is more "stick", not more "pull". Even then I doubt it needs a buff, as I can smell the sarcasm on you from leagues away
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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We are 138
Subdreddit Test Alliance Please Ignore
699
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Posted - 2015.01.30 06:21:00 -
[10] - Quote
I never really noticed the AA until I started to hipfire. believe it or not just a few weeks ago, burst AR and CR are stupid even my exile is nasty up close. Either my gun game has gotten significantly better in the past few weeks and aiming down site is just not my style ooooor AA is a little crazy.
Hello? any one there?
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LUGMOS
Quafe Premium
1768
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Posted - 2015.01.30 06:23:00 -
[11] - Quote
We are 138 wrote:I never really noticed the AA until I started to hipfire. believe it or not just a few weeks ago, burst AR and CR are stupid even my exile is nasty up close. Either my gun game has gotten significantly better in the past few weeks and aiming down site is just not my style ooooor AA is a little crazy. Nope. I was going to make a video on this, hipfire AA is much stronger than ADS AA. Its why you see saxon using hipfire so much in his vids
Official QuafeGäó Advocate
Anti-FoTM Prof. V
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PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2481
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Posted - 2015.01.30 08:02:00 -
[12] - Quote
And thats why i have AA turned off. Everything 100% still too slow.
My aim has been baaaaaad lately so i just spray and hope i kill something.
Oh and learning to strafe makes it harder.
Recon is an Art
PSN Sil4ntChaozz/Protofits SilentChaozz
Be Better Me
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1965
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Posted - 2015.01.30 08:19:00 -
[13] - Quote
If AA was not a band aid for poor hit detection, low frame rates, and lag then this would be a valid conversation.
Even with AA turned on I find myself unable to land a bullet on target so it really don't matter. I say just turn AA off so that scrubs like me will get strafed to death and forced to rage quit. Problem solved. |
The Eristic
Dust 90210
724
|
Posted - 2015.01.30 09:17:00 -
[14] - Quote
We are 138 wrote:I never really noticed the AA until I started to hipfire. believe it or not just a few weeks ago, burst AR and CR are stupid even my exile is nasty up close. Either my gun game has gotten significantly better in the past few weeks and aiming down site is just not my style ooooor AA is a little crazy.
Try it with the Laser. It's very, very silly.
Reality is the original Rorschach.
Verily! So much for all that.
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Aeon Amadi
Chimera Core
8160
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Posted - 2015.01.30 09:47:00 -
[15] - Quote
Go play Destiny, then come back and talk about Aim Assist.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Edau Skir2
Nefantar Raiders
348
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Posted - 2015.01.30 09:52:00 -
[16] - Quote
Savage Mangler wrote:DeadlyAztec11 wrote:Savage Mangler wrote:I find either the AA doesnt't work half the time or I end up fighting it and just making things worse. Its an odd dichotomy. You have to have your sensitivity low enough that it is almost impossible to fight it without jerking the stick fast. Stick with seventy and below. Dude, I keep my sensitivity at 40. Explain that schtako to me.
+1 just for the Defiance reference!
On topic though, I have my settings to default. I have no problems with it, though I usually play fps games without AA. If it's possible to turn it off, I may do just that.
Resident pasty smasher
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Savage Mangler
Molon Labe. General Tso's Alliance
271
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Posted - 2015.01.30 10:08:00 -
[17] - Quote
Edau Skir2 wrote:Savage Mangler wrote:DeadlyAztec11 wrote:Savage Mangler wrote:I find either the AA doesnt't work half the time or I end up fighting it and just making things worse. Its an odd dichotomy. You have to have your sensitivity low enough that it is almost impossible to fight it without jerking the stick fast. Stick with seventy and below. Dude, I keep my sensitivity at 40. Explain that schtako to me. +1 just for the Defiance reference! On topic though, I have my settings to default. I have no problems with it, though I usually play fps games without AA. If it's possible to turn it off, I may do just that. Thanks, I was actually one of the people who bought the damn game before it went F2P. You can turn AA off but it doubles as a bandaid for hit detection, so yeah.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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Mejt0
Dead Man's Game RUST415
742
|
Posted - 2015.01.30 10:19:00 -
[18] - Quote
Dust AA isn't 'strong'. And this little tracking you tell about, it doesn't appear when you are fast aiming / or it's very weak when you do so.
Ps. For schtako, Defiance have strong AA. But it's still fun to play.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Sleepy Shadow
Qualified Scrub
235
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Posted - 2015.01.30 10:49:00 -
[19] - Quote
Once you start shooting, aim assist does not follow your target as much as it does when youGÇÖre not shooting.
We made this video just a few days ago. You can see the aim assist being super sticky as long as youGÇÖre not firing your gun. Once you start firing it pretty much stops tracking. If your target is strafing just few steps to the left and right, then the aim assist helps even when firing (somewhere around 1 minute mark on the video).
IGÇÖm definitely going to test aim assist further, IGÇÖm curious, but the aim assist is really not that strong on DUST.
=ƒÿ¦
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Cat Merc
Fatal Absolution General Tso's Alliance
14765
|
Posted - 2015.01.30 11:17:00 -
[20] - Quote
For the 1290398389423 time, the aim assist in DUST is one of the weakest around.
Every single shooter in my library of PS3 games has either the same or stronger aim assist.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14765
|
Posted - 2015.01.30 11:19:00 -
[21] - Quote
WeapondigitX V7 wrote:destiny makes it feel invisible sometimes though unless you examine it closely. Really? With Destiny I only needed to put my crosshair at head level, strafe around, and the aim assist would magnet itself to enemy heads. I barely had to move my stick.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Beld Errmon
Nyain San
1824
|
Posted - 2015.01.30 13:26:00 -
[22] - Quote
gawd it sucked when they changed the aim assist and gave KB/M antiaim assist, I went from being one of the best run and gun guys on oceanic to being being below average, saw people that were terrible become killers over night, but ppl insisted it wasn't stupidly op AA.
I noticed when i plugged an eagle eye in, that it wasn't even the aim that improved, you could shoot in someones general direction and more bullets would hit them, without AA 90% would miss, with it 90% would hit.
Retired bittervet.
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Aeon Amadi
Chimera Core
8172
|
Posted - 2015.01.31 08:20:00 -
[23] - Quote
Beld Errmon wrote:gawd it sucked when they changed the aim assist and gave KB/M antiaim assist, I went from being one of the best run and gun guys on oceanic to being being below average, saw people that were terrible become killers over night, but ppl insisted it wasn't stupidly op AA.
I noticed when i plugged an eagle eye in, that it wasn't even the aim that improved, you could shoot in someones general direction and more bullets would hit them, without AA 90% would miss, with it 90% would hit.
You must have complained a lot about bad hit detection too x3
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Bethhy
Ancient Exiles.
3345
|
Posted - 2015.01.31 08:47:00 -
[24] - Quote
Dust's Aim assist is a Hit detection buff.... Nothing more.
It performs backwards to what Strong aim assists do in other games such as Destiny...
In other games the Aim assist helps players get crosshairs on the general target or around it... The player then has to do fine inputs into the aiming interface to get a good enough shot to be competitive...
DUST you do the general aiming at target yourself... Then Aim assist keeps you hitting at a 90-100% Bullet accuracy... Making it feel like a "Lock" on feature rather then Aim assist keeping the general player competitive...
Aim assist buffed hit detection around the DS3... as soon as you plug in a Mouse into the USB you can see how night and day hit detection performs...
Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... |
Flint Beastgood III
Dead Man's Game RUST415
1322
|
Posted - 2015.01.31 12:03:00 -
[25] - Quote
Bethhy wrote:Dust's Aim assist is a Hit detection buff.... Nothing more.
It performs backwards to what Strong aim assists do in other games such as Destiny...
In other games the Aim assist helps players get crosshairs on the general target or around it... The player then has to do fine inputs into the aiming interface to get a good enough shot to be competitive...
DUST you do the general aiming at target yourself... Then Aim assist kicks in and does the fine motor aiming for you while keeping you hitting at a 90-100% Bullet accuracy... Making it feel like a "Lock" on feature rather then Aim assist keeping the general player competitive...
Aim assist buffed hit detection around the DS3... as soon as you plug in a Mouse into the USB you can see how night and day hit detection performs...
Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist...
Ahhh, MAG & SOCOM. Nostalgia
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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WeapondigitX V7
The Exemplars RISE of LEGION
202
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Posted - 2015.01.31 12:04:00 -
[26] - Quote
Does anyone have there aim sensitivities set to 8 for X-axis and 7 for Y-axis for hip fire and ADS like me?
Ive never tried it at 40 for 70. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
599
|
Posted - 2015.01.31 12:13:00 -
[27] - Quote
After I tried the original Halo, I will never complain about aim assist ever again. That game literally aimed for you and pretended that you were the one aiming. Often it would get the target even before you knew about its position.
Also, I'd love for sniping to get a modifier button to lower the sensitivity on demand. Getting headshots is kind of ridiculous on a controller, with the low zoom and the rather big deadzone of the analog stick. |
DeadlyAztec11
Ostrakon Agency
7312
|
Posted - 2015.01.31 14:16:00 -
[28] - Quote
Bethhy wrote:Dust's Aim assist is a Hit detection buff.... Nothing more.
It performs backwards to what Strong aim assists do in other games such as Destiny...
In other games the Aim assist helps players get crosshairs on the general target or around it... The player then has to do fine inputs into the aiming interface to get a good enough shot to be competitive...
DUST you do the general aiming at target yourself... Then Aim assist kicks in and does the fine motor aiming for you while keeping you hitting at a 90-100% Bullet accuracy... Making it feel like a "Lock" on feature rather then Aim assist keeping the general player competitive...
Aim assist buffed hit detection around the DS3... as soon as you plug in a Mouse into the USB you can see how night and day hit detection performs...
Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... Really dumb right?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2460
|
Posted - 2015.01.31 14:33:00 -
[29] - Quote
Bethhy wrote:Dust's Aim assist is a Hit detection buff.... Nothing more.
It performs backwards to what Strong aim assists do in other games such as Destiny...
In other games the Aim assist helps players get crosshairs on the general target or around it... The player then has to do fine inputs into the aiming interface to get a good enough shot to be competitive...
DUST you do the general aiming at target yourself... Then Aim assist kicks in and does the fine motor aiming for you while keeping you hitting at a 90-100% Bullet accuracy... Making it feel like a "Lock" on feature rather then Aim assist keeping the general player competitive...
Aim assist buffed hit detection around the DS3... as soon as you plug in a Mouse into the USB you can see how night and day hit detection performs...
Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... ^Right on the money, Bethy. As per usual. Your analysis don't need no aim assist ;)
PSN: RationalSpark
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Cat Merc
Fatal Absolution General Tso's Alliance
14808
|
Posted - 2015.01.31 15:22:00 -
[30] - Quote
Bethhy wrote:Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... DUST 514 actually HAD aim assist, yes even back in chromo. It was actually removed during Uprising 1.0, and everyone and their mother complained about the aiming.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2460
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Posted - 2015.01.31 16:00:00 -
[31] - Quote
Cat Merc wrote:Bethhy wrote:Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... DUST 514 actually HAD aim assist, yes even back in chromo. It was actually removed during Uprising 1.0, and everyone and their mother complained about the aiming. Yeah. The aiming mechanics were sh!t. Now they're sh!t with peanut butter on top.
PSN: RationalSpark
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Bethhy
Ancient Exiles.
3350
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Posted - 2015.01.31 18:00:00 -
[32] - Quote
Cat Merc wrote:Bethhy wrote:Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... DUST 514 actually HAD aim assist, yes even back in chromo. It was actually removed during Uprising 1.0, and everyone and their mother complained about the aiming.
Nah the same Aim assist was present in Uprising launch.. I Spent alot of time dueling people in corp battles in Chromosome and then in No show PC's on Uprising launch....
Dust's slight aim assist in Chromo and Uprising was commented on and enjoyed by the general community.... CCP Tried to implement a very strong aim assist Twice in Beta;s.... To have the community collective flip **** about it. And they remove it.
So CCP Removed Magnetic aim assist.
The Aim assist of old was more LDS snaps... Allowing a playing to LDS and have the camera transition as you look to your sights/scope center more on the target your close to...
LDS snaps is one of the most widely accepted Aim assist features for a FPS... as it allows DS3 users to already be somewhat close to target when fine aiming with LDS.... Giving them a competitive chance .... Even new players enjoyed this iteration of DUST's aim assist.
But DUST through these times never had a magnetic aim assist... Or a Hit detection buff forcing you to use it or be at a disadvantage...
What Made the Launch of Uprising so terrible for Hitting stuff? CCP Wolfman Overhauled the entire Aim system and Hit detection system.... Because he said at the time the old system was causing us to loose 1-2 FPS....
First thing DS3 users noticed? Infinite joystick acceleration causing inconsistent input... Basically when you move your joystick maxed to one side... The aim get's faster and faster ...
This created a massive problem for Mouse users aswell as the same mvoement with the mouse yielded completely different input results...
They then gave a blanket Damage buff to everything by 10% to make up for the terrible hit detection..... You could have your aim perfect and would still be missing... When you could actually get it there.. As the Crosshairs turning "Red" Was extremely delayed and laggy...
We spent 1.2 and 1.3 fixing aiming controls and they started getting better around 1.3...... Remember CCP Wolfman changed the aiming system from Chromosome which was widely enjoyed by their customer base... Then we spent Uprising 1.0,1.1,1.2,1.3 trying to fix it...
During this time CCP shanghai's Executive Producer quit.... Leaving the DUST team without a boss and free reign to develop whatever they felt like in their internal teams...
1.4-1.6 DUST had dark times with terrible update after terrible Update... Emptying out their player base they gained back from the Terrible Uprising launch....
Then CCP Rouge came into picture....
I Know my DUST history... I lived it.... making passionate Forum posts warning CCP all along the way... |
Cat Merc
Fatal Absolution General Tso's Alliance
14811
|
Posted - 2015.01.31 20:59:00 -
[33] - Quote
Bethhy wrote:Cat Merc wrote:Bethhy wrote:Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... DUST 514 actually HAD aim assist, yes even back in chromo. It was actually removed during Uprising 1.0, and everyone and their mother complained about the aiming. Nah the same Aim assist was present in Uprising launch.. I Spent alot of time dueling people in corp battles in Chromosome and then in No show PC's on Uprising launch.... Dust's slight aim assist in Chromo and Uprising was commented on and enjoyed by the general community.... CCP Tried to implement a very strong aim assist Twice in Beta;s.... To have the community collective flip **** about it. And they remove it. So CCP Removed Magnetic aim assist. The Aim assist of old was more LDS snaps... Allowing a player to LDS and have the camera transition as you look to your sights/scope and it centers more on the target your close to... LDS snaps is one of the most widely accepted Aim assist features for a FPS... as it allows DS3 users to already be somewhat close to target when fine aiming with LDS.... Giving them a competitive chance .... Even new players enjoyed this iteration of DUST's aim assist. But DUST through these times never had a magnetic aim assist... Or a Hit detection buff forcing you to use it or be at a disadvantage... What Made the Launch of Uprising so terrible for Hitting stuff? CCP Wolfman Overhauled the entire Aim system and Hit detection system.... Because he said at the time the old system was causing us to loose 1-2 FPS.... First thing DS3 users noticed? Infinite joystick acceleration causing inconsistent input... Basically when you move your joystick maxed to one side... The aim get's faster and faster ... This created a massive problem for Mouse users aswell as the same mvoement with the mouse yielded completely different input results... They then gave a blanket Damage buff to everything by 10% to make up for the terrible hit detection..... You could have your aim perfect and would still be missing... When you could actually get your aim on target.. As the Crosshairs turning "Red" Was extremely delayed and laggy... We spent 1.2 and 1.3 fixing aiming controls and they started getting better around 1.3...... Remember CCP Wolfman changed the aiming system from Chromosome which was widely enjoyed by their customer base... Then we spent Uprising 1.0,1.1,1.2,1.3 trying to fix it... During this time CCP shanghai's Executive Producer quit.... Leaving the DUST team without a boss and free reign to develop whatever they felt like in their internal teams... 1.4-1.6 DUST had dark times with terrible update after terrible Update... Emptying out their player base they gained back from the Terrible Uprising launch.... Then CCP Rouge came into picture.... I Know my DUST history... I lived it.... making passionate Forum posts warning CCP all along the way... You don't know your DUST history. There was no aim assist back in Uprising, CCP commented on the fact saying that they "Wanted to rework it before implementing it again". Uprising's aiming was complained about NON STOP until aim assist appeared, every 5th thread was complaining about how ****** the aiming was, I have no idea how you missed that.
You are right, DUST never had magnetic aim assist, but that doesn't mean magnetic aim assist isn't used in other shooters. COD, BF, Borderlands, Halo, Destiny, Crysis, etc', all have magnetic aim assist, all stronger than DUST's. DUST had aim adhesion, slowing down your aiming once you are on target.
Wolfman overhauled the aiming because even before Uprising people complained about bad aim mechanics, just that we got so used to it we stopped caring, and yes he did a **** poor job at it.
The 10% damage buff happened to compensate for the damage bonus from Weaponry no longer existing. If you look back, you'll see them removing the 2% per level Weaponry damage bonus from the skill, because they felt like it was a pointless thing to have a skill if everyone brought it to level 5 as one of the first things you do. (Don't agree with it, but whatever) People complained that weapons feel too weak now, CCP tracked the cause to be the Weaponry damage bonus removal, and added a blanket 10% damage buff to all weapons.
After that you are correct, they spent dev time trying to refine Wolfman's system, and we are where we are right now. The aiming is still substandard, and would be frustrating as all hell to a lot of people without aim assist. Note: I am not one of them, I did fine before aim assist and I would do fine after it's gone. My K/D actually dropped after aim assist was released, because people could actually *ghasp* hit me now.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Leadfoot10
Molon Labe. General Tso's Alliance
3080
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Posted - 2015.01.31 21:02:00 -
[34] - Quote
I disagree with the OP. AA in Dust is very weak, relatively speaking. COD, BF, and Destiny all have much stronger AA than Dust -- and sensitivity has little to do with it. |
Aeon Amadi
Chimera Core
8176
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Posted - 2015.01.31 21:04:00 -
[35] - Quote
Bethhy wrote:Cat Merc wrote:Bethhy wrote:Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist... DUST 514 actually HAD aim assist, yes even back in chromo. It was actually removed during Uprising 1.0, and everyone and their mother complained about the aiming. Nah the same Aim assist was present in Uprising launch.. I Spent alot of time dueling people in corp battles in Chromosome and then in No show PC's on Uprising launch.... Dust's slight aim assist in Chromo and Uprising was commented on and enjoyed by the general community.... CCP Tried to implement a very strong aim assist Twice in Beta;s.... To have the community collective flip **** about it. And they remove it. So CCP Removed Magnetic aim assist. The Aim assist of old was more LDS snaps... Allowing a player to LDS and have the camera transition as you look to your sights/scope and it centers more on the target your close to... LDS snaps is one of the most widely accepted Aim assist features for a FPS... as it allows DS3 users to already be somewhat close to target when fine aiming with LDS.... Giving them a competitive chance .... Even new players enjoyed this iteration of DUST's aim assist. But DUST through these times never had a magnetic aim assist... Or a Hit detection buff forcing you to use it or be at a disadvantage... What Made the Launch of Uprising so terrible for Hitting stuff? CCP Wolfman Overhauled the entire Aim system and Hit detection system.... Because he said at the time the old system was causing us to loose 1-2 FPS.... First thing DS3 users noticed? Infinite joystick acceleration causing inconsistent input... Basically when you move your joystick maxed to one side... The aim get's faster and faster ... This created a massive problem for Mouse users aswell as the same mvoement with the mouse yielded completely different input results... They then gave a blanket Damage buff to everything by 10% to make up for the terrible hit detection..... You could have your aim perfect and would still be missing... When you could actually get your aim on target.. As the Crosshairs turning "Red" Was extremely delayed and laggy... We spent 1.2 and 1.3 fixing aiming controls and they started getting better around 1.3...... Remember CCP Wolfman changed the aiming system from Chromosome which was widely enjoyed by their customer base... Then we spent Uprising 1.0,1.1,1.2,1.3 trying to fix it... During this time CCP shanghai's Executive Producer quit.... Leaving the DUST team without a boss and free reign to develop whatever they felt like in their internal teams... 1.4-1.6 DUST had dark times with terrible update after terrible Update... Emptying out their player base they gained back from the Terrible Uprising launch.... Then CCP Rouge came into picture.... I Know my DUST history... I lived it.... making passionate Forum posts warning CCP all along the way...
Some serious de ja vu going on here.
Only problem with snapping is that allows players to quickly go in-and-out of ADS and let the aim assist guide them to a target. Happens almost subconsciously once you realize that the snapping takes effect.
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Founder of AIV
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Bethhy
Ancient Exiles.
3356
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Posted - 2015.02.01 00:54:00 -
[36] - Quote
Cat Merc wrote: You don't know your DUST history. There was no aim assist back in Uprising, CCP commented on the fact saying that they "Wanted to rework it before implementing it again". Uprising's aiming was complained about NON STOP until aim assist appeared, every 5th thread was complaining about how ****** the aiming was, I have no idea how you missed that.
You are right, DUST never had magnetic aim assist, but that doesn't mean magnetic aim assist isn't used in other shooters. COD, BF, Borderlands, Halo, Destiny, Crysis, etc', all have magnetic aim assist, all stronger than DUST's. DUST had aim adhesion, slowing down your aiming once you are on target.
Wolfman overhauled the aiming because even before Uprising people complained about bad aim mechanics, just that we got so used to it we stopped caring, and yes he did a **** poor job at it.
The 10% damage buff happened to compensate for the damage bonus from Weaponry no longer existing. If you look back, you'll see them removing the 2% per level Weaponry damage bonus from the skill, because they felt like it was a pointless thing to have a skill if everyone brought it to level 5 as one of the first things you do. (Don't agree with it, but whatever) People complained that weapons feel too weak now, CCP tracked the cause to be the Weaponry damage bonus removal, and added a blanket 10% damage buff to all weapons.
After that you are correct, they spent dev time trying to refine Wolfman's system, and we are where we are right now. The aiming is still substandard, and would be frustrating as all hell to a lot of people without aim assist. Note: I am not one of them, I did fine before aim assist and I would do fine after it's gone. My K/D actually dropped after aim assist was released, because people could actually *ghasp* hit me now.
There was in the beginning of Uprising... I Spent to much time dueling at that time to know.... certain aspects where even present on the Mouse... Hell, I won a bunch of duels using LDS snaps during PC time.... So meh....
We always had aim adhesion... At the start with the Joystick acceleration and aim adhesion tweaking it almost felt like it repelled your aim off target.. Which there was several posts made.... with dev response even.
What Uprising 1.4 brought was Magnetic Aim assist.. And a massive hit detection "Grace zone"
Read Reviews from back in Chromosome of DUST.... Most of the complaints were, the system felt "Clunky" and slow... No customization on controls... Maxed out sensitivity and it still felt wrong... Much Change in a few years?
Biggest thing the community cried about? Rotation caps... So Heavies back in Chromosome could only turn at a max out speed... no matter how high sensitivity was... How much you moved your Joystick or Mouse... These where even present on Assault suits as some found out..
This was CCP's balancing idea for classes. And limiting control ability like that in a console is brutal... It's a neat concept having movement acceleration and deceleration like they did... Combined with the camera speed caps... But it went over terribly with everyone...
Including the physical health of some peoples wrists...
The games you quoted with magnetic aim assist all have one thing in common... Their ttk is crazy low.....
But again their Magnetic Aim assist is stronger but also more polished... It does the basic work....And leaves the fine work to the user... Dust leaves the basic work to the user and does the fine work for you.
And yup your right about the 10% removal, I have even made the point in posts years ago... And didn't agree with the skill removal as it was a skill that actually felt rewarding getting as a new player and was a worth while skill sink... Instead of the skill we have now which has 2 levels that just do nothing...
But the main complaint around the issue wasn't the TTK, it was the crappy Aiming... adhesion tweaks and joystick acceleration curves that made it near impossible to consistently aim at a target... Almost slipping off on purpose.
Love it or hate it... The Aiming system is here to stay...For better or for worse(Like damn...)... Ir works decent i guess lol? Hit detection consistency is still a massive problem...
But in the End, game performance has been more of the problem with DUST.... Even watching recent You-tube vids and watching the frame rate dips and them struggle to aim because it is terrible.
But I might aswell have posted your GIF of beating a dead horse as Aeon has pointed out :( |
John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1209
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Posted - 2015.02.01 01:06:00 -
[37] - Quote
AA + Strafing kills this game.
Please support fair play!
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