Cat Merc wrote:Bethhy wrote:Aim assist is only tragic in DUST 514 because we spent some of the most considered funnest times of DUST's builds without it... But we complained about hit detection for nearly a year solid... Instead of fixing the Core Mechanic and issue to helping DUST be a success they just slapped an Aim assist band-aid over it...
Then started a big forum propaganda train about how every FPS has aim assist... Even though a big chunk of the DUST community came from MAG, Soccom and CS:GO which had no aim assist...
DUST 514 actually HAD aim assist, yes even back in chromo.
It was actually removed during Uprising 1.0, and everyone and their mother complained about the aiming.
Nah the same Aim assist was present in Uprising launch.. I Spent alot of time dueling people in corp battles in Chromosome and then in No show PC's on Uprising launch....
Dust's slight aim assist in Chromo and Uprising was commented on and enjoyed by the general community.... CCP Tried to implement a very strong aim assist Twice in Beta;s.... To have the community collective flip **** about it. And they remove it.
So CCP Removed Magnetic aim assist.
The Aim assist of old was more LDS snaps... Allowing a player to LDS and have the camera transition as you look to your sights/scope and it centers more on the target your close to...
LDS snaps is one of the most widely accepted Aim assist features for a FPS... as it allows DS3 users to already be somewhat close to target when fine aiming with LDS.... Giving them a competitive chance .... Even new players enjoyed this iteration of DUST's aim assist.
But DUST through these times never had a magnetic aim assist... Or a Hit detection buff forcing you to use it or be at a disadvantage...
What Made the Launch of Uprising so terrible for Hitting stuff? CCP Wolfman Overhauled the entire Aim system and Hit detection system.... Because he said at the time the old system was causing us to loose 1-2 FPS....
First thing DS3 users noticed? Infinite joystick acceleration causing inconsistent input... Basically when you move your joystick maxed to one side... The aim get's faster and faster ...
This created a massive problem for Mouse users aswell as the same mvoement with the mouse yielded completely different input results...
They then gave a blanket Damage buff to everything by 10% to make up for the terrible hit detection..... You could have your aim perfect and would still be missing... When you could actually get your aim on target.. As the Crosshairs turning "Red" Was extremely delayed and laggy...
We spent 1.2 and 1.3 fixing aiming controls and they started getting better around 1.3...... Remember CCP Wolfman changed the aiming system from Chromosome which was widely enjoyed by their customer base... Then we spent Uprising 1.0,1.1,1.2,1.3 trying to fix it...
During this time CCP shanghai's Executive Producer quit.... Leaving the DUST team without a boss and free reign to develop whatever they felt like in their internal teams...
1.4-1.6 DUST had dark times with terrible update after terrible Update... Emptying out their player base they gained back from the Terrible Uprising launch....
Then CCP Rouge came into picture....
I Know my DUST history... I lived it.... making passionate Forum posts warning CCP all along the way...